gpu: implement Sampler

Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
This commit is contained in:
Stephen Gutekanst 2022-03-09 11:53:45 -07:00 committed by Stephen Gutekanst
parent 1563fc7246
commit b29fa9e13d
5 changed files with 63 additions and 0 deletions

View file

@ -22,6 +22,7 @@ const ShaderModule = @import("ShaderModule.zig");
const SwapChain = @import("SwapChain.zig");
const TextureView = @import("TextureView.zig");
const Texture = @import("Texture.zig");
const Sampler = @import("Sampler.zig");
const TextureUsage = @import("enums.zig").TextureUsage;
const TextureFormat = @import("enums.zig").TextureFormat;
@ -539,6 +540,26 @@ const texture_vtable = Texture.VTable{
}).release,
};
fn wrapSampler(sampler: c.WGPUSampler) Sampler {
return .{
.ptr = sampler.?,
.vtable = &sampler_vtable,
};
}
const sampler_vtable = Sampler.VTable{
.reference = (struct {
pub fn reference(ptr: *anyopaque) void {
c.wgpuSamplerReference(@ptrCast(c.WGPUSampler, ptr));
}
}).reference,
.release = (struct {
pub fn release(ptr: *anyopaque) void {
c.wgpuSamplerRelease(@ptrCast(c.WGPUSampler, ptr));
}
}).release,
};
test "syntax" {
_ = wrap;
_ = interface_vtable;
@ -554,4 +575,5 @@ test "syntax" {
_ = wrapSwapChain;
_ = wrapTextureView;
_ = wrapTexture;
_ = wrapSampler;
}

27
gpu/src/Sampler.zig Normal file
View file

@ -0,0 +1,27 @@
const Sampler = @This();
/// The type erased pointer to the Sampler implementation
/// Equal to c.WGPUSampler for NativeInstance.
ptr: *anyopaque,
vtable: *const VTable,
pub const VTable = struct {
reference: fn (ptr: *anyopaque) void,
release: fn (ptr: *anyopaque) void,
// TODO:
// WGPU_EXPORT void wgpuSamplerSetLabel(WGPUSampler sampler, char const * label);
};
pub inline fn reference(sampler: Sampler) void {
sampler.vtable.reference(sampler.ptr);
}
pub inline fn release(sampler: Sampler) void {
sampler.vtable.release(sampler.ptr);
}
test "syntax" {
_ = VTable;
_ = reference;
_ = release;
}

View file

@ -21,3 +21,9 @@ pub inline fn reference(texture: Texture) void {
pub inline fn release(texture: Texture) void {
texture.vtable.release(texture.ptr);
}
test "syntax" {
_ = VTable;
_ = reference;
_ = release;
}

View file

@ -19,3 +19,9 @@ pub inline fn reference(texture_view: TextureView) void {
pub inline fn release(texture_view: TextureView) void {
texture_view.vtable.release(texture_view.ptr);
}
test "syntax" {
_ = VTable;
_ = reference;
_ = release;
}

View file

@ -37,6 +37,7 @@ pub const ShaderModule = @import("ShaderModule.zig");
pub const SwapChain = @import("SwapChain.zig");
pub const TextureView = @import("TextureView.zig");
pub const Texture = @import("Texture.zig");
pub const Sampler = @import("Sampler.zig");
pub const Feature = @import("enums.zig").Feature;
pub const TextureUsage = @import("enums.zig").TextureUsage;
@ -98,6 +99,7 @@ test "syntax" {
_ = SwapChain;
_ = TextureView;
_ = Texture;
_ = Sampler;
_ = Feature;
}