examples: try send() -> send()
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
This commit is contained in:
parent
fcf6be9e6d
commit
03454decdf
5 changed files with 33 additions and 33 deletions
|
|
@ -87,7 +87,7 @@ pub fn tick(
|
|||
else => {},
|
||||
}
|
||||
},
|
||||
.close => try engine.send(.exit, .{}),
|
||||
.close => engine.send(.exit, .{}),
|
||||
else => {},
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -55,11 +55,11 @@ pub fn init(
|
|||
core.setTitle("gfx.Sprite example");
|
||||
|
||||
// Initialize mach.gfx.Text module
|
||||
try text_mod.send(.init, .{});
|
||||
text_mod.send(.init, .{});
|
||||
|
||||
// Tell sprite_mod to use the texture
|
||||
try sprite_mod.send(.init, .{});
|
||||
try sprite_mod.send(.initPipeline, .{Sprite.PipelineOptions{
|
||||
sprite_mod.send(.init, .{});
|
||||
sprite_mod.send(.initPipeline, .{Sprite.PipelineOptions{
|
||||
.pipeline = @intFromEnum(Pipeline.text),
|
||||
.texture = text_mod.state.texture,
|
||||
}});
|
||||
|
|
@ -74,7 +74,7 @@ pub fn init(
|
|||
try sprite_mod.set(player, .size, vec2(@floatFromInt(r.width), @floatFromInt(r.height)));
|
||||
try sprite_mod.set(player, .uv_transform, Mat3x3.translate(vec2(@floatFromInt(r.x), @floatFromInt(r.y))));
|
||||
try sprite_mod.set(player, .pipeline, @intFromEnum(Pipeline.text));
|
||||
try sprite_mod.send(.updated, .{@intFromEnum(Pipeline.text)});
|
||||
sprite_mod.send(.updated, .{@intFromEnum(Pipeline.text)});
|
||||
|
||||
game.state = .{
|
||||
.timer = try mach.Timer.start(),
|
||||
|
|
@ -120,7 +120,7 @@ pub fn tick(
|
|||
else => {},
|
||||
}
|
||||
},
|
||||
.close => try engine.send(.exit, .{}),
|
||||
.close => engine.send(.exit, .{}),
|
||||
else => {},
|
||||
}
|
||||
}
|
||||
|
|
@ -189,16 +189,16 @@ pub fn tick(
|
|||
);
|
||||
try sprite_mod.set(game.state.player, .transform, player_transform);
|
||||
|
||||
try sprite_mod.send(.updated, .{@intFromEnum(Pipeline.text)});
|
||||
sprite_mod.send(.updated, .{@intFromEnum(Pipeline.text)});
|
||||
|
||||
// Perform pre-render work
|
||||
try sprite_mod.send(.preRender, .{@intFromEnum(Pipeline.text)});
|
||||
sprite_mod.send(.preRender, .{@intFromEnum(Pipeline.text)});
|
||||
|
||||
// Render a frame
|
||||
try engine.send(.beginPass, .{gpu.Color{ .r = 1.0, .g = 1.0, .b = 1.0, .a = 1.0 }});
|
||||
try sprite_mod.send(.render, .{@intFromEnum(Pipeline.text)});
|
||||
try engine.send(.endPass, .{});
|
||||
try engine.send(.present, .{}); // Present the frame
|
||||
engine.send(.beginPass, .{gpu.Color{ .r = 1.0, .g = 1.0, .b = 1.0, .a = 1.0 }});
|
||||
sprite_mod.send(.render, .{@intFromEnum(Pipeline.text)});
|
||||
engine.send(.endPass, .{});
|
||||
engine.send(.present, .{}); // Present the frame
|
||||
|
||||
// Every second, update the window title with the FPS
|
||||
if (game.state.fps_timer.read() >= 1.0) {
|
||||
|
|
|
|||
|
|
@ -62,7 +62,7 @@ pub const local = struct {
|
|||
s.ft = try ft.Library.init();
|
||||
s.face = try s.ft.createFaceMemory(assets.roboto_medium_ttf, 0);
|
||||
|
||||
try text_mod.send(.prepare, .{&[_]u21{ '?', '!', 'a', 'b', '#', '@', '%', '$', '&', '^', '*', '+', '=', '<', '>', '/', ':', ';', 'Q', '~' }});
|
||||
text_mod.send(.prepare, .{&[_]u21{ '?', '!', 'a', 'b', '#', '@', '%', '$', '&', '^', '*', '+', '=', '<', '>', '/', ':', ';', 'Q', '~' }});
|
||||
}
|
||||
|
||||
pub fn prepare(
|
||||
|
|
|
|||
|
|
@ -63,12 +63,12 @@ pub fn init(
|
|||
try sprite_mod.set(player, .uv_transform, Mat3x3.translate(vec2(0, 0)));
|
||||
try sprite_mod.set(player, .pipeline, @intFromEnum(Pipeline.default));
|
||||
|
||||
try sprite_mod.send(.init, .{});
|
||||
try sprite_mod.send(.initPipeline, .{Sprite.PipelineOptions{
|
||||
sprite_mod.send(.init, .{});
|
||||
sprite_mod.send(.initPipeline, .{Sprite.PipelineOptions{
|
||||
.pipeline = @intFromEnum(Pipeline.default),
|
||||
.texture = try loadTexture(engine),
|
||||
}});
|
||||
try sprite_mod.send(.updated, .{@intFromEnum(Pipeline.default)});
|
||||
sprite_mod.send(.updated, .{@intFromEnum(Pipeline.default)});
|
||||
|
||||
game.state = .{
|
||||
.timer = try mach.Timer.start(),
|
||||
|
|
@ -113,7 +113,7 @@ pub fn tick(
|
|||
else => {},
|
||||
}
|
||||
},
|
||||
.close => try engine.send(.exit, .{}),
|
||||
.close => engine.send(.exit, .{}),
|
||||
else => {},
|
||||
}
|
||||
}
|
||||
|
|
@ -172,16 +172,16 @@ pub fn tick(
|
|||
player_pos.v[0] += direction.x() * speed * delta_time;
|
||||
player_pos.v[1] += direction.y() * speed * delta_time;
|
||||
try sprite_mod.set(game.state.player, .transform, Mat4x4.translate(player_pos));
|
||||
try sprite_mod.send(.updated, .{@intFromEnum(Pipeline.default)});
|
||||
sprite_mod.send(.updated, .{@intFromEnum(Pipeline.default)});
|
||||
|
||||
// Perform pre-render work
|
||||
try sprite_mod.send(.preRender, .{@intFromEnum(Pipeline.default)});
|
||||
sprite_mod.send(.preRender, .{@intFromEnum(Pipeline.default)});
|
||||
|
||||
// Render a frame
|
||||
try engine.send(.beginPass, .{gpu.Color{ .r = 1.0, .g = 1.0, .b = 1.0, .a = 1.0 }});
|
||||
try sprite_mod.send(.render, .{@intFromEnum(Pipeline.default)});
|
||||
try engine.send(.endPass, .{});
|
||||
try engine.send(.present, .{}); // Present the frame
|
||||
engine.send(.beginPass, .{gpu.Color{ .r = 1.0, .g = 1.0, .b = 1.0, .a = 1.0 }});
|
||||
sprite_mod.send(.render, .{@intFromEnum(Pipeline.default)});
|
||||
engine.send(.endPass, .{});
|
||||
engine.send(.present, .{}); // Present the frame
|
||||
|
||||
// Every second, update the window title with the FPS
|
||||
if (game.state.fps_timer.read() >= 1.0) {
|
||||
|
|
|
|||
|
|
@ -87,11 +87,11 @@ pub fn init(
|
|||
},
|
||||
});
|
||||
|
||||
try text_mod.send(.init, .{});
|
||||
try text_mod.send(.initPipeline, .{Text.PipelineOptions{
|
||||
text_mod.send(.init, .{});
|
||||
text_mod.send(.initPipeline, .{Text.PipelineOptions{
|
||||
.pipeline = @intFromEnum(Pipeline.default),
|
||||
}});
|
||||
try text_mod.send(.updated, .{@intFromEnum(Pipeline.default)});
|
||||
text_mod.send(.updated, .{@intFromEnum(Pipeline.default)});
|
||||
|
||||
game.state = .{
|
||||
.timer = try mach.Timer.start(),
|
||||
|
|
@ -140,7 +140,7 @@ pub fn tick(
|
|||
else => {},
|
||||
}
|
||||
},
|
||||
.close => try engine.send(.exit, .{}),
|
||||
.close => engine.send(.exit, .{}),
|
||||
else => {},
|
||||
}
|
||||
}
|
||||
|
|
@ -212,16 +212,16 @@ pub fn tick(
|
|||
player_pos.v[0] += direction.x() * speed * delta_time;
|
||||
player_pos.v[1] += direction.y() * speed * delta_time;
|
||||
try text_mod.set(game.state.player, .transform, Mat4x4.scaleScalar(upscale).mul(&Mat4x4.translate(player_pos)));
|
||||
try text_mod.send(.updated, .{@intFromEnum(Pipeline.default)});
|
||||
text_mod.send(.updated, .{@intFromEnum(Pipeline.default)});
|
||||
|
||||
// Perform pre-render work
|
||||
try text_mod.send(.preRender, .{@intFromEnum(Pipeline.default)});
|
||||
text_mod.send(.preRender, .{@intFromEnum(Pipeline.default)});
|
||||
|
||||
// Render a frame
|
||||
try engine.send(.beginPass, .{gpu.Color{ .r = 1.0, .g = 1.0, .b = 1.0, .a = 1.0 }});
|
||||
try text_mod.send(.render, .{@intFromEnum(Pipeline.default)});
|
||||
try engine.send(.endPass, .{});
|
||||
try engine.send(.present, .{}); // Present the frame
|
||||
engine.send(.beginPass, .{gpu.Color{ .r = 1.0, .g = 1.0, .b = 1.0, .a = 1.0 }});
|
||||
text_mod.send(.render, .{@intFromEnum(Pipeline.default)});
|
||||
engine.send(.endPass, .{});
|
||||
engine.send(.present, .{}); // Present the frame
|
||||
|
||||
// Every second, update the window title with the FPS
|
||||
if (game.state.fps_timer.read() >= 1.0) {
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue