gpu: correct renderBundleEncoderDrawIndexed signature

Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
This commit is contained in:
Stephen Gutekanst 2022-07-30 19:33:29 -07:00 committed by Stephen Gutekanst
parent 9fc5ba10a1
commit 4f47dae142
3 changed files with 6 additions and 6 deletions

View file

@ -779,13 +779,13 @@ pub const Interface = gpu.Interface(struct {
procs.renderBundleEncoderDraw.?(@ptrCast(c.WGPURenderBundleEncoder, render_bundle_encoder), vertex_count, instance_count, first_vertex, first_instance); procs.renderBundleEncoderDraw.?(@ptrCast(c.WGPURenderBundleEncoder, render_bundle_encoder), vertex_count, instance_count, first_vertex, first_instance);
} }
pub inline fn renderBundleEncoderDrawIndexed(render_bundle_encoder: *gpu.RenderBundleEncoder, index_count: u32, instance_count: u32, first_index: u32, base_vertex: u32, first_instance: u32) void { pub inline fn renderBundleEncoderDrawIndexed(render_bundle_encoder: *gpu.RenderBundleEncoder, index_count: u32, instance_count: u32, first_index: u32, base_vertex: i32, first_instance: u32) void {
procs.renderBundleEncoderDrawIndexed.?( procs.renderBundleEncoderDrawIndexed.?(
@ptrCast(c.WGPURenderBundleEncoder, render_bundle_encoder), @ptrCast(c.WGPURenderBundleEncoder, render_bundle_encoder),
index_count, index_count,
instance_count, instance_count,
first_index, first_index,
@bitCast(i32, base_vertex), // TODO: our signature is wrong here! base_vertex,
first_instance, first_instance,
); );
} }

View file

@ -141,7 +141,7 @@ pub fn Interface(comptime T: type) type {
assertDecl(T, "renderBundleReference", fn (render_bundle: *gpu.RenderBundle) callconv(.Inline) void); assertDecl(T, "renderBundleReference", fn (render_bundle: *gpu.RenderBundle) callconv(.Inline) void);
assertDecl(T, "renderBundleRelease", fn (render_bundle: *gpu.RenderBundle) callconv(.Inline) void); assertDecl(T, "renderBundleRelease", fn (render_bundle: *gpu.RenderBundle) callconv(.Inline) void);
assertDecl(T, "renderBundleEncoderDraw", fn (render_bundle_encoder: *gpu.RenderBundleEncoder, vertex_count: u32, instance_count: u32, first_vertex: u32, first_instance: u32) callconv(.Inline) void); assertDecl(T, "renderBundleEncoderDraw", fn (render_bundle_encoder: *gpu.RenderBundleEncoder, vertex_count: u32, instance_count: u32, first_vertex: u32, first_instance: u32) callconv(.Inline) void);
assertDecl(T, "renderBundleEncoderDrawIndexed", fn (render_bundle_encoder: *gpu.RenderBundleEncoder, index_count: u32, instance_count: u32, first_index: u32, base_vertex: u32, first_instance: u32) callconv(.Inline) void); assertDecl(T, "renderBundleEncoderDrawIndexed", fn (render_bundle_encoder: *gpu.RenderBundleEncoder, index_count: u32, instance_count: u32, first_index: u32, base_vertex: i32, first_instance: u32) callconv(.Inline) void);
assertDecl(T, "renderBundleEncoderDrawIndexedIndirect", fn (render_bundle_encoder: *gpu.RenderBundleEncoder, indirect_buffer: *gpu.Buffer, indirect_offset: u64) callconv(.Inline) void); assertDecl(T, "renderBundleEncoderDrawIndexedIndirect", fn (render_bundle_encoder: *gpu.RenderBundleEncoder, indirect_buffer: *gpu.Buffer, indirect_offset: u64) callconv(.Inline) void);
assertDecl(T, "renderBundleEncoderDrawIndirect", fn (render_bundle_encoder: *gpu.RenderBundleEncoder, indirect_buffer: *gpu.Buffer, indirect_offset: u64) callconv(.Inline) void); assertDecl(T, "renderBundleEncoderDrawIndirect", fn (render_bundle_encoder: *gpu.RenderBundleEncoder, indirect_buffer: *gpu.Buffer, indirect_offset: u64) callconv(.Inline) void);
assertDecl(T, "renderBundleEncoderFinish", fn (render_bundle_encoder: *gpu.RenderBundleEncoder, descriptor: ?*const gpu.RenderBundle.Descriptor) callconv(.Inline) void); assertDecl(T, "renderBundleEncoderFinish", fn (render_bundle_encoder: *gpu.RenderBundleEncoder, descriptor: ?*const gpu.RenderBundle.Descriptor) callconv(.Inline) void);
@ -859,7 +859,7 @@ pub fn Export(comptime T: type) type {
} }
// WGPU_EXPORT void wgpuRenderBundleEncoderDrawIndexed(WGPURenderBundleEncoder renderBundleEncoder, uint32_t indexCount, uint32_t instanceCount, uint32_t firstIndex, int32_t baseVertex, uint32_t firstInstance); // WGPU_EXPORT void wgpuRenderBundleEncoderDrawIndexed(WGPURenderBundleEncoder renderBundleEncoder, uint32_t indexCount, uint32_t instanceCount, uint32_t firstIndex, int32_t baseVertex, uint32_t firstInstance);
export fn wgpuRenderBundleEncoderDrawIndexed(render_bundle_encoder: *gpu.RenderBundleEncoder, index_count: u32, instance_count: u32, first_index: u32, base_vertex: u32, first_instance: u32) void { export fn wgpuRenderBundleEncoderDrawIndexed(render_bundle_encoder: *gpu.RenderBundleEncoder, index_count: u32, instance_count: u32, first_index: u32, base_vertex: i32, first_instance: u32) void {
T.renderBundleEncoderDrawIndexed(render_bundle_encoder, index_count, instance_count, first_index, base_vertex, first_instance); T.renderBundleEncoderDrawIndexed(render_bundle_encoder, index_count, instance_count, first_index, base_vertex, first_instance);
} }
@ -1994,7 +1994,7 @@ pub const StubInterface = Interface(struct {
unreachable; unreachable;
} }
pub inline fn renderBundleEncoderDrawIndexed(render_bundle_encoder: *gpu.RenderBundleEncoder, index_count: u32, instance_count: u32, first_index: u32, base_vertex: u32, first_instance: u32) void { pub inline fn renderBundleEncoderDrawIndexed(render_bundle_encoder: *gpu.RenderBundleEncoder, index_count: u32, instance_count: u32, first_index: u32, base_vertex: i32, first_instance: u32) void {
_ = render_bundle_encoder; _ = render_bundle_encoder;
_ = index_count; _ = index_count;
_ = instance_count; _ = instance_count;

View file

@ -31,7 +31,7 @@ pub const RenderBundleEncoder = opaque {
/// Default `first_index`: 0 /// Default `first_index`: 0
/// Default `base_vertex`: 0 /// Default `base_vertex`: 0
/// Default `first_instance`: 0 /// Default `first_instance`: 0
pub inline fn drawIndexed(render_bundle_encoder: *RenderBundleEncoder, index_count: u32, instance_count: u32, first_index: u32, base_vertex: u32, first_instance: u32) void { pub inline fn drawIndexed(render_bundle_encoder: *RenderBundleEncoder, index_count: u32, instance_count: u32, first_index: u32, base_vertex: i32, first_instance: u32) void {
Impl.renderBundleEncoderDrawIndexed(render_bundle_encoder, index_count, instance_count, first_index, base_vertex, first_instance); Impl.renderBundleEncoderDrawIndexed(render_bundle_encoder, index_count, instance_count, first_index, base_vertex, first_instance);
} }