gpu: usingnamespace all object types

Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
This commit is contained in:
Stephen Gutekanst 2022-07-24 14:38:08 -07:00 committed by Stephen Gutekanst
parent 2a09bec5de
commit 311ea3f62c

View file

@ -9,30 +9,30 @@ pub const stride_undefined = 0xffffffff;
pub const whole_map_size = std.math.maxInt(usize);
pub const whole_size = 0xffffffffffffffff;
pub const Adapter = @import("adapter.zig").Adapter;
pub const BindGroup = @import("bind_group.zig").BindGroup;
pub const BindGroupLayout = @import("bind_group_layout.zig").BindGroupLayout;
pub const Buffer = @import("buffer.zig").Buffer;
pub const CommandBuffer = @import("command_buffer.zig").CommandBuffer;
pub const CommandEncoder = @import("command_encoder.zig").CommandEncoder;
pub const ComputePassEncoder = @import("compute_pass_encoder.zig").ComputePassEncoder;
pub const ComputePipeline = @import("compute_pipeline.zig").ComputePipeline;
pub const Device = @import("device.zig").Device;
pub const ExternalTexture = @import("external_texture.zig").ExternalTexture;
pub usingnamespace @import("adapter.zig");
pub usingnamespace @import("bind_group.zig");
pub usingnamespace @import("bind_group_layout.zig");
pub usingnamespace @import("buffer.zig");
pub usingnamespace @import("command_buffer.zig");
pub usingnamespace @import("command_encoder.zig");
pub usingnamespace @import("compute_pass_encoder.zig");
pub usingnamespace @import("compute_pipeline.zig");
pub usingnamespace @import("device.zig");
pub usingnamespace @import("external_texture.zig");
pub usingnamespace @import("instance.zig");
pub const PipelineLayout = @import("pipeline_layout.zig").PipelineLayout;
pub const QuerySet = @import("query_set.zig").QuerySet;
pub const Queue = @import("queue.zig").Queue;
pub const RenderBundle = @import("render_bundle.zig").RenderBundle;
pub const RenderBundleEncoder = @import("render_bundle_encoder.zig").RenderBundleEncoder;
pub const RenderPassEncoder = @import("render_pass_encoder.zig").RenderPassEncoder;
pub const RenderPipeline = @import("render_pipeline.zig").RenderPipeline;
pub const Sampler = @import("sampler.zig").Sampler;
pub const ShaderModule = @import("shader_module.zig").ShaderModule;
pub const Surface = @import("surface.zig").Surface;
pub const SwapChain = @import("swap_chain.zig").SwapChain;
pub const Texture = @import("texture.zig").Texture;
pub const TextureView = @import("texture_view.zig").TextureView;
pub usingnamespace @import("pipeline_layout.zig");
pub usingnamespace @import("query_set.zig");
pub usingnamespace @import("queue.zig");
pub usingnamespace @import("render_bundle.zig");
pub usingnamespace @import("render_bundle_encoder.zig");
pub usingnamespace @import("render_pass_encoder.zig");
pub usingnamespace @import("render_pipeline.zig");
pub usingnamespace @import("sampler.zig");
pub usingnamespace @import("shader_module.zig");
pub usingnamespace @import("surface.zig");
pub usingnamespace @import("swap_chain.zig");
pub usingnamespace @import("texture.zig");
pub usingnamespace @import("texture_view.zig");
pub const dawn = @import("dawn.zig");
@ -40,15 +40,18 @@ pub usingnamespace @import("types.zig");
pub usingnamespace @import("interface.zig");
const types = @import("types.zig");
const query_set = @import("query_set.zig");
const texture_view = @import("texture_view.zig");
const surface = @import("surface.zig");
pub const ComputePassTimestampWrite = extern struct {
query_set: QuerySet,
query_set: query_set.QuerySet,
query_index: u32,
location: types.ComputePassTimestampLocation,
};
pub const RenderPassDepthStencilAttachment = extern struct {
view: TextureView,
view: texture_view.TextureView,
depth_load_op: types.LoadOp,
depth_store_op: types.StoreOp,
clear_depth: f32,
@ -62,14 +65,14 @@ pub const RenderPassDepthStencilAttachment = extern struct {
};
pub const RenderPassTimestampWrite = extern struct {
query_set: QuerySet,
query_set: query_set.QuerySet,
query_index: u32,
location: types.RenderPassTimestampLocation,
};
pub const RequestAdapterOptions = extern struct {
next_in_chain: *const types.ChainedStruct,
compatible_surface: Surface = Surface.none, // nullable
compatible_surface: surface.Surface = surface.Surface.none, // nullable
power_preference: types.PowerPreference,
force_fallback_adapter: bool,
};
@ -87,7 +90,7 @@ pub const RenderPassDescriptor = extern struct {
color_attachment_count: u32,
color_attachments: [*]const types.RenderPassColorAttachment,
depth_stencil_attachment: ?[*]const RenderPassDepthStencilAttachment = null, // nullable
occlusion_query_set: QuerySet = QuerySet.none, // nullable
occlusion_query_set: query_set.QuerySet = query_set.QuerySet.none, // nullable
timestamp_write_count: u32,
timestamp_writes: [*]const RenderPassTimestampWrite,
};