gpu: correct nullable slice / _count-ed pointers (bug in Dawn docs)
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
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parent
937d0120a3
commit
158ba8db59
8 changed files with 26 additions and 13 deletions
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@ -542,7 +542,8 @@ pub const BlendState = extern struct {
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pub const CompilationInfo = extern struct {
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next_in_chain: *const ChainedStruct,
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message_count: u32,
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messages: [*]const CompilationMessage,
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// TODO: file a bug on Dawn, this is not marked as nullable but in fact is.
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messages: ?[*]const CompilationMessage,
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};
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pub const DepthStencilState = extern struct {
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@ -578,7 +579,8 @@ pub const ProgrammableStageDescriptor = extern struct {
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module: ShaderModule,
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entry_point: [*:0]const u8,
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constant_count: u32,
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constants: [*]const ConstantEntry,
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// TODO: file a bug on Dawn, this is not marked as nullable but in fact is.
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constants: ?[*]const ConstantEntry,
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};
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pub const RenderPassColorAttachment = extern struct {
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@ -604,7 +606,8 @@ pub const VertexBufferLayout = extern struct {
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array_stride: u64,
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step_mode: VertexStepMode,
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attribute_count: u32,
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attributes: [*]const VertexAttribute,
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// TODO: file a bug on Dawn, this is not marked as nullable but in fact is.
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attributes: ?[*]const VertexAttribute,
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};
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pub const ColorTargetState = extern struct {
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@ -619,9 +622,11 @@ pub const VertexState = extern struct {
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module: ShaderModule,
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entry_point: [*:0]const u8,
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constant_count: u32,
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constants: [*]const ConstantEntry,
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// TODO: file a bug on Dawn, this is not marked as nullable but in fact is.
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constants: ?[*]const ConstantEntry,
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buffer_count: u32,
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buffers: [*]const VertexBufferLayout,
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// TODO: file a bug on Dawn, this is not marked as nullable but in fact is.
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buffers: ?[*]const VertexBufferLayout,
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};
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pub const FragmentState = extern struct {
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