gpu: update RenderPassEncoder.setBindGroup defaults/optionality

Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
This commit is contained in:
Stephen Gutekanst 2022-07-27 00:24:22 -07:00 committed by Stephen Gutekanst
parent 01d59bb15a
commit 73db3a0293
3 changed files with 7 additions and 5 deletions

View file

@ -56,7 +56,9 @@ pub const RenderPassEncoder = *opaque {
Impl.renderPassEncoderPushDebugGroup(render_pass_encoder, group_label);
}
pub inline fn setBindGroup(render_pass_encoder: RenderPassEncoder, group_index: u32, group: BindGroup, dynamic_offset_count: u32, dynamic_offsets: [*]const u32) void {
/// Default `dynamic_offsets_count`: 0
/// Default `dynamic_offsets`: `null`
pub inline fn setBindGroup(render_pass_encoder: RenderPassEncoder, group_index: u32, group: BindGroup, dynamic_offset_count: u32, dynamic_offsets: ?[*]const u32) void {
Impl.renderPassEncoderSetBindGroup(render_pass_encoder, group_index, group, dynamic_offset_count, dynamic_offsets);
}