examples: try send() -> send()
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
This commit is contained in:
parent
fcf6be9e6d
commit
03454decdf
5 changed files with 33 additions and 33 deletions
|
|
@ -63,12 +63,12 @@ pub fn init(
|
|||
try sprite_mod.set(player, .uv_transform, Mat3x3.translate(vec2(0, 0)));
|
||||
try sprite_mod.set(player, .pipeline, @intFromEnum(Pipeline.default));
|
||||
|
||||
try sprite_mod.send(.init, .{});
|
||||
try sprite_mod.send(.initPipeline, .{Sprite.PipelineOptions{
|
||||
sprite_mod.send(.init, .{});
|
||||
sprite_mod.send(.initPipeline, .{Sprite.PipelineOptions{
|
||||
.pipeline = @intFromEnum(Pipeline.default),
|
||||
.texture = try loadTexture(engine),
|
||||
}});
|
||||
try sprite_mod.send(.updated, .{@intFromEnum(Pipeline.default)});
|
||||
sprite_mod.send(.updated, .{@intFromEnum(Pipeline.default)});
|
||||
|
||||
game.state = .{
|
||||
.timer = try mach.Timer.start(),
|
||||
|
|
@ -113,7 +113,7 @@ pub fn tick(
|
|||
else => {},
|
||||
}
|
||||
},
|
||||
.close => try engine.send(.exit, .{}),
|
||||
.close => engine.send(.exit, .{}),
|
||||
else => {},
|
||||
}
|
||||
}
|
||||
|
|
@ -172,16 +172,16 @@ pub fn tick(
|
|||
player_pos.v[0] += direction.x() * speed * delta_time;
|
||||
player_pos.v[1] += direction.y() * speed * delta_time;
|
||||
try sprite_mod.set(game.state.player, .transform, Mat4x4.translate(player_pos));
|
||||
try sprite_mod.send(.updated, .{@intFromEnum(Pipeline.default)});
|
||||
sprite_mod.send(.updated, .{@intFromEnum(Pipeline.default)});
|
||||
|
||||
// Perform pre-render work
|
||||
try sprite_mod.send(.preRender, .{@intFromEnum(Pipeline.default)});
|
||||
sprite_mod.send(.preRender, .{@intFromEnum(Pipeline.default)});
|
||||
|
||||
// Render a frame
|
||||
try engine.send(.beginPass, .{gpu.Color{ .r = 1.0, .g = 1.0, .b = 1.0, .a = 1.0 }});
|
||||
try sprite_mod.send(.render, .{@intFromEnum(Pipeline.default)});
|
||||
try engine.send(.endPass, .{});
|
||||
try engine.send(.present, .{}); // Present the frame
|
||||
engine.send(.beginPass, .{gpu.Color{ .r = 1.0, .g = 1.0, .b = 1.0, .a = 1.0 }});
|
||||
sprite_mod.send(.render, .{@intFromEnum(Pipeline.default)});
|
||||
engine.send(.endPass, .{});
|
||||
engine.send(.present, .{}); // Present the frame
|
||||
|
||||
// Every second, update the window title with the FPS
|
||||
if (game.state.fps_timer.read() >= 1.0) {
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue