all: prefix environment variables with MACH_
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288299b88b
commit
58f7121a3d
2 changed files with 2 additions and 2 deletions
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@ -195,7 +195,7 @@ fn determineSdkRoot(allocator: std.mem.Allocator, org: []const u8, name: []const
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var sdk_root_dir: []const u8 = undefined;
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var sdk_root_dir: []const u8 = undefined;
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var sdk_path_dir: []const u8 = undefined;
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var sdk_path_dir: []const u8 = undefined;
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var custom_sdk_path = false;
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var custom_sdk_path = false;
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if (std.process.getEnvVarOwned(allocator, "SDK_PATH")) |sdk_path| {
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if (std.process.getEnvVarOwned(allocator, "MACH_SDK_PATH")) |sdk_path| {
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custom_sdk_path = true;
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custom_sdk_path = true;
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sdk_path_dir = sdk_path;
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sdk_path_dir = sdk_path;
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sdk_root_dir = try std.fs.path.join(allocator, &.{ sdk_path, name });
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sdk_root_dir = try std.fs.path.join(allocator, &.{ sdk_path, name });
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@ -656,7 +656,7 @@ fn glfwSizeOptional(size: structs.SizeOptional) glfw.Window.SizeOptional {
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/// Check if gamemode should be activated
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/// Check if gamemode should be activated
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fn activateGamemode(allocator: std.mem.Allocator) error{ OutOfMemory, InvalidUtf8 }!bool {
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fn activateGamemode(allocator: std.mem.Allocator) error{ OutOfMemory, InvalidUtf8 }!bool {
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if (try getEnvVarOwned(allocator, "GAMEMODE")) |env| {
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if (try getEnvVarOwned(allocator, "MACH_USE_GAMEMODE")) |env| {
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defer allocator.free(env);
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defer allocator.free(env);
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return !(std.ascii.eqlIgnoreCase(env, "off") or std.ascii.eqlIgnoreCase(env, "false"));
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return !(std.ascii.eqlIgnoreCase(env, "off") or std.ascii.eqlIgnoreCase(env, "false"));
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}
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}
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