all: prefix environment variables with MACH_

This commit is contained in:
Ali Chraghi 2022-10-09 19:55:46 +03:30 committed by Stephen Gutekanst
parent 288299b88b
commit 58f7121a3d
2 changed files with 2 additions and 2 deletions

View file

@ -656,7 +656,7 @@ fn glfwSizeOptional(size: structs.SizeOptional) glfw.Window.SizeOptional {
/// Check if gamemode should be activated
fn activateGamemode(allocator: std.mem.Allocator) error{ OutOfMemory, InvalidUtf8 }!bool {
if (try getEnvVarOwned(allocator, "GAMEMODE")) |env| {
if (try getEnvVarOwned(allocator, "MACH_USE_GAMEMODE")) |env| {
defer allocator.free(env);
return !(std.ascii.eqlIgnoreCase(env, "off") or std.ascii.eqlIgnoreCase(env, "false"));
}