gpu: implement Device.createTexture

Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
This commit is contained in:
Stephen Gutekanst 2022-03-18 17:56:09 -07:00 committed by Stephen Gutekanst
parent 418d379f1c
commit 85d5de1077
3 changed files with 16 additions and 2 deletions

View file

@ -24,6 +24,7 @@ const PipelineLayout = @import("PipelineLayout.zig");
const QuerySet = @import("QuerySet.zig");
const RenderBundleEncoder = @import("RenderBundleEncoder.zig");
const Sampler = @import("Sampler.zig");
const Texture = @import("Texture.zig");
const Device = @This();
@ -59,8 +60,7 @@ pub const VTable = struct {
createSampler: fn (ptr: *anyopaque, descriptor: *const Sampler.Descriptor) Sampler,
createShaderModule: fn (ptr: *anyopaque, descriptor: *const ShaderModule.Descriptor) ShaderModule,
nativeCreateSwapChain: fn (ptr: *anyopaque, surface: ?Surface, descriptor: *const SwapChain.Descriptor) SwapChain,
// createTexture: fn (ptr: *anyopaque, descriptor: *const Texture.Descriptor) Texture,
// WGPU_EXPORT WGPUTexture wgpuDeviceCreateTexture(WGPUDevice device, WGPUTextureDescriptor const * descriptor);
createTexture: fn (ptr: *anyopaque, descriptor: *const Texture.Descriptor) Texture,
destroy: fn (ptr: *anyopaque) void,
// TODO: should features be exposed as static slice?
// WGPU_EXPORT size_t wgpuDeviceEnumerateFeatures(WGPUDevice device, WGPUFeature * features);
@ -125,6 +125,10 @@ pub inline fn nativeCreateSwapChain(device: Device, surface: ?Surface, descripto
return device.vtable.nativeCreateSwapChain(device.ptr, surface, descriptor);
}
pub inline fn createTexture(device: Device, descriptor: *const Texture.Descriptor) Texture {
return device.vtable.createTexture(device.ptr, descriptor);
}
pub inline fn destroy(device: Device) void {
device.vtable.destroy(device.ptr);
}
@ -210,6 +214,7 @@ test {
_ = createSampler;
_ = createShaderModule;
_ = nativeCreateSwapChain;
_ = createTexture;
_ = destroy;
_ = createBuffer;
_ = createCommandEncoder;

View file

@ -444,6 +444,14 @@ const device_vtable = Device.VTable{
));
}
}).nativeCreateSwapChain,
.createTexture = (struct {
pub fn createTexture(ptr: *anyopaque, descriptor: *const Texture.Descriptor) Texture {
return wrapTexture(c.wgpuDeviceCreateTexture(
@ptrCast(c.WGPUDevice, ptr),
@ptrCast(*const c.WGPUTextureDescriptor, descriptor),
));
}
}).createTexture,
.destroy = (struct {
pub fn destroy(ptr: *anyopaque) void {
c.wgpuDeviceDestroy(@ptrCast(c.WGPUDevice, ptr));

View file

@ -38,6 +38,7 @@ pub inline fn createView(texture: Texture, descriptor: *const TextureView.Descri
}
pub const Descriptor = struct {
reserved: ?*anyopaque = null,
label: ?[*:0]const u8 = null,
usage: Usage,
dimension: Dimension,