gpu: convert *opaque -> opaque for RenderPipeline
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
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508ba37e7e
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397f2eb1c9
4 changed files with 7 additions and 7 deletions
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@ -89,7 +89,7 @@ pub const Device = opaque {
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return Impl.deviceCreateRenderBundleEncoder(device, descriptor);
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}
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pub inline fn createRenderPipeline(device: *Device, descriptor: *const RenderPipelineDescriptor) RenderPipeline {
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pub inline fn createRenderPipeline(device: *Device, descriptor: *const RenderPipelineDescriptor) *RenderPipeline {
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return Impl.deviceCreateRenderPipeline(device, descriptor);
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}
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@ -64,7 +64,7 @@ pub const RenderBundleEncoder = opaque {
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Impl.renderBundleEncoderSetLabel(render_bundle_encoder, label);
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}
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pub inline fn setPipeline(render_bundle_encoder: *RenderBundleEncoder, pipeline: RenderPipeline) void {
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pub inline fn setPipeline(render_bundle_encoder: *RenderBundleEncoder, pipeline: *RenderPipeline) void {
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Impl.renderBundleEncoderSetPipeline(render_bundle_encoder, pipeline);
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}
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@ -79,7 +79,7 @@ pub const RenderPassEncoder = *opaque {
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Impl.renderPassEncoderSetLabel(render_pass_encoder, label);
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}
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pub inline fn setPipeline(render_pass_encoder: *RenderPassEncoder, pipeline: RenderPipeline) void {
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pub inline fn setPipeline(render_pass_encoder: *RenderPassEncoder, pipeline: *RenderPipeline) void {
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Impl.renderPassEncoderSetPipeline(render_pass_encoder, pipeline);
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}
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@ -9,19 +9,19 @@ const BindGroupLayout = @import("bind_group_layout.zig").BindGroupLayout;
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const Impl = @import("interface.zig").Impl;
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pub const RenderPipeline = *opaque {
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pub inline fn getBindGroupLayout(render_pipeline: RenderPipeline, group_index: u32) *BindGroupLayout {
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pub inline fn getBindGroupLayout(render_pipeline: *RenderPipeline, group_index: u32) *BindGroupLayout {
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return Impl.renderPipelineGetBindGroupLayout(render_pipeline, group_index);
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}
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pub inline fn setLabel(render_pipeline: RenderPipeline, label: [*:0]const u8) void {
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pub inline fn setLabel(render_pipeline: *RenderPipeline, label: [*:0]const u8) void {
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Impl.renderPipelineSetLabel(render_pipeline, label);
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}
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pub inline fn reference(render_pipeline: RenderPipeline) void {
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pub inline fn reference(render_pipeline: *RenderPipeline) void {
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Impl.renderPipelineReference(render_pipeline);
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}
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pub inline fn release(render_pipeline: RenderPipeline) void {
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pub inline fn release(render_pipeline: *RenderPipeline) void {
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Impl.renderPipelineRelease(render_pipeline);
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}
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};
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