README: fmt & fix broken link

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Ali Chraghi 2022-05-25 01:47:43 +04:30 committed by Stephen Gutekanst
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Written in [Zig](https://ziglang.org/), Mach is for creating games, graphical applications, and desktop/mobile apps:
* Data-driven, tooling oriented
* Composable
* Competitive with Unity and Unreal in spirit (a fully fledged editor in the future, etc.)
- Data-driven, tooling oriented
- Composable
- Competitive with Unity and Unreal in spirit (a fully fledged editor in the future, etc.)
<a href="https://user-images.githubusercontent.com/3173176/163936001-fd9eb918-7c29-4dcc-bfcb-5586f2ea1f9a.gif"><img align="left" src="https://user-images.githubusercontent.com/3173176/163936001-fd9eb918-7c29-4dcc-bfcb-5586f2ea1f9a.gif" alt="boids demo" width="300px"></img></a>
@ -38,7 +38,7 @@ Contributors are very welcome! There are lots of places you can help out with li
No, its not Tom from myspace - its me, @slimsag! Its taken [almost a year to get here](https://devlog.hexops.com/2022/mach-v0.1-zig-graphics-in-60s) - staring at broken CI pipelines, C++ compiler errors, [buying hardware](https://twitter.com/slimsag/status/1507506138144681986) to test every OS+arch possible, and more.
There are few things in life that I am more serious about than this work. I dedicate ~48 hours/week to my dayjob, and ~50h/week to Zig building Mach and running [zigmonthly.org](https://zigmonthly.org). After three years of aggressively pushing for progress in this exact way, [I have no plans to slow down anytime soon.](https://devlog.hexops.com/2021/I-write-code-100-hours-a-week)
There are few things in life that I am more serious about than this work. I dedicate ~48 hours/week to my dayjob, and ~50h/week to Zig building Mach and running [zigmonthly.org](https://zigmonthly.org). After three years of aggressively pushing for progress in this exact way, [I have no plans to slow down anytime soon.](https://devlog.hexops.com/2021/i-write-code-100-hours-a-week)
## Learn more & examples: [machengine.org](https://machengine.org)
@ -51,7 +51,7 @@ There are few things in life that I am more serious about than this work. I dedi
Mach is still early stages, so far we have support for building from the following OS to the following targets:
| Building for | From macOS x86_64 | From macOS M1/aarch64 | From Linux x86_64 | From Windows x86_64 |
|------------------|-------------------|-----------------------|-------------------|---------------------|
| ---------------- | ----------------- | --------------------- | ----------------- | ------------------- |
| macOS x86_64 | ✅ | ✅ | ✅ | ✅ |
| macOS M1/aarch64 | ✅ | ✅ | ✅ | ✅ |
| Linux x86_64 | ✅ | ✅ | ✅ | ✅ |
@ -60,18 +60,18 @@ Mach is still early stages, so far we have support for building from the followi
| Android | 🏃 | 🏃 | 🏃 | 🏃 |
| Web (Wasm) | 🏃 | 🏃 | 🏃 | 🏃 |
* ✅ Tested and verified via CI.
* ✔️ Should work, not tested via CI yet.
* 🏃 Planned or in progress.
* ⚠️ Implemented, but has known issues (e.g. bugs in Zig.)
- ✅ Tested and verified via CI.
- ✔️ Should work, not tested via CI yet.
- 🏃 Planned or in progress.
- ⚠️ Implemented, but has known issues (e.g. bugs in Zig.)
## Libraries
Mach has many libraries you can use for game development in Zig - you don't have to use the entire engine. All our libraries aim to have the same zero-fuss installation, cross compilation, and platform support:
* [mach-glfw](https://github.com/hexops/mach-glfw): Ziggified GLFW bindings with 100% API coverage
* [mach-gpu-dawn](https://github.com/hexops/mach-gpu-dawn): Google's Dawn WebGPU implementation, cross-compiled with Zig into a single static library
* [mach-system-sdk](https://github.com/hexops/mach-system-sdk): More libraries for cross-compilation with Zig
- [mach-glfw](https://github.com/hexops/mach-glfw): Ziggified GLFW bindings with 100% API coverage
- [mach-gpu-dawn](https://github.com/hexops/mach-gpu-dawn): Google's Dawn WebGPU implementation, cross-compiled with Zig into a single static library
- [mach-system-sdk](https://github.com/hexops/mach-system-sdk): More libraries for cross-compilation with Zig
## Contributing