Core: add .present_frame event replacing swapbuffers call
Note that on e.g. web platform, swapbuffers is not an explicit call. We also need a signal that the frame has been submitted and finished, and this is it. Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
This commit is contained in:
parent
431e0dbbe1
commit
656b0202f2
9 changed files with 79 additions and 38 deletions
|
|
@ -12,6 +12,7 @@ const std = @import("std");
|
|||
const builtin = @import("builtin");
|
||||
|
||||
const mach = @import("mach");
|
||||
const gpu = mach.gpu;
|
||||
const math = mach.math;
|
||||
const sysaudio = mach.sysaudio;
|
||||
|
||||
|
|
@ -109,10 +110,40 @@ fn tick(
|
|||
}
|
||||
}
|
||||
|
||||
// Grab the back buffer of the swapchain
|
||||
const back_buffer_view = mach.core.swap_chain.getCurrentTextureView().?;
|
||||
defer back_buffer_view.release();
|
||||
|
||||
mach.core.swap_chain.present();
|
||||
back_buffer_view.release();
|
||||
// Create a command encoder
|
||||
const label = @tagName(name) ++ ".tick";
|
||||
const encoder = core.state().device.createCommandEncoder(&.{ .label = label });
|
||||
defer encoder.release();
|
||||
|
||||
// Begin render pass
|
||||
const sky_blue_background = gpu.Color{ .r = 0.776, .g = 0.988, .b = 1, .a = 1 };
|
||||
const color_attachments = [_]gpu.RenderPassColorAttachment{.{
|
||||
.view = back_buffer_view,
|
||||
.clear_value = sky_blue_background,
|
||||
.load_op = .clear,
|
||||
.store_op = .store,
|
||||
}};
|
||||
const render_pass = encoder.beginRenderPass(&gpu.RenderPassDescriptor.init(.{
|
||||
.label = label,
|
||||
.color_attachments = &color_attachments,
|
||||
}));
|
||||
|
||||
// Draw nothing
|
||||
|
||||
// Finish render pass
|
||||
render_pass.end();
|
||||
|
||||
// Submit our commands to the queue
|
||||
var command = encoder.finish(&.{ .label = label });
|
||||
defer command.release();
|
||||
core.state().queue.submit(&[_]*gpu.CommandBuffer{command});
|
||||
|
||||
// Present the frame
|
||||
core.send(.present_frame, .{});
|
||||
}
|
||||
|
||||
fn fillTone(audio: *mach.Audio.Mod, frequency: f32) ![]const f32 {
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue