gpu: convert *opaque -> opaque for RenderPipeline

Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
This commit is contained in:
Stephen Gutekanst 2022-07-29 22:58:12 -07:00 committed by Stephen Gutekanst
parent 508ba37e7e
commit 397f2eb1c9
4 changed files with 7 additions and 7 deletions

View file

@ -9,19 +9,19 @@ const BindGroupLayout = @import("bind_group_layout.zig").BindGroupLayout;
const Impl = @import("interface.zig").Impl;
pub const RenderPipeline = *opaque {
pub inline fn getBindGroupLayout(render_pipeline: RenderPipeline, group_index: u32) *BindGroupLayout {
pub inline fn getBindGroupLayout(render_pipeline: *RenderPipeline, group_index: u32) *BindGroupLayout {
return Impl.renderPipelineGetBindGroupLayout(render_pipeline, group_index);
}
pub inline fn setLabel(render_pipeline: RenderPipeline, label: [*:0]const u8) void {
pub inline fn setLabel(render_pipeline: *RenderPipeline, label: [*:0]const u8) void {
Impl.renderPipelineSetLabel(render_pipeline, label);
}
pub inline fn reference(render_pipeline: RenderPipeline) void {
pub inline fn reference(render_pipeline: *RenderPipeline) void {
Impl.renderPipelineReference(render_pipeline);
}
pub inline fn release(render_pipeline: RenderPipeline) void {
pub inline fn release(render_pipeline: *RenderPipeline) void {
Impl.renderPipelineRelease(render_pipeline);
}
};