gpu: implement Dawn renderPassEncoderEndOcclusionQuery
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
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1 changed files with 1 additions and 2 deletions
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@ -925,8 +925,7 @@ pub const Interface = gpu.Interface(struct {
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}
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pub inline fn renderPassEncoderEndOcclusionQuery(render_pass_encoder: *gpu.RenderPassEncoder) void {
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_ = render_pass_encoder;
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unreachable;
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procs.renderPassEncoderEndOcclusionQuery.?(@ptrCast(c.WGPURenderPassEncoder, render_pass_encoder));
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}
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pub inline fn renderPassEncoderExecuteBundles(render_pass_encoder: *gpu.RenderPassEncoder, bundles_count: u32, bundles: [*]const *const gpu.RenderBundle) void {
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