gpu: internalize RenderBundle types

Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
This commit is contained in:
Stephen Gutekanst 2022-07-29 23:54:51 -07:00 committed by Stephen Gutekanst
parent 836c46cc6c
commit 0fac1d9336
3 changed files with 10 additions and 10 deletions

View file

@ -1,9 +1,9 @@
const Texture = @import("texture.zig").Texture;
const TextureFormat = @import("texture.zig").TextureFormat;
const Buffer = @import("buffer.zig").Buffer;
const RenderBundleDescriptor = @import("render_bundle.zig").RenderBundleDescriptor;
const BindGroup = @import("bind_group.zig").BindGroup;
const RenderPipeline = @import("render_pipeline.zig").RenderPipeline;
const RenderBundle = @import("render_bundle.zig").RenderBundle;
const ChainedStruct = @import("types.zig").ChainedStruct;
const IndexFormat = @import("types.zig").IndexFormat;
const Impl = @import("interface.zig").Impl;
@ -44,7 +44,7 @@ pub const RenderBundleEncoder = opaque {
Impl.renderBundleEncoderDrawIndirect(render_bundle_encoder, indirect_buffer, indirect_offset);
}
pub inline fn finish(render_bundle_encoder: *RenderBundleEncoder, descriptor: ?*const RenderBundleDescriptor) void {
pub inline fn finish(render_bundle_encoder: *RenderBundleEncoder, descriptor: ?*const RenderBundle.Descriptor) void {
Impl.renderBundleEncoderFinish(render_bundle_encoder, descriptor);
}