gpu: implement CommandEncoder.clearBuffer
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
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911bb8f4b5
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2b33f36908
2 changed files with 17 additions and 2 deletions
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@ -2,6 +2,7 @@ const ComputePassEncoder = @import("ComputePassEncoder.zig");
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const RenderPassEncoder = @import("RenderPassEncoder.zig");
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const RenderPassEncoder = @import("RenderPassEncoder.zig");
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const CommandBuffer = @import("CommandBuffer.zig");
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const CommandBuffer = @import("CommandBuffer.zig");
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const QuerySet = @import("QuerySet.zig");
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const QuerySet = @import("QuerySet.zig");
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const Buffer = @import("Buffer.zig");
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const CommandEncoder = @This();
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const CommandEncoder = @This();
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@ -15,8 +16,7 @@ pub const VTable = struct {
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release: fn (ptr: *anyopaque) void,
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release: fn (ptr: *anyopaque) void,
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beginComputePass: fn (ptr: *anyopaque, descriptor: *const ComputePassEncoder.Descriptor) ComputePassEncoder,
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beginComputePass: fn (ptr: *anyopaque, descriptor: *const ComputePassEncoder.Descriptor) ComputePassEncoder,
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beginRenderPass: fn (ptr: *anyopaque, descriptor: *const RenderPassEncoder.Descriptor) RenderPassEncoder,
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beginRenderPass: fn (ptr: *anyopaque, descriptor: *const RenderPassEncoder.Descriptor) RenderPassEncoder,
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// clearBuffer: fn (ptr: *anyopaque, buffer: Buffer, offset: u64, size: u64) void,
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clearBuffer: fn (ptr: *anyopaque, buffer: Buffer, offset: u64, size: u64) void,
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// WGPU_EXPORT void wgpuCommandEncoderClearBuffer(WGPUCommandEncoder commandEncoder, WGPUBuffer buffer, uint64_t offset, uint64_t size);
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// copyBufferToBuffer: fn (ptr: *anyopaque, source: Buffer, source_offset: u64, destination: Buffer, destination_offset: u64, size: u64) void,
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// copyBufferToBuffer: fn (ptr: *anyopaque, source: Buffer, source_offset: u64, destination: Buffer, destination_offset: u64, size: u64) void,
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// WGPU_EXPORT void wgpuCommandEncoderCopyBufferToBuffer(WGPUCommandEncoder commandEncoder, WGPUBuffer source, uint64_t sourceOffset, WGPUBuffer destination, uint64_t destinationOffset, uint64_t size);
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// WGPU_EXPORT void wgpuCommandEncoderCopyBufferToBuffer(WGPUCommandEncoder commandEncoder, WGPUBuffer source, uint64_t sourceOffset, WGPUBuffer destination, uint64_t destinationOffset, uint64_t size);
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// copyBufferToTexture: fn (ptr: *anyopaque, source: *const ImageCopyBuffer, destination: *const ImageCopyTexture, copy_size: Extent3D) void,
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// copyBufferToTexture: fn (ptr: *anyopaque, source: *const ImageCopyBuffer, destination: *const ImageCopyTexture, copy_size: Extent3D) void,
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@ -55,6 +55,10 @@ pub inline fn beginRenderPass(enc: CommandEncoder, descriptor: *const RenderPass
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return enc.vtable.beginRenderPass(enc.ptr, descriptor);
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return enc.vtable.beginRenderPass(enc.ptr, descriptor);
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}
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}
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pub inline fn clearBuffer(enc: CommandEncoder, buffer: Buffer, offset: u64, size: u64) void {
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enc.vtable.clearBuffer(enc.ptr, buffer, offset, size);
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}
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pub inline fn finish(enc: CommandEncoder, descriptor: ?*const CommandBuffer.Descriptor) CommandBuffer {
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pub inline fn finish(enc: CommandEncoder, descriptor: ?*const CommandBuffer.Descriptor) CommandBuffer {
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return enc.vtable.finish(enc.ptr, descriptor);
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return enc.vtable.finish(enc.ptr, descriptor);
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}
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}
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@ -89,6 +93,7 @@ test {
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_ = release;
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_ = release;
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_ = beginComputePass;
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_ = beginComputePass;
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_ = beginRenderPass;
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_ = beginRenderPass;
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_ = clearBuffer;
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_ = finish;
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_ = finish;
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_ = insertDebugMarker;
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_ = insertDebugMarker;
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_ = popDebugGroup;
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_ = popDebugGroup;
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@ -1605,6 +1605,16 @@ const command_encoder_vtable = CommandEncoder.VTable{
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return wrapRenderPassEncoder(c.wgpuCommandEncoderBeginRenderPass(@ptrCast(c.WGPUCommandEncoder, ptr), &desc));
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return wrapRenderPassEncoder(c.wgpuCommandEncoderBeginRenderPass(@ptrCast(c.WGPUCommandEncoder, ptr), &desc));
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}
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}
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}).beginRenderPass,
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}).beginRenderPass,
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.clearBuffer = (struct {
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pub fn clearBuffer(ptr: *anyopaque, buffer: Buffer, offset: u64, size: u64) void {
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c.wgpuCommandEncoderClearBuffer(
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@ptrCast(c.WGPUCommandEncoder, ptr),
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@ptrCast(c.WGPUBuffer, buffer.ptr),
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offset,
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size,
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);
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}
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}).clearBuffer,
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.popDebugGroup = (struct {
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.popDebugGroup = (struct {
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pub fn popDebugGroup(ptr: *anyopaque) void {
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pub fn popDebugGroup(ptr: *anyopaque) void {
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c.wgpuCommandEncoderPopDebugGroup(@ptrCast(c.WGPUCommandEncoder, ptr));
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c.wgpuCommandEncoderPopDebugGroup(@ptrCast(c.WGPUCommandEncoder, ptr));
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