gpu: internalize RenderBundle types
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
This commit is contained in:
parent
836c46cc6c
commit
0fac1d9336
3 changed files with 10 additions and 10 deletions
|
|
@ -144,7 +144,7 @@ pub fn Interface(comptime T: type) type {
|
|||
assertDecl(T, "renderBundleEncoderDrawIndexed", fn (render_bundle_encoder: *gpu.RenderBundleEncoder, index_count: u32, instance_count: u32, first_index: u32, base_vertex: u32, first_instance: u32) callconv(.Inline) void);
|
||||
assertDecl(T, "renderBundleEncoderDrawIndexedIndirect", fn (render_bundle_encoder: *gpu.RenderBundleEncoder, indirect_buffer: *gpu.Buffer, indirect_offset: u64) callconv(.Inline) void);
|
||||
assertDecl(T, "renderBundleEncoderDrawIndirect", fn (render_bundle_encoder: *gpu.RenderBundleEncoder, indirect_buffer: *gpu.Buffer, indirect_offset: u64) callconv(.Inline) void);
|
||||
assertDecl(T, "renderBundleEncoderFinish", fn (render_bundle_encoder: *gpu.RenderBundleEncoder, descriptor: ?*const gpu.RenderBundleDescriptor) callconv(.Inline) void);
|
||||
assertDecl(T, "renderBundleEncoderFinish", fn (render_bundle_encoder: *gpu.RenderBundleEncoder, descriptor: ?*const gpu.RenderBundle.Descriptor) callconv(.Inline) void);
|
||||
assertDecl(T, "renderBundleEncoderInsertDebugMarker", fn (render_bundle_encoder: *gpu.RenderBundleEncoder, marker_label: [*:0]const u8) callconv(.Inline) void);
|
||||
assertDecl(T, "renderBundleEncoderPopDebugGroup", fn (render_bundle_encoder: *gpu.RenderBundleEncoder) callconv(.Inline) void);
|
||||
assertDecl(T, "renderBundleEncoderPushDebugGroup", fn (render_bundle_encoder: *gpu.RenderBundleEncoder, group_label: [*:0]const u8) callconv(.Inline) void);
|
||||
|
|
@ -874,7 +874,7 @@ pub fn Export(comptime T: type) type {
|
|||
}
|
||||
|
||||
// WGPU_EXPORT WGPURenderBundle wgpuRenderBundleEncoderFinish(WGPURenderBundleEncoder renderBundleEncoder, WGPURenderBundleDescriptor const * descriptor /* nullable */);
|
||||
export fn wgpuRenderBundleEncoderFinish(render_bundle_encoder: *gpu.RenderBundleEncoder, descriptor: ?*const gpu.RenderBundleDescriptor) void {
|
||||
export fn wgpuRenderBundleEncoderFinish(render_bundle_encoder: *gpu.RenderBundleEncoder, descriptor: ?*const gpu.RenderBundle.Descriptor) void {
|
||||
T.renderBundleEncoderFinish(render_bundle_encoder, descriptor);
|
||||
}
|
||||
|
||||
|
|
@ -2016,7 +2016,7 @@ pub const StubInterface = Interface(struct {
|
|||
unreachable;
|
||||
}
|
||||
|
||||
pub inline fn renderBundleEncoderFinish(render_bundle_encoder: *gpu.RenderBundleEncoder, descriptor: ?*const gpu.RenderBundleDescriptor) void {
|
||||
pub inline fn renderBundleEncoderFinish(render_bundle_encoder: *gpu.RenderBundleEncoder, descriptor: ?*const gpu.RenderBundle.Descriptor) void {
|
||||
_ = render_bundle_encoder;
|
||||
_ = descriptor;
|
||||
unreachable;
|
||||
|
|
|
|||
|
|
@ -2,6 +2,11 @@ const ChainedStruct = @import("types.zig").ChainedStruct;
|
|||
const Impl = @import("interface.zig").Impl;
|
||||
|
||||
pub const RenderBundle = opaque {
|
||||
pub const Descriptor = extern struct {
|
||||
next_in_chain: ?*const ChainedStruct = null,
|
||||
label: ?[*:0]const u8 = null,
|
||||
};
|
||||
|
||||
pub inline fn reference(render_bundle: *RenderBundle) void {
|
||||
Impl.renderBundleReference(render_bundle);
|
||||
}
|
||||
|
|
@ -10,8 +15,3 @@ pub const RenderBundle = opaque {
|
|||
Impl.renderBundleRelease(render_bundle);
|
||||
}
|
||||
};
|
||||
|
||||
pub const RenderBundleDescriptor = extern struct {
|
||||
next_in_chain: ?*const ChainedStruct = null,
|
||||
label: ?[*:0]const u8 = null,
|
||||
};
|
||||
|
|
|
|||
|
|
@ -1,9 +1,9 @@
|
|||
const Texture = @import("texture.zig").Texture;
|
||||
const TextureFormat = @import("texture.zig").TextureFormat;
|
||||
const Buffer = @import("buffer.zig").Buffer;
|
||||
const RenderBundleDescriptor = @import("render_bundle.zig").RenderBundleDescriptor;
|
||||
const BindGroup = @import("bind_group.zig").BindGroup;
|
||||
const RenderPipeline = @import("render_pipeline.zig").RenderPipeline;
|
||||
const RenderBundle = @import("render_bundle.zig").RenderBundle;
|
||||
const ChainedStruct = @import("types.zig").ChainedStruct;
|
||||
const IndexFormat = @import("types.zig").IndexFormat;
|
||||
const Impl = @import("interface.zig").Impl;
|
||||
|
|
@ -44,7 +44,7 @@ pub const RenderBundleEncoder = opaque {
|
|||
Impl.renderBundleEncoderDrawIndirect(render_bundle_encoder, indirect_buffer, indirect_offset);
|
||||
}
|
||||
|
||||
pub inline fn finish(render_bundle_encoder: *RenderBundleEncoder, descriptor: ?*const RenderBundleDescriptor) void {
|
||||
pub inline fn finish(render_bundle_encoder: *RenderBundleEncoder, descriptor: ?*const RenderBundle.Descriptor) void {
|
||||
Impl.renderBundleEncoderFinish(render_bundle_encoder, descriptor);
|
||||
}
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue