gpu: internalize Surface types
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
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3 changed files with 52 additions and 53 deletions
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@ -1,7 +1,6 @@
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const ChainedStruct = @import("types.zig").ChainedStruct;
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const RequestAdapterStatus = @import("types.zig").RequestAdapterStatus;
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const Surface = @import("surface.zig").Surface;
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const SurfaceDescriptor = @import("surface.zig").SurfaceDescriptor;
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const Adapter = @import("adapter.zig").Adapter;
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const RequestAdapterOptions = @import("main.zig").RequestAdapterOptions;
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const RequestAdapterCallback = @import("callbacks.zig").RequestAdapterCallback;
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@ -12,7 +11,7 @@ pub const Instance = opaque {
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next_in_chain: ?*const ChainedStruct = null,
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};
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pub inline fn createSurface(instance: *Instance, descriptor: *const SurfaceDescriptor) *Surface {
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pub inline fn createSurface(instance: *Instance, descriptor: *const Surface.Descriptor) *Surface {
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return Impl.instanceCreateSurface(instance, descriptor);
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}
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