gpu: internalize CommandEncoder types
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
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3 changed files with 9 additions and 10 deletions
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@ -12,6 +12,11 @@ const Extent3D = @import("types.zig").Extent3D;
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const Impl = @import("interface.zig").Impl;
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pub const CommandEncoder = opaque {
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pub const Descriptor = extern struct {
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next_in_chain: ?*const ChainedStruct = null,
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label: ?[*:0]const u8 = null,
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};
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pub inline fn beginComputePass(command_encoder: *CommandEncoder, descriptor: ?*const ComputePassDescriptor) *ComputePassEncoder {
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return Impl.commandEncoderBeginComputePass(command_encoder, descriptor);
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}
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@ -92,8 +97,3 @@ pub const CommandEncoder = opaque {
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Impl.commandEncoderRelease(command_encoder);
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}
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};
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pub const CommandEncoderDescriptor = extern struct {
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next_in_chain: ?*const ChainedStruct = null,
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label: ?[*:0]const u8 = null,
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};
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