gpu: validate RenderBundleEncoder methods

Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
This commit is contained in:
Stephen Gutekanst 2022-07-26 20:43:10 -07:00 committed by Stephen Gutekanst
parent 8db4c527f7
commit 4313606e7b

View file

@ -145,21 +145,21 @@ pub fn Interface(comptime Impl: type) type {
assertDecl(Impl, "queueRelease", fn (queue: gpu.Queue) callconv(.Inline) void);
assertDecl(Impl, "renderBundleReference", fn (render_bundle: gpu.RenderBundle) callconv(.Inline) void);
assertDecl(Impl, "renderBundleRelease", fn (render_bundle: gpu.RenderBundle) callconv(.Inline) void);
// assertDecl(Impl, "renderBundleEncoderDraw", fn (render_bundle_encoder: gpu.RenderBundleEncoder, vertex_count: u32, instance_count: u32, first_vertex: u32, first_instance: u32) callconv(.Inline) void);
// assertDecl(Impl, "renderBundleEncoderDrawIndexed", fn (render_bundle_encoder: gpu.RenderBundleEncoder, index_count: u32, instance_count: u32, first_index: u32, base_vertex: u32, first_instance: u32) callconv(.Inline) void);
// assertDecl(Impl, "renderBundleEncoderDrawIndexedIndirect", fn (render_bundle_encoder: gpu.RenderBundleEncoder, indirect_buffer: gpu.Buffer, indirect_offset: u64) callconv(.Inline) void);
// assertDecl(Impl, "renderBundleEncoderDrawIndirect", fn (render_bundle_encoder: gpu.RenderBundleEncoder, indirect_buffer: gpu.Buffer, indirect_offset: u64) callconv(.Inline) void);
// assertDecl(Impl, "renderBundleEncoderFinish", fn (render_bundle_encoder: gpu.RenderBundleEncoder, descriptor: ?*const gpu.RenderBundleDescriptor) callconv(.Inline) void);
// assertDecl(Impl, "renderBundleEncoderInsertDebugMarker", fn (render_bundle_encoder: gpu.RenderBundleEncoder, marker_label: [*:0]const u8) callconv(.Inline) void);
// assertDecl(Impl, "renderBundleEncoderPopDebugGroup", fn (render_bundle_encoder: gpu.RenderBundleEncoder) callconv(.Inline) void);
// assertDecl(Impl, "renderBundleEncoderPushDebugGroup", fn (render_bundle_encoder: gpu.RenderBundleEncoder, group_label: [*:0]const u8) callconv(.Inline) void);
// assertDecl(Impl, "renderBundleEncoderSetBindGroup", fn (render_bundle_encoder: gpu.RenderBundleEncoder, group_index: u32, group: gpu.BindGroup, dynamic_offset_count: u32, dynamic_offsets: [*]const u32) callconv(.Inline) void);
// assertDecl(Impl, "renderBundleEncoderSetIndexBuffer", fn (render_bundle_encoder: gpu.RenderBundleEncoder, buffer: gpu.Buffer, format: gpu.IndexFormat, offset: u64, size: u64) callconv(.Inline) void);
// assertDecl(Impl, "renderBundleEncoderSetLabel", fn (render_bundle_encoder: gpu.RenderBundleEncoder, label: [*:0]const u8) callconv(.Inline) void);
// assertDecl(Impl, "renderBundleEncoderSetPipeline", fn (render_bundle_encoder: gpu.RenderBundleEncoder, pipeline: gpu.RenderPipeline) callconv(.Inline) void);
// assertDecl(Impl, "renderBundleEncoderSetVertexBuffer", fn (render_bundle_encoder: gpu.RenderBundleEncoder, slot: u32, buffer: gpu.Buffer, offset: u64, size: u64) callconv(.Inline) void);
// assertDecl(Impl, "renderBundleEncoderReference", fn (render_bundle_encoder: gpu.RenderBundleEncoder) callconv(.Inline) void);
// assertDecl(Impl, "renderBundleEncoderRelease", fn (render_bundle_encoder: gpu.RenderBundleEncoder) callconv(.Inline) void);
assertDecl(Impl, "renderBundleEncoderDraw", fn (render_bundle_encoder: gpu.RenderBundleEncoder, vertex_count: u32, instance_count: u32, first_vertex: u32, first_instance: u32) callconv(.Inline) void);
assertDecl(Impl, "renderBundleEncoderDrawIndexed", fn (render_bundle_encoder: gpu.RenderBundleEncoder, index_count: u32, instance_count: u32, first_index: u32, base_vertex: u32, first_instance: u32) callconv(.Inline) void);
assertDecl(Impl, "renderBundleEncoderDrawIndexedIndirect", fn (render_bundle_encoder: gpu.RenderBundleEncoder, indirect_buffer: gpu.Buffer, indirect_offset: u64) callconv(.Inline) void);
assertDecl(Impl, "renderBundleEncoderDrawIndirect", fn (render_bundle_encoder: gpu.RenderBundleEncoder, indirect_buffer: gpu.Buffer, indirect_offset: u64) callconv(.Inline) void);
assertDecl(Impl, "renderBundleEncoderFinish", fn (render_bundle_encoder: gpu.RenderBundleEncoder, descriptor: ?*const gpu.RenderBundleDescriptor) callconv(.Inline) void);
assertDecl(Impl, "renderBundleEncoderInsertDebugMarker", fn (render_bundle_encoder: gpu.RenderBundleEncoder, marker_label: [*:0]const u8) callconv(.Inline) void);
assertDecl(Impl, "renderBundleEncoderPopDebugGroup", fn (render_bundle_encoder: gpu.RenderBundleEncoder) callconv(.Inline) void);
assertDecl(Impl, "renderBundleEncoderPushDebugGroup", fn (render_bundle_encoder: gpu.RenderBundleEncoder, group_label: [*:0]const u8) callconv(.Inline) void);
assertDecl(Impl, "renderBundleEncoderSetBindGroup", fn (render_bundle_encoder: gpu.RenderBundleEncoder, group_index: u32, group: gpu.BindGroup, dynamic_offset_count: u32, dynamic_offsets: [*]const u32) callconv(.Inline) void);
assertDecl(Impl, "renderBundleEncoderSetIndexBuffer", fn (render_bundle_encoder: gpu.RenderBundleEncoder, buffer: gpu.Buffer, format: gpu.IndexFormat, offset: u64, size: u64) callconv(.Inline) void);
assertDecl(Impl, "renderBundleEncoderSetLabel", fn (render_bundle_encoder: gpu.RenderBundleEncoder, label: [*:0]const u8) callconv(.Inline) void);
assertDecl(Impl, "renderBundleEncoderSetPipeline", fn (render_bundle_encoder: gpu.RenderBundleEncoder, pipeline: gpu.RenderPipeline) callconv(.Inline) void);
assertDecl(Impl, "renderBundleEncoderSetVertexBuffer", fn (render_bundle_encoder: gpu.RenderBundleEncoder, slot: u32, buffer: gpu.Buffer, offset: u64, size: u64) callconv(.Inline) void);
assertDecl(Impl, "renderBundleEncoderReference", fn (render_bundle_encoder: gpu.RenderBundleEncoder) callconv(.Inline) void);
assertDecl(Impl, "renderBundleEncoderRelease", fn (render_bundle_encoder: gpu.RenderBundleEncoder) callconv(.Inline) void);
// assertDecl(Impl, "renderPassEncoderBeginOcclusionQuery", fn (render_pass_encoder: gpu.RenderPassEncoder, query_index: u32) callconv(.Inline) void);
// assertDecl(Impl, "renderPassEncoderDraw", fn (render_pass_encoder: gpu.RenderPassEncoder, vertex_count: u32, instance_count: u32, first_vertex: u32, first_instance: u32) callconv(.Inline) void);
// assertDecl(Impl, "renderPassEncoderDrawIndexed", fn (render_pass_encoder: gpu.RenderPassEncoder, index_count: u32, instance_count: u32, first_index: u32, base_vertex: u32, first_instance: u32) callconv(.Inline) void);