examples: try send() -> send()

Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
This commit is contained in:
Stephen Gutekanst 2024-03-16 22:02:17 -07:00 committed by Stephen Gutekanst
parent fcf6be9e6d
commit 03454decdf
5 changed files with 33 additions and 33 deletions

View file

@ -55,11 +55,11 @@ pub fn init(
core.setTitle("gfx.Sprite example");
// Initialize mach.gfx.Text module
try text_mod.send(.init, .{});
text_mod.send(.init, .{});
// Tell sprite_mod to use the texture
try sprite_mod.send(.init, .{});
try sprite_mod.send(.initPipeline, .{Sprite.PipelineOptions{
sprite_mod.send(.init, .{});
sprite_mod.send(.initPipeline, .{Sprite.PipelineOptions{
.pipeline = @intFromEnum(Pipeline.text),
.texture = text_mod.state.texture,
}});
@ -74,7 +74,7 @@ pub fn init(
try sprite_mod.set(player, .size, vec2(@floatFromInt(r.width), @floatFromInt(r.height)));
try sprite_mod.set(player, .uv_transform, Mat3x3.translate(vec2(@floatFromInt(r.x), @floatFromInt(r.y))));
try sprite_mod.set(player, .pipeline, @intFromEnum(Pipeline.text));
try sprite_mod.send(.updated, .{@intFromEnum(Pipeline.text)});
sprite_mod.send(.updated, .{@intFromEnum(Pipeline.text)});
game.state = .{
.timer = try mach.Timer.start(),
@ -120,7 +120,7 @@ pub fn tick(
else => {},
}
},
.close => try engine.send(.exit, .{}),
.close => engine.send(.exit, .{}),
else => {},
}
}
@ -189,16 +189,16 @@ pub fn tick(
);
try sprite_mod.set(game.state.player, .transform, player_transform);
try sprite_mod.send(.updated, .{@intFromEnum(Pipeline.text)});
sprite_mod.send(.updated, .{@intFromEnum(Pipeline.text)});
// Perform pre-render work
try sprite_mod.send(.preRender, .{@intFromEnum(Pipeline.text)});
sprite_mod.send(.preRender, .{@intFromEnum(Pipeline.text)});
// Render a frame
try engine.send(.beginPass, .{gpu.Color{ .r = 1.0, .g = 1.0, .b = 1.0, .a = 1.0 }});
try sprite_mod.send(.render, .{@intFromEnum(Pipeline.text)});
try engine.send(.endPass, .{});
try engine.send(.present, .{}); // Present the frame
engine.send(.beginPass, .{gpu.Color{ .r = 1.0, .g = 1.0, .b = 1.0, .a = 1.0 }});
sprite_mod.send(.render, .{@intFromEnum(Pipeline.text)});
engine.send(.endPass, .{});
engine.send(.present, .{}); // Present the frame
// Every second, update the window title with the FPS
if (game.state.fps_timer.read() >= 1.0) {