gpu: update RenderPassEncoder.setBindGroup defaults/optionality
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
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3 changed files with 7 additions and 5 deletions
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@ -69,7 +69,7 @@ pub const RenderBundleEncoder = *opaque {
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}
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/// Default `offset`: 0
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/// Default `size`: gpu.whole_size
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/// Default `size`: `gpu.whole_size`
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pub inline fn setVertexBuffer(render_bundle_encoder: RenderBundleEncoder, slot: u32, buffer: Buffer, offset: u64, size: u64) void {
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Impl.renderBundleEncoderSetVertexBuffer(render_bundle_encoder, slot, buffer, offset, size);
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}
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