obj: Move Platform and InitOptions fields into core.windows (#1309)
* obj: Make field tracking use a single bitset * obj: module: fix comment * obj: Move `Platform` state and `InitOptions` fields into `core.windows`, initial push, only triangle example working on macos currently * obj: `get` and `getValue` (renamed `getAll`) now do not return optionals, comment revisions, `device` is no longer optional, `native` is optional * core: Lots of cleanup of unnecessary comments * core: `Event`s now all contain `window_id`, darwin/windows: event functions now send window id * core: comments, examples: fix `core-custom-entrypoint`
This commit is contained in:
parent
b4e2da1b69
commit
1fe47b2b19
7 changed files with 651 additions and 610 deletions
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@ -28,8 +28,10 @@ pub fn init(
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core.on_tick = app_mod.id.tick;
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core.on_exit = app_mod.id.deinit;
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const main_window = core.windows.getValue(core.main_window);
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// Create our shader module
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const shader_module = core.device.createShaderModuleWGSL("shader.wgsl", @embedFile("shader.wgsl"));
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const shader_module = main_window.device.createShaderModuleWGSL("shader.wgsl", @embedFile("shader.wgsl"));
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defer shader_module.release();
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// Blend state describes how rendered colors get blended
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@ -37,7 +39,7 @@ pub fn init(
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// Color target describes e.g. the pixel format of the window we are rendering to.
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const color_target = gpu.ColorTargetState{
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.format = core.windows.get(core.main_window, .framebuffer_format).?,
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.format = main_window.framebuffer_format,
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.blend = &blend,
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};
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@ -58,7 +60,7 @@ pub fn init(
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.entry_point = "vertex_main",
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},
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};
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const pipeline = core.device.createRenderPipeline(&pipeline_descriptor);
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const pipeline = main_window.device.createRenderPipeline(&pipeline_descriptor);
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// Store our render pipeline in our module's state, so we can access it later on.
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app.* = .{
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@ -78,14 +80,16 @@ pub fn tick(core: *mach.Core, app: *App) !void {
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}
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}
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const main_window = core.windows.getValue(core.main_window);
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// Grab the back buffer of the swapchain
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// TODO(Core)
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const back_buffer_view = core.swap_chain.getCurrentTextureView().?;
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const back_buffer_view = main_window.swap_chain.getCurrentTextureView().?;
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defer back_buffer_view.release();
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// Create a command encoder
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const label = @tagName(mach_module) ++ ".tick";
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const encoder = core.device.createCommandEncoder(&.{ .label = label });
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const encoder = main_window.device.createCommandEncoder(&.{ .label = label });
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defer encoder.release();
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// Begin render pass
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@ -112,7 +116,7 @@ pub fn tick(core: *mach.Core, app: *App) !void {
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// Submit our commands to the queue
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var command = encoder.finish(&.{ .label = label });
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defer command.release();
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core.queue.submit(&[_]*gpu.CommandBuffer{command});
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main_window.queue.submit(&[_]*gpu.CommandBuffer{command});
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// update the window title every second
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if (app.title_timer.read() >= 1.0) {
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@ -1,3 +1,4 @@
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const std = @import("std");
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const mach = @import("mach");
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const gpu = mach.gpu;
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@ -24,64 +25,95 @@ pub fn init(
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core.on_tick = app_mod.id.tick;
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core.on_exit = app_mod.id.deinit;
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// Create our shader module
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const shader_module = core.device.createShaderModuleWGSL("shader.wgsl", @embedFile("shader.wgsl"));
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defer shader_module.release();
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const main_window = core.windows.getValue(core.main_window);
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if (main_window.native != null) {
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// if window.native is not null, the window is initialized
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// Blend state describes how rendered colors get blended
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const blend = gpu.BlendState{};
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// Create our shader module
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const shader_module = main_window.device.createShaderModuleWGSL("shader.wgsl", @embedFile("shader.wgsl"));
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defer shader_module.release();
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// Color target describes e.g. the pixel format of the window we are rendering to.
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const color_target = gpu.ColorTargetState{
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.format = core.windows.get(core.main_window, .framebuffer_format).?,
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.blend = &blend,
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};
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// Blend state describes how rendered colors get blended
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const blend = gpu.BlendState{};
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// Fragment state describes which shader and entrypoint to use for rendering fragments.
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const fragment = gpu.FragmentState.init(.{
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.module = shader_module,
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.entry_point = "frag_main",
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.targets = &.{color_target},
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});
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// Color target describes e.g. the pixel format of the window we are rendering to.
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const color_target = gpu.ColorTargetState{
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.format = core.windows.get(core.main_window, .framebuffer_format),
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.blend = &blend,
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};
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// Create our render pipeline that will ultimately get pixels onto the screen.
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const label = @tagName(mach_module) ++ ".init";
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const pipeline_descriptor = gpu.RenderPipeline.Descriptor{
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.label = label,
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.fragment = &fragment,
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.vertex = gpu.VertexState{
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// Fragment state describes which shader and entrypoint to use for rendering fragments.
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const fragment = gpu.FragmentState.init(.{
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.module = shader_module,
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.entry_point = "vertex_main",
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},
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};
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const pipeline = core.device.createRenderPipeline(&pipeline_descriptor);
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.entry_point = "frag_main",
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.targets = &.{color_target},
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});
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// Store our render pipeline in our module's state, so we can access it later on.
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app.* = .{
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.title_timer = try mach.time.Timer.start(),
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.pipeline = pipeline,
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};
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// Create our render pipeline that will ultimately get pixels onto the screen.
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const label = @tagName(mach_module) ++ ".init";
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const pipeline_descriptor = gpu.RenderPipeline.Descriptor{
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.label = label,
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.fragment = &fragment,
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.vertex = gpu.VertexState{
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.module = shader_module,
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.entry_point = "vertex_main",
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},
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};
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const pipeline = main_window.device.createRenderPipeline(&pipeline_descriptor);
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// TODO(object): window-title
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// try updateWindowTitle(core);
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// Store our render pipeline in our module's state, so we can access it later on.
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app.* = .{
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.title_timer = try mach.time.Timer.start(),
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.pipeline = pipeline,
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};
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}
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}
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// TODO(object): window-title
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// try updateWindowTitle(core);
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pub fn tick(app: *App, core: *mach.Core) void {
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while (core.nextEvent()) |event| {
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switch (event) {
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.key_press => |ev| {
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switch (ev.key) {
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.right => {
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var w = core.windows.getValue(core.main_window);
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w.width = w.width + 10;
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core.windows.setValue(core.main_window, w);
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},
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.left => {
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var w = core.windows.getValue(core.main_window);
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w.width = w.width - 10;
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core.windows.setValue(core.main_window, w);
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},
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.up => {
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core.windows.set(core.main_window, .height, core.windows.get(core.main_window, .height) + 10);
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},
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.down => {
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core.windows.set(core.main_window, .height, core.windows.get(core.main_window, .height) - 10);
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},
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else => {},
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}
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},
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.close => core.exit(),
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else => {},
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}
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}
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var main_window = core.windows.getValue(core.main_window);
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// Window is ready when device is not null
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// Grab the back buffer of the swapchain
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// TODO(Core)
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const back_buffer_view = core.swap_chain.getCurrentTextureView().?;
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const back_buffer_view = main_window.swap_chain.getCurrentTextureView().?;
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defer back_buffer_view.release();
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// Create a command encoder
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const label = @tagName(mach_module) ++ ".tick";
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const encoder = core.device.createCommandEncoder(&.{ .label = label });
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const encoder = main_window.device.createCommandEncoder(&.{ .label = label });
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defer encoder.release();
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// Begin render pass
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@ -108,14 +140,14 @@ pub fn tick(app: *App, core: *mach.Core) void {
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// Submit our commands to the queue
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var command = encoder.finish(&.{ .label = label });
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defer command.release();
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core.queue.submit(&[_]*gpu.CommandBuffer{command});
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main_window.queue.submit(&[_]*gpu.CommandBuffer{command});
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// update the window title every second
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if (app.title_timer.read() >= 1.0) {
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app.title_timer.reset();
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// TODO(object): window-title
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// try updateWindowTitle(core);
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}
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// if (app.title_timer.read() >= 1.0) {
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// app.title_timer.reset();
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// // TODO(object): window-title
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// // try updateWindowTitle(core);
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// }
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}
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pub fn deinit(app: *App) void {
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455
src/Core.zig
455
src/Core.zig
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@ -30,7 +30,7 @@ pub var non_blocking = false;
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pub const mach_module = .mach_core;
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pub const mach_systems = .{ .main, .init, .tick, .presentFrame, .processWindowUpdates, .deinit };
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pub const mach_systems = .{ .main, .init, .tick, .presentFrame, .deinit };
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// Set track_fields to true so that when these field values change, we know about it
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// and can update the platform windows.
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@ -40,25 +40,63 @@ windows: mach.Objects(
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/// Window title string
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// TODO: document how to set this using a format string
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// TODO: allocation/free strategy
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title: []const u8,
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title: []const u8 = "Mach Window",
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/// Texture format of the framebuffer (read-only)
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framebuffer_format: gpu.Texture.Format,
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framebuffer_format: gpu.Texture.Format = .bgra8_unorm,
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/// Width of the framebuffer in texels (read-only)
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framebuffer_width: u32,
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/// Will be updated to reflect the actual framebuffer dimensions after window creation.
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framebuffer_width: u32 = 1920 / 2,
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/// Height of the framebuffer in texels (read-only)
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framebuffer_height: u32,
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/// Will be updated to reflect the actual framebuffer dimensions after window creation.
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framebuffer_height: u32 = 1080 / 2,
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/// Vertical sync mode, prevents screen tearing.
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vsync_mode: VSyncMode = .none,
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display_mode: DisplayMode = .windowed,
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/// Cursor
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cursor_mode: CursorMode = .normal,
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cursor_shape: CursorShape = .arrow,
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/// Outer border
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border: bool = true,
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/// Width of the window in virtual pixels (read-only)
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width: u32,
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width: u32 = 1920 / 2,
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/// Height of the window in virtual pixels (read-only)
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height: u32,
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height: u32 = 1080 / 2,
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/// Whether the window is fullscreen (read-only)
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fullscreen: bool,
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/// Target frames per second
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refresh_rate: u32 = 0,
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// GPU
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// When device is not null, the rest of the fields have been
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// initialized.
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device: *gpu.Device = undefined,
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instance: *gpu.Instance = undefined,
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adapter: *gpu.Adapter = undefined,
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queue: *gpu.Queue = undefined,
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swap_chain: *gpu.SwapChain = undefined,
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swap_chain_descriptor: gpu.SwapChain.Descriptor = undefined,
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swap_chain_update: std.Thread.ResetEvent = .{},
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surface: *gpu.Surface = undefined,
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surface_descriptor: gpu.Surface.Descriptor = undefined,
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// After window initialization, (when device is not null)
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// changing these will have no effect
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power_preference: gpu.PowerPreference = .undefined,
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required_features: ?[]const gpu.FeatureName = null,
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required_limits: ?gpu.Limits = null,
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swap_chain_usage: gpu.Texture.UsageFlags = .{
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.render_attachment = true,
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},
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native: ?Platform.Native = null,
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},
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),
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@ -79,60 +117,26 @@ state: enum {
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exited,
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} = .running,
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// TODO: handle window titles better
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title: [256:0]u8 = undefined,
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frame: mach.time.Frequency,
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input: mach.time.Frequency,
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swap_chain_update: std.Thread.ResetEvent = .{},
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// GPU
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instance: *gpu.Instance,
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adapter: *gpu.Adapter,
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device: *gpu.Device,
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queue: *gpu.Queue,
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surface: *gpu.Surface,
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swap_chain: *gpu.SwapChain,
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descriptor: gpu.SwapChain.Descriptor,
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// Internal module state
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allocator: std.mem.Allocator,
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platform: Platform,
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events: EventQueue,
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input_state: InputState,
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oom: std.Thread.ResetEvent = .{},
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pub fn init(core: *Core) !void {
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// TODO: this needs to be removed.
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const options: InitOptions = .{
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.allocator = std.heap.c_allocator,
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};
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const allocator = options.allocator;
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const allocator = std.heap.c_allocator;
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// TODO: fix all leaks and use options.allocator
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try mach.sysgpu.Impl.init(allocator, .{});
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const main_window = try core.windows.new(.{
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.title = options.title, // TODO
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.framebuffer_format = undefined, // TODO: null?
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.framebuffer_width = undefined, // TODO: null?
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.framebuffer_height = undefined, // TODO: null?
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.width = 1920 / 2,
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.height = 1080 / 2,
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.fullscreen = false,
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});
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// Copy window title into owned buffer.
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var title: [256:0]u8 = undefined;
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if (options.title.len < title.len) {
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@memcpy(title[0..options.title.len], options.title);
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title[options.title.len] = 0;
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}
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const main_window = try core.windows.new(.{});
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var events = EventQueue.init(allocator);
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try events.ensureTotalCapacity(8192);
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// TODO: remove undefined initialization (disgusting!)
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const platform: Platform = undefined;
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core.* = .{
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// Note: since core.windows is initialized for us already, we just copy the pointer.
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.windows = core.windows,
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@ -142,33 +146,32 @@ pub fn init(core: *Core) !void {
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.events = events,
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.input_state = .{},
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.platform = platform,
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// TODO: these should not be state, they should be components.
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.title = title,
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.frame = undefined,
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.input = undefined,
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.instance = undefined,
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.adapter = undefined,
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.device = undefined,
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.queue = undefined,
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.surface = undefined,
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.swap_chain = undefined,
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.descriptor = undefined,
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.input = .{ .target = 0 },
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.frame = .{ .target = 1 },
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};
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try Platform.init(&core.platform, core, options);
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// Tick the platform so that the platform can grab the newly created window
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// and perform initialization
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// TODO: consider removing `main_window` and then this wont be necessary
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try Platform.tick(core);
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core.instance = gpu.createInstance(null) orelse {
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try core.frame.start();
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try core.input.start();
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}
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pub fn initWindow(core: *Core, window_id: mach.ObjectID) !void {
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var core_window = core.windows.getValue(window_id);
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core_window.instance = gpu.createInstance(null) orelse {
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log.err("failed to create GPU instance", .{});
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std.process.exit(1);
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};
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core.surface = core.instance.createSurface(&core.platform.surface_descriptor);
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core_window.surface = core_window.instance.createSurface(&core_window.surface_descriptor);
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var response: RequestAdapterResponse = undefined;
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core.instance.requestAdapter(&gpu.RequestAdapterOptions{
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.compatible_surface = core.surface,
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.power_preference = options.power_preference,
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core_window.instance.requestAdapter(&gpu.RequestAdapterOptions{
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.compatible_surface = core_window.surface,
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.power_preference = core_window.power_preference,
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.force_fallback_adapter = .false,
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}, &response, requestAdapterCallback);
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if (response.status != .success) {
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@ -191,13 +194,13 @@ pub fn init(core: *Core) !void {
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props.driver_description,
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});
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core.adapter = response.adapter.?;
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core_window.adapter = response.adapter.?;
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// Create a device with default limits/features.
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core.device = response.adapter.?.createDevice(&.{
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.required_features_count = if (options.required_features) |v| @as(u32, @intCast(v.len)) else 0,
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.required_features = if (options.required_features) |v| @as(?[*]const gpu.FeatureName, v.ptr) else null,
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.required_limits = if (options.required_limits) |limits| @as(?*const gpu.RequiredLimits, &gpu.RequiredLimits{
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core_window.device = response.adapter.?.createDevice(&.{
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.required_features_count = if (core_window.required_features) |v| @as(u32, @intCast(v.len)) else 0,
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.required_features = if (core_window.required_features) |v| @as(?[*]const gpu.FeatureName, v.ptr) else null,
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.required_limits = if (core_window.required_limits) |limits| @as(?*const gpu.RequiredLimits, &gpu.RequiredLimits{
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.limits = limits,
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}) else null,
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.device_lost_callback = &deviceLostCallback,
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@ -206,51 +209,46 @@ pub fn init(core: *Core) !void {
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log.err("failed to create GPU device\n", .{});
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std.process.exit(1);
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};
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core.device.setUncapturedErrorCallback({}, printUnhandledErrorCallback);
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core.queue = core.device.getQueue();
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core_window.device.setUncapturedErrorCallback({}, printUnhandledErrorCallback);
|
||||
core_window.queue = core_window.device.getQueue();
|
||||
|
||||
core.descriptor = gpu.SwapChain.Descriptor{
|
||||
core_window.swap_chain_descriptor = gpu.SwapChain.Descriptor{
|
||||
.label = "main swap chain",
|
||||
.usage = options.swap_chain_usage,
|
||||
.usage = core_window.swap_chain_usage,
|
||||
.format = .bgra8_unorm,
|
||||
.width = @intCast(core.platform.size.width),
|
||||
.height = @intCast(core.platform.size.height),
|
||||
.present_mode = switch (core.platform.vsync_mode) {
|
||||
.width = core_window.width,
|
||||
.height = core_window.height,
|
||||
.present_mode = switch (core_window.vsync_mode) {
|
||||
.none => .immediate,
|
||||
.double => .fifo,
|
||||
.triple => .mailbox,
|
||||
},
|
||||
};
|
||||
core.swap_chain = core.device.createSwapChain(core.surface, &core.descriptor);
|
||||
core_window.swap_chain = core_window.device.createSwapChain(core_window.surface, &core_window.swap_chain_descriptor);
|
||||
core_window.framebuffer_format = core_window.swap_chain_descriptor.format;
|
||||
core_window.framebuffer_width = core_window.swap_chain_descriptor.width;
|
||||
core_window.framebuffer_height = core_window.swap_chain_descriptor.height;
|
||||
|
||||
core.windows.setRaw(core.main_window, .framebuffer_format, core.descriptor.format);
|
||||
core.windows.setRaw(core.main_window, .framebuffer_width, core.descriptor.width);
|
||||
core.windows.setRaw(core.main_window, .framebuffer_height, core.descriptor.height);
|
||||
// TODO(important): update this information upon framebuffer resize events
|
||||
// var w = core.windows.get(core.main_window).?;
|
||||
// w.framebuffer_format = core.descriptor.format;
|
||||
// w.framebuffer_width = core.descriptor.width;
|
||||
// w.framebuffer_height = core.descriptor.height;
|
||||
// w.width = core.platform.size.width;
|
||||
// w.height = core.platform.size.height;
|
||||
// core.windows.setAll(core.main_window, w);
|
||||
|
||||
core.frame = .{ .target = 0 };
|
||||
core.input = .{ .target = 1 };
|
||||
try core.frame.start();
|
||||
try core.input.start();
|
||||
core.windows.setValueRaw(window_id, core_window);
|
||||
}
|
||||
|
||||
pub fn tick(core: *Core, core_mod: mach.Mod(Core)) void {
|
||||
pub fn tick(core: *Core, core_mod: mach.Mod(Core)) !void {
|
||||
// TODO(core)(slimsag): consider execution order of mach.Core (e.g. creating a new window
|
||||
// during application execution, rendering to multiple windows, etc.) and how
|
||||
// that relates to Platform.tick being responsible for both handling window updates
|
||||
// (like title/size changes) and window creation, plus multi-threaded rendering.
|
||||
try Platform.tick(core);
|
||||
|
||||
core_mod.run(core.on_tick.?);
|
||||
core_mod.call(.presentFrame);
|
||||
core_mod.call(.processWindowUpdates);
|
||||
}
|
||||
|
||||
pub fn main(core: *Core, core_mod: mach.Mod(Core)) !void {
|
||||
if (core.on_tick == null) @panic("core.on_tick callback must be set");
|
||||
if (core.on_exit == null) @panic("core.on_exit callback must be set");
|
||||
|
||||
try Platform.tick(core);
|
||||
|
||||
core_mod.run(core.on_tick.?);
|
||||
core_mod.call(.presentFrame);
|
||||
|
||||
|
|
@ -287,50 +285,32 @@ pub fn main(core: *Core, core_mod: mach.Mod(Core)) !void {
|
|||
}
|
||||
|
||||
fn platform_update_callback(core: *Core, core_mod: mach.Mod(Core)) !bool {
|
||||
// TODO(core)(slimsag): consider execution order of mach.Core (e.g. creating a new window
|
||||
// during application execution, rendering to multiple windows, etc.) and how
|
||||
// that relates to Platform.tick being responsible for both handling window updates
|
||||
// (like title/size changes) and window creation, plus multi-threaded rendering.
|
||||
try Platform.tick(core);
|
||||
|
||||
core_mod.run(core.on_tick.?);
|
||||
core_mod.call(.presentFrame);
|
||||
core_mod.call(.processWindowUpdates);
|
||||
//core_mod.call(.processWindowUpdates);
|
||||
|
||||
return core.state != .exited;
|
||||
}
|
||||
|
||||
pub fn processWindowUpdates(core: *Core) void {
|
||||
if (core.windows.updated(core.main_window, .width) or core.windows.updated(core.main_window, .height)) {
|
||||
const window = core.windows.getAll(core.main_window);
|
||||
|
||||
if (window) |main_window| {
|
||||
core.platform.setSize(.{
|
||||
.width = main_window.width,
|
||||
.height = main_window.height,
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
pub fn deinit(core: *Core) !void {
|
||||
core.state = .exited;
|
||||
|
||||
// TODO(object)(window-title)
|
||||
// var q = try entities.query(.{
|
||||
// .titles = Mod.read(.title),
|
||||
// });
|
||||
// while (q.next()) |v| {
|
||||
// for (v.titles) |title| {
|
||||
// state.allocator.free(title);
|
||||
// }
|
||||
// }
|
||||
|
||||
// GPU backend must be released BEFORE platform deinit, otherwise we may enter a race
|
||||
// where the GPU might try to present to the window server.
|
||||
core.swap_chain.release();
|
||||
core.queue.release();
|
||||
core.device.release();
|
||||
core.surface.release();
|
||||
core.adapter.release();
|
||||
core.instance.release();
|
||||
|
||||
// Deinit the platform
|
||||
core.platform.deinit();
|
||||
var windows = core.windows.slice();
|
||||
while (windows.next()) |window_id| {
|
||||
var core_window = core.windows.getValue(window_id);
|
||||
core_window.swap_chain.release();
|
||||
core_window.queue.release();
|
||||
core_window.device.release();
|
||||
core_window.surface.release();
|
||||
core_window.adapter.release();
|
||||
core_window.instance.release();
|
||||
}
|
||||
|
||||
core.events.deinit();
|
||||
}
|
||||
|
|
@ -376,50 +356,6 @@ pub fn outOfMemory(core: *@This()) bool {
|
|||
return true;
|
||||
}
|
||||
|
||||
// TODO(object)
|
||||
// /// Sets the window title. The string must be owned by Core, and will not be copied or freed. It is
|
||||
// /// advised to use the `core.title` buffer for this purpose, e.g.:
|
||||
// ///
|
||||
// /// ```
|
||||
// /// const title = try std.fmt.bufPrintZ(&core.title, "Hello, world!", .{});
|
||||
// /// core.setTitle(title);
|
||||
// /// ```
|
||||
// pub inline fn setTitle(core: *@This(), value: [:0]const u8) void {
|
||||
// return core.platform.setTitle(value);
|
||||
// }
|
||||
|
||||
// TODO(object)
|
||||
// /// Set the window mode
|
||||
// pub inline fn setDisplayMode(core: *@This(), mode: DisplayMode) void {
|
||||
// return core.platform.setDisplayMode(mode);
|
||||
// }
|
||||
|
||||
// TODO(object)
|
||||
// /// Returns the window mode
|
||||
// pub inline fn displayMode(core: *@This()) DisplayMode {
|
||||
// return core.platform.display_mode;
|
||||
// }
|
||||
|
||||
// TODO(object)
|
||||
// pub inline fn setBorder(core: *@This(), value: bool) void {
|
||||
// return core.platform.setBorder(value);
|
||||
// }
|
||||
|
||||
// TODO(object)
|
||||
// pub inline fn border(core: *@This()) bool {
|
||||
// return core.platform.border;
|
||||
// }
|
||||
|
||||
// TODO(object)
|
||||
// pub inline fn setHeadless(core: *@This(), value: bool) void {
|
||||
// return core.platform.setHeadless(value);
|
||||
// }
|
||||
|
||||
// TODO(object)
|
||||
// pub inline fn headless(core: *@This()) bool {
|
||||
// return core.platform.headless;
|
||||
// }
|
||||
|
||||
pub fn keyPressed(core: *@This(), key: Key) bool {
|
||||
return core.input_state.isKeyPressed(key);
|
||||
}
|
||||
|
|
@ -587,45 +523,37 @@ pub fn mousePosition(core: *@This()) Position {
|
|||
// }
|
||||
|
||||
pub fn presentFrame(core: *Core, core_mod: mach.Mod(Core)) !void {
|
||||
// TODO(object)(window-title)
|
||||
// // Update windows title
|
||||
// var num_windows: usize = 0;
|
||||
// var q = try entities.query(.{
|
||||
// .ids = mach.Entities.Mod.read(.id),
|
||||
// .titles = Mod.read(.title),
|
||||
// });
|
||||
// while (q.next()) |v| {
|
||||
// for (v.ids, v.titles) |_, title| {
|
||||
// num_windows += 1;
|
||||
// state.platform.setTitle(title);
|
||||
// }
|
||||
// }
|
||||
// if (num_windows > 1) @panic("mach: Core currently only supports a single window");
|
||||
var windows = core.windows.slice();
|
||||
while (windows.next()) |window_id| {
|
||||
var core_window = core.windows.getValue(window_id);
|
||||
|
||||
_ = try core.platform.update();
|
||||
mach.sysgpu.Impl.deviceTick(core.device);
|
||||
core.swap_chain.present();
|
||||
mach.sysgpu.Impl.deviceTick(core_window.device);
|
||||
|
||||
// Update swapchain for the next frame
|
||||
if (core.swap_chain_update.isSet()) blk: {
|
||||
core.swap_chain_update.reset();
|
||||
core_window.swap_chain.present();
|
||||
|
||||
switch (core.platform.vsync_mode) {
|
||||
.triple => core.frame.target = 2 * core.platform.refresh_rate,
|
||||
else => core.frame.target = 0,
|
||||
// Update swapchain for the next frame
|
||||
if (core_window.swap_chain_update.isSet()) blk: {
|
||||
core_window.swap_chain_update.reset();
|
||||
|
||||
switch (core_window.vsync_mode) {
|
||||
.triple => core.frame.target = 2 * core_window.refresh_rate,
|
||||
else => core.frame.target = 0,
|
||||
}
|
||||
|
||||
if (core_window.width == 0 or core_window.height == 0) break :blk;
|
||||
|
||||
core_window.swap_chain_descriptor.present_mode = switch (core_window.vsync_mode) {
|
||||
.none => .immediate,
|
||||
.double => .fifo,
|
||||
.triple => .mailbox,
|
||||
};
|
||||
|
||||
core_window.swap_chain_descriptor.width = core_window.width;
|
||||
core_window.swap_chain_descriptor.height = core_window.height;
|
||||
core_window.swap_chain.release();
|
||||
|
||||
core_window.swap_chain = core_window.device.createSwapChain(core_window.surface, &core_window.swap_chain_descriptor);
|
||||
}
|
||||
|
||||
if (core.platform.size.width == 0 or core.platform.size.height == 0) break :blk;
|
||||
|
||||
core.descriptor.present_mode = switch (core.platform.vsync_mode) {
|
||||
.none => .immediate,
|
||||
.double => .fifo,
|
||||
.triple => .mailbox,
|
||||
};
|
||||
core.descriptor.width = @intCast(core.platform.size.width);
|
||||
core.descriptor.height = @intCast(core.platform.size.height);
|
||||
core.swap_chain.release();
|
||||
core.swap_chain = core.device.createSwapChain(core.surface, &core.descriptor);
|
||||
}
|
||||
|
||||
// TODO(important): update this information in response to resize events rather than
|
||||
|
|
@ -653,28 +581,6 @@ pub fn presentFrame(core: *Core, core_mod: mach.Mod(Core)) !void {
|
|||
}
|
||||
}
|
||||
|
||||
// TODO(object)(window-title)
|
||||
// /// Prints into the window title buffer using a format string and arguments. e.g.
|
||||
// ///
|
||||
// /// ```
|
||||
// /// try core.state().printTitle(core_mod, core_mod.state().main_window, "Hello, {s}!", .{"Mach"});
|
||||
// /// ```
|
||||
// pub fn printTitle(
|
||||
// core: *@This(),
|
||||
// window_id: mach.EntityID,
|
||||
// comptime fmt: []const u8,
|
||||
// args: anytype,
|
||||
// ) !void {
|
||||
// _ = window_id;
|
||||
// // Allocate and assign a new window title slice.
|
||||
// const slice = try std.fmt.allocPrintZ(core.allocator, fmt, args);
|
||||
// defer core.allocator.free(slice);
|
||||
// core.setTitle(slice);
|
||||
|
||||
// // TODO: This function does not have access to *core.Mod to update
|
||||
// // try core.Mod.set(window_id, .title, slice);
|
||||
// }
|
||||
|
||||
pub fn exit(core: *Core) void {
|
||||
core.state = .exiting;
|
||||
}
|
||||
|
|
@ -745,24 +651,6 @@ const Platform = switch (build_options.core_platform) {
|
|||
.null => @import("core/Null.zig"),
|
||||
};
|
||||
|
||||
// TODO(object): this struct should not exist
|
||||
// TODO: this should not be here, it is exposed because the platform implementations need it.
|
||||
pub const InitOptions = struct {
|
||||
allocator: std.mem.Allocator,
|
||||
is_app: bool = false,
|
||||
headless: bool = false,
|
||||
display_mode: DisplayMode = .windowed,
|
||||
border: bool = true,
|
||||
title: [:0]const u8 = "Mach core",
|
||||
size: Size = .{ .width = 1920 / 2, .height = 1080 / 2 },
|
||||
power_preference: gpu.PowerPreference = .undefined,
|
||||
required_features: ?[]const gpu.FeatureName = null,
|
||||
required_limits: ?gpu.Limits = null,
|
||||
swap_chain_usage: gpu.Texture.UsageFlags = .{
|
||||
.render_attachment = true,
|
||||
},
|
||||
};
|
||||
|
||||
pub const InputState = struct {
|
||||
const KeyBitSet = std.StaticBitSet(@as(u8, @intFromEnum(Key.max)) + 1);
|
||||
const MouseButtonSet = std.StaticBitSet(@as(u4, @intFromEnum(MouseButton.max)) + 1);
|
||||
|
|
@ -793,34 +681,50 @@ pub const Event = union(enum) {
|
|||
key_repeat: KeyEvent,
|
||||
key_release: KeyEvent,
|
||||
char_input: struct {
|
||||
window_id: mach.ObjectID,
|
||||
codepoint: u21,
|
||||
},
|
||||
mouse_motion: struct {
|
||||
window_id: mach.ObjectID,
|
||||
pos: Position,
|
||||
},
|
||||
mouse_press: MouseButtonEvent,
|
||||
mouse_release: MouseButtonEvent,
|
||||
mouse_scroll: struct {
|
||||
window_id: mach.ObjectID,
|
||||
xoffset: f32,
|
||||
yoffset: f32,
|
||||
},
|
||||
framebuffer_resize: Size,
|
||||
focus_gained,
|
||||
focus_lost,
|
||||
close,
|
||||
window_resize: ResizeEvent,
|
||||
focus_gained: struct {
|
||||
window_id: mach.ObjectID,
|
||||
},
|
||||
focus_lost: struct {
|
||||
window_id: mach.ObjectID,
|
||||
},
|
||||
close: struct {
|
||||
window_id: mach.ObjectID,
|
||||
},
|
||||
};
|
||||
|
||||
pub const KeyEvent = struct {
|
||||
window_id: mach.ObjectID,
|
||||
key: Key,
|
||||
mods: KeyMods,
|
||||
};
|
||||
|
||||
pub const MouseButtonEvent = struct {
|
||||
window_id: mach.ObjectID,
|
||||
button: MouseButton,
|
||||
pos: Position,
|
||||
mods: KeyMods,
|
||||
};
|
||||
|
||||
pub const ResizeEvent = struct {
|
||||
window_id: mach.ObjectID,
|
||||
size: Size,
|
||||
};
|
||||
|
||||
pub const MouseButton = enum {
|
||||
left,
|
||||
right,
|
||||
|
|
@ -1070,37 +974,37 @@ const RequestAdapterResponse = struct {
|
|||
};
|
||||
|
||||
// Verifies that a platform implementation exposes the expected function declarations.
|
||||
comptime {
|
||||
// Core
|
||||
assertHasField(Platform, "surface_descriptor");
|
||||
assertHasField(Platform, "refresh_rate");
|
||||
// comptime {
|
||||
// // Core
|
||||
// assertHasField(Platform, "surface_descriptor");
|
||||
// assertHasField(Platform, "refresh_rate");
|
||||
|
||||
assertHasDecl(Platform, "init");
|
||||
assertHasDecl(Platform, "deinit");
|
||||
// assertHasDecl(Platform, "init");
|
||||
// assertHasDecl(Platform, "deinit");
|
||||
|
||||
assertHasDecl(Platform, "setTitle");
|
||||
// assertHasDecl(Platform, "setTitle");
|
||||
|
||||
assertHasDecl(Platform, "setDisplayMode");
|
||||
assertHasField(Platform, "display_mode");
|
||||
// assertHasDecl(Platform, "setDisplayMode");
|
||||
// assertHasField(Platform, "display_mode");
|
||||
|
||||
assertHasDecl(Platform, "setBorder");
|
||||
assertHasField(Platform, "border");
|
||||
// assertHasDecl(Platform, "setBorder");
|
||||
// assertHasField(Platform, "border");
|
||||
|
||||
assertHasDecl(Platform, "setHeadless");
|
||||
assertHasField(Platform, "headless");
|
||||
// assertHasDecl(Platform, "setHeadless");
|
||||
// assertHasField(Platform, "headless");
|
||||
|
||||
assertHasDecl(Platform, "setVSync");
|
||||
assertHasField(Platform, "vsync_mode");
|
||||
// assertHasDecl(Platform, "setVSync");
|
||||
// assertHasField(Platform, "vsync_mode");
|
||||
|
||||
assertHasDecl(Platform, "setSize");
|
||||
assertHasField(Platform, "size");
|
||||
// assertHasDecl(Platform, "setSize");
|
||||
// assertHasField(Platform, "size");
|
||||
|
||||
assertHasDecl(Platform, "setCursorMode");
|
||||
assertHasField(Platform, "cursor_mode");
|
||||
// assertHasDecl(Platform, "setCursorMode");
|
||||
// assertHasField(Platform, "cursor_mode");
|
||||
|
||||
assertHasDecl(Platform, "setCursorShape");
|
||||
assertHasField(Platform, "cursor_shape");
|
||||
}
|
||||
// assertHasDecl(Platform, "setCursorShape");
|
||||
// assertHasField(Platform, "cursor_shape");
|
||||
// }
|
||||
|
||||
fn assertHasDecl(comptime T: anytype, comptime decl_name: []const u8) void {
|
||||
if (!@hasDecl(T, decl_name)) @compileError(@typeName(T) ++ " missing declaration: " ++ decl_name);
|
||||
|
|
@ -1112,7 +1016,6 @@ fn assertHasField(comptime T: anytype, comptime field_name: []const u8) void {
|
|||
|
||||
test {
|
||||
_ = Platform;
|
||||
@import("std").testing.refAllDeclsRecursive(InitOptions);
|
||||
@import("std").testing.refAllDeclsRecursive(VSyncMode);
|
||||
@import("std").testing.refAllDeclsRecursive(Size);
|
||||
@import("std").testing.refAllDeclsRecursive(Position);
|
||||
|
|
|
|||
|
|
@ -2,7 +2,6 @@ const std = @import("std");
|
|||
const mach = @import("../main.zig");
|
||||
const Core = @import("../Core.zig");
|
||||
const gpu = mach.gpu;
|
||||
const InitOptions = Core.InitOptions;
|
||||
const Event = Core.Event;
|
||||
const KeyEvent = Core.KeyEvent;
|
||||
const MouseButtonEvent = Core.MouseButtonEvent;
|
||||
|
|
@ -21,26 +20,14 @@ const log = std.log.scoped(.mach);
|
|||
|
||||
pub const Darwin = @This();
|
||||
|
||||
// --------------------------
|
||||
// Module state
|
||||
// --------------------------
|
||||
allocator: std.mem.Allocator,
|
||||
core: *Core,
|
||||
pub const Native = struct {
|
||||
window: ?*objc.app_kit.Window = null,
|
||||
};
|
||||
|
||||
// Core platform interface
|
||||
surface_descriptor: gpu.Surface.Descriptor,
|
||||
title: [:0]const u8,
|
||||
display_mode: DisplayMode,
|
||||
vsync_mode: VSyncMode,
|
||||
cursor_mode: CursorMode,
|
||||
cursor_shape: CursorShape,
|
||||
border: bool,
|
||||
headless: bool,
|
||||
refresh_rate: u32,
|
||||
size: Size,
|
||||
|
||||
// Internals
|
||||
window: ?*objc.app_kit.Window,
|
||||
pub const Context = struct {
|
||||
core: *Core,
|
||||
window_id: mach.ObjectID,
|
||||
};
|
||||
|
||||
pub fn run(comptime on_each_update_fn: anytype, args_tuple: std.meta.ArgsTuple(@TypeOf(on_each_update_fn))) noreturn {
|
||||
const Args = @TypeOf(args_tuple);
|
||||
|
|
@ -76,193 +63,177 @@ pub fn run(comptime on_each_update_fn: anytype, args_tuple: std.meta.ArgsTuple(@
|
|||
// TODO: support UIKit.
|
||||
}
|
||||
|
||||
pub fn init(
|
||||
darwin: *Darwin,
|
||||
pub fn tick(core: *Core) !void {
|
||||
var windows = core.windows.slice();
|
||||
while (windows.next()) |window_id| {
|
||||
const native_opt: ?Native = core.windows.get(window_id, .native);
|
||||
|
||||
if (native_opt) |native| {
|
||||
if (native.window) |native_window| {
|
||||
// Handle resizing the window when the user changes width or height
|
||||
if (core.windows.updated(window_id, .width) or core.windows.updated(window_id, .height)) {
|
||||
var frame = native_window.frame();
|
||||
frame.size.height = @floatFromInt(core.windows.get(window_id, .width));
|
||||
frame.size.width = @floatFromInt(core.windows.get(window_id, .height));
|
||||
native_window.setFrame_display_animate(frame, true, true);
|
||||
}
|
||||
}
|
||||
} else {
|
||||
try initWindow(core, window_id);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
fn initWindow(
|
||||
core: *Core,
|
||||
options: InitOptions,
|
||||
window_id: mach.ObjectID,
|
||||
) !void {
|
||||
var surface_descriptor = gpu.Surface.Descriptor{};
|
||||
var core_window = core.windows.getValue(window_id);
|
||||
// If the application is not headless, we need to make the application a genuine UI application
|
||||
// by setting the activation policy, this moves the process to foreground
|
||||
// TODO: Only call this on the first window creation
|
||||
_ = objc.app_kit.Application.sharedApplication().setActivationPolicy(objc.app_kit.ApplicationActivationPolicyRegular);
|
||||
|
||||
// TODO: support UIKit.
|
||||
var window_opt: ?*objc.app_kit.Window = null;
|
||||
if (!options.headless) {
|
||||
// If the application is not headless, we need to make the application a genuine UI application
|
||||
// by setting the activation policy, this moves the process to foreground
|
||||
_ = objc.app_kit.Application.sharedApplication().setActivationPolicy(objc.app_kit.ApplicationActivationPolicyRegular);
|
||||
|
||||
const metal_descriptor = try options.allocator.create(gpu.Surface.DescriptorFromMetalLayer);
|
||||
const layer = objc.quartz_core.MetalLayer.new();
|
||||
defer layer.release();
|
||||
layer.setDisplaySyncEnabled(true);
|
||||
metal_descriptor.* = .{
|
||||
.layer = layer,
|
||||
};
|
||||
surface_descriptor.next_in_chain = .{ .from_metal_layer = metal_descriptor };
|
||||
|
||||
const screen = objc.app_kit.Screen.mainScreen();
|
||||
const rect = objc.core_graphics.Rect{
|
||||
.origin = .{ .x = 0, .y = 0 },
|
||||
.size = .{ .width = @floatFromInt(options.size.width), .height = @floatFromInt(options.size.height) },
|
||||
};
|
||||
|
||||
const window_style =
|
||||
(if (options.display_mode == .fullscreen) objc.app_kit.WindowStyleMaskFullScreen else 0) |
|
||||
(if (options.display_mode == .windowed) objc.app_kit.WindowStyleMaskTitled else 0) |
|
||||
(if (options.display_mode == .windowed) objc.app_kit.WindowStyleMaskClosable else 0) |
|
||||
(if (options.display_mode == .windowed) objc.app_kit.WindowStyleMaskMiniaturizable else 0) |
|
||||
(if (options.display_mode == .windowed) objc.app_kit.WindowStyleMaskResizable else 0);
|
||||
|
||||
window_opt = objc.app_kit.Window.alloc().initWithContentRect_styleMask_backing_defer_screen(
|
||||
rect,
|
||||
window_style,
|
||||
objc.app_kit.BackingStoreBuffered,
|
||||
false,
|
||||
screen,
|
||||
);
|
||||
if (window_opt) |window| {
|
||||
window.setReleasedWhenClosed(false);
|
||||
|
||||
var view = objc.mach.View.allocInit();
|
||||
view.setLayer(@ptrCast(layer));
|
||||
|
||||
{
|
||||
var keyDown = objc.foundation.stackBlockLiteral(ViewCallbacks.keyDown, darwin, null, null);
|
||||
view.setBlock_keyDown(keyDown.asBlock().copy());
|
||||
|
||||
var keyUp = objc.foundation.stackBlockLiteral(ViewCallbacks.keyUp, darwin, null, null);
|
||||
view.setBlock_keyUp(keyUp.asBlock().copy());
|
||||
}
|
||||
window.setContentView(@ptrCast(view));
|
||||
window.center();
|
||||
window.setIsVisible(true);
|
||||
window.makeKeyAndOrderFront(null);
|
||||
|
||||
const delegate = objc.mach.WindowDelegate.allocInit();
|
||||
defer window.setDelegate(@ptrCast(delegate));
|
||||
{ // Set WindowDelegate blocks
|
||||
var windowWillResize_toSize = objc.foundation.stackBlockLiteral(WindowDelegateCallbacks.windowWillResize_toSize, darwin, null, null);
|
||||
delegate.setBlock_windowWillResize_toSize(windowWillResize_toSize.asBlock().copy());
|
||||
|
||||
var windowShouldClose = objc.foundation.stackBlockLiteral(WindowDelegateCallbacks.windowShouldClose, darwin, null, null);
|
||||
delegate.setBlock_windowShouldClose(windowShouldClose.asBlock().copy());
|
||||
}
|
||||
} else std.debug.panic("mach: window failed to initialize", .{});
|
||||
}
|
||||
|
||||
darwin.* = .{
|
||||
.allocator = options.allocator,
|
||||
.core = core,
|
||||
.title = options.title,
|
||||
.display_mode = options.display_mode,
|
||||
.vsync_mode = .none,
|
||||
.cursor_mode = .normal,
|
||||
.cursor_shape = .arrow,
|
||||
.border = options.border,
|
||||
.headless = options.headless,
|
||||
.refresh_rate = 60, // TODO: set to something meaningful
|
||||
.size = options.size,
|
||||
.surface_descriptor = surface_descriptor,
|
||||
.window = window_opt,
|
||||
const metal_descriptor = try core.allocator.create(gpu.Surface.DescriptorFromMetalLayer);
|
||||
const layer = objc.quartz_core.MetalLayer.new();
|
||||
defer layer.release();
|
||||
layer.setDisplaySyncEnabled(true);
|
||||
metal_descriptor.* = .{
|
||||
.layer = layer,
|
||||
};
|
||||
}
|
||||
core_window.surface_descriptor = .{};
|
||||
core_window.surface_descriptor.next_in_chain = .{ .from_metal_layer = metal_descriptor };
|
||||
|
||||
pub fn deinit(darwin: *Darwin) void {
|
||||
if (darwin.window) |w| @as(*objc.foundation.ObjectProtocol, @ptrCast(w)).release();
|
||||
return;
|
||||
}
|
||||
const screen = objc.app_kit.Screen.mainScreen();
|
||||
const rect = objc.core_graphics.Rect{
|
||||
.origin = .{ .x = 0, .y = 0 },
|
||||
.size = .{ .width = @floatFromInt(core_window.width), .height = @floatFromInt(core_window.height) },
|
||||
};
|
||||
|
||||
pub fn update(darwin: *Darwin) !void {
|
||||
if (darwin.window) |window| window.update();
|
||||
}
|
||||
const window_style =
|
||||
(if (core_window.display_mode == .fullscreen) objc.app_kit.WindowStyleMaskFullScreen else 0) |
|
||||
(if (core_window.display_mode == .windowed) objc.app_kit.WindowStyleMaskTitled else 0) |
|
||||
(if (core_window.display_mode == .windowed) objc.app_kit.WindowStyleMaskClosable else 0) |
|
||||
(if (core_window.display_mode == .windowed) objc.app_kit.WindowStyleMaskMiniaturizable else 0) |
|
||||
(if (core_window.display_mode == .windowed) objc.app_kit.WindowStyleMaskResizable else 0);
|
||||
|
||||
pub fn setTitle(darwin: *Darwin, title: [:0]const u8) void {
|
||||
if (darwin.window) |window| {
|
||||
var string = objc.app_kit.String.allocInit();
|
||||
defer string.release();
|
||||
string = string.initWithUTF8String(title.ptr);
|
||||
window.setTitle(string);
|
||||
}
|
||||
}
|
||||
const native_window_opt: ?*objc.app_kit.Window = objc.app_kit.Window.alloc().initWithContentRect_styleMask_backing_defer_screen(
|
||||
rect,
|
||||
window_style,
|
||||
objc.app_kit.BackingStoreBuffered,
|
||||
false,
|
||||
screen,
|
||||
);
|
||||
if (native_window_opt) |native_window| {
|
||||
native_window.setReleasedWhenClosed(false);
|
||||
|
||||
pub fn setDisplayMode(_: *Darwin, _: DisplayMode) void {
|
||||
return;
|
||||
}
|
||||
var view = objc.mach.View.allocInit();
|
||||
view.setLayer(@ptrCast(layer));
|
||||
|
||||
pub fn setBorder(_: *Darwin, _: bool) void {
|
||||
return;
|
||||
}
|
||||
var context: Context = .{ .core = core, .window_id = window_id };
|
||||
{
|
||||
var keyDown = objc.foundation.stackBlockLiteral(
|
||||
ViewCallbacks.keyDown,
|
||||
&context,
|
||||
null,
|
||||
null,
|
||||
);
|
||||
view.setBlock_keyDown(keyDown.asBlock().copy());
|
||||
|
||||
pub fn setHeadless(_: *Darwin, _: bool) void {
|
||||
return;
|
||||
}
|
||||
var keyUp = objc.foundation.stackBlockLiteral(
|
||||
ViewCallbacks.keyUp,
|
||||
&context,
|
||||
null,
|
||||
null,
|
||||
);
|
||||
view.setBlock_keyUp(keyUp.asBlock().copy());
|
||||
}
|
||||
native_window.setContentView(@ptrCast(view));
|
||||
native_window.center();
|
||||
native_window.setIsVisible(true);
|
||||
native_window.makeKeyAndOrderFront(null);
|
||||
|
||||
pub fn setVSync(_: *Darwin, _: VSyncMode) void {
|
||||
return;
|
||||
}
|
||||
const delegate = objc.mach.WindowDelegate.allocInit();
|
||||
defer native_window.setDelegate(@ptrCast(delegate));
|
||||
{ // Set WindowDelegate blocks
|
||||
|
||||
pub fn setSize(darwin: *Darwin, size: Size) void {
|
||||
if (darwin.window) |window| {
|
||||
var frame = window.frame();
|
||||
frame.size.height = @floatFromInt(size.height);
|
||||
frame.size.width = @floatFromInt(size.width);
|
||||
window.setFrame_display_animate(frame, true, true);
|
||||
}
|
||||
}
|
||||
var windowWillResize_toSize = objc.foundation.stackBlockLiteral(
|
||||
WindowDelegateCallbacks.windowWillResize_toSize,
|
||||
&context,
|
||||
null,
|
||||
null,
|
||||
);
|
||||
delegate.setBlock_windowWillResize_toSize(windowWillResize_toSize.asBlock().copy());
|
||||
|
||||
pub fn setCursorMode(_: *Darwin, _: CursorMode) void {
|
||||
return;
|
||||
}
|
||||
var windowShouldClose = objc.foundation.stackBlockLiteral(
|
||||
WindowDelegateCallbacks.windowShouldClose,
|
||||
&context,
|
||||
null,
|
||||
null,
|
||||
);
|
||||
delegate.setBlock_windowShouldClose(windowShouldClose.asBlock().copy());
|
||||
}
|
||||
|
||||
pub fn setCursorShape(_: *Darwin, _: CursorShape) void {
|
||||
return;
|
||||
// Set core_window.native, which we use to check if a window is initialized
|
||||
// Then call core.initWindow to finish initializing the window
|
||||
core_window.native = .{ .window = native_window };
|
||||
core.windows.setValueRaw(window_id, core_window);
|
||||
try core.initWindow(window_id);
|
||||
} else std.debug.panic("mach: window failed to initialize", .{});
|
||||
}
|
||||
|
||||
const WindowDelegateCallbacks = struct {
|
||||
pub fn windowWillResize_toSize(block: *objc.foundation.BlockLiteral(*Darwin), size: objc.app_kit.Size) callconv(.C) void {
|
||||
const darwin: *Darwin = block.context;
|
||||
pub fn windowWillResize_toSize(block: *objc.foundation.BlockLiteral(*Context), size: objc.app_kit.Size) callconv(.C) void {
|
||||
const core: *Core = block.context.core;
|
||||
const s: Size = .{ .width = @intFromFloat(size.width), .height = @intFromFloat(size.height) };
|
||||
|
||||
// TODO: Eventually we need to be able to tie a window here with the window Objects in core, and treat the windows
|
||||
// as a list, rather than a single main window
|
||||
darwin.size = .{
|
||||
.height = s.width,
|
||||
.width = s.height,
|
||||
};
|
||||
darwin.core.swap_chain_update.set();
|
||||
var window = core.windows.getValue(block.context.window_id);
|
||||
window.width = s.width;
|
||||
window.height = s.height;
|
||||
window.swap_chain_update.set();
|
||||
core.windows.setValueRaw(block.context.window_id, window);
|
||||
|
||||
darwin.core.windows.setRaw(darwin.core.main_window, .width, s.width);
|
||||
darwin.core.windows.setRaw(darwin.core.main_window, .height, s.height);
|
||||
|
||||
darwin.core.pushEvent(.{ .framebuffer_resize = .{ .width = s.width, .height = s.height } });
|
||||
core.pushEvent(.{ .window_resize = .{
|
||||
.window_id = block.context.window_id,
|
||||
.size = s,
|
||||
} });
|
||||
}
|
||||
|
||||
pub fn windowShouldClose(block: *objc.foundation.BlockLiteral(*Darwin)) callconv(.C) bool {
|
||||
const darwin: *Darwin = block.context;
|
||||
darwin.core.pushEvent(.close);
|
||||
pub fn windowShouldClose(block: *objc.foundation.BlockLiteral(*Context)) callconv(.C) bool {
|
||||
const core: *Core = block.context.core;
|
||||
core.pushEvent(.{ .close = .{ .window_id = block.context.window_id } });
|
||||
|
||||
// TODO: This should just attempt to close the window, not the entire program, unless
|
||||
// this is the only window.
|
||||
return false;
|
||||
}
|
||||
};
|
||||
|
||||
const ViewCallbacks = struct {
|
||||
pub fn keyDown(block: *objc.foundation.BlockLiteral(*Darwin), event: *objc.app_kit.Event) callconv(.C) void {
|
||||
const darwin: *Darwin = block.context;
|
||||
pub fn keyDown(block: *objc.foundation.BlockLiteral(*Context), event: *objc.app_kit.Event) callconv(.C) void {
|
||||
const core: *Core = block.context.core;
|
||||
const window_id = block.context.window_id;
|
||||
if (event.isARepeat()) {
|
||||
darwin.core.pushEvent(.{ .key_repeat = .{
|
||||
core.pushEvent(.{ .key_repeat = .{
|
||||
.window_id = window_id,
|
||||
.key = machKeyFromKeycode(event.keyCode()),
|
||||
.mods = machModifierFromModifierFlag(event.modifierFlags()),
|
||||
} });
|
||||
} else {
|
||||
darwin.core.pushEvent(.{ .key_press = .{
|
||||
core.pushEvent(.{ .key_press = .{
|
||||
.window_id = window_id,
|
||||
.key = machKeyFromKeycode(event.keyCode()),
|
||||
.mods = machModifierFromModifierFlag(event.modifierFlags()),
|
||||
} });
|
||||
}
|
||||
}
|
||||
|
||||
pub fn keyUp(block: *objc.foundation.BlockLiteral(*Darwin), event: *objc.app_kit.Event) callconv(.C) void {
|
||||
const darwin: *Darwin = block.context;
|
||||
pub fn keyUp(block: *objc.foundation.BlockLiteral(*Context), event: *objc.app_kit.Event) callconv(.C) void {
|
||||
const core: *Core = block.context.core;
|
||||
const window_id = block.context.window_id;
|
||||
|
||||
darwin.core.pushEvent(.{ .key_release = .{
|
||||
core.pushEvent(.{ .key_release = .{
|
||||
.window_id = window_id,
|
||||
.key = machKeyFromKeycode(event.keyCode()),
|
||||
.mods = machModifierFromModifierFlag(event.modifierFlags()),
|
||||
} });
|
||||
|
|
|
|||
|
|
@ -5,7 +5,7 @@ const std = @import("std");
|
|||
const mach = @import("../main.zig");
|
||||
const Core = @import("../Core.zig");
|
||||
const gpu = mach.gpu;
|
||||
const InitOptions = Core.InitOptions;
|
||||
//const InitOptions = Core.InitOptions;
|
||||
const Event = Core.Event;
|
||||
const KeyEvent = Core.KeyEvent;
|
||||
const MouseButtonEvent = Core.MouseButtonEvent;
|
||||
|
|
@ -40,10 +40,10 @@ surface_descriptor: gpu.Surface.Descriptor,
|
|||
pub fn init(
|
||||
nul: *Null,
|
||||
core: *Core,
|
||||
options: InitOptions,
|
||||
//options: InitOptions,
|
||||
) !void {
|
||||
_ = nul;
|
||||
_ = options;
|
||||
//_ = options;
|
||||
_ = core;
|
||||
return;
|
||||
}
|
||||
|
|
|
|||
|
|
@ -4,7 +4,6 @@ const mach = @import("../main.zig");
|
|||
const Core = @import("../Core.zig");
|
||||
|
||||
const gpu = mach.gpu;
|
||||
const InitOptions = Core.InitOptions;
|
||||
const Event = Core.Event;
|
||||
const KeyEvent = Core.KeyEvent;
|
||||
const MouseButtonEvent = Core.MouseButtonEvent;
|
||||
|
|
@ -21,42 +20,147 @@ const KeyMods = Core.KeyMods;
|
|||
const EventQueue = std.fifo.LinearFifo(Event, .Dynamic);
|
||||
const Win32 = @This();
|
||||
|
||||
pub const Native = struct {
|
||||
window: w.HWND = undefined,
|
||||
surrogate: u16 = 0,
|
||||
dinput: *w.IDirectInput8W = undefined,
|
||||
saved_window_rect: w.RECT = undefined,
|
||||
surface_descriptor_from_hwnd: gpu.Surface.DescriptorFromWindowsHWND = undefined,
|
||||
};
|
||||
|
||||
pub const Context = struct {
|
||||
core: *Core,
|
||||
window_id: mach.ObjectID,
|
||||
};
|
||||
|
||||
// --------------------------
|
||||
// Module state
|
||||
// --------------------------
|
||||
allocator: std.mem.Allocator,
|
||||
core: *Core,
|
||||
// allocator: std.mem.Allocator,
|
||||
// core: *Core,
|
||||
|
||||
// Core platform interface
|
||||
surface_descriptor: gpu.Surface.Descriptor,
|
||||
display_mode: DisplayMode,
|
||||
vsync_mode: VSyncMode,
|
||||
cursor_mode: CursorMode,
|
||||
cursor_shape: CursorShape,
|
||||
border: bool,
|
||||
headless: bool,
|
||||
size: Size,
|
||||
// surface_descriptor: gpu.Surface.Descriptor,
|
||||
// display_mode: DisplayMode,
|
||||
// vsync_mode: VSyncMode,
|
||||
// cursor_mode: CursorMode,
|
||||
// cursor_shape: CursorShape,
|
||||
// border: bool,
|
||||
// headless: bool,
|
||||
// size: Size,
|
||||
|
||||
// Internals
|
||||
window: w.HWND,
|
||||
refresh_rate: u32,
|
||||
surrogate: u16 = 0,
|
||||
dinput: *w.IDirectInput8W,
|
||||
saved_window_rect: w.RECT,
|
||||
surface_descriptor_from_hwnd: gpu.Surface.DescriptorFromWindowsHWND,
|
||||
// // Internals
|
||||
// window: w.HWND,
|
||||
// refresh_rate: u32,
|
||||
// surrogate: u16 = 0,
|
||||
// dinput: *w.IDirectInput8W,
|
||||
// saved_window_rect: w.RECT,
|
||||
// surface_descriptor_from_hwnd: gpu.Surface.DescriptorFromWindowsHWND,
|
||||
|
||||
// ------------------------------
|
||||
// Platform interface
|
||||
// ------------------------------
|
||||
pub fn init(
|
||||
self: *Win32,
|
||||
// pub fn init(
|
||||
// self: *Win32,
|
||||
// core: *Core,
|
||||
// //options: InitOptions,
|
||||
// ) !void {
|
||||
// // self.allocator = options.allocator;
|
||||
// // self.core = core;
|
||||
// // self.size = options.size;
|
||||
// // self.saved_window_rect = .{ .top = 0, .left = 0, .right = 0, .bottom = 0 };
|
||||
|
||||
// var native: Native = .{};
|
||||
|
||||
// const hInstance = w.GetModuleHandleW(null);
|
||||
// const class_name = w.L("mach");
|
||||
// const class = std.mem.zeroInit(w.WNDCLASSW, .{
|
||||
// .style = w.CS_OWNDC,
|
||||
// .lpfnWndProc = wndProc,
|
||||
// .hInstance = hInstance,
|
||||
// .hIcon = w.LoadIconW(null, @as([*:0]align(1) const u16, @ptrFromInt(@as(u32, w.IDI_APPLICATION)))),
|
||||
// .hCursor = w.LoadCursorW(null, @as([*:0]align(1) const u16, @ptrFromInt(@as(u32, w.IDC_ARROW)))),
|
||||
// .lpszClassName = class_name,
|
||||
// });
|
||||
// if (w.RegisterClassW(&class) == 0) return error.Unexpected;
|
||||
|
||||
// const title = try std.unicode.utf8ToUtf16LeAllocZ(self.allocator, options.title);
|
||||
// defer self.allocator.free(title);
|
||||
|
||||
// var request_window_width: i32 = @bitCast(self.size.width);
|
||||
// var request_window_height: i32 = @bitCast(self.size.height);
|
||||
|
||||
// const window_ex_style: w.WINDOW_EX_STYLE = .{ .APPWINDOW = 1 };
|
||||
// const window_style: w.WINDOW_STYLE = if (options.border) w.WS_OVERLAPPEDWINDOW else w.WS_POPUPWINDOW; // w.WINDOW_STYLE{.POPUP = 1};
|
||||
// // TODO (win32): should border == false mean borderless display_mode?
|
||||
|
||||
// var rect: w.RECT = .{ .left = 0, .top = 0, .right = request_window_width, .bottom = request_window_height };
|
||||
|
||||
// if (w.TRUE == w.AdjustWindowRectEx(&rect, window_style, w.FALSE, window_ex_style)) {
|
||||
// request_window_width = rect.right - rect.left;
|
||||
// request_window_height = rect.bottom - rect.top;
|
||||
// }
|
||||
|
||||
// const window = w.CreateWindowExW(
|
||||
// window_ex_style,
|
||||
// class_name,
|
||||
// title,
|
||||
// window_style,
|
||||
// w.CW_USEDEFAULT,
|
||||
// w.CW_USEDEFAULT,
|
||||
// request_window_width,
|
||||
// request_window_height,
|
||||
// null,
|
||||
// null,
|
||||
// hInstance,
|
||||
// null,
|
||||
// ) orelse return error.Unexpected;
|
||||
|
||||
// native.window = window;
|
||||
|
||||
// var dinput: ?*w.IDirectInput8W = undefined;
|
||||
// const ptr: ?*?*anyopaque = @ptrCast(&dinput);
|
||||
// if (w.DirectInput8Create(hInstance, w.DIRECTINPUT_VERSION, w.IID_IDirectInput8W, ptr, null) != w.DI_OK) {
|
||||
// return error.Unexpected;
|
||||
// }
|
||||
// native.dinput = dinput.?;
|
||||
|
||||
// native.surface_descriptor_from_hwnd = .{
|
||||
// .hinstance = std.os.windows.kernel32.GetModuleHandleW(null).?,
|
||||
// .hwnd = window,
|
||||
// };
|
||||
|
||||
// core_window.surface_descriptor = .{ .next_in_chain = .{
|
||||
// .from_windows_hwnd = &self.surface_descriptor_from_hwnd,
|
||||
// } };
|
||||
// self.border = options.border;
|
||||
// self.headless = options.headless;
|
||||
// self.refresh_rate = 60; // TODO (win32) get monitor refresh rate
|
||||
// self.vsync_mode = .triple;
|
||||
|
||||
// _ = w.SetWindowLongPtrW(window, w.GWLP_USERDATA, @bitCast(@intFromPtr(self)));
|
||||
// if (!options.headless) {
|
||||
// setDisplayMode(self, options.display_mode);
|
||||
// }
|
||||
|
||||
// self.size = getClientRect(self);
|
||||
// _ = w.GetWindowRect(self.window, &self.saved_window_rect);
|
||||
// }
|
||||
|
||||
// pub fn deinit(self: *Win32) void {
|
||||
// _ = self.dinput.IUnknown_Release();
|
||||
// }
|
||||
|
||||
pub fn tick(core: *Core) !void {
|
||||
_ = core; // autofix
|
||||
|
||||
}
|
||||
|
||||
fn initWindow(
|
||||
core: *Core,
|
||||
options: InitOptions,
|
||||
window_id: mach.ObjectID,
|
||||
) !void {
|
||||
self.allocator = options.allocator;
|
||||
self.core = core;
|
||||
self.size = options.size;
|
||||
self.saved_window_rect = .{ .top = 0, .left = 0, .right = 0, .bottom = 0 };
|
||||
const core_window = core.windows.getValue(window_id);
|
||||
|
||||
const hInstance = w.GetModuleHandleW(null);
|
||||
const class_name = w.L("mach");
|
||||
|
|
@ -70,15 +174,14 @@ pub fn init(
|
|||
});
|
||||
if (w.RegisterClassW(&class) == 0) return error.Unexpected;
|
||||
|
||||
const title = try std.unicode.utf8ToUtf16LeAllocZ(self.allocator, options.title);
|
||||
defer self.allocator.free(title);
|
||||
const title = try std.unicode.utf8ToUtf16LeAllocZ(core.allocator, core_window.title);
|
||||
defer core.allocator.free(title);
|
||||
|
||||
var request_window_width: i32 = @bitCast(self.size.width);
|
||||
var request_window_height: i32 = @bitCast(self.size.height);
|
||||
var request_window_width: i32 = @bitCast(core_window.width);
|
||||
var request_window_height: i32 = @bitCast(core_window.height);
|
||||
|
||||
const window_ex_style: w.WINDOW_EX_STYLE = .{ .APPWINDOW = 1 };
|
||||
const window_style: w.WINDOW_STYLE = if (options.border) w.WS_OVERLAPPEDWINDOW else w.WS_POPUPWINDOW; // w.WINDOW_STYLE{.POPUP = 1};
|
||||
// TODO (win32): should border == false mean borderless display_mode?
|
||||
const window_style: w.WINDOW_STYLE = if (core_window.border) w.WS_OVERLAPPEDWINDOW else w.WS_POPUPWINDOW; // w.WINDOW_STYLE{.POPUP = 1};
|
||||
|
||||
var rect: w.RECT = .{ .left = 0, .top = 0, .right = request_window_width, .bottom = request_window_height };
|
||||
|
||||
|
|
@ -87,7 +190,7 @@ pub fn init(
|
|||
request_window_height = rect.bottom - rect.top;
|
||||
}
|
||||
|
||||
const window = w.CreateWindowExW(
|
||||
const native_window = w.CreateWindowExW(
|
||||
window_ex_style,
|
||||
class_name,
|
||||
title,
|
||||
|
|
@ -102,49 +205,43 @@ pub fn init(
|
|||
null,
|
||||
) orelse return error.Unexpected;
|
||||
|
||||
self.window = window;
|
||||
var native: Native = .{};
|
||||
|
||||
var dinput: ?*w.IDirectInput8W = undefined;
|
||||
const ptr: ?*?*anyopaque = @ptrCast(&dinput);
|
||||
if (w.DirectInput8Create(hInstance, w.DIRECTINPUT_VERSION, w.IID_IDirectInput8W, ptr, null) != w.DI_OK) {
|
||||
return error.Unexpected;
|
||||
}
|
||||
self.dinput = dinput.?;
|
||||
native.dinput = dinput.?;
|
||||
|
||||
self.surface_descriptor_from_hwnd = .{
|
||||
native.surface_descriptor_from_hwnd = .{
|
||||
.hinstance = std.os.windows.kernel32.GetModuleHandleW(null).?,
|
||||
.hwnd = window,
|
||||
.hwnd = native_window,
|
||||
};
|
||||
|
||||
self.surface_descriptor = .{ .next_in_chain = .{
|
||||
.from_windows_hwnd = &self.surface_descriptor_from_hwnd,
|
||||
core_window.surface_descriptor = .{ .next_in_chain = .{
|
||||
.from_windows_hwnd = &native.surface_descriptor_from_hwnd,
|
||||
} };
|
||||
self.border = options.border;
|
||||
self.headless = options.headless;
|
||||
self.refresh_rate = 60; // TODO (win32) get monitor refresh rate
|
||||
self.vsync_mode = .triple;
|
||||
|
||||
_ = w.SetWindowLongPtrW(window, w.GWLP_USERDATA, @bitCast(@intFromPtr(self)));
|
||||
if (!options.headless) {
|
||||
setDisplayMode(self, options.display_mode);
|
||||
}
|
||||
const context: Context = .{ .core = core, .window_id = window_id };
|
||||
|
||||
self.size = getClientRect(self);
|
||||
_ = w.GetWindowRect(self.window, &self.saved_window_rect);
|
||||
_ = w.SetWindowLongPtrW(native_window, w.GWLP_USERDATA, @bitCast(@intFromPtr(&context)));
|
||||
|
||||
const size = getClientRect(core, window_id);
|
||||
core_window.width = size.width;
|
||||
core_window.height = size.height;
|
||||
|
||||
_ = w.GetWindowRect(native.window, &native.saved_window_rect);
|
||||
}
|
||||
|
||||
pub fn deinit(self: *Win32) void {
|
||||
_ = self.dinput.IUnknown_Release();
|
||||
}
|
||||
|
||||
pub fn update(self: *Win32) !void {
|
||||
_ = self;
|
||||
var msg: w.MSG = undefined;
|
||||
while (w.PeekMessageW(&msg, null, 0, 0, w.PM_REMOVE) != 0) {
|
||||
_ = w.TranslateMessage(&msg);
|
||||
_ = w.DispatchMessageW(&msg);
|
||||
}
|
||||
}
|
||||
// pub fn update(self: *Win32) !void {
|
||||
// _ = self;
|
||||
// var msg: w.MSG = undefined;
|
||||
// while (w.PeekMessageW(&msg, null, 0, 0, w.PM_REMOVE) != 0) {
|
||||
// _ = w.TranslateMessage(&msg);
|
||||
// _ = w.DispatchMessageW(&msg);
|
||||
// }
|
||||
// }
|
||||
|
||||
pub fn setTitle(self: *Win32, title: [:0]const u8) void {
|
||||
const wtitle = std.unicode.utf8ToUtf16LeAllocZ(self.allocator, title) catch {
|
||||
|
|
@ -260,21 +357,30 @@ pub fn nativeWindowWin32(self: *Win32) w.HWND {
|
|||
// -----------------------------
|
||||
// Internal functions
|
||||
// -----------------------------
|
||||
fn getClientRect(self: *Win32) Size {
|
||||
var rect: w.RECT = undefined;
|
||||
_ = w.GetClientRect(self.window, &rect);
|
||||
fn getClientRect(core: *Core, window_id: mach.ObjectID) Size {
|
||||
const window = core.windows.getValue(window_id);
|
||||
|
||||
const width: u32 = @intCast(rect.right - rect.left);
|
||||
const height: u32 = @intCast(rect.bottom - rect.top);
|
||||
if (window.native) |native| {
|
||||
var rect: w.RECT = undefined;
|
||||
_ = w.GetClientRect(native.window, &rect);
|
||||
|
||||
return .{ .width = width, .height = height };
|
||||
const width: u32 = @intCast(rect.right - rect.left);
|
||||
const height: u32 = @intCast(rect.bottom - rect.top);
|
||||
|
||||
return .{ .width = width, .height = height };
|
||||
}
|
||||
|
||||
return .{ .width = 0, .height = 0 };
|
||||
}
|
||||
|
||||
fn restoreWindowPosition(self: *Win32) void {
|
||||
if (self.saved_window_rect.right - self.saved_window_rect.left == 0) {
|
||||
_ = w.ShowWindow(self.window, w.SW_RESTORE);
|
||||
} else {
|
||||
_ = w.SetWindowPos(self.window, null, self.saved_window_rect.left, self.saved_window_rect.top, self.saved_window_rect.right - self.saved_window_rect.left, self.saved_window_rect.bottom - self.saved_window_rect.top, w.SWP_SHOWWINDOW);
|
||||
fn restoreWindowPosition(core: *Core, window_id: mach.ObjectID) void {
|
||||
const window = core.windows.getValue(window_id);
|
||||
if (window.native) |native| {
|
||||
if (native.saved_window_rect.right - native.saved_window_rect.left == 0) {
|
||||
_ = w.ShowWindow(native.window, w.SW_RESTORE);
|
||||
} else {
|
||||
_ = w.SetWindowPos(native.window, null, native.saved_window_rect.left, native.saved_window_rect.top, native.saved_window_rect.right - native.saved_window_rect.left, native.saved_window_rect.bottom - native.saved_window_rect.top, w.SWP_SHOWWINDOW);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -291,28 +397,38 @@ fn getKeyboardModifiers() mach.Core.KeyMods {
|
|||
}
|
||||
|
||||
fn wndProc(wnd: w.HWND, msg: u32, wParam: w.WPARAM, lParam: w.LPARAM) callconv(w.WINAPI) w.LRESULT {
|
||||
const self = blk: {
|
||||
const context = blk: {
|
||||
const userdata: usize = @bitCast(w.GetWindowLongPtrW(wnd, w.GWLP_USERDATA));
|
||||
const ptr: ?*Win32 = @ptrFromInt(userdata);
|
||||
const ptr: ?*Context = @ptrFromInt(userdata);
|
||||
break :blk ptr orelse return w.DefWindowProcW(wnd, msg, wParam, lParam);
|
||||
};
|
||||
|
||||
const core = context.core;
|
||||
const window_id = context.window_id;
|
||||
|
||||
const window = core.windows.getValue(window_id);
|
||||
defer core.windows.setValueRaw(window_id, window);
|
||||
|
||||
switch (msg) {
|
||||
w.WM_CLOSE => {
|
||||
self.core.pushEvent(.close);
|
||||
core.pushEvent(.close);
|
||||
return 0;
|
||||
},
|
||||
w.WM_SIZE => {
|
||||
const width: u32 = @as(u32, @intCast(lParam & 0xFFFF));
|
||||
const height: u32 = @as(u32, @intCast((lParam >> 16) & 0xFFFF));
|
||||
self.size = .{ .width = width, .height = height };
|
||||
|
||||
window.width = width;
|
||||
window.height = height;
|
||||
|
||||
core.pushEvent(.{ .window_resize = .{ .window_id = window_id, .size = .{ .width = width, .height = height } } });
|
||||
|
||||
// TODO (win32): only send resize event when sizing is done.
|
||||
// the main mach loops does not run while resizing.
|
||||
// Which means if events are pushed here they will
|
||||
// queue up until resize is done.
|
||||
|
||||
self.core.swap_chain_update.set();
|
||||
window.swap_chain_update.set();
|
||||
|
||||
return 0;
|
||||
},
|
||||
|
|
@ -321,7 +437,7 @@ fn wndProc(wnd: w.HWND, msg: u32, wParam: w.WPARAM, lParam: w.LPARAM) callconv(w
|
|||
if (vkey == w.VK_PROCESSKEY) return 0;
|
||||
|
||||
if (msg == w.WM_SYSKEYDOWN and vkey == w.VK_F4) {
|
||||
self.core.pushEvent(.close);
|
||||
core.pushEvent(.close);
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
|
@ -332,12 +448,14 @@ fn wndProc(wnd: w.HWND, msg: u32, wParam: w.WPARAM, lParam: w.LPARAM) callconv(w
|
|||
// right alt sends left control first
|
||||
var next: w.MSG = undefined;
|
||||
const time = w.GetMessageTime();
|
||||
if (w.PeekMessageW(&next, self.window, 0, 0, w.PM_NOREMOVE) != 0 and
|
||||
next.time == time and
|
||||
(next.message == msg or (msg == w.WM_SYSKEYDOWN and next.message == w.WM_KEYUP)) and
|
||||
((next.lParam >> 16) & 0x1FF) == 0x138)
|
||||
{
|
||||
return 0;
|
||||
if (window.native) |native| {
|
||||
if (w.PeekMessageW(&next, native.window, 0, 0, w.PM_NOREMOVE) != 0 and
|
||||
next.time == time and
|
||||
(next.message == msg or (msg == w.WM_SYSKEYDOWN and next.message == w.WM_KEYUP)) and
|
||||
((next.lParam >> 16) & 0x1FF) == 0x138)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -345,21 +463,24 @@ fn wndProc(wnd: w.HWND, msg: u32, wParam: w.WPARAM, lParam: w.LPARAM) callconv(w
|
|||
const key = keyFromScancode(scancode);
|
||||
if (msg == w.WM_KEYDOWN or msg == w.WM_SYSKEYDOWN) {
|
||||
if (flags & w.KF_REPEAT == 0)
|
||||
self.core.pushEvent(.{
|
||||
core.pushEvent(.{
|
||||
.key_press = .{
|
||||
.window_id = window_id,
|
||||
.key = key,
|
||||
.mods = mods,
|
||||
},
|
||||
})
|
||||
else
|
||||
self.core.pushEvent(.{
|
||||
core.pushEvent(.{
|
||||
.key_repeat = .{
|
||||
.window_id = window_id,
|
||||
.key = key,
|
||||
.mods = mods,
|
||||
},
|
||||
});
|
||||
} else self.core.pushEvent(.{
|
||||
} else core.pushEvent(.{
|
||||
.key_release = .{
|
||||
.window_id = window_id,
|
||||
.key = key,
|
||||
.mods = mods,
|
||||
},
|
||||
|
|
@ -368,24 +489,29 @@ fn wndProc(wnd: w.HWND, msg: u32, wParam: w.WPARAM, lParam: w.LPARAM) callconv(w
|
|||
return 0;
|
||||
},
|
||||
w.WM_CHAR => {
|
||||
const char: u16 = @truncate(wParam);
|
||||
var chars: []const u16 = undefined;
|
||||
if (self.surrogate != 0) {
|
||||
chars = &.{ self.surrogate, char };
|
||||
self.surrogate = 0;
|
||||
} else if (std.unicode.utf16IsHighSurrogate(char)) {
|
||||
self.surrogate = char;
|
||||
if (window.native) |native| {
|
||||
const char: u16 = @truncate(wParam);
|
||||
var chars: []const u16 = undefined;
|
||||
if (native.surrogate != 0) {
|
||||
chars = &.{ native.surrogate, char };
|
||||
native.surrogate = 0;
|
||||
} else if (std.unicode.utf16IsHighSurrogate(char)) {
|
||||
native.surrogate = char;
|
||||
return 0;
|
||||
} else {
|
||||
chars = &.{char};
|
||||
}
|
||||
var iter = std.unicode.Utf16LeIterator.init(chars);
|
||||
if (iter.nextCodepoint()) |codepoint| {
|
||||
core.pushEvent(.{ .char_input = .{
|
||||
.window_id = window_id,
|
||||
.codepoint = codepoint.?,
|
||||
} });
|
||||
} else |err| {
|
||||
err catch {};
|
||||
}
|
||||
return 0;
|
||||
} else {
|
||||
chars = &.{char};
|
||||
}
|
||||
var iter = std.unicode.Utf16LeIterator.init(chars);
|
||||
if (iter.nextCodepoint()) |codepoint| {
|
||||
self.core.pushEvent(.{ .char_input = .{ .codepoint = codepoint.? } });
|
||||
} else |err| {
|
||||
err catch {};
|
||||
}
|
||||
return 0;
|
||||
},
|
||||
w.WM_LBUTTONDOWN,
|
||||
w.WM_LBUTTONUP,
|
||||
|
|
@ -412,15 +538,17 @@ fn wndProc(wnd: w.HWND, msg: u32, wParam: w.WPARAM, lParam: w.LPARAM) callconv(w
|
|||
w.WM_MBUTTONDOWN,
|
||||
w.WM_RBUTTONDOWN,
|
||||
w.WM_XBUTTONDOWN,
|
||||
=> self.core.pushEvent(.{
|
||||
=> core.pushEvent(.{
|
||||
.mouse_press = .{
|
||||
.window_id = window_id,
|
||||
.button = button,
|
||||
.mods = mods,
|
||||
.pos = .{ .x = x, .y = y },
|
||||
},
|
||||
}),
|
||||
else => self.core.pushEvent(.{
|
||||
else => core.pushEvent(.{
|
||||
.mouse_release = .{
|
||||
.window_id = window_id,
|
||||
.button = button,
|
||||
.mods = mods,
|
||||
.pos = .{ .x = x, .y = y },
|
||||
|
|
@ -433,8 +561,9 @@ fn wndProc(wnd: w.HWND, msg: u32, wParam: w.WPARAM, lParam: w.LPARAM) callconv(w
|
|||
w.WM_MOUSEMOVE => {
|
||||
const x: f64 = @floatFromInt(@as(i16, @truncate(lParam & 0xFFFF)));
|
||||
const y: f64 = @floatFromInt(@as(i16, @truncate((lParam >> 16) & 0xFFFF)));
|
||||
self.core.pushEvent(.{
|
||||
core.pushEvent(.{
|
||||
.mouse_motion = .{
|
||||
.window_id = window_id,
|
||||
.pos = .{
|
||||
.x = x,
|
||||
.y = y,
|
||||
|
|
@ -448,8 +577,9 @@ fn wndProc(wnd: w.HWND, msg: u32, wParam: w.WPARAM, lParam: w.LPARAM) callconv(w
|
|||
const wheel_high_word: u16 = @truncate((wParam >> 16) & 0xffff);
|
||||
const delta_y: f32 = @as(f32, @floatFromInt(@as(i16, @bitCast(wheel_high_word)))) / WHEEL_DELTA;
|
||||
|
||||
self.core.pushEvent(.{
|
||||
core.pushEvent(.{
|
||||
.mouse_scroll = .{
|
||||
.window_id = window_id,
|
||||
.xoffset = 0,
|
||||
.yoffset = delta_y,
|
||||
},
|
||||
|
|
@ -457,11 +587,11 @@ fn wndProc(wnd: w.HWND, msg: u32, wParam: w.WPARAM, lParam: w.LPARAM) callconv(w
|
|||
return 0;
|
||||
},
|
||||
w.WM_SETFOCUS => {
|
||||
self.core.pushEvent(.{ .focus_gained = {} });
|
||||
core.pushEvent(.{ .focus_gained = .{ .window_id = window_id } });
|
||||
return 0;
|
||||
},
|
||||
w.WM_KILLFOCUS => {
|
||||
self.core.pushEvent(.{ .focus_lost = {} });
|
||||
core.pushEvent(.{ .focus_lost = .{ .window_id = window_id } });
|
||||
return 0;
|
||||
},
|
||||
else => return w.DefWindowProcW(wnd, msg, wParam, lParam),
|
||||
|
|
|
|||
|
|
@ -85,7 +85,7 @@ pub fn Objects(options: ObjectsOptions, comptime T: type) type {
|
|||
|
||||
pub const Slice = struct {
|
||||
index: Index,
|
||||
objs: *Objects(T),
|
||||
objs: *Objects(options, T),
|
||||
|
||||
/// Same as Objects(T).set but doesn't employ safety checks
|
||||
pub fn set(objs: *@This(), id: ObjectID, value: T) void {
|
||||
|
|
@ -127,6 +127,7 @@ pub fn Objects(options: ObjectsOptions, comptime T: type) type {
|
|||
defer iter.index += 1;
|
||||
|
||||
if (!dead.isSet(iter.index)) return @bitCast(PackedID{
|
||||
.type_id = iter.objs.internal.type_id,
|
||||
.generation = generation.items[iter.index],
|
||||
.index = iter.index,
|
||||
});
|
||||
|
|
@ -208,10 +209,10 @@ pub fn Objects(options: ObjectsOptions, comptime T: type) type {
|
|||
///
|
||||
/// Unlike setAll(), this method does not respect any mach.Objects tracking
|
||||
/// options, so changes made to an object through this method will not be tracked.
|
||||
pub fn setAllRaw(objs: *@This(), id: ObjectID, value: T) void {
|
||||
pub fn setValueRaw(objs: *@This(), id: ObjectID, value: T) void {
|
||||
const data = &objs.internal.data;
|
||||
|
||||
const unpacked = objs.validateAndUnpack(id, "setAllRaw");
|
||||
const unpacked = objs.validateAndUnpack(id, "setValueRaw");
|
||||
data.set(unpacked.index, value);
|
||||
}
|
||||
|
||||
|
|
@ -219,10 +220,10 @@ pub fn Objects(options: ObjectsOptions, comptime T: type) type {
|
|||
///
|
||||
/// Unlike setAllRaw, this method respects mach.Objects tracking
|
||||
/// and changes made to an object through this method will be tracked.
|
||||
pub fn setAll(objs: *@This(), id: ObjectID, value: T) void {
|
||||
pub fn setValue(objs: *@This(), id: ObjectID, value: T) void {
|
||||
const data = &objs.internal.data;
|
||||
|
||||
const unpacked = objs.validateAndUnpack(id, "setAll");
|
||||
const unpacked = objs.validateAndUnpack(id, "setValue");
|
||||
data.set(unpacked.index, value);
|
||||
|
||||
if (objs.internal.updated) |*updated_fields| {
|
||||
|
|
@ -266,7 +267,7 @@ pub fn Objects(options: ObjectsOptions, comptime T: type) type {
|
|||
}
|
||||
|
||||
/// Get a single field.
|
||||
pub fn get(objs: *@This(), id: ObjectID, comptime field_name: std.meta.FieldEnum(T)) ?std.meta.FieldType(T, field_name) {
|
||||
pub fn get(objs: *@This(), id: ObjectID, comptime field_name: std.meta.FieldEnum(T)) std.meta.FieldType(T, field_name) {
|
||||
const data = &objs.internal.data;
|
||||
|
||||
const unpacked = objs.validateAndUnpack(id, "get");
|
||||
|
|
@ -275,10 +276,10 @@ pub fn Objects(options: ObjectsOptions, comptime T: type) type {
|
|||
}
|
||||
|
||||
/// Get all fields.
|
||||
pub fn getAll(objs: *@This(), id: ObjectID) ?T {
|
||||
pub fn getValue(objs: *@This(), id: ObjectID) T {
|
||||
const data = &objs.internal.data;
|
||||
|
||||
const unpacked = objs.validateAndUnpack(id, "getAll");
|
||||
const unpacked = objs.validateAndUnpack(id, "getValue");
|
||||
return data.get(unpacked.index);
|
||||
}
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue