glfw: update system_sdk notes

Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
This commit is contained in:
Stephen Gutekanst 2022-03-04 16:35:43 -07:00
parent 6cbf0508b1
commit 020ee37686

View file

@ -5,7 +5,7 @@
//! //!
//! The SDKs used by this script by default are: //! The SDKs used by this script by default are:
//! //!
//! * Windows: none //! * Windows: https://github.com/hexops/sdk-windows-x86_64 (~7MB, updated DirectX headers for Zig/MinGW)
//! * Linux: https://github.com/hexops/sdk-linux-x86_64 (~40MB, X11, Wayland, etc. development libraries) //! * Linux: https://github.com/hexops/sdk-linux-x86_64 (~40MB, X11, Wayland, etc. development libraries)
//! * MacOS (most frameworks you'd find in the XCode SDK): //! * MacOS (most frameworks you'd find in the XCode SDK):
//! * https://github.com/hexops/sdk-macos-11.3 (~160MB, default) //! * https://github.com/hexops/sdk-macos-11.3 (~160MB, default)
@ -27,7 +27,7 @@
//! Best way to get this file in your own repository? We suggest just copying it, or importing it //! Best way to get this file in your own repository? We suggest just copying it, or importing it
//! from a project that includes it if you're using one (e.g. mach-glfw) //! from a project that includes it if you're using one (e.g. mach-glfw)
//! //!
//! version: Dec 24, 2021 //! version: Mar 4, 2022
const std = @import("std"); const std = @import("std");
const Builder = std.build.Builder; const Builder = std.build.Builder;