gpu: convert *opaque -> opaque for RenderPipeline
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
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4 changed files with 7 additions and 7 deletions
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@ -79,7 +79,7 @@ pub const RenderPassEncoder = *opaque {
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Impl.renderPassEncoderSetLabel(render_pass_encoder, label);
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}
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pub inline fn setPipeline(render_pass_encoder: *RenderPassEncoder, pipeline: RenderPipeline) void {
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pub inline fn setPipeline(render_pass_encoder: *RenderPassEncoder, pipeline: *RenderPipeline) void {
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Impl.renderPassEncoderSetPipeline(render_pass_encoder, pipeline);
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}
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