obj: Move Platform and InitOptions fields into core.windows (#1309)

* obj: Make field tracking use a single bitset

* obj: module: fix comment

* obj: Move `Platform` state and `InitOptions` fields into `core.windows`, initial push, only triangle example working on macos currently

* obj: `get` and `getValue` (renamed `getAll`) now do not return optionals, comment revisions, `device` is no longer optional, `native` is optional

* core: Lots of cleanup of unnecessary comments

* core: `Event`s now all contain `window_id`, darwin/windows: event functions now send window id

* core: comments, examples: fix `core-custom-entrypoint`
This commit is contained in:
Colton Franklin 2024-11-30 16:13:14 -06:00 committed by GitHub
parent b4e2da1b69
commit 1fe47b2b19
Failed to generate hash of commit
7 changed files with 651 additions and 610 deletions

View file

@ -28,8 +28,10 @@ pub fn init(
core.on_tick = app_mod.id.tick;
core.on_exit = app_mod.id.deinit;
const main_window = core.windows.getValue(core.main_window);
// Create our shader module
const shader_module = core.device.createShaderModuleWGSL("shader.wgsl", @embedFile("shader.wgsl"));
const shader_module = main_window.device.createShaderModuleWGSL("shader.wgsl", @embedFile("shader.wgsl"));
defer shader_module.release();
// Blend state describes how rendered colors get blended
@ -37,7 +39,7 @@ pub fn init(
// Color target describes e.g. the pixel format of the window we are rendering to.
const color_target = gpu.ColorTargetState{
.format = core.windows.get(core.main_window, .framebuffer_format).?,
.format = main_window.framebuffer_format,
.blend = &blend,
};
@ -58,7 +60,7 @@ pub fn init(
.entry_point = "vertex_main",
},
};
const pipeline = core.device.createRenderPipeline(&pipeline_descriptor);
const pipeline = main_window.device.createRenderPipeline(&pipeline_descriptor);
// Store our render pipeline in our module's state, so we can access it later on.
app.* = .{
@ -78,14 +80,16 @@ pub fn tick(core: *mach.Core, app: *App) !void {
}
}
const main_window = core.windows.getValue(core.main_window);
// Grab the back buffer of the swapchain
// TODO(Core)
const back_buffer_view = core.swap_chain.getCurrentTextureView().?;
const back_buffer_view = main_window.swap_chain.getCurrentTextureView().?;
defer back_buffer_view.release();
// Create a command encoder
const label = @tagName(mach_module) ++ ".tick";
const encoder = core.device.createCommandEncoder(&.{ .label = label });
const encoder = main_window.device.createCommandEncoder(&.{ .label = label });
defer encoder.release();
// Begin render pass
@ -112,7 +116,7 @@ pub fn tick(core: *mach.Core, app: *App) !void {
// Submit our commands to the queue
var command = encoder.finish(&.{ .label = label });
defer command.release();
core.queue.submit(&[_]*gpu.CommandBuffer{command});
main_window.queue.submit(&[_]*gpu.CommandBuffer{command});
// update the window title every second
if (app.title_timer.read() >= 1.0) {

View file

@ -1,3 +1,4 @@
const std = @import("std");
const mach = @import("mach");
const gpu = mach.gpu;
@ -24,64 +25,95 @@ pub fn init(
core.on_tick = app_mod.id.tick;
core.on_exit = app_mod.id.deinit;
// Create our shader module
const shader_module = core.device.createShaderModuleWGSL("shader.wgsl", @embedFile("shader.wgsl"));
defer shader_module.release();
const main_window = core.windows.getValue(core.main_window);
if (main_window.native != null) {
// if window.native is not null, the window is initialized
// Blend state describes how rendered colors get blended
const blend = gpu.BlendState{};
// Create our shader module
const shader_module = main_window.device.createShaderModuleWGSL("shader.wgsl", @embedFile("shader.wgsl"));
defer shader_module.release();
// Color target describes e.g. the pixel format of the window we are rendering to.
const color_target = gpu.ColorTargetState{
.format = core.windows.get(core.main_window, .framebuffer_format).?,
.blend = &blend,
};
// Blend state describes how rendered colors get blended
const blend = gpu.BlendState{};
// Fragment state describes which shader and entrypoint to use for rendering fragments.
const fragment = gpu.FragmentState.init(.{
.module = shader_module,
.entry_point = "frag_main",
.targets = &.{color_target},
});
// Color target describes e.g. the pixel format of the window we are rendering to.
const color_target = gpu.ColorTargetState{
.format = core.windows.get(core.main_window, .framebuffer_format),
.blend = &blend,
};
// Create our render pipeline that will ultimately get pixels onto the screen.
const label = @tagName(mach_module) ++ ".init";
const pipeline_descriptor = gpu.RenderPipeline.Descriptor{
.label = label,
.fragment = &fragment,
.vertex = gpu.VertexState{
// Fragment state describes which shader and entrypoint to use for rendering fragments.
const fragment = gpu.FragmentState.init(.{
.module = shader_module,
.entry_point = "vertex_main",
},
};
const pipeline = core.device.createRenderPipeline(&pipeline_descriptor);
.entry_point = "frag_main",
.targets = &.{color_target},
});
// Store our render pipeline in our module's state, so we can access it later on.
app.* = .{
.title_timer = try mach.time.Timer.start(),
.pipeline = pipeline,
};
// Create our render pipeline that will ultimately get pixels onto the screen.
const label = @tagName(mach_module) ++ ".init";
const pipeline_descriptor = gpu.RenderPipeline.Descriptor{
.label = label,
.fragment = &fragment,
.vertex = gpu.VertexState{
.module = shader_module,
.entry_point = "vertex_main",
},
};
const pipeline = main_window.device.createRenderPipeline(&pipeline_descriptor);
// TODO(object): window-title
// try updateWindowTitle(core);
// Store our render pipeline in our module's state, so we can access it later on.
app.* = .{
.title_timer = try mach.time.Timer.start(),
.pipeline = pipeline,
};
}
}
// TODO(object): window-title
// try updateWindowTitle(core);
pub fn tick(app: *App, core: *mach.Core) void {
while (core.nextEvent()) |event| {
switch (event) {
.key_press => |ev| {
switch (ev.key) {
.right => {
var w = core.windows.getValue(core.main_window);
w.width = w.width + 10;
core.windows.setValue(core.main_window, w);
},
.left => {
var w = core.windows.getValue(core.main_window);
w.width = w.width - 10;
core.windows.setValue(core.main_window, w);
},
.up => {
core.windows.set(core.main_window, .height, core.windows.get(core.main_window, .height) + 10);
},
.down => {
core.windows.set(core.main_window, .height, core.windows.get(core.main_window, .height) - 10);
},
else => {},
}
},
.close => core.exit(),
else => {},
}
}
var main_window = core.windows.getValue(core.main_window);
// Window is ready when device is not null
// Grab the back buffer of the swapchain
// TODO(Core)
const back_buffer_view = core.swap_chain.getCurrentTextureView().?;
const back_buffer_view = main_window.swap_chain.getCurrentTextureView().?;
defer back_buffer_view.release();
// Create a command encoder
const label = @tagName(mach_module) ++ ".tick";
const encoder = core.device.createCommandEncoder(&.{ .label = label });
const encoder = main_window.device.createCommandEncoder(&.{ .label = label });
defer encoder.release();
// Begin render pass
@ -108,14 +140,14 @@ pub fn tick(app: *App, core: *mach.Core) void {
// Submit our commands to the queue
var command = encoder.finish(&.{ .label = label });
defer command.release();
core.queue.submit(&[_]*gpu.CommandBuffer{command});
main_window.queue.submit(&[_]*gpu.CommandBuffer{command});
// update the window title every second
if (app.title_timer.read() >= 1.0) {
app.title_timer.reset();
// TODO(object): window-title
// try updateWindowTitle(core);
}
// if (app.title_timer.read() >= 1.0) {
// app.title_timer.reset();
// // TODO(object): window-title
// // try updateWindowTitle(core);
// }
}
pub fn deinit(app: *App) void {

View file

@ -30,7 +30,7 @@ pub var non_blocking = false;
pub const mach_module = .mach_core;
pub const mach_systems = .{ .main, .init, .tick, .presentFrame, .processWindowUpdates, .deinit };
pub const mach_systems = .{ .main, .init, .tick, .presentFrame, .deinit };
// Set track_fields to true so that when these field values change, we know about it
// and can update the platform windows.
@ -40,25 +40,63 @@ windows: mach.Objects(
/// Window title string
// TODO: document how to set this using a format string
// TODO: allocation/free strategy
title: []const u8,
title: []const u8 = "Mach Window",
/// Texture format of the framebuffer (read-only)
framebuffer_format: gpu.Texture.Format,
framebuffer_format: gpu.Texture.Format = .bgra8_unorm,
/// Width of the framebuffer in texels (read-only)
framebuffer_width: u32,
/// Will be updated to reflect the actual framebuffer dimensions after window creation.
framebuffer_width: u32 = 1920 / 2,
/// Height of the framebuffer in texels (read-only)
framebuffer_height: u32,
/// Will be updated to reflect the actual framebuffer dimensions after window creation.
framebuffer_height: u32 = 1080 / 2,
/// Vertical sync mode, prevents screen tearing.
vsync_mode: VSyncMode = .none,
display_mode: DisplayMode = .windowed,
/// Cursor
cursor_mode: CursorMode = .normal,
cursor_shape: CursorShape = .arrow,
/// Outer border
border: bool = true,
/// Width of the window in virtual pixels (read-only)
width: u32,
width: u32 = 1920 / 2,
/// Height of the window in virtual pixels (read-only)
height: u32,
height: u32 = 1080 / 2,
/// Whether the window is fullscreen (read-only)
fullscreen: bool,
/// Target frames per second
refresh_rate: u32 = 0,
// GPU
// When device is not null, the rest of the fields have been
// initialized.
device: *gpu.Device = undefined,
instance: *gpu.Instance = undefined,
adapter: *gpu.Adapter = undefined,
queue: *gpu.Queue = undefined,
swap_chain: *gpu.SwapChain = undefined,
swap_chain_descriptor: gpu.SwapChain.Descriptor = undefined,
swap_chain_update: std.Thread.ResetEvent = .{},
surface: *gpu.Surface = undefined,
surface_descriptor: gpu.Surface.Descriptor = undefined,
// After window initialization, (when device is not null)
// changing these will have no effect
power_preference: gpu.PowerPreference = .undefined,
required_features: ?[]const gpu.FeatureName = null,
required_limits: ?gpu.Limits = null,
swap_chain_usage: gpu.Texture.UsageFlags = .{
.render_attachment = true,
},
native: ?Platform.Native = null,
},
),
@ -79,60 +117,26 @@ state: enum {
exited,
} = .running,
// TODO: handle window titles better
title: [256:0]u8 = undefined,
frame: mach.time.Frequency,
input: mach.time.Frequency,
swap_chain_update: std.Thread.ResetEvent = .{},
// GPU
instance: *gpu.Instance,
adapter: *gpu.Adapter,
device: *gpu.Device,
queue: *gpu.Queue,
surface: *gpu.Surface,
swap_chain: *gpu.SwapChain,
descriptor: gpu.SwapChain.Descriptor,
// Internal module state
allocator: std.mem.Allocator,
platform: Platform,
events: EventQueue,
input_state: InputState,
oom: std.Thread.ResetEvent = .{},
pub fn init(core: *Core) !void {
// TODO: this needs to be removed.
const options: InitOptions = .{
.allocator = std.heap.c_allocator,
};
const allocator = options.allocator;
const allocator = std.heap.c_allocator;
// TODO: fix all leaks and use options.allocator
try mach.sysgpu.Impl.init(allocator, .{});
const main_window = try core.windows.new(.{
.title = options.title, // TODO
.framebuffer_format = undefined, // TODO: null?
.framebuffer_width = undefined, // TODO: null?
.framebuffer_height = undefined, // TODO: null?
.width = 1920 / 2,
.height = 1080 / 2,
.fullscreen = false,
});
// Copy window title into owned buffer.
var title: [256:0]u8 = undefined;
if (options.title.len < title.len) {
@memcpy(title[0..options.title.len], options.title);
title[options.title.len] = 0;
}
const main_window = try core.windows.new(.{});
var events = EventQueue.init(allocator);
try events.ensureTotalCapacity(8192);
// TODO: remove undefined initialization (disgusting!)
const platform: Platform = undefined;
core.* = .{
// Note: since core.windows is initialized for us already, we just copy the pointer.
.windows = core.windows,
@ -142,33 +146,32 @@ pub fn init(core: *Core) !void {
.events = events,
.input_state = .{},
.platform = platform,
// TODO: these should not be state, they should be components.
.title = title,
.frame = undefined,
.input = undefined,
.instance = undefined,
.adapter = undefined,
.device = undefined,
.queue = undefined,
.surface = undefined,
.swap_chain = undefined,
.descriptor = undefined,
.input = .{ .target = 0 },
.frame = .{ .target = 1 },
};
try Platform.init(&core.platform, core, options);
// Tick the platform so that the platform can grab the newly created window
// and perform initialization
// TODO: consider removing `main_window` and then this wont be necessary
try Platform.tick(core);
core.instance = gpu.createInstance(null) orelse {
try core.frame.start();
try core.input.start();
}
pub fn initWindow(core: *Core, window_id: mach.ObjectID) !void {
var core_window = core.windows.getValue(window_id);
core_window.instance = gpu.createInstance(null) orelse {
log.err("failed to create GPU instance", .{});
std.process.exit(1);
};
core.surface = core.instance.createSurface(&core.platform.surface_descriptor);
core_window.surface = core_window.instance.createSurface(&core_window.surface_descriptor);
var response: RequestAdapterResponse = undefined;
core.instance.requestAdapter(&gpu.RequestAdapterOptions{
.compatible_surface = core.surface,
.power_preference = options.power_preference,
core_window.instance.requestAdapter(&gpu.RequestAdapterOptions{
.compatible_surface = core_window.surface,
.power_preference = core_window.power_preference,
.force_fallback_adapter = .false,
}, &response, requestAdapterCallback);
if (response.status != .success) {
@ -191,13 +194,13 @@ pub fn init(core: *Core) !void {
props.driver_description,
});
core.adapter = response.adapter.?;
core_window.adapter = response.adapter.?;
// Create a device with default limits/features.
core.device = response.adapter.?.createDevice(&.{
.required_features_count = if (options.required_features) |v| @as(u32, @intCast(v.len)) else 0,
.required_features = if (options.required_features) |v| @as(?[*]const gpu.FeatureName, v.ptr) else null,
.required_limits = if (options.required_limits) |limits| @as(?*const gpu.RequiredLimits, &gpu.RequiredLimits{
core_window.device = response.adapter.?.createDevice(&.{
.required_features_count = if (core_window.required_features) |v| @as(u32, @intCast(v.len)) else 0,
.required_features = if (core_window.required_features) |v| @as(?[*]const gpu.FeatureName, v.ptr) else null,
.required_limits = if (core_window.required_limits) |limits| @as(?*const gpu.RequiredLimits, &gpu.RequiredLimits{
.limits = limits,
}) else null,
.device_lost_callback = &deviceLostCallback,
@ -206,51 +209,46 @@ pub fn init(core: *Core) !void {
log.err("failed to create GPU device\n", .{});
std.process.exit(1);
};
core.device.setUncapturedErrorCallback({}, printUnhandledErrorCallback);
core.queue = core.device.getQueue();
core_window.device.setUncapturedErrorCallback({}, printUnhandledErrorCallback);
core_window.queue = core_window.device.getQueue();
core.descriptor = gpu.SwapChain.Descriptor{
core_window.swap_chain_descriptor = gpu.SwapChain.Descriptor{
.label = "main swap chain",
.usage = options.swap_chain_usage,
.usage = core_window.swap_chain_usage,
.format = .bgra8_unorm,
.width = @intCast(core.platform.size.width),
.height = @intCast(core.platform.size.height),
.present_mode = switch (core.platform.vsync_mode) {
.width = core_window.width,
.height = core_window.height,
.present_mode = switch (core_window.vsync_mode) {
.none => .immediate,
.double => .fifo,
.triple => .mailbox,
},
};
core.swap_chain = core.device.createSwapChain(core.surface, &core.descriptor);
core_window.swap_chain = core_window.device.createSwapChain(core_window.surface, &core_window.swap_chain_descriptor);
core_window.framebuffer_format = core_window.swap_chain_descriptor.format;
core_window.framebuffer_width = core_window.swap_chain_descriptor.width;
core_window.framebuffer_height = core_window.swap_chain_descriptor.height;
core.windows.setRaw(core.main_window, .framebuffer_format, core.descriptor.format);
core.windows.setRaw(core.main_window, .framebuffer_width, core.descriptor.width);
core.windows.setRaw(core.main_window, .framebuffer_height, core.descriptor.height);
// TODO(important): update this information upon framebuffer resize events
// var w = core.windows.get(core.main_window).?;
// w.framebuffer_format = core.descriptor.format;
// w.framebuffer_width = core.descriptor.width;
// w.framebuffer_height = core.descriptor.height;
// w.width = core.platform.size.width;
// w.height = core.platform.size.height;
// core.windows.setAll(core.main_window, w);
core.frame = .{ .target = 0 };
core.input = .{ .target = 1 };
try core.frame.start();
try core.input.start();
core.windows.setValueRaw(window_id, core_window);
}
pub fn tick(core: *Core, core_mod: mach.Mod(Core)) void {
pub fn tick(core: *Core, core_mod: mach.Mod(Core)) !void {
// TODO(core)(slimsag): consider execution order of mach.Core (e.g. creating a new window
// during application execution, rendering to multiple windows, etc.) and how
// that relates to Platform.tick being responsible for both handling window updates
// (like title/size changes) and window creation, plus multi-threaded rendering.
try Platform.tick(core);
core_mod.run(core.on_tick.?);
core_mod.call(.presentFrame);
core_mod.call(.processWindowUpdates);
}
pub fn main(core: *Core, core_mod: mach.Mod(Core)) !void {
if (core.on_tick == null) @panic("core.on_tick callback must be set");
if (core.on_exit == null) @panic("core.on_exit callback must be set");
try Platform.tick(core);
core_mod.run(core.on_tick.?);
core_mod.call(.presentFrame);
@ -287,50 +285,32 @@ pub fn main(core: *Core, core_mod: mach.Mod(Core)) !void {
}
fn platform_update_callback(core: *Core, core_mod: mach.Mod(Core)) !bool {
// TODO(core)(slimsag): consider execution order of mach.Core (e.g. creating a new window
// during application execution, rendering to multiple windows, etc.) and how
// that relates to Platform.tick being responsible for both handling window updates
// (like title/size changes) and window creation, plus multi-threaded rendering.
try Platform.tick(core);
core_mod.run(core.on_tick.?);
core_mod.call(.presentFrame);
core_mod.call(.processWindowUpdates);
//core_mod.call(.processWindowUpdates);
return core.state != .exited;
}
pub fn processWindowUpdates(core: *Core) void {
if (core.windows.updated(core.main_window, .width) or core.windows.updated(core.main_window, .height)) {
const window = core.windows.getAll(core.main_window);
if (window) |main_window| {
core.platform.setSize(.{
.width = main_window.width,
.height = main_window.height,
});
}
}
}
pub fn deinit(core: *Core) !void {
core.state = .exited;
// TODO(object)(window-title)
// var q = try entities.query(.{
// .titles = Mod.read(.title),
// });
// while (q.next()) |v| {
// for (v.titles) |title| {
// state.allocator.free(title);
// }
// }
// GPU backend must be released BEFORE platform deinit, otherwise we may enter a race
// where the GPU might try to present to the window server.
core.swap_chain.release();
core.queue.release();
core.device.release();
core.surface.release();
core.adapter.release();
core.instance.release();
// Deinit the platform
core.platform.deinit();
var windows = core.windows.slice();
while (windows.next()) |window_id| {
var core_window = core.windows.getValue(window_id);
core_window.swap_chain.release();
core_window.queue.release();
core_window.device.release();
core_window.surface.release();
core_window.adapter.release();
core_window.instance.release();
}
core.events.deinit();
}
@ -376,50 +356,6 @@ pub fn outOfMemory(core: *@This()) bool {
return true;
}
// TODO(object)
// /// Sets the window title. The string must be owned by Core, and will not be copied or freed. It is
// /// advised to use the `core.title` buffer for this purpose, e.g.:
// ///
// /// ```
// /// const title = try std.fmt.bufPrintZ(&core.title, "Hello, world!", .{});
// /// core.setTitle(title);
// /// ```
// pub inline fn setTitle(core: *@This(), value: [:0]const u8) void {
// return core.platform.setTitle(value);
// }
// TODO(object)
// /// Set the window mode
// pub inline fn setDisplayMode(core: *@This(), mode: DisplayMode) void {
// return core.platform.setDisplayMode(mode);
// }
// TODO(object)
// /// Returns the window mode
// pub inline fn displayMode(core: *@This()) DisplayMode {
// return core.platform.display_mode;
// }
// TODO(object)
// pub inline fn setBorder(core: *@This(), value: bool) void {
// return core.platform.setBorder(value);
// }
// TODO(object)
// pub inline fn border(core: *@This()) bool {
// return core.platform.border;
// }
// TODO(object)
// pub inline fn setHeadless(core: *@This(), value: bool) void {
// return core.platform.setHeadless(value);
// }
// TODO(object)
// pub inline fn headless(core: *@This()) bool {
// return core.platform.headless;
// }
pub fn keyPressed(core: *@This(), key: Key) bool {
return core.input_state.isKeyPressed(key);
}
@ -587,45 +523,37 @@ pub fn mousePosition(core: *@This()) Position {
// }
pub fn presentFrame(core: *Core, core_mod: mach.Mod(Core)) !void {
// TODO(object)(window-title)
// // Update windows title
// var num_windows: usize = 0;
// var q = try entities.query(.{
// .ids = mach.Entities.Mod.read(.id),
// .titles = Mod.read(.title),
// });
// while (q.next()) |v| {
// for (v.ids, v.titles) |_, title| {
// num_windows += 1;
// state.platform.setTitle(title);
// }
// }
// if (num_windows > 1) @panic("mach: Core currently only supports a single window");
var windows = core.windows.slice();
while (windows.next()) |window_id| {
var core_window = core.windows.getValue(window_id);
_ = try core.platform.update();
mach.sysgpu.Impl.deviceTick(core.device);
core.swap_chain.present();
mach.sysgpu.Impl.deviceTick(core_window.device);
// Update swapchain for the next frame
if (core.swap_chain_update.isSet()) blk: {
core.swap_chain_update.reset();
core_window.swap_chain.present();
switch (core.platform.vsync_mode) {
.triple => core.frame.target = 2 * core.platform.refresh_rate,
else => core.frame.target = 0,
// Update swapchain for the next frame
if (core_window.swap_chain_update.isSet()) blk: {
core_window.swap_chain_update.reset();
switch (core_window.vsync_mode) {
.triple => core.frame.target = 2 * core_window.refresh_rate,
else => core.frame.target = 0,
}
if (core_window.width == 0 or core_window.height == 0) break :blk;
core_window.swap_chain_descriptor.present_mode = switch (core_window.vsync_mode) {
.none => .immediate,
.double => .fifo,
.triple => .mailbox,
};
core_window.swap_chain_descriptor.width = core_window.width;
core_window.swap_chain_descriptor.height = core_window.height;
core_window.swap_chain.release();
core_window.swap_chain = core_window.device.createSwapChain(core_window.surface, &core_window.swap_chain_descriptor);
}
if (core.platform.size.width == 0 or core.platform.size.height == 0) break :blk;
core.descriptor.present_mode = switch (core.platform.vsync_mode) {
.none => .immediate,
.double => .fifo,
.triple => .mailbox,
};
core.descriptor.width = @intCast(core.platform.size.width);
core.descriptor.height = @intCast(core.platform.size.height);
core.swap_chain.release();
core.swap_chain = core.device.createSwapChain(core.surface, &core.descriptor);
}
// TODO(important): update this information in response to resize events rather than
@ -653,28 +581,6 @@ pub fn presentFrame(core: *Core, core_mod: mach.Mod(Core)) !void {
}
}
// TODO(object)(window-title)
// /// Prints into the window title buffer using a format string and arguments. e.g.
// ///
// /// ```
// /// try core.state().printTitle(core_mod, core_mod.state().main_window, "Hello, {s}!", .{"Mach"});
// /// ```
// pub fn printTitle(
// core: *@This(),
// window_id: mach.EntityID,
// comptime fmt: []const u8,
// args: anytype,
// ) !void {
// _ = window_id;
// // Allocate and assign a new window title slice.
// const slice = try std.fmt.allocPrintZ(core.allocator, fmt, args);
// defer core.allocator.free(slice);
// core.setTitle(slice);
// // TODO: This function does not have access to *core.Mod to update
// // try core.Mod.set(window_id, .title, slice);
// }
pub fn exit(core: *Core) void {
core.state = .exiting;
}
@ -745,24 +651,6 @@ const Platform = switch (build_options.core_platform) {
.null => @import("core/Null.zig"),
};
// TODO(object): this struct should not exist
// TODO: this should not be here, it is exposed because the platform implementations need it.
pub const InitOptions = struct {
allocator: std.mem.Allocator,
is_app: bool = false,
headless: bool = false,
display_mode: DisplayMode = .windowed,
border: bool = true,
title: [:0]const u8 = "Mach core",
size: Size = .{ .width = 1920 / 2, .height = 1080 / 2 },
power_preference: gpu.PowerPreference = .undefined,
required_features: ?[]const gpu.FeatureName = null,
required_limits: ?gpu.Limits = null,
swap_chain_usage: gpu.Texture.UsageFlags = .{
.render_attachment = true,
},
};
pub const InputState = struct {
const KeyBitSet = std.StaticBitSet(@as(u8, @intFromEnum(Key.max)) + 1);
const MouseButtonSet = std.StaticBitSet(@as(u4, @intFromEnum(MouseButton.max)) + 1);
@ -793,34 +681,50 @@ pub const Event = union(enum) {
key_repeat: KeyEvent,
key_release: KeyEvent,
char_input: struct {
window_id: mach.ObjectID,
codepoint: u21,
},
mouse_motion: struct {
window_id: mach.ObjectID,
pos: Position,
},
mouse_press: MouseButtonEvent,
mouse_release: MouseButtonEvent,
mouse_scroll: struct {
window_id: mach.ObjectID,
xoffset: f32,
yoffset: f32,
},
framebuffer_resize: Size,
focus_gained,
focus_lost,
close,
window_resize: ResizeEvent,
focus_gained: struct {
window_id: mach.ObjectID,
},
focus_lost: struct {
window_id: mach.ObjectID,
},
close: struct {
window_id: mach.ObjectID,
},
};
pub const KeyEvent = struct {
window_id: mach.ObjectID,
key: Key,
mods: KeyMods,
};
pub const MouseButtonEvent = struct {
window_id: mach.ObjectID,
button: MouseButton,
pos: Position,
mods: KeyMods,
};
pub const ResizeEvent = struct {
window_id: mach.ObjectID,
size: Size,
};
pub const MouseButton = enum {
left,
right,
@ -1070,37 +974,37 @@ const RequestAdapterResponse = struct {
};
// Verifies that a platform implementation exposes the expected function declarations.
comptime {
// Core
assertHasField(Platform, "surface_descriptor");
assertHasField(Platform, "refresh_rate");
// comptime {
// // Core
// assertHasField(Platform, "surface_descriptor");
// assertHasField(Platform, "refresh_rate");
assertHasDecl(Platform, "init");
assertHasDecl(Platform, "deinit");
// assertHasDecl(Platform, "init");
// assertHasDecl(Platform, "deinit");
assertHasDecl(Platform, "setTitle");
// assertHasDecl(Platform, "setTitle");
assertHasDecl(Platform, "setDisplayMode");
assertHasField(Platform, "display_mode");
// assertHasDecl(Platform, "setDisplayMode");
// assertHasField(Platform, "display_mode");
assertHasDecl(Platform, "setBorder");
assertHasField(Platform, "border");
// assertHasDecl(Platform, "setBorder");
// assertHasField(Platform, "border");
assertHasDecl(Platform, "setHeadless");
assertHasField(Platform, "headless");
// assertHasDecl(Platform, "setHeadless");
// assertHasField(Platform, "headless");
assertHasDecl(Platform, "setVSync");
assertHasField(Platform, "vsync_mode");
// assertHasDecl(Platform, "setVSync");
// assertHasField(Platform, "vsync_mode");
assertHasDecl(Platform, "setSize");
assertHasField(Platform, "size");
// assertHasDecl(Platform, "setSize");
// assertHasField(Platform, "size");
assertHasDecl(Platform, "setCursorMode");
assertHasField(Platform, "cursor_mode");
// assertHasDecl(Platform, "setCursorMode");
// assertHasField(Platform, "cursor_mode");
assertHasDecl(Platform, "setCursorShape");
assertHasField(Platform, "cursor_shape");
}
// assertHasDecl(Platform, "setCursorShape");
// assertHasField(Platform, "cursor_shape");
// }
fn assertHasDecl(comptime T: anytype, comptime decl_name: []const u8) void {
if (!@hasDecl(T, decl_name)) @compileError(@typeName(T) ++ " missing declaration: " ++ decl_name);
@ -1112,7 +1016,6 @@ fn assertHasField(comptime T: anytype, comptime field_name: []const u8) void {
test {
_ = Platform;
@import("std").testing.refAllDeclsRecursive(InitOptions);
@import("std").testing.refAllDeclsRecursive(VSyncMode);
@import("std").testing.refAllDeclsRecursive(Size);
@import("std").testing.refAllDeclsRecursive(Position);

View file

@ -2,7 +2,6 @@ const std = @import("std");
const mach = @import("../main.zig");
const Core = @import("../Core.zig");
const gpu = mach.gpu;
const InitOptions = Core.InitOptions;
const Event = Core.Event;
const KeyEvent = Core.KeyEvent;
const MouseButtonEvent = Core.MouseButtonEvent;
@ -21,26 +20,14 @@ const log = std.log.scoped(.mach);
pub const Darwin = @This();
// --------------------------
// Module state
// --------------------------
allocator: std.mem.Allocator,
core: *Core,
pub const Native = struct {
window: ?*objc.app_kit.Window = null,
};
// Core platform interface
surface_descriptor: gpu.Surface.Descriptor,
title: [:0]const u8,
display_mode: DisplayMode,
vsync_mode: VSyncMode,
cursor_mode: CursorMode,
cursor_shape: CursorShape,
border: bool,
headless: bool,
refresh_rate: u32,
size: Size,
// Internals
window: ?*objc.app_kit.Window,
pub const Context = struct {
core: *Core,
window_id: mach.ObjectID,
};
pub fn run(comptime on_each_update_fn: anytype, args_tuple: std.meta.ArgsTuple(@TypeOf(on_each_update_fn))) noreturn {
const Args = @TypeOf(args_tuple);
@ -76,193 +63,177 @@ pub fn run(comptime on_each_update_fn: anytype, args_tuple: std.meta.ArgsTuple(@
// TODO: support UIKit.
}
pub fn init(
darwin: *Darwin,
pub fn tick(core: *Core) !void {
var windows = core.windows.slice();
while (windows.next()) |window_id| {
const native_opt: ?Native = core.windows.get(window_id, .native);
if (native_opt) |native| {
if (native.window) |native_window| {
// Handle resizing the window when the user changes width or height
if (core.windows.updated(window_id, .width) or core.windows.updated(window_id, .height)) {
var frame = native_window.frame();
frame.size.height = @floatFromInt(core.windows.get(window_id, .width));
frame.size.width = @floatFromInt(core.windows.get(window_id, .height));
native_window.setFrame_display_animate(frame, true, true);
}
}
} else {
try initWindow(core, window_id);
}
}
}
fn initWindow(
core: *Core,
options: InitOptions,
window_id: mach.ObjectID,
) !void {
var surface_descriptor = gpu.Surface.Descriptor{};
var core_window = core.windows.getValue(window_id);
// If the application is not headless, we need to make the application a genuine UI application
// by setting the activation policy, this moves the process to foreground
// TODO: Only call this on the first window creation
_ = objc.app_kit.Application.sharedApplication().setActivationPolicy(objc.app_kit.ApplicationActivationPolicyRegular);
// TODO: support UIKit.
var window_opt: ?*objc.app_kit.Window = null;
if (!options.headless) {
// If the application is not headless, we need to make the application a genuine UI application
// by setting the activation policy, this moves the process to foreground
_ = objc.app_kit.Application.sharedApplication().setActivationPolicy(objc.app_kit.ApplicationActivationPolicyRegular);
const metal_descriptor = try options.allocator.create(gpu.Surface.DescriptorFromMetalLayer);
const layer = objc.quartz_core.MetalLayer.new();
defer layer.release();
layer.setDisplaySyncEnabled(true);
metal_descriptor.* = .{
.layer = layer,
};
surface_descriptor.next_in_chain = .{ .from_metal_layer = metal_descriptor };
const screen = objc.app_kit.Screen.mainScreen();
const rect = objc.core_graphics.Rect{
.origin = .{ .x = 0, .y = 0 },
.size = .{ .width = @floatFromInt(options.size.width), .height = @floatFromInt(options.size.height) },
};
const window_style =
(if (options.display_mode == .fullscreen) objc.app_kit.WindowStyleMaskFullScreen else 0) |
(if (options.display_mode == .windowed) objc.app_kit.WindowStyleMaskTitled else 0) |
(if (options.display_mode == .windowed) objc.app_kit.WindowStyleMaskClosable else 0) |
(if (options.display_mode == .windowed) objc.app_kit.WindowStyleMaskMiniaturizable else 0) |
(if (options.display_mode == .windowed) objc.app_kit.WindowStyleMaskResizable else 0);
window_opt = objc.app_kit.Window.alloc().initWithContentRect_styleMask_backing_defer_screen(
rect,
window_style,
objc.app_kit.BackingStoreBuffered,
false,
screen,
);
if (window_opt) |window| {
window.setReleasedWhenClosed(false);
var view = objc.mach.View.allocInit();
view.setLayer(@ptrCast(layer));
{
var keyDown = objc.foundation.stackBlockLiteral(ViewCallbacks.keyDown, darwin, null, null);
view.setBlock_keyDown(keyDown.asBlock().copy());
var keyUp = objc.foundation.stackBlockLiteral(ViewCallbacks.keyUp, darwin, null, null);
view.setBlock_keyUp(keyUp.asBlock().copy());
}
window.setContentView(@ptrCast(view));
window.center();
window.setIsVisible(true);
window.makeKeyAndOrderFront(null);
const delegate = objc.mach.WindowDelegate.allocInit();
defer window.setDelegate(@ptrCast(delegate));
{ // Set WindowDelegate blocks
var windowWillResize_toSize = objc.foundation.stackBlockLiteral(WindowDelegateCallbacks.windowWillResize_toSize, darwin, null, null);
delegate.setBlock_windowWillResize_toSize(windowWillResize_toSize.asBlock().copy());
var windowShouldClose = objc.foundation.stackBlockLiteral(WindowDelegateCallbacks.windowShouldClose, darwin, null, null);
delegate.setBlock_windowShouldClose(windowShouldClose.asBlock().copy());
}
} else std.debug.panic("mach: window failed to initialize", .{});
}
darwin.* = .{
.allocator = options.allocator,
.core = core,
.title = options.title,
.display_mode = options.display_mode,
.vsync_mode = .none,
.cursor_mode = .normal,
.cursor_shape = .arrow,
.border = options.border,
.headless = options.headless,
.refresh_rate = 60, // TODO: set to something meaningful
.size = options.size,
.surface_descriptor = surface_descriptor,
.window = window_opt,
const metal_descriptor = try core.allocator.create(gpu.Surface.DescriptorFromMetalLayer);
const layer = objc.quartz_core.MetalLayer.new();
defer layer.release();
layer.setDisplaySyncEnabled(true);
metal_descriptor.* = .{
.layer = layer,
};
}
core_window.surface_descriptor = .{};
core_window.surface_descriptor.next_in_chain = .{ .from_metal_layer = metal_descriptor };
pub fn deinit(darwin: *Darwin) void {
if (darwin.window) |w| @as(*objc.foundation.ObjectProtocol, @ptrCast(w)).release();
return;
}
const screen = objc.app_kit.Screen.mainScreen();
const rect = objc.core_graphics.Rect{
.origin = .{ .x = 0, .y = 0 },
.size = .{ .width = @floatFromInt(core_window.width), .height = @floatFromInt(core_window.height) },
};
pub fn update(darwin: *Darwin) !void {
if (darwin.window) |window| window.update();
}
const window_style =
(if (core_window.display_mode == .fullscreen) objc.app_kit.WindowStyleMaskFullScreen else 0) |
(if (core_window.display_mode == .windowed) objc.app_kit.WindowStyleMaskTitled else 0) |
(if (core_window.display_mode == .windowed) objc.app_kit.WindowStyleMaskClosable else 0) |
(if (core_window.display_mode == .windowed) objc.app_kit.WindowStyleMaskMiniaturizable else 0) |
(if (core_window.display_mode == .windowed) objc.app_kit.WindowStyleMaskResizable else 0);
pub fn setTitle(darwin: *Darwin, title: [:0]const u8) void {
if (darwin.window) |window| {
var string = objc.app_kit.String.allocInit();
defer string.release();
string = string.initWithUTF8String(title.ptr);
window.setTitle(string);
}
}
const native_window_opt: ?*objc.app_kit.Window = objc.app_kit.Window.alloc().initWithContentRect_styleMask_backing_defer_screen(
rect,
window_style,
objc.app_kit.BackingStoreBuffered,
false,
screen,
);
if (native_window_opt) |native_window| {
native_window.setReleasedWhenClosed(false);
pub fn setDisplayMode(_: *Darwin, _: DisplayMode) void {
return;
}
var view = objc.mach.View.allocInit();
view.setLayer(@ptrCast(layer));
pub fn setBorder(_: *Darwin, _: bool) void {
return;
}
var context: Context = .{ .core = core, .window_id = window_id };
{
var keyDown = objc.foundation.stackBlockLiteral(
ViewCallbacks.keyDown,
&context,
null,
null,
);
view.setBlock_keyDown(keyDown.asBlock().copy());
pub fn setHeadless(_: *Darwin, _: bool) void {
return;
}
var keyUp = objc.foundation.stackBlockLiteral(
ViewCallbacks.keyUp,
&context,
null,
null,
);
view.setBlock_keyUp(keyUp.asBlock().copy());
}
native_window.setContentView(@ptrCast(view));
native_window.center();
native_window.setIsVisible(true);
native_window.makeKeyAndOrderFront(null);
pub fn setVSync(_: *Darwin, _: VSyncMode) void {
return;
}
const delegate = objc.mach.WindowDelegate.allocInit();
defer native_window.setDelegate(@ptrCast(delegate));
{ // Set WindowDelegate blocks
pub fn setSize(darwin: *Darwin, size: Size) void {
if (darwin.window) |window| {
var frame = window.frame();
frame.size.height = @floatFromInt(size.height);
frame.size.width = @floatFromInt(size.width);
window.setFrame_display_animate(frame, true, true);
}
}
var windowWillResize_toSize = objc.foundation.stackBlockLiteral(
WindowDelegateCallbacks.windowWillResize_toSize,
&context,
null,
null,
);
delegate.setBlock_windowWillResize_toSize(windowWillResize_toSize.asBlock().copy());
pub fn setCursorMode(_: *Darwin, _: CursorMode) void {
return;
}
var windowShouldClose = objc.foundation.stackBlockLiteral(
WindowDelegateCallbacks.windowShouldClose,
&context,
null,
null,
);
delegate.setBlock_windowShouldClose(windowShouldClose.asBlock().copy());
}
pub fn setCursorShape(_: *Darwin, _: CursorShape) void {
return;
// Set core_window.native, which we use to check if a window is initialized
// Then call core.initWindow to finish initializing the window
core_window.native = .{ .window = native_window };
core.windows.setValueRaw(window_id, core_window);
try core.initWindow(window_id);
} else std.debug.panic("mach: window failed to initialize", .{});
}
const WindowDelegateCallbacks = struct {
pub fn windowWillResize_toSize(block: *objc.foundation.BlockLiteral(*Darwin), size: objc.app_kit.Size) callconv(.C) void {
const darwin: *Darwin = block.context;
pub fn windowWillResize_toSize(block: *objc.foundation.BlockLiteral(*Context), size: objc.app_kit.Size) callconv(.C) void {
const core: *Core = block.context.core;
const s: Size = .{ .width = @intFromFloat(size.width), .height = @intFromFloat(size.height) };
// TODO: Eventually we need to be able to tie a window here with the window Objects in core, and treat the windows
// as a list, rather than a single main window
darwin.size = .{
.height = s.width,
.width = s.height,
};
darwin.core.swap_chain_update.set();
var window = core.windows.getValue(block.context.window_id);
window.width = s.width;
window.height = s.height;
window.swap_chain_update.set();
core.windows.setValueRaw(block.context.window_id, window);
darwin.core.windows.setRaw(darwin.core.main_window, .width, s.width);
darwin.core.windows.setRaw(darwin.core.main_window, .height, s.height);
darwin.core.pushEvent(.{ .framebuffer_resize = .{ .width = s.width, .height = s.height } });
core.pushEvent(.{ .window_resize = .{
.window_id = block.context.window_id,
.size = s,
} });
}
pub fn windowShouldClose(block: *objc.foundation.BlockLiteral(*Darwin)) callconv(.C) bool {
const darwin: *Darwin = block.context;
darwin.core.pushEvent(.close);
pub fn windowShouldClose(block: *objc.foundation.BlockLiteral(*Context)) callconv(.C) bool {
const core: *Core = block.context.core;
core.pushEvent(.{ .close = .{ .window_id = block.context.window_id } });
// TODO: This should just attempt to close the window, not the entire program, unless
// this is the only window.
return false;
}
};
const ViewCallbacks = struct {
pub fn keyDown(block: *objc.foundation.BlockLiteral(*Darwin), event: *objc.app_kit.Event) callconv(.C) void {
const darwin: *Darwin = block.context;
pub fn keyDown(block: *objc.foundation.BlockLiteral(*Context), event: *objc.app_kit.Event) callconv(.C) void {
const core: *Core = block.context.core;
const window_id = block.context.window_id;
if (event.isARepeat()) {
darwin.core.pushEvent(.{ .key_repeat = .{
core.pushEvent(.{ .key_repeat = .{
.window_id = window_id,
.key = machKeyFromKeycode(event.keyCode()),
.mods = machModifierFromModifierFlag(event.modifierFlags()),
} });
} else {
darwin.core.pushEvent(.{ .key_press = .{
core.pushEvent(.{ .key_press = .{
.window_id = window_id,
.key = machKeyFromKeycode(event.keyCode()),
.mods = machModifierFromModifierFlag(event.modifierFlags()),
} });
}
}
pub fn keyUp(block: *objc.foundation.BlockLiteral(*Darwin), event: *objc.app_kit.Event) callconv(.C) void {
const darwin: *Darwin = block.context;
pub fn keyUp(block: *objc.foundation.BlockLiteral(*Context), event: *objc.app_kit.Event) callconv(.C) void {
const core: *Core = block.context.core;
const window_id = block.context.window_id;
darwin.core.pushEvent(.{ .key_release = .{
core.pushEvent(.{ .key_release = .{
.window_id = window_id,
.key = machKeyFromKeycode(event.keyCode()),
.mods = machModifierFromModifierFlag(event.modifierFlags()),
} });

View file

@ -5,7 +5,7 @@ const std = @import("std");
const mach = @import("../main.zig");
const Core = @import("../Core.zig");
const gpu = mach.gpu;
const InitOptions = Core.InitOptions;
//const InitOptions = Core.InitOptions;
const Event = Core.Event;
const KeyEvent = Core.KeyEvent;
const MouseButtonEvent = Core.MouseButtonEvent;
@ -40,10 +40,10 @@ surface_descriptor: gpu.Surface.Descriptor,
pub fn init(
nul: *Null,
core: *Core,
options: InitOptions,
//options: InitOptions,
) !void {
_ = nul;
_ = options;
//_ = options;
_ = core;
return;
}

View file

@ -4,7 +4,6 @@ const mach = @import("../main.zig");
const Core = @import("../Core.zig");
const gpu = mach.gpu;
const InitOptions = Core.InitOptions;
const Event = Core.Event;
const KeyEvent = Core.KeyEvent;
const MouseButtonEvent = Core.MouseButtonEvent;
@ -21,42 +20,147 @@ const KeyMods = Core.KeyMods;
const EventQueue = std.fifo.LinearFifo(Event, .Dynamic);
const Win32 = @This();
pub const Native = struct {
window: w.HWND = undefined,
surrogate: u16 = 0,
dinput: *w.IDirectInput8W = undefined,
saved_window_rect: w.RECT = undefined,
surface_descriptor_from_hwnd: gpu.Surface.DescriptorFromWindowsHWND = undefined,
};
pub const Context = struct {
core: *Core,
window_id: mach.ObjectID,
};
// --------------------------
// Module state
// --------------------------
allocator: std.mem.Allocator,
core: *Core,
// allocator: std.mem.Allocator,
// core: *Core,
// Core platform interface
surface_descriptor: gpu.Surface.Descriptor,
display_mode: DisplayMode,
vsync_mode: VSyncMode,
cursor_mode: CursorMode,
cursor_shape: CursorShape,
border: bool,
headless: bool,
size: Size,
// surface_descriptor: gpu.Surface.Descriptor,
// display_mode: DisplayMode,
// vsync_mode: VSyncMode,
// cursor_mode: CursorMode,
// cursor_shape: CursorShape,
// border: bool,
// headless: bool,
// size: Size,
// Internals
window: w.HWND,
refresh_rate: u32,
surrogate: u16 = 0,
dinput: *w.IDirectInput8W,
saved_window_rect: w.RECT,
surface_descriptor_from_hwnd: gpu.Surface.DescriptorFromWindowsHWND,
// // Internals
// window: w.HWND,
// refresh_rate: u32,
// surrogate: u16 = 0,
// dinput: *w.IDirectInput8W,
// saved_window_rect: w.RECT,
// surface_descriptor_from_hwnd: gpu.Surface.DescriptorFromWindowsHWND,
// ------------------------------
// Platform interface
// ------------------------------
pub fn init(
self: *Win32,
// pub fn init(
// self: *Win32,
// core: *Core,
// //options: InitOptions,
// ) !void {
// // self.allocator = options.allocator;
// // self.core = core;
// // self.size = options.size;
// // self.saved_window_rect = .{ .top = 0, .left = 0, .right = 0, .bottom = 0 };
// var native: Native = .{};
// const hInstance = w.GetModuleHandleW(null);
// const class_name = w.L("mach");
// const class = std.mem.zeroInit(w.WNDCLASSW, .{
// .style = w.CS_OWNDC,
// .lpfnWndProc = wndProc,
// .hInstance = hInstance,
// .hIcon = w.LoadIconW(null, @as([*:0]align(1) const u16, @ptrFromInt(@as(u32, w.IDI_APPLICATION)))),
// .hCursor = w.LoadCursorW(null, @as([*:0]align(1) const u16, @ptrFromInt(@as(u32, w.IDC_ARROW)))),
// .lpszClassName = class_name,
// });
// if (w.RegisterClassW(&class) == 0) return error.Unexpected;
// const title = try std.unicode.utf8ToUtf16LeAllocZ(self.allocator, options.title);
// defer self.allocator.free(title);
// var request_window_width: i32 = @bitCast(self.size.width);
// var request_window_height: i32 = @bitCast(self.size.height);
// const window_ex_style: w.WINDOW_EX_STYLE = .{ .APPWINDOW = 1 };
// const window_style: w.WINDOW_STYLE = if (options.border) w.WS_OVERLAPPEDWINDOW else w.WS_POPUPWINDOW; // w.WINDOW_STYLE{.POPUP = 1};
// // TODO (win32): should border == false mean borderless display_mode?
// var rect: w.RECT = .{ .left = 0, .top = 0, .right = request_window_width, .bottom = request_window_height };
// if (w.TRUE == w.AdjustWindowRectEx(&rect, window_style, w.FALSE, window_ex_style)) {
// request_window_width = rect.right - rect.left;
// request_window_height = rect.bottom - rect.top;
// }
// const window = w.CreateWindowExW(
// window_ex_style,
// class_name,
// title,
// window_style,
// w.CW_USEDEFAULT,
// w.CW_USEDEFAULT,
// request_window_width,
// request_window_height,
// null,
// null,
// hInstance,
// null,
// ) orelse return error.Unexpected;
// native.window = window;
// var dinput: ?*w.IDirectInput8W = undefined;
// const ptr: ?*?*anyopaque = @ptrCast(&dinput);
// if (w.DirectInput8Create(hInstance, w.DIRECTINPUT_VERSION, w.IID_IDirectInput8W, ptr, null) != w.DI_OK) {
// return error.Unexpected;
// }
// native.dinput = dinput.?;
// native.surface_descriptor_from_hwnd = .{
// .hinstance = std.os.windows.kernel32.GetModuleHandleW(null).?,
// .hwnd = window,
// };
// core_window.surface_descriptor = .{ .next_in_chain = .{
// .from_windows_hwnd = &self.surface_descriptor_from_hwnd,
// } };
// self.border = options.border;
// self.headless = options.headless;
// self.refresh_rate = 60; // TODO (win32) get monitor refresh rate
// self.vsync_mode = .triple;
// _ = w.SetWindowLongPtrW(window, w.GWLP_USERDATA, @bitCast(@intFromPtr(self)));
// if (!options.headless) {
// setDisplayMode(self, options.display_mode);
// }
// self.size = getClientRect(self);
// _ = w.GetWindowRect(self.window, &self.saved_window_rect);
// }
// pub fn deinit(self: *Win32) void {
// _ = self.dinput.IUnknown_Release();
// }
pub fn tick(core: *Core) !void {
_ = core; // autofix
}
fn initWindow(
core: *Core,
options: InitOptions,
window_id: mach.ObjectID,
) !void {
self.allocator = options.allocator;
self.core = core;
self.size = options.size;
self.saved_window_rect = .{ .top = 0, .left = 0, .right = 0, .bottom = 0 };
const core_window = core.windows.getValue(window_id);
const hInstance = w.GetModuleHandleW(null);
const class_name = w.L("mach");
@ -70,15 +174,14 @@ pub fn init(
});
if (w.RegisterClassW(&class) == 0) return error.Unexpected;
const title = try std.unicode.utf8ToUtf16LeAllocZ(self.allocator, options.title);
defer self.allocator.free(title);
const title = try std.unicode.utf8ToUtf16LeAllocZ(core.allocator, core_window.title);
defer core.allocator.free(title);
var request_window_width: i32 = @bitCast(self.size.width);
var request_window_height: i32 = @bitCast(self.size.height);
var request_window_width: i32 = @bitCast(core_window.width);
var request_window_height: i32 = @bitCast(core_window.height);
const window_ex_style: w.WINDOW_EX_STYLE = .{ .APPWINDOW = 1 };
const window_style: w.WINDOW_STYLE = if (options.border) w.WS_OVERLAPPEDWINDOW else w.WS_POPUPWINDOW; // w.WINDOW_STYLE{.POPUP = 1};
// TODO (win32): should border == false mean borderless display_mode?
const window_style: w.WINDOW_STYLE = if (core_window.border) w.WS_OVERLAPPEDWINDOW else w.WS_POPUPWINDOW; // w.WINDOW_STYLE{.POPUP = 1};
var rect: w.RECT = .{ .left = 0, .top = 0, .right = request_window_width, .bottom = request_window_height };
@ -87,7 +190,7 @@ pub fn init(
request_window_height = rect.bottom - rect.top;
}
const window = w.CreateWindowExW(
const native_window = w.CreateWindowExW(
window_ex_style,
class_name,
title,
@ -102,49 +205,43 @@ pub fn init(
null,
) orelse return error.Unexpected;
self.window = window;
var native: Native = .{};
var dinput: ?*w.IDirectInput8W = undefined;
const ptr: ?*?*anyopaque = @ptrCast(&dinput);
if (w.DirectInput8Create(hInstance, w.DIRECTINPUT_VERSION, w.IID_IDirectInput8W, ptr, null) != w.DI_OK) {
return error.Unexpected;
}
self.dinput = dinput.?;
native.dinput = dinput.?;
self.surface_descriptor_from_hwnd = .{
native.surface_descriptor_from_hwnd = .{
.hinstance = std.os.windows.kernel32.GetModuleHandleW(null).?,
.hwnd = window,
.hwnd = native_window,
};
self.surface_descriptor = .{ .next_in_chain = .{
.from_windows_hwnd = &self.surface_descriptor_from_hwnd,
core_window.surface_descriptor = .{ .next_in_chain = .{
.from_windows_hwnd = &native.surface_descriptor_from_hwnd,
} };
self.border = options.border;
self.headless = options.headless;
self.refresh_rate = 60; // TODO (win32) get monitor refresh rate
self.vsync_mode = .triple;
_ = w.SetWindowLongPtrW(window, w.GWLP_USERDATA, @bitCast(@intFromPtr(self)));
if (!options.headless) {
setDisplayMode(self, options.display_mode);
}
const context: Context = .{ .core = core, .window_id = window_id };
self.size = getClientRect(self);
_ = w.GetWindowRect(self.window, &self.saved_window_rect);
_ = w.SetWindowLongPtrW(native_window, w.GWLP_USERDATA, @bitCast(@intFromPtr(&context)));
const size = getClientRect(core, window_id);
core_window.width = size.width;
core_window.height = size.height;
_ = w.GetWindowRect(native.window, &native.saved_window_rect);
}
pub fn deinit(self: *Win32) void {
_ = self.dinput.IUnknown_Release();
}
pub fn update(self: *Win32) !void {
_ = self;
var msg: w.MSG = undefined;
while (w.PeekMessageW(&msg, null, 0, 0, w.PM_REMOVE) != 0) {
_ = w.TranslateMessage(&msg);
_ = w.DispatchMessageW(&msg);
}
}
// pub fn update(self: *Win32) !void {
// _ = self;
// var msg: w.MSG = undefined;
// while (w.PeekMessageW(&msg, null, 0, 0, w.PM_REMOVE) != 0) {
// _ = w.TranslateMessage(&msg);
// _ = w.DispatchMessageW(&msg);
// }
// }
pub fn setTitle(self: *Win32, title: [:0]const u8) void {
const wtitle = std.unicode.utf8ToUtf16LeAllocZ(self.allocator, title) catch {
@ -260,21 +357,30 @@ pub fn nativeWindowWin32(self: *Win32) w.HWND {
// -----------------------------
// Internal functions
// -----------------------------
fn getClientRect(self: *Win32) Size {
var rect: w.RECT = undefined;
_ = w.GetClientRect(self.window, &rect);
fn getClientRect(core: *Core, window_id: mach.ObjectID) Size {
const window = core.windows.getValue(window_id);
const width: u32 = @intCast(rect.right - rect.left);
const height: u32 = @intCast(rect.bottom - rect.top);
if (window.native) |native| {
var rect: w.RECT = undefined;
_ = w.GetClientRect(native.window, &rect);
return .{ .width = width, .height = height };
const width: u32 = @intCast(rect.right - rect.left);
const height: u32 = @intCast(rect.bottom - rect.top);
return .{ .width = width, .height = height };
}
return .{ .width = 0, .height = 0 };
}
fn restoreWindowPosition(self: *Win32) void {
if (self.saved_window_rect.right - self.saved_window_rect.left == 0) {
_ = w.ShowWindow(self.window, w.SW_RESTORE);
} else {
_ = w.SetWindowPos(self.window, null, self.saved_window_rect.left, self.saved_window_rect.top, self.saved_window_rect.right - self.saved_window_rect.left, self.saved_window_rect.bottom - self.saved_window_rect.top, w.SWP_SHOWWINDOW);
fn restoreWindowPosition(core: *Core, window_id: mach.ObjectID) void {
const window = core.windows.getValue(window_id);
if (window.native) |native| {
if (native.saved_window_rect.right - native.saved_window_rect.left == 0) {
_ = w.ShowWindow(native.window, w.SW_RESTORE);
} else {
_ = w.SetWindowPos(native.window, null, native.saved_window_rect.left, native.saved_window_rect.top, native.saved_window_rect.right - native.saved_window_rect.left, native.saved_window_rect.bottom - native.saved_window_rect.top, w.SWP_SHOWWINDOW);
}
}
}
@ -291,28 +397,38 @@ fn getKeyboardModifiers() mach.Core.KeyMods {
}
fn wndProc(wnd: w.HWND, msg: u32, wParam: w.WPARAM, lParam: w.LPARAM) callconv(w.WINAPI) w.LRESULT {
const self = blk: {
const context = blk: {
const userdata: usize = @bitCast(w.GetWindowLongPtrW(wnd, w.GWLP_USERDATA));
const ptr: ?*Win32 = @ptrFromInt(userdata);
const ptr: ?*Context = @ptrFromInt(userdata);
break :blk ptr orelse return w.DefWindowProcW(wnd, msg, wParam, lParam);
};
const core = context.core;
const window_id = context.window_id;
const window = core.windows.getValue(window_id);
defer core.windows.setValueRaw(window_id, window);
switch (msg) {
w.WM_CLOSE => {
self.core.pushEvent(.close);
core.pushEvent(.close);
return 0;
},
w.WM_SIZE => {
const width: u32 = @as(u32, @intCast(lParam & 0xFFFF));
const height: u32 = @as(u32, @intCast((lParam >> 16) & 0xFFFF));
self.size = .{ .width = width, .height = height };
window.width = width;
window.height = height;
core.pushEvent(.{ .window_resize = .{ .window_id = window_id, .size = .{ .width = width, .height = height } } });
// TODO (win32): only send resize event when sizing is done.
// the main mach loops does not run while resizing.
// Which means if events are pushed here they will
// queue up until resize is done.
self.core.swap_chain_update.set();
window.swap_chain_update.set();
return 0;
},
@ -321,7 +437,7 @@ fn wndProc(wnd: w.HWND, msg: u32, wParam: w.WPARAM, lParam: w.LPARAM) callconv(w
if (vkey == w.VK_PROCESSKEY) return 0;
if (msg == w.WM_SYSKEYDOWN and vkey == w.VK_F4) {
self.core.pushEvent(.close);
core.pushEvent(.close);
return 0;
}
@ -332,12 +448,14 @@ fn wndProc(wnd: w.HWND, msg: u32, wParam: w.WPARAM, lParam: w.LPARAM) callconv(w
// right alt sends left control first
var next: w.MSG = undefined;
const time = w.GetMessageTime();
if (w.PeekMessageW(&next, self.window, 0, 0, w.PM_NOREMOVE) != 0 and
next.time == time and
(next.message == msg or (msg == w.WM_SYSKEYDOWN and next.message == w.WM_KEYUP)) and
((next.lParam >> 16) & 0x1FF) == 0x138)
{
return 0;
if (window.native) |native| {
if (w.PeekMessageW(&next, native.window, 0, 0, w.PM_NOREMOVE) != 0 and
next.time == time and
(next.message == msg or (msg == w.WM_SYSKEYDOWN and next.message == w.WM_KEYUP)) and
((next.lParam >> 16) & 0x1FF) == 0x138)
{
return 0;
}
}
}
@ -345,21 +463,24 @@ fn wndProc(wnd: w.HWND, msg: u32, wParam: w.WPARAM, lParam: w.LPARAM) callconv(w
const key = keyFromScancode(scancode);
if (msg == w.WM_KEYDOWN or msg == w.WM_SYSKEYDOWN) {
if (flags & w.KF_REPEAT == 0)
self.core.pushEvent(.{
core.pushEvent(.{
.key_press = .{
.window_id = window_id,
.key = key,
.mods = mods,
},
})
else
self.core.pushEvent(.{
core.pushEvent(.{
.key_repeat = .{
.window_id = window_id,
.key = key,
.mods = mods,
},
});
} else self.core.pushEvent(.{
} else core.pushEvent(.{
.key_release = .{
.window_id = window_id,
.key = key,
.mods = mods,
},
@ -368,24 +489,29 @@ fn wndProc(wnd: w.HWND, msg: u32, wParam: w.WPARAM, lParam: w.LPARAM) callconv(w
return 0;
},
w.WM_CHAR => {
const char: u16 = @truncate(wParam);
var chars: []const u16 = undefined;
if (self.surrogate != 0) {
chars = &.{ self.surrogate, char };
self.surrogate = 0;
} else if (std.unicode.utf16IsHighSurrogate(char)) {
self.surrogate = char;
if (window.native) |native| {
const char: u16 = @truncate(wParam);
var chars: []const u16 = undefined;
if (native.surrogate != 0) {
chars = &.{ native.surrogate, char };
native.surrogate = 0;
} else if (std.unicode.utf16IsHighSurrogate(char)) {
native.surrogate = char;
return 0;
} else {
chars = &.{char};
}
var iter = std.unicode.Utf16LeIterator.init(chars);
if (iter.nextCodepoint()) |codepoint| {
core.pushEvent(.{ .char_input = .{
.window_id = window_id,
.codepoint = codepoint.?,
} });
} else |err| {
err catch {};
}
return 0;
} else {
chars = &.{char};
}
var iter = std.unicode.Utf16LeIterator.init(chars);
if (iter.nextCodepoint()) |codepoint| {
self.core.pushEvent(.{ .char_input = .{ .codepoint = codepoint.? } });
} else |err| {
err catch {};
}
return 0;
},
w.WM_LBUTTONDOWN,
w.WM_LBUTTONUP,
@ -412,15 +538,17 @@ fn wndProc(wnd: w.HWND, msg: u32, wParam: w.WPARAM, lParam: w.LPARAM) callconv(w
w.WM_MBUTTONDOWN,
w.WM_RBUTTONDOWN,
w.WM_XBUTTONDOWN,
=> self.core.pushEvent(.{
=> core.pushEvent(.{
.mouse_press = .{
.window_id = window_id,
.button = button,
.mods = mods,
.pos = .{ .x = x, .y = y },
},
}),
else => self.core.pushEvent(.{
else => core.pushEvent(.{
.mouse_release = .{
.window_id = window_id,
.button = button,
.mods = mods,
.pos = .{ .x = x, .y = y },
@ -433,8 +561,9 @@ fn wndProc(wnd: w.HWND, msg: u32, wParam: w.WPARAM, lParam: w.LPARAM) callconv(w
w.WM_MOUSEMOVE => {
const x: f64 = @floatFromInt(@as(i16, @truncate(lParam & 0xFFFF)));
const y: f64 = @floatFromInt(@as(i16, @truncate((lParam >> 16) & 0xFFFF)));
self.core.pushEvent(.{
core.pushEvent(.{
.mouse_motion = .{
.window_id = window_id,
.pos = .{
.x = x,
.y = y,
@ -448,8 +577,9 @@ fn wndProc(wnd: w.HWND, msg: u32, wParam: w.WPARAM, lParam: w.LPARAM) callconv(w
const wheel_high_word: u16 = @truncate((wParam >> 16) & 0xffff);
const delta_y: f32 = @as(f32, @floatFromInt(@as(i16, @bitCast(wheel_high_word)))) / WHEEL_DELTA;
self.core.pushEvent(.{
core.pushEvent(.{
.mouse_scroll = .{
.window_id = window_id,
.xoffset = 0,
.yoffset = delta_y,
},
@ -457,11 +587,11 @@ fn wndProc(wnd: w.HWND, msg: u32, wParam: w.WPARAM, lParam: w.LPARAM) callconv(w
return 0;
},
w.WM_SETFOCUS => {
self.core.pushEvent(.{ .focus_gained = {} });
core.pushEvent(.{ .focus_gained = .{ .window_id = window_id } });
return 0;
},
w.WM_KILLFOCUS => {
self.core.pushEvent(.{ .focus_lost = {} });
core.pushEvent(.{ .focus_lost = .{ .window_id = window_id } });
return 0;
},
else => return w.DefWindowProcW(wnd, msg, wParam, lParam),

View file

@ -85,7 +85,7 @@ pub fn Objects(options: ObjectsOptions, comptime T: type) type {
pub const Slice = struct {
index: Index,
objs: *Objects(T),
objs: *Objects(options, T),
/// Same as Objects(T).set but doesn't employ safety checks
pub fn set(objs: *@This(), id: ObjectID, value: T) void {
@ -127,6 +127,7 @@ pub fn Objects(options: ObjectsOptions, comptime T: type) type {
defer iter.index += 1;
if (!dead.isSet(iter.index)) return @bitCast(PackedID{
.type_id = iter.objs.internal.type_id,
.generation = generation.items[iter.index],
.index = iter.index,
});
@ -208,10 +209,10 @@ pub fn Objects(options: ObjectsOptions, comptime T: type) type {
///
/// Unlike setAll(), this method does not respect any mach.Objects tracking
/// options, so changes made to an object through this method will not be tracked.
pub fn setAllRaw(objs: *@This(), id: ObjectID, value: T) void {
pub fn setValueRaw(objs: *@This(), id: ObjectID, value: T) void {
const data = &objs.internal.data;
const unpacked = objs.validateAndUnpack(id, "setAllRaw");
const unpacked = objs.validateAndUnpack(id, "setValueRaw");
data.set(unpacked.index, value);
}
@ -219,10 +220,10 @@ pub fn Objects(options: ObjectsOptions, comptime T: type) type {
///
/// Unlike setAllRaw, this method respects mach.Objects tracking
/// and changes made to an object through this method will be tracked.
pub fn setAll(objs: *@This(), id: ObjectID, value: T) void {
pub fn setValue(objs: *@This(), id: ObjectID, value: T) void {
const data = &objs.internal.data;
const unpacked = objs.validateAndUnpack(id, "setAll");
const unpacked = objs.validateAndUnpack(id, "setValue");
data.set(unpacked.index, value);
if (objs.internal.updated) |*updated_fields| {
@ -266,7 +267,7 @@ pub fn Objects(options: ObjectsOptions, comptime T: type) type {
}
/// Get a single field.
pub fn get(objs: *@This(), id: ObjectID, comptime field_name: std.meta.FieldEnum(T)) ?std.meta.FieldType(T, field_name) {
pub fn get(objs: *@This(), id: ObjectID, comptime field_name: std.meta.FieldEnum(T)) std.meta.FieldType(T, field_name) {
const data = &objs.internal.data;
const unpacked = objs.validateAndUnpack(id, "get");
@ -275,10 +276,10 @@ pub fn Objects(options: ObjectsOptions, comptime T: type) type {
}
/// Get all fields.
pub fn getAll(objs: *@This(), id: ObjectID) ?T {
pub fn getValue(objs: *@This(), id: ObjectID) T {
const data = &objs.internal.data;
const unpacked = objs.validateAndUnpack(id, "getAll");
const unpacked = objs.validateAndUnpack(id, "getValue");
return data.get(unpacked.index);
}