gpu: update RenderPassEncoder.setBindGroup defaults/optionality
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
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3 changed files with 7 additions and 5 deletions
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@ -56,7 +56,9 @@ pub const RenderPassEncoder = *opaque {
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Impl.renderPassEncoderPushDebugGroup(render_pass_encoder, group_label);
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}
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pub inline fn setBindGroup(render_pass_encoder: RenderPassEncoder, group_index: u32, group: BindGroup, dynamic_offset_count: u32, dynamic_offsets: [*]const u32) void {
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/// Default `dynamic_offsets_count`: 0
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/// Default `dynamic_offsets`: `null`
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pub inline fn setBindGroup(render_pass_encoder: RenderPassEncoder, group_index: u32, group: BindGroup, dynamic_offset_count: u32, dynamic_offsets: ?[*]const u32) void {
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Impl.renderPassEncoderSetBindGroup(render_pass_encoder, group_index, group, dynamic_offset_count, dynamic_offsets);
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}
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