gpu: correct renderBundleEncoderDrawIndexed signature
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
This commit is contained in:
parent
9fc5ba10a1
commit
4f47dae142
3 changed files with 6 additions and 6 deletions
|
|
@ -31,7 +31,7 @@ pub const RenderBundleEncoder = opaque {
|
|||
/// Default `first_index`: 0
|
||||
/// Default `base_vertex`: 0
|
||||
/// Default `first_instance`: 0
|
||||
pub inline fn drawIndexed(render_bundle_encoder: *RenderBundleEncoder, index_count: u32, instance_count: u32, first_index: u32, base_vertex: u32, first_instance: u32) void {
|
||||
pub inline fn drawIndexed(render_bundle_encoder: *RenderBundleEncoder, index_count: u32, instance_count: u32, first_index: u32, base_vertex: i32, first_instance: u32) void {
|
||||
Impl.renderBundleEncoderDrawIndexed(render_bundle_encoder, index_count, instance_count, first_index, base_vertex, first_instance);
|
||||
}
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue