gpu: convert *opaque -> opaque for RenderPipeline
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
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4 changed files with 7 additions and 7 deletions
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@ -89,7 +89,7 @@ pub const Device = opaque {
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return Impl.deviceCreateRenderBundleEncoder(device, descriptor);
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}
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pub inline fn createRenderPipeline(device: *Device, descriptor: *const RenderPipelineDescriptor) RenderPipeline {
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pub inline fn createRenderPipeline(device: *Device, descriptor: *const RenderPipelineDescriptor) *RenderPipeline {
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return Impl.deviceCreateRenderPipeline(device, descriptor);
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}
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