gpu: update RenderPassEncoder.setBindGroup defaults/optionality

Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
This commit is contained in:
Stephen Gutekanst 2022-07-27 00:24:22 -07:00 committed by Stephen Gutekanst
parent 01d59bb15a
commit 73db3a0293
3 changed files with 7 additions and 5 deletions

View file

@ -172,7 +172,7 @@ pub fn Interface(comptime T: type) type {
assertDecl(T, "renderPassEncoderInsertDebugMarker", fn (render_pass_encoder: gpu.RenderPassEncoder, marker_label: [*:0]const u8) callconv(.Inline) void);
assertDecl(T, "renderPassEncoderPopDebugGroup", fn (render_pass_encoder: gpu.RenderPassEncoder) callconv(.Inline) void);
assertDecl(T, "renderPassEncoderPushDebugGroup", fn (render_pass_encoder: gpu.RenderPassEncoder, group_label: [*:0]const u8) callconv(.Inline) void);
assertDecl(T, "renderPassEncoderSetBindGroup", fn (render_pass_encoder: gpu.RenderPassEncoder, group_index: u32, group: gpu.BindGroup, dynamic_offset_count: u32, dynamic_offsets: [*]const u32) callconv(.Inline) void);
assertDecl(T, "renderPassEncoderSetBindGroup", fn (render_pass_encoder: gpu.RenderPassEncoder, group_index: u32, group: gpu.BindGroup, dynamic_offset_count: u32, dynamic_offsets: ?[*]const u32) callconv(.Inline) void);
assertDecl(T, "renderPassEncoderSetBlendConstant", fn (render_pass_encoder: gpu.RenderPassEncoder, color: *const gpu.Color) callconv(.Inline) void);
assertDecl(T, "renderPassEncoderSetIndexBuffer", fn (render_pass_encoder: gpu.RenderPassEncoder, buffer: gpu.Buffer, format: gpu.IndexFormat, offset: u64, size: u64) callconv(.Inline) void);
assertDecl(T, "renderPassEncoderSetLabel", fn (render_pass_encoder: gpu.RenderPassEncoder, label: [*:0]const u8) callconv(.Inline) void);
@ -1010,7 +1010,7 @@ pub fn Export(comptime T: type) type {
}
// WGPU_EXPORT void wgpuRenderPassEncoderSetBindGroup(WGPURenderPassEncoder renderPassEncoder, uint32_t groupIndex, WGPUBindGroup group, uint32_t dynamicOffsetCount, uint32_t const * dynamicOffsets);
export fn wgpuRenderPassEncoderSetBindGroup(render_pass_encoder: gpu.RenderPassEncoder, group_index: u32, group: gpu.BindGroup, dynamic_offset_count: u32, dynamic_offsets: [*]const u32) void {
export fn wgpuRenderPassEncoderSetBindGroup(render_pass_encoder: gpu.RenderPassEncoder, group_index: u32, group: gpu.BindGroup, dynamic_offset_count: u32, dynamic_offsets: ?[*]const u32) void {
T.renderPassEncoderSetBindGroup(render_pass_encoder, group_index, group, dynamic_offset_count, dynamic_offsets);
}
@ -2212,7 +2212,7 @@ pub const StubInterface = Interface(struct {
unreachable;
}
pub inline fn renderPassEncoderSetBindGroup(render_pass_encoder: gpu.RenderPassEncoder, group_index: u32, group: gpu.BindGroup, dynamic_offset_count: u32, dynamic_offsets: [*]const u32) void {
pub inline fn renderPassEncoderSetBindGroup(render_pass_encoder: gpu.RenderPassEncoder, group_index: u32, group: gpu.BindGroup, dynamic_offset_count: u32, dynamic_offsets: ?[*]const u32) void {
_ = render_pass_encoder;
_ = group_index;
_ = group;

View file

@ -69,7 +69,7 @@ pub const RenderBundleEncoder = *opaque {
}
/// Default `offset`: 0
/// Default `size`: gpu.whole_size
/// Default `size`: `gpu.whole_size`
pub inline fn setVertexBuffer(render_bundle_encoder: RenderBundleEncoder, slot: u32, buffer: Buffer, offset: u64, size: u64) void {
Impl.renderBundleEncoderSetVertexBuffer(render_bundle_encoder, slot, buffer, offset, size);
}

View file

@ -56,7 +56,9 @@ pub const RenderPassEncoder = *opaque {
Impl.renderPassEncoderPushDebugGroup(render_pass_encoder, group_label);
}
pub inline fn setBindGroup(render_pass_encoder: RenderPassEncoder, group_index: u32, group: BindGroup, dynamic_offset_count: u32, dynamic_offsets: [*]const u32) void {
/// Default `dynamic_offsets_count`: 0
/// Default `dynamic_offsets`: `null`
pub inline fn setBindGroup(render_pass_encoder: RenderPassEncoder, group_index: u32, group: BindGroup, dynamic_offset_count: u32, dynamic_offsets: ?[*]const u32) void {
Impl.renderPassEncoderSetBindGroup(render_pass_encoder, group_index, group, dynamic_offset_count, dynamic_offsets);
}