gpu: implement RenderPipeline
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
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b29fa9e13d
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8684195e19
4 changed files with 52 additions and 11 deletions
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@ -23,6 +23,7 @@ const SwapChain = @import("SwapChain.zig");
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const TextureView = @import("TextureView.zig");
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const TextureView = @import("TextureView.zig");
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const Texture = @import("Texture.zig");
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const Texture = @import("Texture.zig");
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const Sampler = @import("Sampler.zig");
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const Sampler = @import("Sampler.zig");
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const RenderPipeline = @import("RenderPipeline.zig");
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const TextureUsage = @import("enums.zig").TextureUsage;
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const TextureUsage = @import("enums.zig").TextureUsage;
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const TextureFormat = @import("enums.zig").TextureFormat;
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const TextureFormat = @import("enums.zig").TextureFormat;
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@ -560,6 +561,26 @@ const sampler_vtable = Sampler.VTable{
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}).release,
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}).release,
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};
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};
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fn wrapRenderPipeline(render_pipeline: c.WGPURenderPipeline) RenderPipeline {
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return .{
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.ptr = render_pipeline.?,
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.vtable = &render_pipeline_vtable,
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};
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}
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const render_pipeline_vtable = RenderPipeline.VTable{
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.reference = (struct {
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pub fn reference(ptr: *anyopaque) void {
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c.wgpuRenderPipelineReference(@ptrCast(c.WGPURenderPipeline, ptr));
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}
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}).reference,
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.release = (struct {
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pub fn release(ptr: *anyopaque) void {
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c.wgpuRenderPipelineRelease(@ptrCast(c.WGPURenderPipeline, ptr));
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}
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}).release,
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};
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test "syntax" {
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test "syntax" {
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_ = wrap;
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_ = wrap;
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_ = interface_vtable;
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_ = interface_vtable;
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@ -576,4 +597,5 @@ test "syntax" {
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_ = wrapTextureView;
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_ = wrapTextureView;
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_ = wrapTexture;
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_ = wrapTexture;
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_ = wrapSampler;
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_ = wrapSampler;
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_ = wrapRenderPipeline;
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}
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}
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28
gpu/src/RenderPipeline.zig
Normal file
28
gpu/src/RenderPipeline.zig
Normal file
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@ -0,0 +1,28 @@
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const RenderPipeline = @This();
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/// The type erased pointer to the RenderPipeline implementation
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/// Equal to c.WGPURenderPipeline for NativeInstance.
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ptr: *anyopaque,
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vtable: *const VTable,
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pub const VTable = struct {
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reference: fn (ptr: *anyopaque) void,
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release: fn (ptr: *anyopaque) void,
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// TODO:
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// WGPU_EXPORT WGPUBindGroupLayout wgpuRenderPipelineGetBindGroupLayout(WGPURenderPipeline renderPipeline, uint32_t groupIndex);
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// WGPU_EXPORT void wgpuRenderPipelineSetLabel(WGPURenderPipeline renderPipeline, char const * label);
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};
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pub inline fn reference(pipeline: RenderPipeline) void {
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pipeline.vtable.reference(pipeline.ptr);
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}
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pub inline fn release(pipeline: RenderPipeline) void {
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pipeline.vtable.release(pipeline.ptr);
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}
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test "syntax" {
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_ = VTable;
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_ = reference;
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_ = release;
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}
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11
gpu/src/TODO
11
gpu/src/TODO
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@ -657,17 +657,6 @@ WGPU_EXPORT void wgpuRenderPassEncoderWriteTimestamp(WGPURenderPassEncoder rende
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WGPU_EXPORT void wgpuRenderPassEncoderReference(WGPURenderPassEncoder renderPassEncoder);
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WGPU_EXPORT void wgpuRenderPassEncoderReference(WGPURenderPassEncoder renderPassEncoder);
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WGPU_EXPORT void wgpuRenderPassEncoderRelease(WGPURenderPassEncoder renderPassEncoder);
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WGPU_EXPORT void wgpuRenderPassEncoderRelease(WGPURenderPassEncoder renderPassEncoder);
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// Methods of RenderPipeline
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WGPU_EXPORT WGPUBindGroupLayout wgpuRenderPipelineGetBindGroupLayout(WGPURenderPipeline renderPipeline, uint32_t groupIndex);
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WGPU_EXPORT void wgpuRenderPipelineSetLabel(WGPURenderPipeline renderPipeline, char const * label);
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WGPU_EXPORT void wgpuRenderPipelineReference(WGPURenderPipeline renderPipeline);
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WGPU_EXPORT void wgpuRenderPipelineRelease(WGPURenderPipeline renderPipeline);
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// Methods of Sampler
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WGPU_EXPORT void wgpuSamplerSetLabel(WGPUSampler sampler, char const * label);
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WGPU_EXPORT void wgpuSamplerReference(WGPUSampler sampler);
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WGPU_EXPORT void wgpuSamplerRelease(WGPUSampler sampler);
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typedef enum WGPUSType {
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typedef enum WGPUSType {
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// webgpu.h upstream:
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// webgpu.h upstream:
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WGPUSType_Invalid = 0x00000000,
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WGPUSType_Invalid = 0x00000000,
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@ -38,6 +38,7 @@ pub const SwapChain = @import("SwapChain.zig");
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pub const TextureView = @import("TextureView.zig");
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pub const TextureView = @import("TextureView.zig");
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pub const Texture = @import("Texture.zig");
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pub const Texture = @import("Texture.zig");
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pub const Sampler = @import("Sampler.zig");
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pub const Sampler = @import("Sampler.zig");
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pub const RenderPipeline = @import("RenderPipeline.zig");
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pub const Feature = @import("enums.zig").Feature;
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pub const Feature = @import("enums.zig").Feature;
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pub const TextureUsage = @import("enums.zig").TextureUsage;
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pub const TextureUsage = @import("enums.zig").TextureUsage;
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@ -100,6 +101,7 @@ test "syntax" {
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_ = TextureView;
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_ = TextureView;
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_ = Texture;
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_ = Texture;
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_ = Sampler;
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_ = Sampler;
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_ = RenderPipeline;
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_ = Feature;
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_ = Feature;
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}
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}
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