gpu: convert *opaque -> opaque for TextureView
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
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4 changed files with 7 additions and 7 deletions
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@ -6,16 +6,16 @@ const Impl = @import("interface.zig").Impl;
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const mip_level_count_undefined = @import("main.zig").mip_level_count_undefined;
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const array_layer_count_undefined = @import("main.zig").array_layer_count_undefined;
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pub const TextureView = *opaque {
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pub inline fn setLabel(texture_view: TextureView, label: [*:0]const u8) void {
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pub const TextureView = opaque {
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pub inline fn setLabel(texture_view: *TextureView, label: [*:0]const u8) void {
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Impl.textureViewSetLabel(texture_view, label);
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}
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pub inline fn reference(texture_view: TextureView) void {
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pub inline fn reference(texture_view: *TextureView) void {
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Impl.textureViewReference(texture_view);
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}
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pub inline fn release(texture_view: TextureView) void {
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pub inline fn release(texture_view: *TextureView) void {
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Impl.textureViewRelease(texture_view);
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}
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};
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