gpu: implement BindGroupLayout methods

Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
This commit is contained in:
Stephen Gutekanst 2022-07-26 20:28:47 -07:00 committed by Stephen Gutekanst
parent 2991afef22
commit 938e11e528

View file

@ -7,16 +7,20 @@ const SamplerBindingLayout = @import("sampler.zig").SamplerBindingLayout;
const Texture = @import("texture.zig").Texture;
const TextureBindingLayout = @import("texture.zig").TextureBindingLayout;
const StorageTextureBindingLayout = @import("types.zig").StorageTextureBindingLayout;
const impl = @import("interface.zig").impl;
pub const BindGroupLayout = *opaque {
// TODO
// pub inline fn bindGroupLayoutSetLabel(bind_group_layout: gpu.BindGroupLayout, label: [*:0]const u8) void {
pub inline fn setLabel(bind_group_layout: BindGroupLayout, label: [*:0]const u8) void {
impl.bindGroupLayoutSetLabel(bind_group_layout, label);
}
// TODO
// pub inline fn bindGroupLayoutReference(bind_group_layout: gpu.BindGroupLayout) void {
pub inline fn reference(bind_group_layout: BindGroupLayout) void {
impl.bindGroupLayoutReference(bind_group_layout);
}
// TODO
// pub inline fn bindGroupLayoutRelease(bind_group_layout: gpu.BindGroupLayout) void {
pub inline fn release(bind_group_layout: BindGroupLayout) void {
impl.bindGroupLayoutRelease(bind_group_layout);
}
};
pub const BindGroupLayoutEntry = extern struct {