gpu: usingnamespace all object types
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
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2a09bec5de
commit
311ea3f62c
1 changed files with 31 additions and 28 deletions
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@ -9,30 +9,30 @@ pub const stride_undefined = 0xffffffff;
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pub const whole_map_size = std.math.maxInt(usize);
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pub const whole_size = 0xffffffffffffffff;
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pub const Adapter = @import("adapter.zig").Adapter;
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pub const BindGroup = @import("bind_group.zig").BindGroup;
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pub const BindGroupLayout = @import("bind_group_layout.zig").BindGroupLayout;
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pub const Buffer = @import("buffer.zig").Buffer;
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pub const CommandBuffer = @import("command_buffer.zig").CommandBuffer;
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pub const CommandEncoder = @import("command_encoder.zig").CommandEncoder;
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pub const ComputePassEncoder = @import("compute_pass_encoder.zig").ComputePassEncoder;
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pub const ComputePipeline = @import("compute_pipeline.zig").ComputePipeline;
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pub const Device = @import("device.zig").Device;
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pub const ExternalTexture = @import("external_texture.zig").ExternalTexture;
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pub usingnamespace @import("adapter.zig");
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pub usingnamespace @import("bind_group.zig");
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pub usingnamespace @import("bind_group_layout.zig");
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pub usingnamespace @import("buffer.zig");
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pub usingnamespace @import("command_buffer.zig");
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pub usingnamespace @import("command_encoder.zig");
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pub usingnamespace @import("compute_pass_encoder.zig");
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pub usingnamespace @import("compute_pipeline.zig");
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pub usingnamespace @import("device.zig");
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pub usingnamespace @import("external_texture.zig");
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pub usingnamespace @import("instance.zig");
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pub const PipelineLayout = @import("pipeline_layout.zig").PipelineLayout;
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pub const QuerySet = @import("query_set.zig").QuerySet;
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pub const Queue = @import("queue.zig").Queue;
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pub const RenderBundle = @import("render_bundle.zig").RenderBundle;
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pub const RenderBundleEncoder = @import("render_bundle_encoder.zig").RenderBundleEncoder;
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pub const RenderPassEncoder = @import("render_pass_encoder.zig").RenderPassEncoder;
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pub const RenderPipeline = @import("render_pipeline.zig").RenderPipeline;
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pub const Sampler = @import("sampler.zig").Sampler;
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pub const ShaderModule = @import("shader_module.zig").ShaderModule;
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pub const Surface = @import("surface.zig").Surface;
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pub const SwapChain = @import("swap_chain.zig").SwapChain;
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pub const Texture = @import("texture.zig").Texture;
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pub const TextureView = @import("texture_view.zig").TextureView;
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pub usingnamespace @import("pipeline_layout.zig");
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pub usingnamespace @import("query_set.zig");
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pub usingnamespace @import("queue.zig");
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pub usingnamespace @import("render_bundle.zig");
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pub usingnamespace @import("render_bundle_encoder.zig");
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pub usingnamespace @import("render_pass_encoder.zig");
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pub usingnamespace @import("render_pipeline.zig");
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pub usingnamespace @import("sampler.zig");
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pub usingnamespace @import("shader_module.zig");
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pub usingnamespace @import("surface.zig");
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pub usingnamespace @import("swap_chain.zig");
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pub usingnamespace @import("texture.zig");
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pub usingnamespace @import("texture_view.zig");
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pub const dawn = @import("dawn.zig");
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@ -40,15 +40,18 @@ pub usingnamespace @import("types.zig");
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pub usingnamespace @import("interface.zig");
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const types = @import("types.zig");
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const query_set = @import("query_set.zig");
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const texture_view = @import("texture_view.zig");
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const surface = @import("surface.zig");
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pub const ComputePassTimestampWrite = extern struct {
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query_set: QuerySet,
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query_set: query_set.QuerySet,
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query_index: u32,
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location: types.ComputePassTimestampLocation,
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};
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pub const RenderPassDepthStencilAttachment = extern struct {
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view: TextureView,
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view: texture_view.TextureView,
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depth_load_op: types.LoadOp,
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depth_store_op: types.StoreOp,
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clear_depth: f32,
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@ -62,14 +65,14 @@ pub const RenderPassDepthStencilAttachment = extern struct {
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};
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pub const RenderPassTimestampWrite = extern struct {
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query_set: QuerySet,
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query_set: query_set.QuerySet,
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query_index: u32,
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location: types.RenderPassTimestampLocation,
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};
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pub const RequestAdapterOptions = extern struct {
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next_in_chain: *const types.ChainedStruct,
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compatible_surface: Surface = Surface.none, // nullable
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compatible_surface: surface.Surface = surface.Surface.none, // nullable
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power_preference: types.PowerPreference,
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force_fallback_adapter: bool,
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};
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@ -87,7 +90,7 @@ pub const RenderPassDescriptor = extern struct {
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color_attachment_count: u32,
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color_attachments: [*]const types.RenderPassColorAttachment,
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depth_stencil_attachment: ?[*]const RenderPassDepthStencilAttachment = null, // nullable
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occlusion_query_set: QuerySet = QuerySet.none, // nullable
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occlusion_query_set: query_set.QuerySet = query_set.QuerySet.none, // nullable
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timestamp_write_count: u32,
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timestamp_writes: [*]const RenderPassTimestampWrite,
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};
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