examples: revert to 0.4 entrypoint / control API design
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
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20 changed files with 105 additions and 56 deletions
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@ -15,6 +15,7 @@ const Vec3 = math.Vec3;
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const Mat3x3 = math.Mat3x3;
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const Mat4x4 = math.Mat4x4;
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// TODO: banish global allocator
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var gpa = std.heap.GeneralPurposeAllocator(.{}){};
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info_text: mach.EntityID,
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@ -44,18 +45,20 @@ pub const systems = .{
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.init = .{ .handler = init },
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.after_init = .{ .handler = afterInit },
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.deinit = .{ .handler = deinit },
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.update = .{ .handler = update },
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.tick = .{ .handler = tick },
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.end_frame = .{ .handler = endFrame },
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.audio_state_change = .{ .handler = audioStateChange },
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};
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fn deinit(
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core: *mach.Core.Mod,
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text_pipeline: *gfx.TextPipeline.Mod,
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sprite_pipeline: *gfx.SpritePipeline.Mod,
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audio: *mach.Audio.Mod,
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) !void {
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text_pipeline.schedule(.deinit);
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sprite_pipeline.schedule(.deinit);
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core.schedule(.deinit);
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audio.schedule(.deinit);
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}
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@ -64,11 +67,13 @@ fn init(
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text_pipeline: *gfx.TextPipeline.Mod,
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text: *gfx.Text.Mod,
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sprite_pipeline: *gfx.SpritePipeline.Mod,
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core: *mach.Core.Mod,
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game: *Mod,
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) !void {
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// If you want to try fullscreen:
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// try core.set(core.state().main_window, .fullscreen, true);
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core.schedule(.init);
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audio.schedule(.init);
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text.schedule(.init);
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text_pipeline.schedule(.init);
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@ -146,6 +151,7 @@ fn afterInit(
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.pipeline = pipeline,
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.sfx = sfx,
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});
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core.schedule(.start);
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}
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fn audioStateChange(entities: *mach.Entities.Mod) !void {
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@ -164,7 +170,7 @@ fn audioStateChange(entities: *mach.Entities.Mod) !void {
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}
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}
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fn update(
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fn tick(
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entities: *mach.Entities.Mod,
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core: *mach.Core.Mod,
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sprite: *gfx.Sprite.Mod,
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@ -1,4 +1,3 @@
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const std = @import("std");
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const mach = @import("mach");
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// The global list of Mach modules registered for use in our application.
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