Use correct zero-terminated type for strings (#46)

This commit is contained in:
Not-Nik 2023-07-19 19:36:21 +02:00
parent 66b7a087c3
commit f09c38381b
Failed to generate hash of commit
3 changed files with 112 additions and 109 deletions

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@ -915,7 +915,7 @@ pub const SHADER_LOC_MAP_SPECULAR = ShaderLocationIndex.SHADER_LOC_MAP_METALNESS
const cdef = @import("raylib-zig-ext.zig");
pub fn loadShader(vsFileName: ?[]const u8, fsFileName: ?[]const u8) Shader {
pub fn loadShader(vsFileName: ?[:0]const u8, fsFileName: ?[:0]const u8) Shader {
var vsFileNameFinal = @as([*c]const u8, 0);
var fsFileNameFinal = @as([*c]const u8, 0);
if (vsFileName) |vsFileNameSure| {
@ -927,7 +927,7 @@ pub fn loadShader(vsFileName: ?[]const u8, fsFileName: ?[]const u8) Shader {
return cdef.LoadShader(vsFileNameFinal, fsFileNameFinal);
}
pub fn loadShaderFromMemory(vsCode: ?[]const u8, fsCode: ?[]const u8) Shader {
pub fn loadShaderFromMemory(vsCode: ?[:0]const u8, fsCode: ?[:0]const u8) Shader {
var vsCodeFinal = @as([*c]const u8, 0);
var fsCodeFinal = @as([*c]const u8, 0);
if (vsCode) |vsCodeSure| {
@ -939,7 +939,7 @@ pub fn loadShaderFromMemory(vsCode: ?[]const u8, fsCode: ?[]const u8) Shader {
return cdef.LoadShaderFromMemory(vsCodeFinal, fsCodeFinal);
}
pub fn loadFileData(fileName: []const u8) []u8 {
pub fn loadFileData(fileName: [:0]const u8) []u8 {
var bytesRead = 0;
var res: []u8 = undefined;
res.ptr = @ptrCast([*]u8, cdef.LoadFileData(@ptrCast([*c]const u8, fileName), @ptrCast([*c]c_uint, &bytesRead)));
@ -947,7 +947,7 @@ pub fn loadFileData(fileName: []const u8) []u8 {
return res;
}
pub fn saveFileData(fileName: []const u8, data: []anyopaque) bool {
pub fn saveFileData(fileName: [:0]const u8, data: []anyopaque) bool {
return cdef.SaveFileData(@ptrCast([*c]const u8, fileName), @ptrCast(*anyopaque, data.ptr), @intCast(c_uint, data.len));
}
@ -955,7 +955,7 @@ pub fn exportDataAsCode(data: []const u8, fileName: []const u8) bool {
return cdef.ExportDataAsCode(@ptrCast([*c]const u8, data), @as(c_uint, data.len), @ptrCast([*c]const u8, fileName));
}
pub fn loadImageFromMemory(fileType: []const u8, fileData: []const u8) Image {
pub fn loadImageFromMemory(fileType: [:0]const u8, fileData: []const u8) Image {
return cdef.LoadImageFromMemory(@ptrCast([*c]const u8, fileType), @ptrCast([*c]const u8, fileData), @intCast(c_int, fileData.len));
}
@ -974,7 +974,7 @@ pub fn loadImagePalette(image: Image, maxPaletteSize: i32) []Color {
return res;
}
pub fn loadFontFromMemory(fileType: []const u8, fileData: ?[]const u8, fontSize: i32, fontChars: []i32) Font {
pub fn loadFontFromMemory(fileType: [:0]const u8, fileData: ?[]const u8, fontSize: i32, fontChars: []i32) Font {
var fileDataFinal = @as([*c]const u8, 0);
if (fileData) |fileDataSure| {
fileDataFinal = @ptrCast([*c]const u8, fileDataSure);
@ -989,7 +989,7 @@ pub fn loadFontData(fileData: []const u8, fontSize: i32, fontChars: []i32, ty: i
return res;
}
pub fn loadCodepoints(text: []const u8) []i32 {
pub fn loadCodepoints(text: [:0]const u8) []i32 {
if (@sizeOf(c_int) != @sizeOf(i32)) {
@compileError("Can't cast pointer to c_int array to i32 because they don't have the same size");
}
@ -1000,11 +1000,11 @@ pub fn loadCodepoints(text: []const u8) []i32 {
return res;
}
pub fn textFormat(text: []const u8, args: anytype) []const u8 {
pub fn textFormat(text: [:0]const u8, args: anytype) [:0]const u8 {
return std.mem.span(@call(.{}, cdef.TextFormat, .{@ptrCast([*c]const u8, text)} ++ args));
}
pub fn textSplit(text: []const u8, delimiter: u8) [][*]const u8 {
pub fn textSplit(text: [:0]const u8, delimiter: u8) [][:0]const u8 {
var count = 0;
var res: [][*]const u8 = undefined;
res.ptr = @ptrCast([*][*]const u8, cdef.TextSplit(@ptrCast([*c]const u8, text), delimiter, @ptrCast([*c]c_int, &count)));
@ -1012,7 +1012,7 @@ pub fn textSplit(text: []const u8, delimiter: u8) [][*]const u8 {
return res;
}
pub fn loadMaterials(fileName: []const u8) []Material {
pub fn loadMaterials(fileName: [:0]const u8) []Material {
var materialCount = 0;
var res: []Material = undefined;
res.ptr = @ptrCast([*]Material, cdef.LoadMaterials(@ptrCast([*c]const u8, fileName), @ptrCast([*c]c_int, &materialCount)));
@ -1020,7 +1020,7 @@ pub fn loadMaterials(fileName: []const u8) []Material {
return res;
}
pub fn loadModelAnimations(fileName: []const u8) []ModelAnimation {
pub fn loadModelAnimations(fileName: [:0]const u8) []ModelAnimation {
var animCount = 0;
var res: []ModelAnimation = undefined;
res.ptr = @ptrCast([*]ModelAnimation, cdef.LoadModelAnimations(@ptrCast([*c]const u8, fileName), @ptrCast([*c]c_uint, &animCount)));
@ -1028,7 +1028,7 @@ pub fn loadModelAnimations(fileName: []const u8) []ModelAnimation {
return res;
}
pub fn loadWaveFromMemory(fileType: []const u8, fileData: []const u8) Wave {
pub fn loadWaveFromMemory(fileType: [:0]const u8, fileData: []const u8) Wave {
return cdef.LoadWaveFromMemory(@ptrCast([*c]const u8, fileType), @ptrCast([*c]const u8, fileData), @as(c_int, fileData.len));
}
@ -1039,6 +1039,6 @@ pub fn loadWaveSamples(wave: Wave) []f32 {
return res;
}
pub fn loadMusicStreamFromMemory(fileType: []const u8, data: []const u8) Music {
pub fn loadMusicStreamFromMemory(fileType: [:0]const u8, data: []const u8) Music {
return cdef.LoadMusicStreamFromMemory(@ptrCast([*c]const u8, fileType), @ptrCast([*c]const u8, data), @as(c_int, data.len));
}