gpu: add BlendComponent type
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
This commit is contained in:
parent
a6eab5ef18
commit
2ec3496478
2 changed files with 6 additions and 6 deletions
|
|
@ -1,9 +1,3 @@
|
|||
typedef struct WGPUBlendComponent {
|
||||
WGPUBlendOperation operation;
|
||||
WGPUBlendFactor srcFactor;
|
||||
WGPUBlendFactor dstFactor;
|
||||
} WGPUBlendComponent;
|
||||
|
||||
typedef struct WGPUBufferBindingLayout {
|
||||
WGPUChainedStruct const * nextInChain;
|
||||
WGPUBufferBindingType type;
|
||||
|
|
|
|||
|
|
@ -374,6 +374,12 @@ pub const ChainedStructOut = extern struct {
|
|||
s_type: SType,
|
||||
};
|
||||
|
||||
pub const BlendComponent = extern struct {
|
||||
operation: BlendOperation = .add,
|
||||
src_factor: BlendFactor = .one,
|
||||
dst_factor: BlendFactor = .zero,
|
||||
};
|
||||
|
||||
test "BackendType name" {
|
||||
try testing.expectEqualStrings("Vulkan", BackendType.vulkan.name());
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue