shaderexp: add initial shader explorer tool (#245)
* shaderexp: first commit * shaderexp: further improve error handling * shaderexp: attribute ray_marching example Signed-off-by: Stephen Gutekanst <stephen@hexops.com> Co-authored-by: Stephen Gutekanst <stephen@hexops.com>
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build.zig
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build.zig
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@ -52,6 +52,20 @@ pub fn build(b: *std.build.Builder) void {
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const example_run_step = b.step("run-example-" ++ example.name, "Run the example");
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example_run_step.dependOn(&example_run_cmd.step);
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}
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const shaderexp_exe = b.addExecutable("shaderexp", "shaderexp/main.zig");
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shaderexp_exe.setTarget(target);
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shaderexp_exe.setBuildMode(mode);
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shaderexp_exe.addPackage(pkg);
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shaderexp_exe.addPackage(gpu.pkg);
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shaderexp_exe.addPackage(glfw.pkg);
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link(b, shaderexp_exe, options);
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shaderexp_exe.install();
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const shaderexp_run_cmd = shaderexp_exe.run();
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shaderexp_run_cmd.step.dependOn(b.getInstallStep());
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const shaderexp_run_step = b.step("run-shaderexp", "Run shaderexp");
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shaderexp_run_step.dependOn(&shaderexp_run_cmd.step);
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}
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pub const Options = struct {
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