all: prefix environment variables with MACH_

This commit is contained in:
Ali Chraghi 2022-10-09 19:55:46 +03:30 committed by Stephen Gutekanst
parent 288299b88b
commit 58f7121a3d
2 changed files with 2 additions and 2 deletions

View file

@ -195,7 +195,7 @@ fn determineSdkRoot(allocator: std.mem.Allocator, org: []const u8, name: []const
var sdk_root_dir: []const u8 = undefined;
var sdk_path_dir: []const u8 = undefined;
var custom_sdk_path = false;
if (std.process.getEnvVarOwned(allocator, "SDK_PATH")) |sdk_path| {
if (std.process.getEnvVarOwned(allocator, "MACH_SDK_PATH")) |sdk_path| {
custom_sdk_path = true;
sdk_path_dir = sdk_path;
sdk_root_dir = try std.fs.path.join(allocator, &.{ sdk_path, name });

View file

@ -656,7 +656,7 @@ fn glfwSizeOptional(size: structs.SizeOptional) glfw.Window.SizeOptional {
/// Check if gamemode should be activated
fn activateGamemode(allocator: std.mem.Allocator) error{ OutOfMemory, InvalidUtf8 }!bool {
if (try getEnvVarOwned(allocator, "GAMEMODE")) |env| {
if (try getEnvVarOwned(allocator, "MACH_USE_GAMEMODE")) |env| {
defer allocator.free(env);
return !(std.ascii.eqlIgnoreCase(env, "off") or std.ascii.eqlIgnoreCase(env, "false"));
}