glfw: update system_sdk notes
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
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1 changed files with 2 additions and 2 deletions
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@ -5,7 +5,7 @@
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//!
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//!
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//! The SDKs used by this script by default are:
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//! The SDKs used by this script by default are:
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//!
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//!
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//! * Windows: none
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//! * Windows: https://github.com/hexops/sdk-windows-x86_64 (~7MB, updated DirectX headers for Zig/MinGW)
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//! * Linux: https://github.com/hexops/sdk-linux-x86_64 (~40MB, X11, Wayland, etc. development libraries)
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//! * Linux: https://github.com/hexops/sdk-linux-x86_64 (~40MB, X11, Wayland, etc. development libraries)
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//! * MacOS (most frameworks you'd find in the XCode SDK):
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//! * MacOS (most frameworks you'd find in the XCode SDK):
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//! * https://github.com/hexops/sdk-macos-11.3 (~160MB, default)
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//! * https://github.com/hexops/sdk-macos-11.3 (~160MB, default)
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@ -27,7 +27,7 @@
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//! Best way to get this file in your own repository? We suggest just copying it, or importing it
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//! Best way to get this file in your own repository? We suggest just copying it, or importing it
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//! from a project that includes it if you're using one (e.g. mach-glfw)
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//! from a project that includes it if you're using one (e.g. mach-glfw)
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//!
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//!
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//! version: Dec 24, 2021
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//! version: Mar 4, 2022
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const std = @import("std");
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const std = @import("std");
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const Builder = std.build.Builder;
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const Builder = std.build.Builder;
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