examples: revert to 0.4 entrypoint / control API design
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
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20 changed files with 105 additions and 56 deletions
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@ -1,4 +1,3 @@
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// TODO(important): review all code in this file in-depth
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const std = @import("std");
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const zigimg = @import("zigimg");
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const assets = @import("assets");
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@ -38,7 +37,7 @@ pub const systems = .{
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.init = .{ .handler = init },
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.deinit = .{ .handler = deinit },
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.after_init = .{ .handler = afterInit },
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.update = .{ .handler = update },
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.tick = .{ .handler = tick },
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.end_frame = .{ .handler = endFrame },
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};
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@ -52,15 +51,21 @@ const text1: []const []const u8 = &.{
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const text2: []const []const u8 = &.{"$!?"};
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fn deinit(text_pipeline: *gfx.TextPipeline.Mod) !void {
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fn deinit(
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core: *mach.Core.Mod,
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text_pipeline: *gfx.TextPipeline.Mod,
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) !void {
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text_pipeline.schedule(.deinit);
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core.schedule(.deinit);
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}
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fn init(
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core: *mach.Core.Mod,
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text: *gfx.Text.Mod,
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text_pipeline: *gfx.TextPipeline.Mod,
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game: *Mod,
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) !void {
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core.schedule(.init);
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text.schedule(.init);
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text_pipeline.schedule(.init);
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game.schedule(.after_init);
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@ -68,6 +73,7 @@ fn init(
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fn afterInit(
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entities: *mach.Entities.Mod,
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core: *mach.Core.Mod,
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text: *gfx.Text.Mod,
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text_pipeline: *gfx.TextPipeline.Mod,
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text_style: *gfx.TextStyle.Mod,
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@ -105,9 +111,11 @@ fn afterInit(
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.style1 = style1,
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.pipeline = pipeline,
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});
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core.schedule(.start);
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}
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fn update(
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fn tick(
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entities: *mach.Entities.Mod,
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core: *mach.Core.Mod,
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text: *gfx.Text.Mod,
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@ -268,6 +276,7 @@ fn endFrame(
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"text [ FPS: {d} ] [ Texts: {d} ] [ Glyphs: {d} ]",
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.{ game.state().frame_count, num_texts, num_glyphs },
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);
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core.schedule(.update);
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game.state().fps_timer.reset();
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game.state().frame_count = 0;
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}
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