gpu: correct nullable slice / _count-ed pointers (bug in Dawn docs)
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
This commit is contained in:
parent
937d0120a3
commit
158ba8db59
8 changed files with 26 additions and 13 deletions
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@ -34,5 +34,6 @@ pub const BindGroupDescriptor = extern struct {
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label: ?[*:0]const u8 = null,
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layout: BindGroupLayout,
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entry_count: u32,
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entries: [*]const BindGroupEntry,
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// TODO: file a bug on Dawn, this is not marked as nullable but in fact is.
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entries: ?[*]const BindGroupEntry,
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};
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@ -37,5 +37,6 @@ pub const BindGroupLayoutDescriptor = extern struct {
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next_in_chain: *const ChainedStruct,
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label: ?[*:0]const u8 = null,
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entry_count: u32,
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entries: [*]const BindGroupLayoutEntry,
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// TODO: file a bug on Dawn, this is not marked as nullable but in fact is.
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entries: ?[*]const BindGroupLayoutEntry,
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};
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@ -15,7 +15,8 @@ pub const EncoderInternalUsageDescriptor = extern struct {
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pub const InstanceDescriptor = extern struct {
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chain: ChainedStruct,
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additional_runtime_search_paths_count: u32,
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additional_runtime_search_paths: [*]const u8,
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// TODO: file a bug on Dawn, this is not marked as nullable but in fact is.
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additional_runtime_search_paths: ?[*]const u8,
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};
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pub const TextureInternalUsageDescriptor = extern struct {
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@ -112,11 +112,13 @@ pub const RenderPassDescriptor = extern struct {
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next_in_chain: *const types.ChainedStruct,
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label: ?[*:0]const u8 = null,
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color_attachment_count: u32,
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color_attachments: [*]const types.RenderPassColorAttachment,
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// TODO: file a bug on Dawn, this is not marked as nullable but in fact is.
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color_attachments: ?[*]const types.RenderPassColorAttachment,
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depth_stencil_attachment: ?[*]const RenderPassDepthStencilAttachment = null,
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occlusion_query_set: ?query_set.QuerySet,
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timestamp_write_count: u32,
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timestamp_writes: [*]const RenderPassTimestampWrite,
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// TODO: file a bug on Dawn, this is not marked as nullable but in fact is.
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timestamp_writes: ?[*]const RenderPassTimestampWrite,
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};
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pub inline fn createInstance(descriptor: ?*const instance.InstanceDescriptor) ?instance.Instance {
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@ -20,5 +20,6 @@ pub const PipelineLayoutDescriptor = extern struct {
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next_in_chain: *const ChainedStruct,
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label: ?[*:0]const u8 = null,
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bind_group_layout_count: u32,
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bind_group_layouts: [*]const BindGroupLayout,
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// TODO: file a bug on Dawn, this is not marked as nullable but in fact is.
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bind_group_layouts: ?[*]const BindGroupLayout,
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};
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@ -34,6 +34,7 @@ pub const QuerySetDescriptor = extern struct {
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label: ?[*:0]const u8 = null,
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type: QueryType,
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count: u32,
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pipeline_statistics: [*]const PipelineStatisticName,
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// TODO: file a bug on Dawn, this is not marked as nullable but in fact is.
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pipeline_statistics: ?[*]const PipelineStatisticName,
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pipeline_statistics_count: u32,
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};
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@ -238,5 +238,6 @@ pub const TextureDescriptor = extern struct {
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mip_level_count: u32 = 1,
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sample_count: u32 = 1,
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view_format_count: u32 = 0,
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view_formats: [*]const TextureFormat,
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// TODO: file a bug on Dawn, this is not marked as nullable but in fact is.
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view_formats: ?[*]const TextureFormat,
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};
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@ -542,7 +542,8 @@ pub const BlendState = extern struct {
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pub const CompilationInfo = extern struct {
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next_in_chain: *const ChainedStruct,
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message_count: u32,
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messages: [*]const CompilationMessage,
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// TODO: file a bug on Dawn, this is not marked as nullable but in fact is.
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messages: ?[*]const CompilationMessage,
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};
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pub const DepthStencilState = extern struct {
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@ -578,7 +579,8 @@ pub const ProgrammableStageDescriptor = extern struct {
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module: ShaderModule,
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entry_point: [*:0]const u8,
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constant_count: u32,
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constants: [*]const ConstantEntry,
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// TODO: file a bug on Dawn, this is not marked as nullable but in fact is.
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constants: ?[*]const ConstantEntry,
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};
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pub const RenderPassColorAttachment = extern struct {
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@ -604,7 +606,8 @@ pub const VertexBufferLayout = extern struct {
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array_stride: u64,
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step_mode: VertexStepMode,
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attribute_count: u32,
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attributes: [*]const VertexAttribute,
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// TODO: file a bug on Dawn, this is not marked as nullable but in fact is.
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attributes: ?[*]const VertexAttribute,
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};
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pub const ColorTargetState = extern struct {
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@ -619,9 +622,11 @@ pub const VertexState = extern struct {
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module: ShaderModule,
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entry_point: [*:0]const u8,
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constant_count: u32,
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constants: [*]const ConstantEntry,
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// TODO: file a bug on Dawn, this is not marked as nullable but in fact is.
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constants: ?[*]const ConstantEntry,
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buffer_count: u32,
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buffers: [*]const VertexBufferLayout,
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// TODO: file a bug on Dawn, this is not marked as nullable but in fact is.
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buffers: ?[*]const VertexBufferLayout,
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};
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pub const FragmentState = extern struct {
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