gpu: convert *opaque -> opaque for Buffer
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
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9 changed files with 29 additions and 29 deletions
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@ -10,7 +10,7 @@ pub const ComputePassEncoder = *opaque {
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Impl.computePassEncoderDispatchWorkgroups(compute_pass_encoder, workgroup_count_x, workgroup_count_y, workgroup_count_z);
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}
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pub inline fn dispatchWorkgroupsIndirect(compute_pass_encoder: ComputePassEncoder, indirect_buffer: Buffer, indirect_offset: u64) void {
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pub inline fn dispatchWorkgroupsIndirect(compute_pass_encoder: ComputePassEncoder, indirect_buffer: *Buffer, indirect_offset: u64) void {
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Impl.computePassEncoderDispatchWorkgroupsIndirect(compute_pass_encoder, indirect_buffer, indirect_offset);
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}
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