examples: revert to 0.4 entrypoint / control API design

Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
This commit is contained in:
Stephen Gutekanst 2024-08-24 17:05:21 -07:00 committed by Stephen Gutekanst
parent a54d20daa2
commit 80be6b7bca
20 changed files with 105 additions and 56 deletions

View file

@ -1,7 +1,3 @@
// TODO(important): docs
// TODO(important): review all code in this file in-depth
const std = @import("std");
const mach = @import("mach");
const gpu = mach.gpu;
const math = mach.math;
@ -110,7 +106,9 @@ fn init(
});
}
fn deinit(renderer: *Mod) !void {
fn deinit(
renderer: *Mod,
) !void {
renderer.state().pipeline.release();
for (renderer.state().bind_groups) |bind_group| bind_group.release();
renderer.state().uniform_buffer.release();
@ -127,7 +125,7 @@ fn renderFrame(
defer back_buffer_view.release();
// Create a command encoder
const label = @tagName(name) ++ ".renderFrame";
const label = @tagName(name) ++ ".tick";
const encoder = core.state().device.createCommandEncoder(&.{ .label = label });
defer encoder.release();
@ -177,5 +175,6 @@ fn renderFrame(
defer command.release();
core.state().queue.submit(&[_]*gpu.CommandBuffer{command});
// Present the frame
core.schedule(.present_frame);
}