gpu: update defaults/optionality for DepthStencilState
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
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745abc4920
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1 changed files with 7 additions and 7 deletions
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@ -549,15 +549,15 @@ pub const CompilationInfo = extern struct {
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pub const DepthStencilState = extern struct {
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pub const DepthStencilState = extern struct {
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next_in_chain: *const ChainedStruct,
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next_in_chain: *const ChainedStruct,
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format: TextureFormat,
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format: TextureFormat,
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depth_write_enabled: bool,
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depth_write_enabled: bool = false,
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depth_compare: CompareFunction,
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depth_compare: CompareFunction = .always,
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stencil_front: StencilFaceState,
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stencil_front: StencilFaceState,
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stencil_back: StencilFaceState,
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stencil_back: StencilFaceState,
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stencil_read_mask: u32,
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stencil_read_mask: u32 = 0xFFFFFFFF,
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stencil_write_mask: u32,
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stencil_write_mask: u32 = 0xFFFFFFFF,
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depth_bias: i32,
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depth_bias: i32 = 0,
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depth_bias_slope_scale: f32,
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depth_bias_slope_scale: f32 = 0.0,
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depth_bias_clamp: f32,
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depth_bias_clamp: f32 = 0.0,
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};
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};
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pub const ImageCopyBuffer = extern struct {
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pub const ImageCopyBuffer = extern struct {
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