examples: glyphs: slightly improve release() logic
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
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1 changed files with 1 additions and 1 deletions
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@ -241,8 +241,8 @@ fn endFrame(game: *Mod, core: *mach.Core.Mod) !void {
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game.state().frame_render_pass.end();
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game.state().frame_render_pass.end();
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const label = @tagName(name) ++ ".endFrame";
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const label = @tagName(name) ++ ".endFrame";
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var command = game.state().frame_encoder.finish(&.{ .label = label });
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var command = game.state().frame_encoder.finish(&.{ .label = label });
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defer command.release();
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core.state().queue.submit(&[_]*gpu.CommandBuffer{command});
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core.state().queue.submit(&[_]*gpu.CommandBuffer{command});
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command.release();
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game.state().frame_encoder.release();
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game.state().frame_encoder.release();
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game.state().frame_render_pass.release();
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game.state().frame_render_pass.release();
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