review updates
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9354c178eb
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2 changed files with 24 additions and 27 deletions
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@ -58,10 +58,10 @@ pub fn setShouldClose(engine: *Engine, value: bool) void {
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engine.internal.setShouldClose(value);
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}
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// Signals mach to wait for an event with timeout before calling update()
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// again. Mach resets to null, so call during each update() if needed.
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// Sets seconds to wait for an event with timeout before calling update()
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// again.
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//
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// timeout is in seconds (null disables waiting)
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// timeout is in seconds (<= 0.0 disables waiting)
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// - pass std.math.floatMax(f64) to wait with no timeout
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//
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// update() can be called earlier than timeout if an event happens (key press,
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@ -69,9 +69,7 @@ pub fn setShouldClose(engine: *Engine, value: bool) void {
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//
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// update() can be called a bit later than timeout due to timer precision and
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// process scheduling.
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//
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// Calling this multiple times means the last call's value is used.
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pub fn setWaitEvent(engine: *Engine, timeout: ?f64) void {
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pub fn setWaitEvent(engine: *Engine, timeout: f64) void {
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engine.internal.setWaitEvent(timeout);
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}
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@ -89,7 +87,7 @@ pub fn getWindowSize(engine: *Engine) structs.Size {
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return engine.internal.getWindowSize();
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}
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pub fn hasEvent(engine: *Engine) !bool {
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pub fn hasEvent(engine: *Engine) bool {
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return engine.internal.hasEvent();
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}
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