gpu: correct nullable slice / _count-ed pointers (bug in Dawn docs)

Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
This commit is contained in:
Stephen Gutekanst 2022-07-27 09:38:26 -07:00 committed by Stephen Gutekanst
parent 937d0120a3
commit 158ba8db59
8 changed files with 26 additions and 13 deletions

View file

@ -112,11 +112,13 @@ pub const RenderPassDescriptor = extern struct {
next_in_chain: *const types.ChainedStruct,
label: ?[*:0]const u8 = null,
color_attachment_count: u32,
color_attachments: [*]const types.RenderPassColorAttachment,
// TODO: file a bug on Dawn, this is not marked as nullable but in fact is.
color_attachments: ?[*]const types.RenderPassColorAttachment,
depth_stencil_attachment: ?[*]const RenderPassDepthStencilAttachment = null,
occlusion_query_set: ?query_set.QuerySet,
timestamp_write_count: u32,
timestamp_writes: [*]const RenderPassTimestampWrite,
// TODO: file a bug on Dawn, this is not marked as nullable but in fact is.
timestamp_writes: ?[*]const RenderPassTimestampWrite,
};
pub inline fn createInstance(descriptor: ?*const instance.InstanceDescriptor) ?instance.Instance {