gpu: add BindGroupLayout.setLabel
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
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2 changed files with 11 additions and 2 deletions
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@ -756,6 +756,11 @@ const bind_group_layout_vtable = BindGroupLayout.VTable{
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c.wgpuBindGroupLayoutRelease(@ptrCast(c.WGPUBindGroupLayout, ptr));
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}
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}).release,
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.setLabel = (struct {
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pub fn setLabel(ptr: *anyopaque, label: [:0]const u8) void {
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c.wgpuBindGroupLayoutSetLabel(@ptrCast(c.WGPUBindGroupLayout, ptr), label);
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}
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}).setLabel,
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};
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fn wrapBuffer(buffer: c.WGPUBuffer) Buffer {
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