gpu: implement CommandEncoder.clearBuffer

Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
This commit is contained in:
Stephen Gutekanst 2022-03-17 11:16:07 -07:00 committed by Stephen Gutekanst
parent 911bb8f4b5
commit 2b33f36908
2 changed files with 17 additions and 2 deletions

View file

@ -2,6 +2,7 @@ const ComputePassEncoder = @import("ComputePassEncoder.zig");
const RenderPassEncoder = @import("RenderPassEncoder.zig");
const CommandBuffer = @import("CommandBuffer.zig");
const QuerySet = @import("QuerySet.zig");
const Buffer = @import("Buffer.zig");
const CommandEncoder = @This();
@ -15,8 +16,7 @@ pub const VTable = struct {
release: fn (ptr: *anyopaque) void,
beginComputePass: fn (ptr: *anyopaque, descriptor: *const ComputePassEncoder.Descriptor) ComputePassEncoder,
beginRenderPass: fn (ptr: *anyopaque, descriptor: *const RenderPassEncoder.Descriptor) RenderPassEncoder,
// clearBuffer: fn (ptr: *anyopaque, buffer: Buffer, offset: u64, size: u64) void,
// WGPU_EXPORT void wgpuCommandEncoderClearBuffer(WGPUCommandEncoder commandEncoder, WGPUBuffer buffer, uint64_t offset, uint64_t size);
clearBuffer: fn (ptr: *anyopaque, buffer: Buffer, offset: u64, size: u64) void,
// copyBufferToBuffer: fn (ptr: *anyopaque, source: Buffer, source_offset: u64, destination: Buffer, destination_offset: u64, size: u64) void,
// WGPU_EXPORT void wgpuCommandEncoderCopyBufferToBuffer(WGPUCommandEncoder commandEncoder, WGPUBuffer source, uint64_t sourceOffset, WGPUBuffer destination, uint64_t destinationOffset, uint64_t size);
// copyBufferToTexture: fn (ptr: *anyopaque, source: *const ImageCopyBuffer, destination: *const ImageCopyTexture, copy_size: Extent3D) void,
@ -55,6 +55,10 @@ pub inline fn beginRenderPass(enc: CommandEncoder, descriptor: *const RenderPass
return enc.vtable.beginRenderPass(enc.ptr, descriptor);
}
pub inline fn clearBuffer(enc: CommandEncoder, buffer: Buffer, offset: u64, size: u64) void {
enc.vtable.clearBuffer(enc.ptr, buffer, offset, size);
}
pub inline fn finish(enc: CommandEncoder, descriptor: ?*const CommandBuffer.Descriptor) CommandBuffer {
return enc.vtable.finish(enc.ptr, descriptor);
}
@ -89,6 +93,7 @@ test {
_ = release;
_ = beginComputePass;
_ = beginRenderPass;
_ = clearBuffer;
_ = finish;
_ = insertDebugMarker;
_ = popDebugGroup;

View file

@ -1605,6 +1605,16 @@ const command_encoder_vtable = CommandEncoder.VTable{
return wrapRenderPassEncoder(c.wgpuCommandEncoderBeginRenderPass(@ptrCast(c.WGPUCommandEncoder, ptr), &desc));
}
}).beginRenderPass,
.clearBuffer = (struct {
pub fn clearBuffer(ptr: *anyopaque, buffer: Buffer, offset: u64, size: u64) void {
c.wgpuCommandEncoderClearBuffer(
@ptrCast(c.WGPUCommandEncoder, ptr),
@ptrCast(c.WGPUBuffer, buffer.ptr),
offset,
size,
);
}
}).clearBuffer,
.popDebugGroup = (struct {
pub fn popDebugGroup(ptr: *anyopaque) void {
c.wgpuCommandEncoderPopDebugGroup(@ptrCast(c.WGPUCommandEncoder, ptr));