gpu: move to github.com/hexops/mach-gpu

Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
This commit is contained in:
Stephen Gutekanst 2023-07-08 14:34:50 -07:00
parent a97924f884
commit 9d66a82601
46 changed files with 0 additions and 8314 deletions

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* text=auto eol=lf
upstream/** linguist-vendored

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github: slimsag

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Please send your change to [the main repository](https://github.com/hexops/mach/tree/main/libs/gpu) instead, sorry for the trouble!
This helps us avoid some complex merge conflicts we run into when changes are made to both repositories and history needs to be reconciled. Keeping PRs in just that repository enables us to use `git subtree` to trivially keep the two repositories in sync.
Once your PR is merged over there, it'll automatically sync to this repository.

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name: CI
on:
- push
- pull_request
jobs:
x86_64-linux:
runs-on: ubuntu-latest
steps:
- name: Checkout
uses: actions/checkout@v2
with:
submodules: 'true'
- name: Setup Zig
run: |
sudo apt install xz-utils
sudo sh -c 'wget -c https://ziglang.org/builds/zig-linux-x86_64-0.11.0-dev.3883+7166407d8.tar.xz -O - | tar -xJ --strip-components=1 -C /usr/local/bin'
- name: build
run: zig build
- name: test
run: zig build test
x86_64-windows:
runs-on: windows-latest
steps:
- name: Checkout
uses: actions/checkout@v2
with:
submodules: 'true'
- name: Setup Zig
run: |
$ProgressPreference = 'SilentlyContinue'
Invoke-WebRequest -Uri "https://ziglang.org/builds/zig-windows-x86_64-0.11.0-dev.3883+7166407d8.zip" -OutFile "C:\zig.zip"
cd C:\
7z x zig.zip
Add-Content $env:GITHUB_PATH "C:\zig-windows-x86_64-0.11.0-dev.3883+7166407d8\"
- name: build
run: zig build
- name: test
run: zig build test
x86_64-macos:
runs-on: macos-latest
steps:
- name: Checkout
uses: actions/checkout@v2
with:
submodules: 'true'
- name: Setup Zig
run: |
brew install xz
sudo sh -c 'wget -c https://ziglang.org/builds/zig-macos-x86_64-0.11.0-dev.3883+7166407d8.tar.xz -O - | tar -xJ --strip-components=1 -C /usr/local/bin'
- name: build
run: zig build
- name: test
run: zig build test

18
libs/gpu/.gitignore vendored
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# This file is for zig-specific build artifacts.
# If you have OS-specific or editor-specific files to ignore,
# such as *.swp or .DS_Store, put those in your global
# ~/.gitignore and put this in your ~/.gitconfig:
#
# [core]
# excludesfile = ~/.gitignore
#
# Cheers!
# -andrewrk
zig-cache/
zig-out/
/release/
/debug/
/build/
/build-*/
/docgen_tmp/

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[submodule "libs/mach-gpu-dawn"]
path = libs/mach-gpu-dawn
url = https://github.com/hexops/mach-gpu-dawn

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<p align="center">
<picture>
<source srcset="https://raw.githubusercontent.com/hexops/media/839b04fa5a72428052733d2095726894ff93466a/gpu/logo_dark.svg" media="(prefers-color-scheme: dark)">
<img align="center" height="100" src="https://raw.githubusercontent.com/hexops/media/839b04fa5a72428052733d2095726894ff93466a/gpu/logo_light.svg">
</picture>
</p>
# mach/gpu: the WebGPU interface for Zig
`mach/gpu` provides a truly cross-platform graphics API for Zig (desktop, mobile, and web) with unified low-level graphics & compute backed by Vulkan, Metal, D3D12, and OpenGL (as a best-effort fallback.)
## Examples
See [the mach/gpu examples showcase](https://machengine.org/gpu) for more information.
## Features
* Desktop, Steam Deck, (soon) web, and (future) mobile support.
* A modern graphics API similar to Metal, Vulkan, and DirectX 12.
* Cross-platform shading language
* Compute shaders
* Seamless cross-compilation & zero-fuss installation, as with all Mach libraries.
* Advanced GPU features where hardware support is available, such as:
* Depth buffer clip control
* Special depth/stencil format with 32 bit floating point depth and 8 bits integer stencil.
* Timestamp queries
* Pipeline statistics queries
* Texture compression (BC, ETC2, and ASTC)
* Indirect first-instance
* Depth clamping
* Shader 16-bit float support
* Multi planar formats
## Benefits of mach/gpu and WebGPU
`mach/gpu` is a zero-cost idiomatic Zig interface to [the next-generation WebGPU API](https://www.w3.org/TR/webgpu/), which supersedes WebGL and exposes the common denominator between the latest low-level graphics APIs (Vulkan, Metal, D3D12) in the web.
Despite its name, [WebGPU was built with native support in mind](http://kvark.github.io/web/gpu/native/2020/05/03/point-of-webgpu-native.html) and has substantial investment from Mozilla, Google, Microsoft, Intel, and Apple.
When targeting WebAssembly, `mach/gpu` merely calls into the browser's native WebGPU implementation.
When targeting native platforms, we build Google Chrome's WebGPU implementation, [Dawn](https://dawn.googlesource.com/dawn) using Zig as the C/C++ compiler toolchain. We bypass the client-server sandboxing model, and use `zig build` (plus a lot of hand-holding) to support zero-fuss cross compilation & installation without any third-party Google tools, libraries, etc. Just `zig` and `git` needed, nothing else.
## Perfecting WebGPU for Zig
There is a detailed write-up of how we've been [perfecting WebGPU for Zig](https://devlog.hexops.com/2022/perfecting-webgpu-native).
## Usage
`mach/gpu` can be used in three ways:
### "I want to do _everything_ myself"
This involves creating a window (using GLFW, and other APIs if you want Web, Mobile, or other platform support), using Dawn's API to create a device and bind it to that window, using OS-specific APIs to get the window handle to bind, etc.
`examples/main.zig` demonstrates how to do this. There's a fair amount of setup code involved. You might instead want to consider _Mach core_:
### Mach core: "I want a window, input & the WebGPU API - nothing else."
**Mach core** can be thought of as an alternative to SDL or GLFW:
* Mach handles creating a window, giving you user input, and gives you the WebGPU API for every platform.
* You give Mach an `init`, `deinit` and `update` function for your app which will be called every frame.
* As we add support for more platforms (browser, mobile, etc.) in the future, you get them for free because _Mach core_ is _truly cross platform_.
### "I want a full game engine"
`mach/gpu` is the graphics abstraction used by _Mach engine_, but we're not there yet. See https://machengine.org for more information.
## Join the community
Join us in the [Mach Discord server](https://discord.gg/XNG3NZgCqp) to discuss the project, ask questions, get help, etc.
## Issues
Issues are tracked in the [main Mach repository](https://github.com/hexops/mach/issues?q=is%3Aissue+is%3Aopen+label%3Agpu).
## Contributing
Contributions are very welcome. Pull requests must be sent to [the main repository](https://github.com/hexops/mach/tree/main/libs/gpu) to avoid some complex merge conflicts we'd get by accepting contributions in both repositories. Once the changes are merged there, they'll get sync'd to this repository automatically.
## Goals
* Allow comptime-defined interception of WebGPU API requests (comptime interfaces.)
* Expose a standard Dawn `webgpu.h`-compliant C ABI, which routes through Zig comptime interfaces.
* Support Dawn and Browser (via WASM/JS) implementations of WebGPU.
* Broad platform support: desktop, mobile, web, consoles.
* First-class Linux support (Wayland, OpenGL and OpenGL ES fallbacks, etc.)
## Non-goals
* Support non-Dawn (e.g. Rust WebGPU) implementations if they don't match the same `webgpu.h` as Dawn.
* Maintain backwards compatibility with deprecated `webgpu.h` methods.
## Quality of life improvements
We make the following quality of life improvements.
### Flag sets
See [perfecting WebGPU for Zig](https://devlog.hexops.com/2022/perfecting-webgpu-native).
### Optionality & nullability
* Optional values default to their zero value (either `null` or a struct constructor `.{}`) when specified as `optional` in `dawn.json`. This means things like `label`, `next_in_chain`, etc. do not need to be specified.
* Fields representing a slice with a `_count` field are nullable pointers defaulting to null and 0 by default.
### Slice helpers
Some WebGPU APIs expose slices as pointers and lengths, we either wrap these to provide a slice or alter the method directly to provide a slice (if little overhead.) The original C-style API can always be accessed via the `gpu.Impl` type in any case.
The slice helpers are:
* `Adapter.enumerateFeaturesOwned`
* `Buffer.getConstMappedRange`
* `Buffer.getMappedRange`
* `CommandEncoder.writeBuffer`
* `ComputePassEncoder.setBindGroup`
* `Device.enumerateFeaturesOwned`
* `Queue.writeTexture`
* `Queue.writeBuffer`
* `RenderPassEncoder.executeBundles`
* `RenderBundleEncoder.setBindGroup`
* `RenderPassEncoder.setBindGroup`
And, to initialize data structures with slices in them, the following helpers are provided:
* `BindGroupLayout.Descriptor.init`
* `BindGroup.Descriptor.init`
* `dawn.TogglesDescriptor.init`
* `Device.Descriptor.init`
* `PipelineLayout.Descriptor.init`
* `QuerySet.Descriptor.init`
* `RenderBundleEncoder.Descriptor.init`
* `Texture.Descriptor.init`
* `ComputePassDescriptor.init`
* `RenderPassDescriptor.init`
* `ProgrammableStageDescriptor.init`
* `VertexBufferLayout.init`
* `VertexState.init`
* `FragmentState.init`
* `CompilationInfo.getMessages`
### Typed callbacks
Most WebGPU callbacks provide a way to provide a `userdata: *anyopaque` pointer to the callback for context. We alter these APIs to expose a typed context pointer instead (again, the original API is always available via the `gpu.Impl` type should you want it):
* `Instance.requestAdapter`
* `Adapter.requestDevice`
* `Queue.onSubmittedWorkDone`
* `Buffer.mapAsync`
* `ShaderModule.getCompilationInfo`
* `Device.createComputePipelineAsync`
* `Device.createRenderPipelineAsync`
* `Device.popErrorScope`
* `Device.setDeviceLostCallback`
* `Device.setLoggingCallback`
* `Device.setUncapturedErrorCallback`
### next_in_chain extension type safety
WebGPU exposes struct types which are extendable arbitrarily, often by implementation-specific extensions. For example:
```zig
const extension = gpu.Surface.DescriptorFromWindowsHWND{
.chain = gpu.ChainedStruct{.next = null, .s_type = .surface_descriptor_from_windows_hwnd},
.hinstance = foo,
.hwnd = bar,
}
const descriptor = gpu.Surface.Descriptor{
.next_in_chain = @ptrCast(?*const ChainedStruct, &extension),
};
```
Here `gpu.Surface.Descriptor` is a concrete type. The `next_in_chain` field is set to an arbitrary pointer which follows the `gpu.ChainedStruct` pattern: it must begin with a `gpu.ChainedStruct` where the `s_type` identifies which fields may follow after, and `.next` could theoretically chain more extensions on too.
Complexity aside, `next_in_chain` is not type safe! It cannot be, because such an extension could be implementation-specific. To make this safer, we instead change the `next_in_chain` field type to be a union, where one option is the type-unsafe `generic` pointer, and the other options are known extensions:
```zig
pub const NextInChain = extern union {
generic: ?*const ChainedStruct,
from_windows_hwnd: *const DescriptorFromWindowsHWND,
// ...
};
```
Additionally we initialize `.chain` with a default value, making our earlier snippet look like this in most cases:
```zig
const descriptor = gpu.Surface.Descriptor{
.next_in_chain = .{.from_windows_hwnd = &.{
.hinstance = foo,
.hwnd = bar,
}},
}
```
### Others
* `Device.createShaderModuleWGSL` (helper to create WGSL shader modules more nicely)
There may be other opportunities for helpers, to improve the existing APIs, or add utility APIs on top of the existing APIs. If you find one, please open an issue we'd love to consider it.
## WebGPU version
Dawn's `webgpu.h` is the **authoritative source** for our API. You can find [the current version we use here](https://github.com/hexops/dawn/blob/generated-2023-06-30.1688174725/out/Debug/gen/include/dawn/webgpu.h).
## Development rules
The rules for translating `webgpu.h` are as follows:
* `WGPUBuffer` -> `gpu.Buffer`:
* Opaque pointers like these become a `pub const Buffer = opaque {_}` to ensure they are still pointers compatible with the C ABI, while still allowing us to declare methods on them.
* As a result, a `null`able `Buffer` is represented simply as `?*Buffer`, and any function that would normally take `WGPUBuffer` now takes `*Buffer` as a parameter.
* `WGPUBufferBindingType` -> `gpu.Buffer.BindingType` (purely because it's prefix matches an opaque pointer type, it thus goes into the `Buffer` opaque type.)
* Reserved Zig keywords are translated as follows:
* `error` -> `err`
* `type` -> `typ`
* `opaque` -> `opaq`
* Constant names map using a few simple rules, but it's easiest to describe them with some concrete examples:
* `RG11B10Ufloat -> rg11_b10_ufloat`
* `Depth24PlusStencil8 -> depth24_plus_stencil8`
* `BC5RGUnorm -> bc5_rg_unorm`
* `BC6HRGBUfloat -> bc6_hrgb_ufloat`
* `ASTC4x4UnormSrgb -> astc4x4_unorm_srgb`
* `maxTextureDimension3D -> max_texture_dimension_3d`
* Sometimes an enum will begin with numbers, e.g. `WGPUTextureViewDimension_2DArray`. In this case, we add a prefix so instead of the enum field being `2d_array` it is `dimension_2d_array` (an enum field name must not start with a number in Zig.)
* Dawn extension types `WGPUDawnFoobar` are placed under `gpu.dawn.Foobar`
* Regarding _"undefined"_ terminology:
* In Zig, _undefined_ usually means _undefined memory_, _undefined behavior_, etc.
* In WebGPU, _undefined_ commonly refers to JS-style undefined: _an optional value that was not specified_

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const std = @import("std");
pub fn build(b: *std.Build) !void {
const optimize = b.standardOptimizeOption(.{});
const target = b.standardTargetOptions(.{});
const gpu_dawn = @import("libs/mach-gpu-dawn/build.zig");
const gpu = Sdk(.{
.gpu_dawn = gpu_dawn,
});
const gpu_dawn_options = gpu_dawn.Options{
.from_source = b.option(bool, "dawn-from-source", "Build Dawn from source") orelse false,
.debug = b.option(bool, "dawn-debug", "Use a debug build of Dawn") orelse false,
};
const test_step = b.step("test", "Run library tests");
test_step.dependOn(&(try gpu.testStep(b, optimize, target, .{ .gpu_dawn_options = gpu_dawn_options })).step);
const example = b.addExecutable(.{
.name = "gpu-hello-triangle",
.root_source_file = .{ .path = "examples/main.zig" },
.target = target,
.optimize = optimize,
});
const glfw_dep = b.dependency("mach_glfw", .{
.target = example.target,
.optimize = example.optimize,
});
example.linkLibrary(glfw_dep.artifact("mach-glfw"));
example.addModule("glfw", glfw_dep.module("mach-glfw"));
example.addModule("gpu", gpu.module(b));
try gpu.link(b, example, .{ .gpu_dawn_options = gpu_dawn_options });
// TODO(build-system): package manager can't handle transitive deps like this, so we need to use
// these explicitly here:
@import("glfw").addPaths(example);
if (example.target.toTarget().isDarwin()) xcode_frameworks.addPaths(b, example);
example.linkLibrary(b.dependency("vulkan_headers", .{
.target = example.target,
.optimize = example.optimize,
}).artifact("vulkan-headers"));
example.linkLibrary(b.dependency("x11_headers", .{
.target = example.target,
.optimize = example.optimize,
}).artifact("x11-headers"));
example.linkLibrary(b.dependency("wayland_headers", .{
.target = example.target,
.optimize = example.optimize,
}).artifact("wayland-headers"));
b.installArtifact(example);
const example_run_cmd = b.addRunArtifact(example);
example_run_cmd.step.dependOn(b.getInstallStep());
const example_run_step = b.step("run-example", "Run the example");
example_run_step.dependOn(&example_run_cmd.step);
}
pub fn Sdk(comptime deps: anytype) type {
return struct {
pub fn testStep(b: *std.Build, optimize: std.builtin.OptimizeMode, target: std.zig.CrossTarget, options: Options) !*std.build.RunStep {
const main_tests = b.addTest(.{
.name = "gpu-tests",
.root_source_file = .{ .path = sdkPath("/src/main.zig") },
.target = target,
.optimize = optimize,
});
try link(b, main_tests, options);
b.installArtifact(main_tests);
return b.addRunArtifact(main_tests);
}
pub const Options = struct {
gpu_dawn_options: deps.gpu_dawn.Options = .{},
};
var _module: ?*std.build.Module = null;
pub fn module(b: *std.Build) *std.build.Module {
if (_module) |m| return m;
_module = b.createModule(.{
.source_file = .{ .path = sdkPath("/src/main.zig") },
});
return _module.?;
}
pub fn link(b: *std.Build, step: *std.build.CompileStep, options: Options) !void {
if (step.target.toTarget().cpu.arch != .wasm32) {
try deps.gpu_dawn.link(b, step, options.gpu_dawn_options);
step.addCSourceFile(sdkPath("/src/mach_dawn.cpp"), &.{"-std=c++17"});
step.addIncludePath(sdkPath("/src"));
}
}
fn sdkPath(comptime suffix: []const u8) []const u8 {
if (suffix[0] != '/') @compileError("suffix must be an absolute path");
return comptime blk: {
const root_dir = std.fs.path.dirname(@src().file) orelse ".";
break :blk root_dir ++ suffix;
};
}
};
}
// TODO(build-system): This is a workaround that we copy anywhere xcode_frameworks needs to be used.
// With the Zig package manager, it should be possible to remove this entirely and instead just
// write:
//
// ```
// step.linkLibrary(b.dependency("xcode_frameworks", .{
// .target = step.target,
// .optimize = step.optimize,
// }).artifact("xcode-frameworks"));
// @import("xcode_frameworks").addPaths(step);
// ```
//
// However, today this package cannot be imported with the Zig package manager due to `error: TarUnsupportedFileType`
// which would be fixed by https://github.com/ziglang/zig/pull/15382 - so instead for now you must
// copy+paste this struct into your `build.zig` and write:
//
// ```
// try xcode_frameworks.addPaths(b, step);
// ```
const xcode_frameworks = struct {
pub fn addPaths(b: *std.Build, step: *std.build.CompileStep) void {
// branch: mach
xEnsureGitRepoCloned(b.allocator, "https://github.com/hexops/xcode-frameworks", "723aa55e9752c8c6c25d3413722b5fe13d72ac4f", xSdkPath("/zig-cache/xcode_frameworks")) catch |err| @panic(@errorName(err));
step.addFrameworkPath("zig-cache/xcode_frameworks/Frameworks");
step.addSystemIncludePath("zig-cache/xcode_frameworks/include");
step.addLibraryPath("zig-cache/xcode_frameworks/lib");
}
fn xEnsureGitRepoCloned(allocator: std.mem.Allocator, clone_url: []const u8, revision: []const u8, dir: []const u8) !void {
if (xIsEnvVarTruthy(allocator, "NO_ENSURE_SUBMODULES") or xIsEnvVarTruthy(allocator, "NO_ENSURE_GIT")) {
return;
}
xEnsureGit(allocator);
if (std.fs.openDirAbsolute(dir, .{})) |_| {
const current_revision = try xGetCurrentGitRevision(allocator, dir);
if (!std.mem.eql(u8, current_revision, revision)) {
// Reset to the desired revision
xExec(allocator, &[_][]const u8{ "git", "fetch" }, dir) catch |err| std.debug.print("warning: failed to 'git fetch' in {s}: {s}\n", .{ dir, @errorName(err) });
try xExec(allocator, &[_][]const u8{ "git", "checkout", "--quiet", "--force", revision }, dir);
try xExec(allocator, &[_][]const u8{ "git", "submodule", "update", "--init", "--recursive" }, dir);
}
return;
} else |err| return switch (err) {
error.FileNotFound => {
std.log.info("cloning required dependency..\ngit clone {s} {s}..\n", .{ clone_url, dir });
try xExec(allocator, &[_][]const u8{ "git", "clone", "-c", "core.longpaths=true", clone_url, dir }, ".");
try xExec(allocator, &[_][]const u8{ "git", "checkout", "--quiet", "--force", revision }, dir);
try xExec(allocator, &[_][]const u8{ "git", "submodule", "update", "--init", "--recursive" }, dir);
return;
},
else => err,
};
}
fn xExec(allocator: std.mem.Allocator, argv: []const []const u8, cwd: []const u8) !void {
var child = std.ChildProcess.init(argv, allocator);
child.cwd = cwd;
_ = try child.spawnAndWait();
}
fn xGetCurrentGitRevision(allocator: std.mem.Allocator, cwd: []const u8) ![]const u8 {
const result = try std.ChildProcess.exec(.{ .allocator = allocator, .argv = &.{ "git", "rev-parse", "HEAD" }, .cwd = cwd });
allocator.free(result.stderr);
if (result.stdout.len > 0) return result.stdout[0 .. result.stdout.len - 1]; // trim newline
return result.stdout;
}
fn xEnsureGit(allocator: std.mem.Allocator) void {
const argv = &[_][]const u8{ "git", "--version" };
const result = std.ChildProcess.exec(.{
.allocator = allocator,
.argv = argv,
.cwd = ".",
}) catch { // e.g. FileNotFound
std.log.err("mach: error: 'git --version' failed. Is git not installed?", .{});
std.process.exit(1);
};
defer {
allocator.free(result.stderr);
allocator.free(result.stdout);
}
if (result.term.Exited != 0) {
std.log.err("mach: error: 'git --version' failed. Is git not installed?", .{});
std.process.exit(1);
}
}
fn xIsEnvVarTruthy(allocator: std.mem.Allocator, name: []const u8) bool {
if (std.process.getEnvVarOwned(allocator, name)) |truthy| {
defer allocator.free(truthy);
if (std.mem.eql(u8, truthy, "true")) return true;
return false;
} else |_| {
return false;
}
}
fn xSdkPath(comptime suffix: []const u8) []const u8 {
if (suffix[0] != '/') @compileError("suffix must be an absolute path");
return comptime blk: {
const root_dir = std.fs.path.dirname(@src().file) orelse ".";
break :blk root_dir ++ suffix;
};
}
};

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@ -1,30 +0,0 @@
.{
.name = "mach-gpu",
.version = "0.2.0",
.dependencies = .{
.mach_glfw = .{
.url = "https://github.com/hexops/mach-glfw/archive/cfb49aa47d7785bc9d06df79f528b1a778d826da.tar.gz",
.hash = "1220f1c6ee8bcf8c7ef5cbabaac8e11a2e1492881bfce532f9fe15ff8de17e29512a",
},
.glfw = .{
.url = "https://github.com/hexops/glfw/archive/06bd1276fb05c8bc999e104cf21c76788386f263.tar.gz",
.hash = "1220c4155e5e573bc39731e6e459cff44fb4a9c5fcf9087b5890a03cc349587d36ab",
},
.direct3d_headers = .{
.url = "https://github.com/hexops/direct3d-headers/archive/773dce3f079eecdccc7c71d1318a0741649d568b.tar.gz",
.hash = "12200d2155216c5eb5f111282cd355b5433cad6a68fd040294e695149cba329f7c12",
},
.vulkan_headers = .{
.url = "https://github.com/hexops/vulkan-headers/archive/e1b061ff624531e82a7daea5dbd56c07e08bf0be.tar.gz",
.hash = "12204967f9d07fda3af6a21d6ab71fb832da2186176c530a7a14aa96043537399e6b",
},
.wayland_headers = .{
.url = "https://github.com/hexops/wayland-headers/archive/7bf46f3d60edab2171643ff85770c392ef62704d.tar.gz",
.hash = "1220689912c40c0880b094f748199c490810d4fa4c58ce1ef9058ce97f46ee28496a",
},
.x11_headers = .{
.url = "https://github.com/hexops/x11-headers/archive/99af89c7bfdc7db503f3a7003571f8e81bcd09f3.tar.gz",
.hash = "1220e6bd3186841c1da38d862d52ba88dec9633d24f409eda27627321937419a0ddb",
},
},
}

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@ -1,169 +0,0 @@
const std = @import("std");
const sample_utils = @import("sample_utils.zig");
const glfw = @import("glfw");
const gpu = @import("gpu");
pub const GPUInterface = gpu.dawn.Interface;
pub fn main() !void {
var gpa = std.heap.GeneralPurposeAllocator(.{}){};
var allocator = gpa.allocator();
gpu.Impl.init();
const setup = try sample_utils.setup(allocator);
const framebuffer_size = setup.window.getFramebufferSize();
const window_data = try allocator.create(WindowData);
window_data.* = .{
.surface = setup.surface,
.swap_chain = null,
.swap_chain_format = undefined,
.current_desc = undefined,
.target_desc = undefined,
};
setup.window.setUserPointer(window_data);
window_data.swap_chain_format = .bgra8_unorm;
const descriptor = gpu.SwapChain.Descriptor{
.label = "basic swap chain",
.usage = .{ .render_attachment = true },
.format = window_data.swap_chain_format,
.width = framebuffer_size.width,
.height = framebuffer_size.height,
.present_mode = .fifo,
};
window_data.current_desc = descriptor;
window_data.target_desc = descriptor;
const vs =
\\ @vertex fn main(
\\ @builtin(vertex_index) VertexIndex : u32
\\ ) -> @builtin(position) vec4<f32> {
\\ var pos = array<vec2<f32>, 3>(
\\ vec2<f32>( 0.0, 0.5),
\\ vec2<f32>(-0.5, -0.5),
\\ vec2<f32>( 0.5, -0.5)
\\ );
\\ return vec4<f32>(pos[VertexIndex], 0.0, 1.0);
\\ }
;
const vs_module = setup.device.createShaderModuleWGSL("my vertex shader", vs);
const fs =
\\ @fragment fn main() -> @location(0) vec4<f32> {
\\ return vec4<f32>(1.0, 0.0, 0.0, 1.0);
\\ }
;
const fs_module = setup.device.createShaderModuleWGSL("my fragment shader", fs);
// Fragment state
const blend = gpu.BlendState{
.color = .{
.dst_factor = .one,
},
.alpha = .{
.dst_factor = .one,
},
};
const color_target = gpu.ColorTargetState{
.format = window_data.swap_chain_format,
.blend = &blend,
.write_mask = gpu.ColorWriteMaskFlags.all,
};
const fragment = gpu.FragmentState.init(.{
.module = fs_module,
.entry_point = "main",
.targets = &.{color_target},
});
const pipeline_descriptor = gpu.RenderPipeline.Descriptor{
.fragment = &fragment,
.layout = null,
.depth_stencil = null,
.vertex = gpu.VertexState{
.module = vs_module,
.entry_point = "main",
},
.multisample = .{},
.primitive = .{},
};
const pipeline = setup.device.createRenderPipeline(&pipeline_descriptor);
vs_module.release();
fs_module.release();
// Reconfigure the swap chain with the new framebuffer width/height, otherwise e.g. the Vulkan
// device would be lost after a resize.
setup.window.setFramebufferSizeCallback((struct {
fn callback(window: glfw.Window, width: u32, height: u32) void {
const pl = window.getUserPointer(WindowData);
pl.?.target_desc.width = width;
pl.?.target_desc.height = height;
}
}).callback);
const queue = setup.device.getQueue();
while (!setup.window.shouldClose()) {
try frame(.{
.window = setup.window,
.device = setup.device,
.pipeline = pipeline,
.queue = queue,
});
std.time.sleep(16 * std.time.ns_per_ms);
}
}
const WindowData = struct {
surface: ?*gpu.Surface,
swap_chain: ?*gpu.SwapChain,
swap_chain_format: gpu.Texture.Format,
current_desc: gpu.SwapChain.Descriptor,
target_desc: gpu.SwapChain.Descriptor,
};
const FrameParams = struct {
window: glfw.Window,
device: *gpu.Device,
pipeline: *gpu.RenderPipeline,
queue: *gpu.Queue,
};
fn frame(params: FrameParams) !void {
const pool = try sample_utils.AutoReleasePool.init();
defer sample_utils.AutoReleasePool.release(pool);
glfw.pollEvents();
const pl = params.window.getUserPointer(WindowData).?;
if (pl.swap_chain == null or !std.meta.eql(pl.current_desc, pl.target_desc)) {
pl.swap_chain = params.device.createSwapChain(pl.surface, &pl.target_desc);
pl.current_desc = pl.target_desc;
}
const back_buffer_view = pl.swap_chain.?.getCurrentTextureView().?;
const color_attachment = gpu.RenderPassColorAttachment{
.view = back_buffer_view,
.resolve_target = null,
.clear_value = std.mem.zeroes(gpu.Color),
.load_op = .clear,
.store_op = .store,
};
const encoder = params.device.createCommandEncoder(null);
const render_pass_info = gpu.RenderPassDescriptor.init(.{
.color_attachments = &.{color_attachment},
});
const pass = encoder.beginRenderPass(&render_pass_info);
pass.setPipeline(params.pipeline);
pass.draw(3, 1, 0, 0);
pass.end();
pass.release();
var command = encoder.finish(null);
encoder.release();
params.queue.submit(&[_]*gpu.CommandBuffer{command});
command.release();
pl.swap_chain.?.present();
back_buffer_view.release();
}

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@ -1,9 +0,0 @@
// Extracted from `zig translate-c tmp.c` with `#include <objc/message.h>` in the file.
pub const struct_objc_selector = opaque {};
pub const SEL = ?*struct_objc_selector;
pub const Class = ?*struct_objc_class;
pub const struct_objc_class = opaque {};
pub extern fn sel_getUid(str: [*c]const u8) SEL;
pub extern fn objc_getClass(name: [*c]const u8) Class;
pub extern fn objc_msgSend() void;

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@ -1,263 +0,0 @@
const std = @import("std");
const assert = std.debug.assert;
const glfw = @import("glfw");
const gpu = @import("gpu");
const objc = @import("objc_message.zig");
inline fn printUnhandledErrorCallback(_: void, typ: gpu.ErrorType, message: [*:0]const u8) void {
switch (typ) {
.validation => std.debug.print("gpu: validation error: {s}\n", .{message}),
.out_of_memory => std.debug.print("gpu: out of memory: {s}\n", .{message}),
.device_lost => std.debug.print("gpu: device lost: {s}\n", .{message}),
.unknown => std.debug.print("gpu: unknown error: {s}\n", .{message}),
else => unreachable,
}
std.process.exit(1);
}
const Setup = struct {
instance: *gpu.Instance,
adapter: *gpu.Adapter,
device: *gpu.Device,
window: glfw.Window,
surface: *gpu.Surface,
};
fn getEnvVarOwned(allocator: std.mem.Allocator, key: []const u8) error{ OutOfMemory, InvalidUtf8 }!?[]u8 {
return std.process.getEnvVarOwned(allocator, key) catch |err| switch (err) {
error.EnvironmentVariableNotFound => @as(?[]u8, null),
else => |e| e,
};
}
fn detectBackendType(allocator: std.mem.Allocator) !gpu.BackendType {
const MACH_GPU_BACKEND = try getEnvVarOwned(allocator, "MACH_GPU_BACKEND");
if (MACH_GPU_BACKEND) |backend| {
defer allocator.free(backend);
if (std.ascii.eqlIgnoreCase(backend, "null")) return .null;
if (std.ascii.eqlIgnoreCase(backend, "webgpu")) return .null;
if (std.ascii.eqlIgnoreCase(backend, "d3d11")) return .d3d11;
if (std.ascii.eqlIgnoreCase(backend, "d3d12")) return .d3d12;
if (std.ascii.eqlIgnoreCase(backend, "metal")) return .metal;
if (std.ascii.eqlIgnoreCase(backend, "vulkan")) return .vulkan;
if (std.ascii.eqlIgnoreCase(backend, "opengl")) return .opengl;
if (std.ascii.eqlIgnoreCase(backend, "opengles")) return .opengles;
@panic("unknown MACH_GPU_BACKEND type");
}
const target = @import("builtin").target;
if (target.isDarwin()) return .metal;
if (target.os.tag == .windows) return .d3d12;
return .vulkan;
}
const RequestAdapterResponse = struct {
status: gpu.RequestAdapterStatus,
adapter: *gpu.Adapter,
message: ?[*:0]const u8,
};
inline fn requestAdapterCallback(
context: *?RequestAdapterResponse,
status: gpu.RequestAdapterStatus,
adapter: *gpu.Adapter,
message: ?[*:0]const u8,
) void {
context.* = RequestAdapterResponse{
.status = status,
.adapter = adapter,
.message = message,
};
}
pub fn setup(allocator: std.mem.Allocator) !Setup {
const backend_type = try detectBackendType(allocator);
glfw.setErrorCallback(errorCallback);
if (!glfw.init(.{})) {
std.log.err("failed to initialize GLFW: {?s}", .{glfw.getErrorString()});
std.process.exit(1);
}
// Create the test window and discover adapters using it (esp. for OpenGL)
var hints = glfwWindowHintsForBackend(backend_type);
hints.cocoa_retina_framebuffer = true;
const window = glfw.Window.create(640, 480, "mach/gpu window", null, null, hints) orelse {
std.log.err("failed to create GLFW window: {?s}", .{glfw.getErrorString()});
std.process.exit(1);
};
if (backend_type == .opengl) glfw.makeContextCurrent(window);
if (backend_type == .opengles) glfw.makeContextCurrent(window);
const instance = gpu.createInstance(null);
if (instance == null) {
std.debug.print("failed to create GPU instance\n", .{});
std.process.exit(1);
}
const surface = createSurfaceForWindow(instance.?, window, comptime detectGLFWOptions());
var response: ?RequestAdapterResponse = null;
instance.?.requestAdapter(&gpu.RequestAdapterOptions{
.compatible_surface = surface,
.power_preference = .undefined,
.force_fallback_adapter = false,
}, &response, requestAdapterCallback);
if (response.?.status != .success) {
std.debug.print("failed to create GPU adapter: {s}\n", .{response.?.message.?});
std.process.exit(1);
}
// Print which adapter we are using.
var props = std.mem.zeroes(gpu.Adapter.Properties);
response.?.adapter.getProperties(&props);
std.debug.print("found {s} backend on {s} adapter: {s}, {s}\n", .{
props.backend_type.name(),
props.adapter_type.name(),
props.name,
props.driver_description,
});
// Create a device with default limits/features.
const device = response.?.adapter.createDevice(null);
if (device == null) {
std.debug.print("failed to create GPU device\n", .{});
std.process.exit(1);
}
device.?.setUncapturedErrorCallback({}, printUnhandledErrorCallback);
return Setup{
.instance = instance.?,
.adapter = response.?.adapter,
.device = device.?,
.window = window,
.surface = surface,
};
}
fn glfwWindowHintsForBackend(backend: gpu.BackendType) glfw.Window.Hints {
return switch (backend) {
.opengl => .{
// Ask for OpenGL 4.4 which is what the GL backend requires for compute shaders and
// texture views.
.context_version_major = 4,
.context_version_minor = 4,
.opengl_forward_compat = true,
.opengl_profile = .opengl_core_profile,
},
.opengles => .{
.context_version_major = 3,
.context_version_minor = 1,
.client_api = .opengl_es_api,
.context_creation_api = .egl_context_api,
},
else => .{
// Without this GLFW will initialize a GL context on the window, which prevents using
// the window with other APIs (by crashing in weird ways).
.client_api = .no_api,
},
};
}
pub fn detectGLFWOptions() glfw.BackendOptions {
const target = @import("builtin").target;
if (target.isDarwin()) return .{ .cocoa = true };
return switch (target.os.tag) {
.windows => .{ .win32 = true },
.linux => .{ .x11 = true, .wayland = true },
else => .{},
};
}
pub fn createSurfaceForWindow(
instance: *gpu.Instance,
window: glfw.Window,
comptime glfw_options: glfw.BackendOptions,
) *gpu.Surface {
const glfw_native = glfw.Native(glfw_options);
const extension = if (glfw_options.win32) gpu.Surface.Descriptor.NextInChain{
.from_windows_hwnd = &.{
.hinstance = std.os.windows.kernel32.GetModuleHandleW(null).?,
.hwnd = glfw_native.getWin32Window(window),
},
} else if (glfw_options.x11) gpu.Surface.Descriptor.NextInChain{
.from_xlib_window = &.{
.display = glfw_native.getX11Display(),
.window = glfw_native.getX11Window(window),
},
} else if (glfw_options.cocoa) blk: {
const ns_window = glfw_native.getCocoaWindow(window);
const ns_view = msgSend(ns_window, "contentView", .{}, *anyopaque); // [nsWindow contentView]
// Create a CAMetalLayer that covers the whole window that will be passed to CreateSurface.
msgSend(ns_view, "setWantsLayer:", .{true}, void); // [view setWantsLayer:YES]
const layer = msgSend(objc.objc_getClass("CAMetalLayer"), "layer", .{}, ?*anyopaque); // [CAMetalLayer layer]
if (layer == null) @panic("failed to create Metal layer");
msgSend(ns_view, "setLayer:", .{layer.?}, void); // [view setLayer:layer]
// Use retina if the window was created with retina support.
const scale_factor = msgSend(ns_window, "backingScaleFactor", .{}, f64); // [ns_window backingScaleFactor]
msgSend(layer.?, "setContentsScale:", .{scale_factor}, void); // [layer setContentsScale:scale_factor]
break :blk gpu.Surface.Descriptor.NextInChain{ .from_metal_layer = &.{ .layer = layer.? } };
} else if (glfw_options.wayland) {
@panic("TODO: this example does not support Wayland");
} else unreachable;
return instance.createSurface(&gpu.Surface.Descriptor{
.next_in_chain = extension,
});
}
pub const AutoReleasePool = if (!@import("builtin").target.isDarwin()) opaque {
pub fn init() error{OutOfMemory}!?*AutoReleasePool {
return null;
}
pub fn release(pool: ?*AutoReleasePool) void {
_ = pool;
return;
}
} else opaque {
pub fn init() error{OutOfMemory}!?*AutoReleasePool {
// pool = [NSAutoreleasePool alloc];
var pool = msgSend(objc.objc_getClass("NSAutoreleasePool"), "alloc", .{}, ?*AutoReleasePool);
if (pool == null) return error.OutOfMemory;
// pool = [pool init];
pool = msgSend(pool, "init", .{}, ?*AutoReleasePool);
if (pool == null) unreachable;
return pool;
}
pub fn release(pool: ?*AutoReleasePool) void {
// [pool release];
msgSend(pool, "release", .{}, void);
}
};
/// Default GLFW error handling callback
fn errorCallback(error_code: glfw.ErrorCode, description: [:0]const u8) void {
std.log.err("glfw: {}: {s}\n", .{ error_code, description });
}
// Borrowed from https://github.com/hazeycode/zig-objcrt
pub fn msgSend(obj: anytype, sel_name: [:0]const u8, args: anytype, comptime ReturnType: type) ReturnType {
const args_meta = @typeInfo(@TypeOf(args)).Struct.fields;
const FnType = switch (args_meta.len) {
0 => *const fn (@TypeOf(obj), objc.SEL) callconv(.C) ReturnType,
1 => *const fn (@TypeOf(obj), objc.SEL, args_meta[0].type) callconv(.C) ReturnType,
2 => *const fn (@TypeOf(obj), objc.SEL, args_meta[0].type, args_meta[1].type) callconv(.C) ReturnType,
3 => *const fn (@TypeOf(obj), objc.SEL, args_meta[0].type, args_meta[1].type, args_meta[2].type) callconv(.C) ReturnType,
4 => *const fn (@TypeOf(obj), objc.SEL, args_meta[0].type, args_meta[1].type, args_meta[2].type, args_meta[3].type) callconv(.C) ReturnType,
else => @compileError("Unsupported number of args"),
};
// NOTE: func is a var because making it const causes a compile error which I believe is a compiler bug
var func = @as(FnType, @ptrCast(&objc.objc_msgSend));
const sel = objc.sel_getUid(@as([*c]const u8, @ptrCast(sel_name)));
return @call(.auto, func, .{ obj, sel } ++ args);
}

@ -1 +0,0 @@
Subproject commit a33e4030dcc0d6fa6c0abf3419000b504074511a

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@ -1,121 +0,0 @@
const std = @import("std");
const testing = std.testing;
const dawn = @import("dawn.zig");
const ChainedStructOut = @import("main.zig").ChainedStructOut;
const Device = @import("device.zig").Device;
const Instance = @import("instance.zig").Instance;
const FeatureName = @import("main.zig").FeatureName;
const SupportedLimits = @import("main.zig").SupportedLimits;
const RequestDeviceStatus = @import("main.zig").RequestDeviceStatus;
const BackendType = @import("main.zig").BackendType;
const RequestDeviceCallback = @import("main.zig").RequestDeviceCallback;
const Impl = @import("interface.zig").Impl;
pub const Adapter = opaque {
pub const Type = enum(u32) {
discrete_gpu,
integrated_gpu,
cpu,
unknown,
pub fn name(t: Type) []const u8 {
return switch (t) {
.discrete_gpu => "Discrete GPU",
.integrated_gpu => "Integrated GPU",
.cpu => "CPU",
.unknown => "Unknown",
};
}
};
pub const Properties = extern struct {
pub const NextInChain = extern union {
generic: ?*const ChainedStructOut,
dawn_adapter_properties_power_preference: *const dawn.AdapterPropertiesPowerPreference,
};
next_in_chain: NextInChain = .{ .generic = null },
vendor_id: u32,
vendor_name: [*:0]const u8,
architecture: [*:0]const u8,
device_id: u32,
name: [*:0]const u8,
driver_description: [*:0]const u8,
adapter_type: Type,
backend_type: BackendType,
compatibility_mode: bool = false,
};
pub inline fn createDevice(adapter: *Adapter, descriptor: ?*const Device.Descriptor) ?*Device {
return Impl.adapterCreateDevice(adapter, descriptor);
}
/// Call once with null to determine the array length, and again to fetch the feature list.
///
/// Consider using the enumerateFeaturesOwned helper.
pub inline fn enumerateFeatures(adapter: *Adapter, features: ?[*]FeatureName) usize {
return Impl.adapterEnumerateFeatures(adapter, features);
}
/// Enumerates the adapter features, storing the result in an allocated slice which is owned by
/// the caller.
pub inline fn enumerateFeaturesOwned(adapter: *Adapter, allocator: std.mem.Allocator) ![]FeatureName {
const count = adapter.enumerateFeatures(null);
var data = try allocator.alloc(FeatureName, count);
_ = adapter.enumerateFeatures(data.ptr);
return data;
}
pub inline fn getInstance(adapter: *Adapter) *Instance {
return Impl.adapterGetInstance(adapter);
}
pub inline fn getLimits(adapter: *Adapter, limits: *SupportedLimits) bool {
return Impl.adapterGetLimits(adapter, limits);
}
pub inline fn getProperties(adapter: *Adapter, properties: *Adapter.Properties) void {
Impl.adapterGetProperties(adapter, properties);
}
pub inline fn hasFeature(adapter: *Adapter, feature: FeatureName) bool {
return Impl.adapterHasFeature(adapter, feature);
}
pub inline fn requestDevice(
adapter: *Adapter,
descriptor: ?*const Device.Descriptor,
context: anytype,
comptime callback: fn (
ctx: @TypeOf(context),
status: RequestDeviceStatus,
device: *Device,
message: ?[*:0]const u8,
) callconv(.Inline) void,
) void {
const Context = @TypeOf(context);
const Helper = struct {
pub fn cCallback(status: RequestDeviceStatus, device: *Device, message: ?[*:0]const u8, userdata: ?*anyopaque) callconv(.C) void {
callback(
if (Context == void) {} else @as(Context, @ptrCast(@alignCast(userdata))),
status,
device,
message,
);
}
};
Impl.adapterRequestDevice(adapter, descriptor, Helper.cCallback, if (Context == void) null else context);
}
pub inline fn reference(adapter: *Adapter) void {
Impl.adapterReference(adapter);
}
pub inline fn release(adapter: *Adapter) void {
Impl.adapterRelease(adapter);
}
};
test "Adapter.Type name" {
try testing.expectEqualStrings("Discrete GPU", Adapter.Type.discrete_gpu.name());
}

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const Buffer = @import("buffer.zig").Buffer;
const Sampler = @import("sampler.zig").Sampler;
const TextureView = @import("texture_view.zig").TextureView;
const ChainedStruct = @import("main.zig").ChainedStruct;
const BindGroupLayout = @import("bind_group_layout.zig").BindGroupLayout;
const ExternalTexture = @import("external_texture.zig").ExternalTexture;
const Impl = @import("interface.zig").Impl;
pub const BindGroup = opaque {
pub const Entry = extern struct {
pub const NextInChain = extern union {
generic: ?*const ChainedStruct,
external_texture_binding_entry: *const ExternalTexture.BindingEntry,
};
next_in_chain: NextInChain = .{ .generic = null },
binding: u32,
buffer: ?*Buffer = null,
offset: u64 = 0,
size: u64,
sampler: ?*Sampler = null,
texture_view: ?*TextureView = null,
/// Helper to create a buffer BindGroup.Entry.
pub fn buffer(binding: u32, buf: *Buffer, offset: u64, size: u64) Entry {
return .{
.binding = binding,
.buffer = buf,
.offset = offset,
.size = size,
};
}
/// Helper to create a sampler BindGroup.Entry.
pub fn sampler(binding: u32, _sampler: *Sampler) Entry {
return .{
.binding = binding,
.sampler = _sampler,
.size = 0,
};
}
/// Helper to create a texture view BindGroup.Entry.
pub fn textureView(binding: u32, texture_view: *TextureView) Entry {
return .{
.binding = binding,
.texture_view = texture_view,
.size = 0,
};
}
};
pub const Descriptor = extern struct {
next_in_chain: ?*const ChainedStruct = null,
label: ?[*:0]const u8 = null,
layout: *BindGroupLayout,
entry_count: usize = 0,
entries: ?[*]const Entry = null,
/// Provides a slightly friendlier Zig API to initialize this structure.
pub inline fn init(v: struct {
next_in_chain: ?*const ChainedStruct = null,
label: ?[*:0]const u8 = null,
layout: *BindGroupLayout,
entries: ?[]const Entry = null,
}) Descriptor {
return .{
.next_in_chain = v.next_in_chain,
.label = v.label,
.layout = v.layout,
.entry_count = if (v.entries) |e| e.len else 0,
.entries = if (v.entries) |e| e.ptr else null,
};
}
};
pub inline fn setLabel(bind_group: *BindGroup, label: [*:0]const u8) void {
Impl.bindGroupSetLabel(bind_group, label);
}
pub inline fn reference(bind_group: *BindGroup) void {
Impl.bindGroupReference(bind_group);
}
pub inline fn release(bind_group: *BindGroup) void {
Impl.bindGroupRelease(bind_group);
}
};

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const ChainedStruct = @import("main.zig").ChainedStruct;
const ShaderStageFlags = @import("main.zig").ShaderStageFlags;
const Buffer = @import("buffer.zig").Buffer;
const Sampler = @import("sampler.zig").Sampler;
const Texture = @import("texture.zig").Texture;
const TextureView = @import("texture_view.zig").TextureView;
const StorageTextureBindingLayout = @import("main.zig").StorageTextureBindingLayout;
const StorageTextureAccess = @import("main.zig").StorageTextureAccess;
const ExternalTexture = @import("external_texture.zig").ExternalTexture;
const Impl = @import("interface.zig").Impl;
pub const BindGroupLayout = opaque {
pub const Entry = extern struct {
pub const NextInChain = extern union {
generic: ?*const ChainedStruct,
external_texture_binding_layout: *const ExternalTexture.BindingLayout,
};
next_in_chain: NextInChain = .{ .generic = null },
binding: u32,
visibility: ShaderStageFlags,
buffer: Buffer.BindingLayout = .{},
sampler: Sampler.BindingLayout = .{},
texture: Texture.BindingLayout = .{},
storage_texture: StorageTextureBindingLayout = .{},
/// Helper to create a buffer BindGroupLayout.Entry.
pub fn buffer(
binding: u32,
visibility: ShaderStageFlags,
binding_type: Buffer.BindingType,
has_dynamic_offset: bool,
min_binding_size: u64,
) Entry {
return .{
.binding = binding,
.visibility = visibility,
.buffer = .{
.type = binding_type,
.has_dynamic_offset = has_dynamic_offset,
.min_binding_size = min_binding_size,
},
};
}
/// Helper to create a sampler BindGroupLayout.Entry.
pub fn sampler(
binding: u32,
visibility: ShaderStageFlags,
binding_type: Sampler.BindingType,
) Entry {
return .{
.binding = binding,
.visibility = visibility,
.sampler = .{ .type = binding_type },
};
}
/// Helper to create a texture BindGroupLayout.Entry.
pub fn texture(
binding: u32,
visibility: ShaderStageFlags,
sample_type: Texture.SampleType,
view_dimension: TextureView.Dimension,
multisampled: bool,
) Entry {
return .{
.binding = binding,
.visibility = visibility,
.texture = .{
.sample_type = sample_type,
.view_dimension = view_dimension,
.multisampled = multisampled,
},
};
}
/// Helper to create a storage texture BindGroupLayout.Entry.
pub fn storageTexture(
binding: u32,
visibility: ShaderStageFlags,
access: StorageTextureAccess,
format: Texture.Format,
view_dimension: TextureView.Dimension,
) Entry {
return .{
.binding = binding,
.visibility = visibility,
.storage_texture = .{
.access = access,
.format = format,
.view_dimension = view_dimension,
},
};
}
};
pub const Descriptor = extern struct {
next_in_chain: ?*const ChainedStruct = null,
label: ?[*:0]const u8 = null,
entry_count: usize = 0,
entries: ?[*]const Entry = null,
/// Provides a slightly friendlier Zig API to initialize this structure.
pub inline fn init(v: struct {
next_in_chain: ?*const ChainedStruct = null,
label: ?[*:0]const u8 = null,
entries: ?[]const Entry = null,
}) Descriptor {
return .{
.next_in_chain = v.next_in_chain,
.label = v.label,
.entry_count = if (v.entries) |e| e.len else 0,
.entries = if (v.entries) |e| e.ptr else null,
};
}
};
pub inline fn setLabel(bind_group_layout: *BindGroupLayout, label: [*:0]const u8) void {
Impl.bindGroupLayoutSetLabel(bind_group_layout, label);
}
pub inline fn reference(bind_group_layout: *BindGroupLayout) void {
Impl.bindGroupLayoutReference(bind_group_layout);
}
pub inline fn release(bind_group_layout: *BindGroupLayout) void {
Impl.bindGroupLayoutRelease(bind_group_layout);
}
};

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@ -1,165 +0,0 @@
const std = @import("std");
const ChainedStruct = @import("main.zig").ChainedStruct;
const dawn = @import("dawn.zig");
const MapModeFlags = @import("main.zig").MapModeFlags;
const Impl = @import("interface.zig").Impl;
pub const Buffer = opaque {
pub const MapCallback = *const fn (status: MapAsyncStatus, userdata: ?*anyopaque) callconv(.C) void;
pub const BindingType = enum(u32) {
undefined = 0x00000000,
uniform = 0x00000001,
storage = 0x00000002,
read_only_storage = 0x00000003,
};
pub const MapState = enum(u32) {
unmapped = 0x00000000,
pending = 0x00000001,
mapped = 0x00000002,
};
pub const MapAsyncStatus = enum(u32) {
success = 0x00000000,
validation_error = 0x00000001,
unknown = 0x00000002,
device_lost = 0x00000003,
destroyed_before_callback = 0x00000004,
unmapped_before_callback = 0x00000005,
mapping_already_pending = 0x00000006,
offset_out_of_range = 0x00000007,
size_out_of_range = 0x00000008,
};
pub const UsageFlags = packed struct(u32) {
map_read: bool = false,
map_write: bool = false,
copy_src: bool = false,
copy_dst: bool = false,
index: bool = false,
vertex: bool = false,
uniform: bool = false,
storage: bool = false,
indirect: bool = false,
query_resolve: bool = false,
_padding: u22 = 0,
comptime {
std.debug.assert(
@sizeOf(@This()) == @sizeOf(u32) and
@bitSizeOf(@This()) == @bitSizeOf(u32),
);
}
pub const none = UsageFlags{};
pub fn equal(a: UsageFlags, b: UsageFlags) bool {
return @as(u10, @truncate(@as(u32, @bitCast(a)))) == @as(u10, @truncate(@as(u32, @bitCast(b))));
}
};
pub const BindingLayout = extern struct {
next_in_chain: ?*const ChainedStruct = null,
type: BindingType = .undefined,
has_dynamic_offset: bool = false,
min_binding_size: u64 = 0,
};
pub const Descriptor = extern struct {
pub const NextInChain = extern union {
generic: ?*const ChainedStruct,
dawn_buffer_descriptor_error_info_from_wire_client: *const dawn.BufferDescriptorErrorInfoFromWireClient,
};
next_in_chain: NextInChain = .{ .generic = null },
label: ?[*:0]const u8 = null,
usage: UsageFlags,
size: u64,
mapped_at_creation: bool = false,
};
pub inline fn destroy(buffer: *Buffer) void {
Impl.bufferDestroy(buffer);
}
pub inline fn getMapState(buffer: *Buffer) MapState {
return Impl.bufferGetMapState(buffer);
}
/// Default `offset_bytes`: 0
/// Default `len`: `gpu.whole_map_size` / `std.math.maxint(usize)` (whole range)
pub inline fn getConstMappedRange(
buffer: *Buffer,
comptime T: type,
offset_bytes: usize,
len: usize,
) ?[]const T {
const size = @sizeOf(T) * len;
const data = Impl.bufferGetConstMappedRange(
buffer,
offset_bytes,
size + size % 4,
);
return if (data) |d| @as([*]const T, @ptrCast(@alignCast(d)))[0..len] else null;
}
/// Default `offset_bytes`: 0
/// Default `len`: `gpu.whole_map_size` / `std.math.maxint(usize)` (whole range)
pub inline fn getMappedRange(
buffer: *Buffer,
comptime T: type,
offset_bytes: usize,
len: usize,
) ?[]T {
const size = @sizeOf(T) * len;
const data = Impl.bufferGetMappedRange(
buffer,
offset_bytes,
size + size % 4,
);
return if (data) |d| @as([*]T, @ptrCast(@alignCast(d)))[0..len] else null;
}
pub inline fn getSize(buffer: *Buffer) u64 {
return Impl.bufferGetSize(buffer);
}
pub inline fn getUsage(buffer: *Buffer) Buffer.UsageFlags {
return Impl.bufferGetUsage(buffer);
}
pub inline fn mapAsync(
buffer: *Buffer,
mode: MapModeFlags,
offset: usize,
size: usize,
context: anytype,
comptime callback: fn (ctx: @TypeOf(context), status: MapAsyncStatus) callconv(.Inline) void,
) void {
const Context = @TypeOf(context);
const Helper = struct {
pub fn cCallback(status: MapAsyncStatus, userdata: ?*anyopaque) callconv(.C) void {
callback(if (Context == void) {} else @as(Context, @ptrCast(@alignCast(userdata))), status);
}
};
Impl.bufferMapAsync(buffer, mode, offset, size, Helper.cCallback, if (Context == void) null else context);
}
pub inline fn setLabel(buffer: *Buffer, label: [*:0]const u8) void {
Impl.bufferSetLabel(buffer, label);
}
pub inline fn unmap(buffer: *Buffer) void {
Impl.bufferUnmap(buffer);
}
pub inline fn reference(buffer: *Buffer) void {
Impl.bufferReference(buffer);
}
pub inline fn release(buffer: *Buffer) void {
Impl.bufferRelease(buffer);
}
};

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@ -1,21 +0,0 @@
const ChainedStruct = @import("main.zig").ChainedStruct;
const Impl = @import("interface.zig").Impl;
pub const CommandBuffer = opaque {
pub const Descriptor = extern struct {
next_in_chain: ?*const ChainedStruct = null,
label: ?[*:0]const u8 = null,
};
pub inline fn setLabel(command_buffer: *CommandBuffer, label: [*:0]const u8) void {
Impl.commandBufferSetLabel(command_buffer, label);
}
pub inline fn reference(command_buffer: *CommandBuffer) void {
Impl.commandBufferReference(command_buffer);
}
pub inline fn release(command_buffer: *CommandBuffer) void {
Impl.commandBufferRelease(command_buffer);
}
};

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@ -1,117 +0,0 @@
const std = @import("std");
const ComputePassEncoder = @import("compute_pass_encoder.zig").ComputePassEncoder;
const RenderPassEncoder = @import("render_pass_encoder.zig").RenderPassEncoder;
const CommandBuffer = @import("command_buffer.zig").CommandBuffer;
const Buffer = @import("buffer.zig").Buffer;
const QuerySet = @import("query_set.zig").QuerySet;
const RenderPassDescriptor = @import("main.zig").RenderPassDescriptor;
const ComputePassDescriptor = @import("main.zig").ComputePassDescriptor;
const ChainedStruct = @import("main.zig").ChainedStruct;
const ImageCopyBuffer = @import("main.zig").ImageCopyBuffer;
const ImageCopyTexture = @import("main.zig").ImageCopyTexture;
const Extent3D = @import("main.zig").Extent3D;
const Impl = @import("interface.zig").Impl;
const dawn = @import("dawn.zig");
pub const CommandEncoder = opaque {
pub const Descriptor = extern struct {
pub const NextInChain = extern union {
generic: ?*const ChainedStruct,
dawn_encoder_internal_usage_descriptor: *const dawn.EncoderInternalUsageDescriptor,
};
next_in_chain: NextInChain = .{ .generic = null },
label: ?[*:0]const u8 = null,
};
pub inline fn beginComputePass(command_encoder: *CommandEncoder, descriptor: ?*const ComputePassDescriptor) *ComputePassEncoder {
return Impl.commandEncoderBeginComputePass(command_encoder, descriptor);
}
pub inline fn beginRenderPass(command_encoder: *CommandEncoder, descriptor: *const RenderPassDescriptor) *RenderPassEncoder {
return Impl.commandEncoderBeginRenderPass(command_encoder, descriptor);
}
/// Default `offset`: 0
/// Default `size`: `gpu.whole_size`
pub inline fn clearBuffer(command_encoder: *CommandEncoder, buffer: *Buffer, offset: u64, size: u64) void {
Impl.commandEncoderClearBuffer(command_encoder, buffer, offset, size);
}
pub inline fn copyBufferToBuffer(command_encoder: *CommandEncoder, source: *Buffer, source_offset: u64, destination: *Buffer, destination_offset: u64, size: u64) void {
Impl.commandEncoderCopyBufferToBuffer(command_encoder, source, source_offset, destination, destination_offset, size);
}
pub inline fn copyBufferToTexture(command_encoder: *CommandEncoder, source: *const ImageCopyBuffer, destination: *const ImageCopyTexture, copy_size: *const Extent3D) void {
Impl.commandEncoderCopyBufferToTexture(command_encoder, source, destination, copy_size);
}
pub inline fn copyTextureToBuffer(command_encoder: *CommandEncoder, source: *const ImageCopyTexture, destination: *const ImageCopyBuffer, copy_size: *const Extent3D) void {
Impl.commandEncoderCopyTextureToBuffer(command_encoder, source, destination, copy_size);
}
pub inline fn copyTextureToTexture(command_encoder: *CommandEncoder, source: *const ImageCopyTexture, destination: *const ImageCopyTexture, copy_size: *const Extent3D) void {
Impl.commandEncoderCopyTextureToTexture(command_encoder, source, destination, copy_size);
}
// Note: the only difference between this and the non-internal variant is that this one checks
// internal usage.
pub inline fn copyTextureToTextureInternal(command_encoder: *CommandEncoder, source: *const ImageCopyTexture, destination: *const ImageCopyTexture, copy_size: *const Extent3D) void {
Impl.commandEncoderCopyTextureToTextureInternal(command_encoder, source, destination, copy_size);
}
pub inline fn finish(command_encoder: *CommandEncoder, descriptor: ?*const CommandBuffer.Descriptor) *CommandBuffer {
return Impl.commandEncoderFinish(command_encoder, descriptor);
}
pub inline fn injectValidationError(command_encoder: *CommandEncoder, message: [*:0]const u8) void {
Impl.commandEncoderInjectValidationError(command_encoder, message);
}
pub inline fn insertDebugMarker(command_encoder: *CommandEncoder, marker_label: [*:0]const u8) void {
Impl.commandEncoderInsertDebugMarker(command_encoder, marker_label);
}
pub inline fn popDebugGroup(command_encoder: *CommandEncoder) void {
Impl.commandEncoderPopDebugGroup(command_encoder);
}
pub inline fn pushDebugGroup(command_encoder: *CommandEncoder, group_label: [*:0]const u8) void {
Impl.commandEncoderPushDebugGroup(command_encoder, group_label);
}
pub inline fn resolveQuerySet(command_encoder: *CommandEncoder, query_set: *QuerySet, first_query: u32, query_count: u32, destination: *Buffer, destination_offset: u64) void {
Impl.commandEncoderResolveQuerySet(command_encoder, query_set, first_query, query_count, destination, destination_offset);
}
pub inline fn setLabel(command_encoder: *CommandEncoder, label: [*:0]const u8) void {
Impl.commandEncoderSetLabel(command_encoder, label);
}
pub inline fn writeBuffer(
command_encoder: *CommandEncoder,
buffer: *Buffer,
buffer_offset_bytes: u64,
data_slice: anytype,
) void {
Impl.commandEncoderWriteBuffer(
command_encoder,
buffer,
buffer_offset_bytes,
@as([*]const u8, @ptrCast(std.mem.sliceAsBytes(data_slice).ptr)),
@as(u64, @intCast(data_slice.len)) * @sizeOf(std.meta.Elem(@TypeOf(data_slice))),
);
}
pub inline fn writeTimestamp(command_encoder: *CommandEncoder, query_set: *QuerySet, query_index: u32) void {
Impl.commandEncoderWriteTimestamp(command_encoder, query_set, query_index);
}
pub inline fn reference(command_encoder: *CommandEncoder) void {
Impl.commandEncoderReference(command_encoder);
}
pub inline fn release(command_encoder: *CommandEncoder) void {
Impl.commandEncoderRelease(command_encoder);
}
};

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@ -1,64 +0,0 @@
const Buffer = @import("buffer.zig").Buffer;
const BindGroup = @import("bind_group.zig").BindGroup;
const ComputePipeline = @import("compute_pipeline.zig").ComputePipeline;
const QuerySet = @import("query_set.zig").QuerySet;
const Impl = @import("interface.zig").Impl;
pub const ComputePassEncoder = opaque {
/// Default `workgroup_count_y`: 1
/// Default `workgroup_count_z`: 1
pub inline fn dispatchWorkgroups(compute_pass_encoder: *ComputePassEncoder, workgroup_count_x: u32, workgroup_count_y: u32, workgroup_count_z: u32) void {
Impl.computePassEncoderDispatchWorkgroups(compute_pass_encoder, workgroup_count_x, workgroup_count_y, workgroup_count_z);
}
pub inline fn dispatchWorkgroupsIndirect(compute_pass_encoder: *ComputePassEncoder, indirect_buffer: *Buffer, indirect_offset: u64) void {
Impl.computePassEncoderDispatchWorkgroupsIndirect(compute_pass_encoder, indirect_buffer, indirect_offset);
}
pub inline fn end(compute_pass_encoder: *ComputePassEncoder) void {
Impl.computePassEncoderEnd(compute_pass_encoder);
}
pub inline fn insertDebugMarker(compute_pass_encoder: *ComputePassEncoder, marker_label: [*:0]const u8) void {
Impl.computePassEncoderInsertDebugMarker(compute_pass_encoder, marker_label);
}
pub inline fn popDebugGroup(compute_pass_encoder: *ComputePassEncoder) void {
Impl.computePassEncoderPopDebugGroup(compute_pass_encoder);
}
pub inline fn pushDebugGroup(compute_pass_encoder: *ComputePassEncoder, group_label: [*:0]const u8) void {
Impl.computePassEncoderPushDebugGroup(compute_pass_encoder, group_label);
}
/// Default `dynamic_offsets`: null
pub inline fn setBindGroup(compute_pass_encoder: *ComputePassEncoder, group_index: u32, group: *BindGroup, dynamic_offsets: ?[]const u32) void {
Impl.computePassEncoderSetBindGroup(
compute_pass_encoder,
group_index,
group,
if (dynamic_offsets) |v| v.len else 0,
if (dynamic_offsets) |v| v.ptr else null,
);
}
pub inline fn setLabel(compute_pass_encoder: *ComputePassEncoder, label: [*:0]const u8) void {
Impl.computePassEncoderSetLabel(compute_pass_encoder, label);
}
pub inline fn setPipeline(compute_pass_encoder: *ComputePassEncoder, pipeline: *ComputePipeline) void {
Impl.computePassEncoderSetPipeline(compute_pass_encoder, pipeline);
}
pub inline fn writeTimestamp(compute_pass_encoder: *ComputePassEncoder, query_set: *QuerySet, query_index: u32) void {
Impl.computePassEncoderWriteTimestamp(compute_pass_encoder, query_set, query_index);
}
pub inline fn reference(compute_pass_encoder: *ComputePassEncoder) void {
Impl.computePassEncoderReference(compute_pass_encoder);
}
pub inline fn release(compute_pass_encoder: *ComputePassEncoder) void {
Impl.computePassEncoderRelease(compute_pass_encoder);
}
};

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@ -1,30 +0,0 @@
const ChainedStruct = @import("main.zig").ChainedStruct;
const ProgrammableStageDescriptor = @import("main.zig").ProgrammableStageDescriptor;
const PipelineLayout = @import("pipeline_layout.zig").PipelineLayout;
const BindGroupLayout = @import("bind_group_layout.zig").BindGroupLayout;
const Impl = @import("interface.zig").Impl;
pub const ComputePipeline = opaque {
pub const Descriptor = extern struct {
next_in_chain: ?*const ChainedStruct = null,
label: ?[*:0]const u8 = null,
layout: ?*PipelineLayout = null,
compute: ProgrammableStageDescriptor,
};
pub inline fn getBindGroupLayout(compute_pipeline: *ComputePipeline, group_index: u32) *BindGroupLayout {
return Impl.computePipelineGetBindGroupLayout(compute_pipeline, group_index);
}
pub inline fn setLabel(compute_pipeline: *ComputePipeline, label: [*:0]const u8) void {
Impl.computePipelineSetLabel(compute_pipeline, label);
}
pub inline fn reference(compute_pipeline: *ComputePipeline) void {
Impl.computePipelineReference(compute_pipeline);
}
pub inline fn release(compute_pipeline: *ComputePipeline) void {
Impl.computePipelineRelease(compute_pipeline);
}
};

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@ -1,74 +0,0 @@
const ChainedStruct = @import("main.zig").ChainedStruct;
const ChainedStructOut = @import("main.zig").ChainedStructOut;
const PowerPreference = @import("main.zig").PowerPreference;
const Texture = @import("texture.zig").Texture;
pub const Interface = @import("dawn_impl.zig").Interface;
pub const CacheDeviceDescriptor = extern struct {
chain: ChainedStruct = .{ .next = null, .s_type = .dawn_cache_device_descriptor },
isolation_key: [*:0]const u8 = "",
};
pub const EncoderInternalUsageDescriptor = extern struct {
chain: ChainedStruct = .{ .next = null, .s_type = .dawn_encoder_internal_usage_descriptor },
use_internal_usages: bool = false,
};
pub const MultisampleStateRenderToSingleSampled = extern struct {
chain: ChainedStruct = .{ .next = null, .s_type = .dawn_multisample_state_render_to_single_sampled },
enabled: bool = false,
};
pub const RenderPassColorAttachmentRenderToSingleSampled = extern struct {
chain: ChainedStruct = .{ .next = null, .s_type = .dawn_render_pass_color_attachment_render_to_single_sampled },
implicit_sample_count: u32 = 1,
};
pub const TextureInternalUsageDescriptor = extern struct {
chain: ChainedStruct = .{ .next = null, .s_type = .dawn_texture_internal_usage_descriptor },
internal_usage: Texture.UsageFlags = Texture.UsageFlags.none,
};
pub const TogglesDescriptor = extern struct {
chain: ChainedStruct = .{ .next = null, .s_type = .dawn_toggles_descriptor },
enabled_toggles_count: usize = 0,
enabled_toggles: ?[*]const [*:0]const u8 = null,
disabled_toggles_count: usize = 0,
disabled_toggles: ?[*]const [*:0]const u8 = null,
/// Provides a slightly friendlier Zig API to initialize this structure.
pub inline fn init(v: struct {
chain: ChainedStruct = .{ .next = null, .s_type = .dawn_toggles_descriptor },
enabled_toggles: ?[]const [*:0]const u8 = null,
disabled_toggles: ?[]const [*:0]const u8 = null,
}) TogglesDescriptor {
return .{
.chain = v.chain,
.enabled_toggles_count = if (v.enabled_toggles) |e| e.len else 0,
.enabled_toggles = if (v.enabled_toggles) |e| e.ptr else null,
.disabled_toggles_count = if (v.disabled_toggles) |e| e.len else 0,
.disabled_toggles = if (v.disabled_toggles) |e| e.ptr else null,
};
}
};
pub const ShaderModuleSPIRVOptionsDescriptor = extern struct {
chain: ChainedStruct = .{ .next = null, .s_type = .dawn_shader_module_spirv_options_descriptor },
allow_non_uniform_derivatives: bool = false,
};
pub const AdapterPropertiesPowerPreference = extern struct {
chain: ChainedStructOut = .{
.next = null,
.s_type = .dawn_adapter_properties_power_preference,
},
power_preference: PowerPreference = .undefined,
};
pub const BufferDescriptorErrorInfoFromWireClient = extern struct {
chain: ChainedStruct = .{
.next = null,
.s_type = .dawn_buffer_descriptor_error_info_from_wire_client,
},
out_of_memory: bool = false,
};

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@ -1,357 +0,0 @@
const std = @import("std");
const Adapter = @import("adapter.zig").Adapter;
const Queue = @import("queue.zig").Queue;
const BindGroup = @import("bind_group.zig").BindGroup;
const BindGroupLayout = @import("bind_group_layout.zig").BindGroupLayout;
const Buffer = @import("buffer.zig").Buffer;
const CommandEncoder = @import("command_encoder.zig").CommandEncoder;
const ComputePipeline = @import("compute_pipeline.zig").ComputePipeline;
const ExternalTexture = @import("external_texture.zig").ExternalTexture;
const PipelineLayout = @import("pipeline_layout.zig").PipelineLayout;
const QuerySet = @import("query_set.zig").QuerySet;
const RenderBundleEncoder = @import("render_bundle_encoder.zig").RenderBundleEncoder;
const RenderPipeline = @import("render_pipeline.zig").RenderPipeline;
const Sampler = @import("sampler.zig").Sampler;
const ShaderModule = @import("shader_module.zig").ShaderModule;
const Surface = @import("surface.zig").Surface;
const SwapChain = @import("swap_chain.zig").SwapChain;
const Texture = @import("texture.zig").Texture;
const ChainedStruct = @import("main.zig").ChainedStruct;
const FeatureName = @import("main.zig").FeatureName;
const RequiredLimits = @import("main.zig").RequiredLimits;
const SupportedLimits = @import("main.zig").SupportedLimits;
const ErrorType = @import("main.zig").ErrorType;
const ErrorFilter = @import("main.zig").ErrorFilter;
const LoggingType = @import("main.zig").LoggingType;
const CreatePipelineAsyncStatus = @import("main.zig").CreatePipelineAsyncStatus;
const LoggingCallback = @import("main.zig").LoggingCallback;
const ErrorCallback = @import("main.zig").ErrorCallback;
const CreateComputePipelineAsyncCallback = @import("main.zig").CreateComputePipelineAsyncCallback;
const CreateRenderPipelineAsyncCallback = @import("main.zig").CreateRenderPipelineAsyncCallback;
const Impl = @import("interface.zig").Impl;
const dawn = @import("dawn.zig");
pub const Device = opaque {
pub const LostCallback = *const fn (
reason: LostReason,
message: [*:0]const u8,
userdata: ?*anyopaque,
) callconv(.C) void;
pub const LostReason = enum(u32) {
undefined = 0x00000000,
destroyed = 0x00000001,
};
pub const Descriptor = extern struct {
pub const NextInChain = extern union {
generic: ?*const ChainedStruct,
dawn_toggles_descriptor: *const dawn.TogglesDescriptor,
dawn_cache_device_descriptor: *const dawn.CacheDeviceDescriptor,
};
next_in_chain: NextInChain = .{ .generic = null },
label: ?[*:0]const u8 = null,
required_features_count: usize = 0,
required_features: ?[*]const FeatureName = null,
required_limits: ?*const RequiredLimits = null,
default_queue: Queue.Descriptor = Queue.Descriptor{},
device_lost_callback: LostCallback,
device_lost_userdata: ?*anyopaque,
/// Provides a slightly friendlier Zig API to initialize this structure.
pub inline fn init(v: struct {
next_in_chain: NextInChain = .{ .generic = null },
label: ?[*:0]const u8 = null,
required_features: ?[]const FeatureName = null,
required_limits: ?*const RequiredLimits = null,
default_queue: Queue.Descriptor = Queue.Descriptor{},
}) Descriptor {
return .{
.next_in_chain = v.next_in_chain,
.label = v.label,
.required_features_count = if (v.required_features) |e| e.len else 0,
.required_features = if (v.required_features) |e| e.ptr else null,
.default_queue = v.default_queue,
};
}
};
pub inline fn createBindGroup(device: *Device, descriptor: *const BindGroup.Descriptor) *BindGroup {
return Impl.deviceCreateBindGroup(device, descriptor);
}
pub inline fn createBindGroupLayout(device: *Device, descriptor: *const BindGroupLayout.Descriptor) *BindGroupLayout {
return Impl.deviceCreateBindGroupLayout(device, descriptor);
}
pub inline fn createBuffer(device: *Device, descriptor: *const Buffer.Descriptor) *Buffer {
return Impl.deviceCreateBuffer(device, descriptor);
}
pub inline fn createCommandEncoder(device: *Device, descriptor: ?*const CommandEncoder.Descriptor) *CommandEncoder {
return Impl.deviceCreateCommandEncoder(device, descriptor);
}
pub inline fn createComputePipeline(device: *Device, descriptor: *const ComputePipeline.Descriptor) *ComputePipeline {
return Impl.deviceCreateComputePipeline(device, descriptor);
}
pub inline fn createComputePipelineAsync(
device: *Device,
descriptor: *const ComputePipeline.Descriptor,
context: anytype,
comptime callback: fn (
status: CreatePipelineAsyncStatus,
compute_pipeline: *ComputePipeline,
message: [*:0]const u8,
ctx: @TypeOf(context),
) callconv(.Inline) void,
) void {
const Context = @TypeOf(context);
const Helper = struct {
pub fn cCallback(
status: CreatePipelineAsyncStatus,
compute_pipeline: *ComputePipeline,
message: [*:0]const u8,
userdata: ?*anyopaque,
) callconv(.C) void {
callback(
status,
compute_pipeline,
message,
if (Context == void) {} else @as(Context, @ptrCast(@alignCast(userdata))),
);
}
};
Impl.deviceCreateComputePipelineAsync(device, descriptor, Helper.cCallback, if (Context == void) null else context);
}
pub inline fn createErrorBuffer(device: *Device, descriptor: *const Buffer.Descriptor) *Buffer {
return Impl.deviceCreateErrorBuffer(device, descriptor);
}
pub inline fn createErrorExternalTexture(device: *Device) *ExternalTexture {
return Impl.deviceCreateErrorExternalTexture(device);
}
pub inline fn createErrorTexture(device: *Device, descriptor: *const Texture.Descriptor) *Texture {
return Impl.deviceCreateErrorTexture(device, descriptor);
}
pub inline fn createExternalTexture(device: *Device, external_texture_descriptor: *const ExternalTexture.Descriptor) *ExternalTexture {
return Impl.deviceCreateExternalTexture(device, external_texture_descriptor);
}
pub inline fn createPipelineLayout(device: *Device, pipeline_layout_descriptor: *const PipelineLayout.Descriptor) *PipelineLayout {
return Impl.deviceCreatePipelineLayout(device, pipeline_layout_descriptor);
}
pub inline fn createQuerySet(device: *Device, descriptor: *const QuerySet.Descriptor) *QuerySet {
return Impl.deviceCreateQuerySet(device, descriptor);
}
pub inline fn createRenderBundleEncoder(device: *Device, descriptor: *const RenderBundleEncoder.Descriptor) *RenderBundleEncoder {
return Impl.deviceCreateRenderBundleEncoder(device, descriptor);
}
pub inline fn createRenderPipeline(device: *Device, descriptor: *const RenderPipeline.Descriptor) *RenderPipeline {
return Impl.deviceCreateRenderPipeline(device, descriptor);
}
pub inline fn createRenderPipelineAsync(
device: *Device,
descriptor: *const RenderPipeline.Descriptor,
context: anytype,
comptime callback: fn (
ctx: @TypeOf(context),
status: CreatePipelineAsyncStatus,
pipeline: *RenderPipeline,
message: [*:0]const u8,
) callconv(.Inline) void,
) void {
const Context = @TypeOf(context);
const Helper = struct {
pub fn cCallback(
status: CreatePipelineAsyncStatus,
pipeline: *RenderPipeline,
message: [*:0]const u8,
userdata: ?*anyopaque,
) callconv(.C) void {
callback(
if (Context == void) {} else @as(Context, @ptrCast(@alignCast(userdata))),
status,
pipeline,
message,
);
}
};
Impl.deviceCreateRenderPipelineAsync(device, descriptor, Helper.cCallback, if (Context == void) null else context);
}
pub inline fn createSampler(device: *Device, descriptor: ?*const Sampler.Descriptor) *Sampler {
return Impl.deviceCreateSampler(device, descriptor);
}
pub inline fn createShaderModule(device: *Device, descriptor: *const ShaderModule.Descriptor) *ShaderModule {
return Impl.deviceCreateShaderModule(device, descriptor);
}
/// Helper to make createShaderModule invocations slightly nicer.
pub inline fn createShaderModuleWGSL(
device: *Device,
label: ?[*:0]const u8,
wgsl_code: [*:0]const u8,
) *ShaderModule {
return device.createShaderModule(&ShaderModule.Descriptor{
.next_in_chain = .{ .wgsl_descriptor = &.{
.code = wgsl_code,
} },
.label = label,
});
}
pub inline fn createSwapChain(device: *Device, surface: ?*Surface, descriptor: *const SwapChain.Descriptor) *SwapChain {
return Impl.deviceCreateSwapChain(device, surface, descriptor);
}
pub inline fn createTexture(device: *Device, descriptor: *const Texture.Descriptor) *Texture {
return Impl.deviceCreateTexture(device, descriptor);
}
pub inline fn destroy(device: *Device) void {
Impl.deviceDestroy(device);
}
/// Call once with null to determine the array length, and again to fetch the feature list.
///
/// Consider using the enumerateFeaturesOwned helper.
pub inline fn enumerateFeatures(device: *Device, features: ?[*]FeatureName) usize {
return Impl.deviceEnumerateFeatures(device, features);
}
/// Enumerates the adapter features, storing the result in an allocated slice which is owned by
/// the caller.
pub inline fn enumerateFeaturesOwned(device: *Device, allocator: std.mem.Allocator) ![]FeatureName {
const count = device.enumerateFeatures(null);
var data = try allocator.alloc(FeatureName, count);
_ = device.enumerateFeatures(data.ptr);
return data;
}
pub inline fn forceLoss(device: *Device, reason: LostReason, message: [*:0]const u8) void {
return Impl.deviceForceLoss(device, reason, message);
}
pub inline fn getAdapter(device: *Device) *Adapter {
return Impl.deviceGetAdapter(device);
}
pub inline fn getLimits(device: *Device, limits: *SupportedLimits) bool {
return Impl.deviceGetLimits(device, limits);
}
pub inline fn getQueue(device: *Device) *Queue {
return Impl.deviceGetQueue(device);
}
pub inline fn hasFeature(device: *Device, feature: FeatureName) bool {
return Impl.deviceHasFeature(device, feature);
}
pub inline fn injectError(device: *Device, typ: ErrorType, message: [*:0]const u8) void {
Impl.deviceInjectError(device, typ, message);
}
pub inline fn popErrorScope(
device: *Device,
context: anytype,
comptime callback: fn (ctx: @TypeOf(context), typ: ErrorType, message: [*:0]const u8) callconv(.Inline) void,
) void {
const Context = @TypeOf(context);
const Helper = struct {
pub fn cCallback(typ: ErrorType, message: [*:0]const u8, userdata: ?*anyopaque) callconv(.C) void {
callback(if (Context == void) {} else @as(Context, @ptrCast(@alignCast(userdata))), typ, message);
}
};
Impl.devicePopErrorScope(device, Helper.cCallback, if (Context == void) null else context);
}
pub inline fn pushErrorScope(device: *Device, filter: ErrorFilter) void {
Impl.devicePushErrorScope(device, filter);
}
pub inline fn setDeviceLostCallback(
device: *Device,
context: anytype,
comptime callback: ?fn (ctx: @TypeOf(context), reason: LostReason, message: [*:0]const u8) callconv(.Inline) void,
) void {
if (callback) |cb| {
const Context = @TypeOf(context);
const Helper = struct {
pub fn cCallback(reason: LostReason, message: [*:0]const u8, userdata: ?*anyopaque) callconv(.C) void {
cb(if (Context == void) {} else @as(Context, @ptrCast(@alignCast(userdata))), reason, message);
}
};
Impl.deviceSetDeviceLostCallback(device, Helper.cCallback, if (Context == void) null else context);
} else {
Impl.deviceSetDeviceLostCallback(device, null, null);
}
}
pub inline fn setLabel(device: *Device, label: [*:0]const u8) void {
Impl.deviceSetLabel(device, label);
}
pub inline fn setLoggingCallback(
device: *Device,
context: anytype,
comptime callback: ?fn (ctx: @TypeOf(context), typ: LoggingType, message: [*:0]const u8) callconv(.Inline) void,
) void {
if (callback) |cb| {
const Context = @TypeOf(context);
const Helper = struct {
pub fn cCallback(typ: LoggingType, message: [*:0]const u8, userdata: ?*anyopaque) callconv(.C) void {
cb(if (Context == void) {} else @as(Context, @ptrCast(@alignCast(userdata))), typ, message);
}
};
Impl.deviceSetLoggingCallback(device, Helper.cCallback, if (Context == void) null else context);
} else {
Impl.deviceSetLoggingCallback(device, null, null);
}
}
pub inline fn setUncapturedErrorCallback(
device: *Device,
context: anytype,
comptime callback: ?fn (ctx: @TypeOf(context), typ: ErrorType, message: [*:0]const u8) callconv(.Inline) void,
) void {
if (callback) |cb| {
const Context = @TypeOf(context);
const Helper = struct {
pub fn cCallback(typ: ErrorType, message: [*:0]const u8, userdata: ?*anyopaque) callconv(.C) void {
cb(if (Context == void) {} else @as(Context, @ptrCast(@alignCast(userdata))), typ, message);
}
};
Impl.deviceSetUncapturedErrorCallback(device, Helper.cCallback, if (Context == void) null else context);
} else {
Impl.deviceSetUncapturedErrorCallback(device, null, null);
}
}
pub inline fn tick(device: *Device) void {
Impl.deviceTick(device);
}
pub inline fn validateTextureDescriptor(device: *Device, descriptor: *const Texture.Descriptor) void {
Impl.deviceVlidateTextureDescriptor(device, descriptor);
}
pub inline fn reference(device: *Device) void {
Impl.deviceReference(device);
}
pub inline fn release(device: *Device) void {
Impl.deviceRelease(device);
}
};

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@ -1,55 +0,0 @@
const ChainedStruct = @import("main.zig").ChainedStruct;
const TextureView = @import("texture_view.zig").TextureView;
const Origin2D = @import("main.zig").Origin2D;
const Extent2D = @import("main.zig").Extent2D;
const Impl = @import("interface.zig").Impl;
pub const ExternalTexture = opaque {
pub const BindingEntry = extern struct {
chain: ChainedStruct = .{ .next = null, .s_type = .external_texture_binding_entry },
external_texture: *ExternalTexture,
};
pub const BindingLayout = extern struct {
chain: ChainedStruct = .{ .next = null, .s_type = .external_texture_binding_layout },
};
const Rotation = enum(u32) {
rotate_0_degrees = 0x00000000,
rotate_90_degrees = 0x00000001,
rotate_180_degrees = 0x00000002,
rotate_270_degrees = 0x00000003,
};
pub const Descriptor = extern struct {
next_in_chain: ?*const ChainedStruct = null,
label: ?[*:0]const u8 = null,
plane0: *TextureView,
plane1: ?*TextureView = null,
visible_origin: Origin2D,
visible_size: Extent2D,
do_yuv_to_rgb_conversion_only: bool = false,
yuv_to_rgb_conversion_matrix: ?*const [12]f32 = null,
src_transform_function_parameters: *const [7]f32,
dst_transform_function_parameters: *const [7]f32,
gamut_conversion_matrix: *const [9]f32,
flip_y: bool,
rotation: Rotation,
};
pub inline fn destroy(external_texture: *ExternalTexture) void {
Impl.externalTextureDestroy(external_texture);
}
pub inline fn setLabel(external_texture: *ExternalTexture, label: [*:0]const u8) void {
Impl.externalTextureSetLabel(external_texture, label);
}
pub inline fn reference(external_texture: *ExternalTexture) void {
Impl.externalTextureReference(external_texture);
}
pub inline fn release(external_texture: *ExternalTexture) void {
Impl.externalTextureRelease(external_texture);
}
};

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@ -1,65 +0,0 @@
const ChainedStruct = @import("main.zig").ChainedStruct;
const RequestAdapterStatus = @import("main.zig").RequestAdapterStatus;
const Surface = @import("surface.zig").Surface;
const Adapter = @import("adapter.zig").Adapter;
const RequestAdapterOptions = @import("main.zig").RequestAdapterOptions;
const RequestAdapterCallback = @import("main.zig").RequestAdapterCallback;
const Impl = @import("interface.zig").Impl;
const dawn = @import("dawn.zig");
pub const Instance = opaque {
pub const Descriptor = extern struct {
pub const NextInChain = extern union {
generic: ?*const ChainedStruct,
dawn_toggles_descriptor: *const dawn.TogglesDescriptor,
};
next_in_chain: NextInChain = .{ .generic = null },
};
pub inline fn createSurface(instance: *Instance, descriptor: *const Surface.Descriptor) *Surface {
return Impl.instanceCreateSurface(instance, descriptor);
}
pub inline fn processEvents(instance: *Instance) void {
Impl.instanceProcessEvents(instance);
}
pub inline fn requestAdapter(
instance: *Instance,
options: ?*const RequestAdapterOptions,
context: anytype,
comptime callback: fn (
ctx: @TypeOf(context),
status: RequestAdapterStatus,
adapter: *Adapter,
message: ?[*:0]const u8,
) callconv(.Inline) void,
) void {
const Context = @TypeOf(context);
const Helper = struct {
pub fn cCallback(
status: RequestAdapterStatus,
adapter: *Adapter,
message: ?[*:0]const u8,
userdata: ?*anyopaque,
) callconv(.C) void {
callback(
if (Context == void) {} else @as(Context, @ptrCast(@alignCast(userdata))),
status,
adapter,
message,
);
}
};
Impl.instanceRequestAdapter(instance, options, Helper.cCallback, if (Context == void) null else context);
}
pub inline fn reference(instance: *Instance) void {
Impl.instanceReference(instance);
}
pub inline fn release(instance: *Instance) void {
Impl.instanceRelease(instance);
}
};

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@ -1,14 +0,0 @@
#include <dawn/native/DawnNative.h>
#include "mach_dawn.h"
#ifdef __cplusplus
extern "C" {
#endif
MACH_EXPORT const DawnProcTable machDawnGetProcTable() {
return dawn_native::GetProcs();
}
#ifdef __cplusplus
} // extern "C"
#endif

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@ -1,35 +0,0 @@
#ifndef MACH_DAWN_C_H_
#define MACH_DAWN_C_H_
#ifdef __cplusplus
extern "C" {
#endif
#if defined(MACH_DAWN_C_SHARED_LIBRARY)
# if defined(_WIN32)
# if defined(MACH_DAWN_C_IMPLEMENTATION)
# define MACH_EXPORT __declspec(dllexport)
# else
# define MACH_EXPORT __declspec(dllimport)
# endif
# else // defined(_WIN32)
# if defined(MACH_DAWN_C_IMPLEMENTATION)
# define MACH_EXPORT __attribute__((visibility("default")))
# else
# define MACH_EXPORT
# endif
# endif // defined(_WIN32)
#else // defined(MACH_DAWN_C_SHARED_LIBRARY)
# define MACH_EXPORT
#endif // defined(MACH_DAWN_C_SHARED_LIBRARY)
#include <dawn/webgpu.h>
#include <dawn/dawn_proc_table.h>
MACH_EXPORT const DawnProcTable machDawnGetProcTable();
#ifdef __cplusplus
} // extern "C"
#endif
#endif // MACH_DAWN_C_H_

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@ -1,959 +0,0 @@
const std = @import("std");
const testing = std.testing;
pub const Adapter = @import("adapter.zig").Adapter;
pub const BindGroup = @import("bind_group.zig").BindGroup;
pub const BindGroupLayout = @import("bind_group_layout.zig").BindGroupLayout;
pub const Buffer = @import("buffer.zig").Buffer;
pub const CommandBuffer = @import("command_buffer.zig").CommandBuffer;
pub const CommandEncoder = @import("command_encoder.zig").CommandEncoder;
pub const ComputePassEncoder = @import("compute_pass_encoder.zig").ComputePassEncoder;
pub const ComputePipeline = @import("compute_pipeline.zig").ComputePipeline;
pub const Device = @import("device.zig").Device;
pub const ExternalTexture = @import("external_texture.zig").ExternalTexture;
pub const Instance = @import("instance.zig").Instance;
pub const PipelineLayout = @import("pipeline_layout.zig").PipelineLayout;
pub const QuerySet = @import("query_set.zig").QuerySet;
pub const Queue = @import("queue.zig").Queue;
pub const RenderBundle = @import("render_bundle.zig").RenderBundle;
pub const RenderBundleEncoder = @import("render_bundle_encoder.zig").RenderBundleEncoder;
pub const RenderPassEncoder = @import("render_pass_encoder.zig").RenderPassEncoder;
pub const RenderPipeline = @import("render_pipeline.zig").RenderPipeline;
pub const Sampler = @import("sampler.zig").Sampler;
pub const ShaderModule = @import("shader_module.zig").ShaderModule;
pub const Surface = @import("surface.zig").Surface;
pub const SwapChain = @import("swap_chain.zig").SwapChain;
pub const Texture = @import("texture.zig").Texture;
pub const TextureView = @import("texture_view.zig").TextureView;
pub const dawn = @import("dawn.zig");
const instance = @import("instance.zig");
const device = @import("device.zig");
const interface = @import("interface.zig");
pub const Impl = interface.Impl;
pub const StubInterface = interface.StubInterface;
pub const Export = interface.Export;
pub const Interface = interface.Interface;
pub inline fn createInstance(descriptor: ?*const instance.Instance.Descriptor) ?*instance.Instance {
return Impl.createInstance(descriptor);
}
pub inline fn getProcAddress(_device: *device.Device, proc_name: [*:0]const u8) ?Proc {
return Impl.getProcAddress(_device, proc_name);
}
pub const array_layer_count_undefined = 0xffffffff;
pub const copy_stride_undefined = 0xffffffff;
pub const limit_u32_undefined = 0xffffffff;
pub const limit_u64_undefined = 0xffffffffffffffff;
pub const mip_level_count_undefined = 0xffffffff;
pub const whole_map_size = std.math.maxInt(usize);
pub const whole_size = 0xffffffffffffffff;
/// Generic function pointer type, used for returning API function pointers. Must be
/// cast to the right `fn (...) callconv(.C) T` type before use.
pub const Proc = *const fn () callconv(.C) void;
pub const ComputePassTimestampWrite = extern struct {
query_set: *QuerySet,
query_index: u32,
location: ComputePassTimestampLocation,
};
pub const RenderPassDepthStencilAttachment = extern struct {
view: *TextureView,
depth_load_op: LoadOp = .undefined,
depth_store_op: StoreOp = .undefined,
depth_clear_value: f32 = 0,
depth_read_only: bool = false,
stencil_load_op: LoadOp = .undefined,
stencil_store_op: StoreOp = .undefined,
stencil_clear_value: u32 = 0,
stencil_read_only: bool = false,
};
pub const RenderPassTimestampWrite = extern struct {
query_set: *QuerySet,
query_index: u32,
location: RenderPassTimestampLocation,
};
pub const RequestAdapterOptions = extern struct {
pub const NextInChain = extern union {
generic: ?*const ChainedStruct,
dawn_toggles_descriptor: *const dawn.TogglesDescriptor,
};
next_in_chain: NextInChain = .{ .generic = null },
compatible_surface: ?*Surface = null,
power_preference: PowerPreference = .undefined,
backend_type: BackendType = .undefined,
force_fallback_adapter: bool = false,
compatibility_mode: bool = false,
};
pub const ComputePassDescriptor = extern struct {
next_in_chain: ?*const ChainedStruct = null,
label: ?[*:0]const u8 = null,
timestamp_write_count: usize = 0,
timestamp_writes: ?[*]const ComputePassTimestampWrite = null,
/// Provides a slightly friendlier Zig API to initialize this structure.
pub inline fn init(v: struct {
next_in_chain: ?*const ChainedStruct = null,
label: ?[*:0]const u8 = null,
timestamp_writes: ?[]const ComputePassTimestampWrite = null,
}) ComputePassDescriptor {
return .{
.next_in_chain = v.next_in_chain,
.label = v.label,
.timestamp_write_count = if (v.timestamp_writes) |e| e.len else 0,
.timestamp_writes = if (v.timestamp_writes) |e| e.ptr else null,
};
}
};
pub const RenderPassDescriptor = extern struct {
pub const NextInChain = extern union {
generic: ?*const ChainedStruct,
max_draw_count: *const RenderPassDescriptorMaxDrawCount,
};
next_in_chain: NextInChain = .{ .generic = null },
label: ?[*:0]const u8 = null,
color_attachment_count: usize = 0,
color_attachments: ?[*]const RenderPassColorAttachment = null,
depth_stencil_attachment: ?*const RenderPassDepthStencilAttachment = null,
occlusion_query_set: ?*QuerySet = null,
timestamp_write_count: usize = 0,
timestamp_writes: ?[*]const RenderPassTimestampWrite = null,
/// Provides a slightly friendlier Zig API to initialize this structure.
pub inline fn init(v: struct {
next_in_chain: NextInChain = .{ .generic = null },
label: ?[*:0]const u8 = null,
color_attachments: ?[]const RenderPassColorAttachment = null,
depth_stencil_attachment: ?*const RenderPassDepthStencilAttachment = null,
occlusion_query_set: ?*QuerySet = null,
timestamp_writes: ?[]const RenderPassTimestampWrite = null,
}) RenderPassDescriptor {
return .{
.next_in_chain = v.next_in_chain,
.label = v.label,
.color_attachment_count = if (v.color_attachments) |e| e.len else 0,
.color_attachments = if (v.color_attachments) |e| e.ptr else null,
.depth_stencil_attachment = v.depth_stencil_attachment,
.occlusion_query_set = v.occlusion_query_set,
.timestamp_write_count = if (v.timestamp_writes) |e| e.len else 0,
.timestamp_writes = if (v.timestamp_writes) |e| e.ptr else null,
};
}
};
pub const AlphaMode = enum(u32) { premultiplied = 0x00000000, unpremultiplied = 0x00000001, opaq = 0x00000002 };
pub const BackendType = enum(u32) {
undefined,
null,
webgpu,
d3d11,
d3d12,
metal,
vulkan,
opengl,
opengles,
pub fn name(t: BackendType) []const u8 {
return switch (t) {
.undefined => "Undefined",
.null => "Null",
.webgpu => "WebGPU",
.d3d11 => "D3D11",
.d3d12 => "D3D12",
.metal => "Metal",
.vulkan => "Vulkan",
.opengl => "OpenGL",
.opengles => "OpenGLES",
};
}
};
pub const BlendFactor = enum(u32) {
zero = 0x00000000,
one = 0x00000001,
src = 0x00000002,
one_minus_src = 0x00000003,
src_alpha = 0x00000004,
one_minus_src_alpha = 0x00000005,
dst = 0x00000006,
one_minus_dst = 0x00000007,
dst_alpha = 0x00000008,
one_minus_dst_alpha = 0x00000009,
src_alpha_saturated = 0x0000000A,
constant = 0x0000000B,
one_minus_constant = 0x0000000C,
};
pub const BlendOperation = enum(u32) {
add = 0x00000000,
subtract = 0x00000001,
reverse_subtract = 0x00000002,
min = 0x00000003,
max = 0x00000004,
};
pub const CompareFunction = enum(u32) {
undefined = 0x00000000,
never = 0x00000001,
less = 0x00000002,
less_equal = 0x00000003,
greater = 0x00000004,
greater_equal = 0x00000005,
equal = 0x00000006,
not_equal = 0x00000007,
always = 0x00000008,
};
pub const CompilationInfoRequestStatus = enum(u32) {
success = 0x00000000,
err = 0x00000001,
device_lost = 0x00000002,
unknown = 0x00000003,
};
pub const CompilationMessageType = enum(u32) {
err = 0x00000000,
warning = 0x00000001,
info = 0x00000002,
};
pub const ComputePassTimestampLocation = enum(u32) {
beginning = 0x00000000,
end = 0x00000001,
};
pub const CreatePipelineAsyncStatus = enum(u32) {
success = 0x00000000,
validation_error = 0x00000001,
internal_error = 0x00000002,
device_lost = 0x00000003,
device_destroyed = 0x00000004,
unknown = 0x00000005,
};
pub const CullMode = enum(u32) {
none = 0x00000000,
front = 0x00000001,
back = 0x00000002,
};
pub const ErrorFilter = enum(u32) {
validation = 0x00000000,
out_of_memory = 0x00000001,
internal = 0x00000002,
};
pub const ErrorType = enum(u32) {
no_error = 0x00000000,
validation = 0x00000001,
out_of_memory = 0x00000002,
internal = 0x00000003,
unknown = 0x00000004,
device_lost = 0x00000005,
};
pub const FeatureName = enum(u32) {
undefined = 0x00000000,
depth_clip_control = 0x00000001,
depth32_float_stencil8 = 0x00000002,
timestamp_query = 0x00000003,
pipeline_statistics_query = 0x00000004,
texture_compression_bc = 0x00000005,
texture_compression_etc2 = 0x00000006,
texture_compression_astc = 0x00000007,
indirect_first_instance = 0x00000008,
shader_f16 = 0x00000009,
rg11_b10_ufloat_renderable = 0x0000000A,
bgra8_unorm_storage = 0x0000000B,
float32_filterable = 0x0000000C,
dawn_shader_float16 = 0x000003e9,
dawn_internal_usages = 0x000003ea,
dawn_multi_planar_formats = 0x000003eb,
dawn_native = 0x000003ec,
chromium_experimental_dp4a = 0x000003ed,
timestamp_query_inside_passes = 0x000003EE,
implicit_device_synchronization = 0x000003EF,
surface_capabilities = 0x000003F0,
transient_attachments = 0x000003F1,
msaa_render_to_single_sampled = 0x000003F2,
};
pub const FilterMode = enum(u32) {
nearest = 0x00000000,
linear = 0x00000001,
};
pub const MipmapFilterMode = enum(u32) {
nearest = 0x00000000,
linear = 0x00000001,
};
pub const FrontFace = enum(u32) {
ccw = 0x00000000,
cw = 0x00000001,
};
pub const IndexFormat = enum(u32) {
undefined = 0x00000000,
uint16 = 0x00000001,
uint32 = 0x00000002,
};
pub const LoadOp = enum(u32) {
undefined = 0x00000000,
clear = 0x00000001,
load = 0x00000002,
};
pub const LoggingType = enum(u32) {
verbose = 0x00000000,
info = 0x00000001,
warning = 0x00000002,
err = 0x00000003,
};
pub const PipelineStatisticName = enum(u32) {
vertex_shader_invocations = 0x00000000,
clipper_invocations = 0x00000001,
clipper_primitives_out = 0x00000002,
fragment_shader_invocations = 0x00000003,
compute_shader_invocations = 0x00000004,
};
pub const PowerPreference = enum(u32) {
undefined = 0x00000000,
low_power = 0x00000001,
high_performance = 0x00000002,
};
pub const PresentMode = enum(u32) {
immediate = 0x00000000,
mailbox = 0x00000001,
fifo = 0x00000002,
};
pub const PrimitiveTopology = enum(u32) {
point_list = 0x00000000,
line_list = 0x00000001,
line_strip = 0x00000002,
triangle_list = 0x00000003,
triangle_strip = 0x00000004,
};
pub const QueryType = enum(u32) {
occlusion = 0x00000000,
pipeline_statistics = 0x00000001,
timestamp = 0x00000002,
};
pub const RenderPassTimestampLocation = enum(u32) {
beginning = 0x00000000,
end = 0x00000001,
};
pub const RequestAdapterStatus = enum(u32) {
success = 0x00000000,
unavailable = 0x00000001,
err = 0x00000002,
unknown = 0x00000003,
};
pub const RequestDeviceStatus = enum(u32) {
success = 0x00000000,
err = 0x00000001,
unknown = 0x00000002,
};
pub const SType = enum(u32) {
invalid = 0x00000000,
surface_descriptor_from_metal_layer = 0x00000001,
surface_descriptor_from_windows_hwnd = 0x00000002,
surface_descriptor_from_xlib_window = 0x00000003,
surface_descriptor_from_canvas_html_selector = 0x00000004,
shader_module_spirv_descriptor = 0x00000005,
shader_module_wgsl_descriptor = 0x00000006,
primitive_depth_clip_control = 0x00000007,
surface_descriptor_from_wayland_surface = 0x00000008,
surface_descriptor_from_android_native_window = 0x00000009,
surface_descriptor_from_windows_core_window = 0x0000000B,
external_texture_binding_entry = 0x0000000C,
external_texture_binding_layout = 0x0000000D,
surface_descriptor_from_windows_swap_chain_panel = 0x0000000E,
render_pass_descriptor_max_draw_count = 0x0000000F,
dawn_texture_internal_usage_descriptor = 0x000003E8,
dawn_encoder_internal_usage_descriptor = 0x000003EB,
dawn_instance_descriptor = 0x000003EC,
dawn_cache_device_descriptor = 0x000003ED,
dawn_adapter_properties_power_preference = 0x000003EE,
dawn_buffer_descriptor_error_info_from_wire_client = 0x000003EF,
dawn_toggles_descriptor = 0x000003F0,
dawn_shader_module_spirv_options_descriptor = 0x000003F1,
request_adapter_options_luid = 0x000003F2,
request_adapter_options_get_gl_proc = 0x000003F3,
dawn_multisample_state_render_to_single_sampled = 0x000003F4,
dawn_render_pass_color_attachment_render_to_single_sampled = 0x000003F5,
};
pub const StencilOperation = enum(u32) {
keep = 0x00000000,
zero = 0x00000001,
replace = 0x00000002,
invert = 0x00000003,
increment_clamp = 0x00000004,
decrement_clamp = 0x00000005,
increment_wrap = 0x00000006,
decrement_wrap = 0x00000007,
};
pub const StorageTextureAccess = enum(u32) {
undefined = 0x00000000,
write_only = 0x00000001,
};
pub const StoreOp = enum(u32) {
undefined = 0x00000000,
store = 0x00000001,
discard = 0x00000002,
};
pub const VertexFormat = enum(u32) {
undefined = 0x00000000,
uint8x2 = 0x00000001,
uint8x4 = 0x00000002,
sint8x2 = 0x00000003,
sint8x4 = 0x00000004,
unorm8x2 = 0x00000005,
unorm8x4 = 0x00000006,
snorm8x2 = 0x00000007,
snorm8x4 = 0x00000008,
uint16x2 = 0x00000009,
uint16x4 = 0x0000000a,
sint16x2 = 0x0000000b,
sint16x4 = 0x0000000c,
unorm16x2 = 0x0000000d,
unorm16x4 = 0x0000000e,
snorm16x2 = 0x0000000f,
snorm16x4 = 0x00000010,
float16x2 = 0x00000011,
float16x4 = 0x00000012,
float32 = 0x00000013,
float32x2 = 0x00000014,
float32x3 = 0x00000015,
float32x4 = 0x00000016,
uint32 = 0x00000017,
uint32x2 = 0x00000018,
uint32x3 = 0x00000019,
uint32x4 = 0x0000001a,
sint32 = 0x0000001b,
sint32x2 = 0x0000001c,
sint32x3 = 0x0000001d,
sint32x4 = 0x0000001e,
};
pub const VertexStepMode = enum(u32) {
vertex = 0x00000000,
instance = 0x00000001,
vertex_buffer_not_used = 0x00000002,
};
pub const ColorWriteMaskFlags = packed struct(u32) {
red: bool = false,
green: bool = false,
blue: bool = false,
alpha: bool = false,
_padding: u28 = 0,
comptime {
std.debug.assert(
@sizeOf(@This()) == @sizeOf(u32) and
@bitSizeOf(@This()) == @bitSizeOf(u32),
);
}
pub const all = ColorWriteMaskFlags{
.red = true,
.green = true,
.blue = true,
.alpha = true,
};
pub fn equal(a: ColorWriteMaskFlags, b: ColorWriteMaskFlags) bool {
return @as(u4, @truncate(@as(u32, @bitCast(a)))) == @as(u4, @truncate(@as(u32, @bitCast(b))));
}
};
pub const MapModeFlags = packed struct(u32) {
read: bool = false,
write: bool = false,
_padding: u30 = 0,
comptime {
std.debug.assert(
@sizeOf(@This()) == @sizeOf(u32) and
@bitSizeOf(@This()) == @bitSizeOf(u32),
);
}
pub const undef = MapModeFlags{};
pub fn equal(a: MapModeFlags, b: MapModeFlags) bool {
return @as(u2, @truncate(@as(u32, @bitCast(a)))) == @as(u2, @truncate(@as(u32, @bitCast(b))));
}
};
pub const ShaderStageFlags = packed struct(u32) {
vertex: bool = false,
fragment: bool = false,
compute: bool = false,
_padding: u29 = 0,
comptime {
std.debug.assert(
@sizeOf(@This()) == @sizeOf(u32) and
@bitSizeOf(@This()) == @bitSizeOf(u32),
);
}
pub const none = ShaderStageFlags{};
pub fn equal(a: ShaderStageFlags, b: ShaderStageFlags) bool {
return @as(u3, @truncate(@as(u32, @bitCast(a)))) == @as(u3, @truncate(@as(u32, @bitCast(b))));
}
};
pub const ChainedStruct = extern struct {
// TODO: dawn: not marked as nullable in dawn.json but in fact is.
next: ?*const ChainedStruct = null,
s_type: SType,
};
pub const ChainedStructOut = extern struct {
// TODO: dawn: not marked as nullable in dawn.json but in fact is.
next: ?*ChainedStructOut = null,
s_type: SType,
};
pub const BlendComponent = extern struct {
operation: BlendOperation = .add,
src_factor: BlendFactor = .one,
dst_factor: BlendFactor = .zero,
};
pub const Color = extern struct {
r: f64,
g: f64,
b: f64,
a: f64,
};
pub const Extent2D = extern struct {
width: u32,
height: u32 = 1,
};
pub const Extent3D = extern struct {
width: u32,
height: u32 = 1,
depth_or_array_layers: u32 = 1,
};
pub const Limits = extern struct {
max_texture_dimension_1d: u32 = limit_u32_undefined,
max_texture_dimension_2d: u32 = limit_u32_undefined,
max_texture_dimension_3d: u32 = limit_u32_undefined,
max_texture_array_layers: u32 = limit_u32_undefined,
max_bind_groups: u32 = limit_u32_undefined,
max_bind_groups_plus_vertex_buffers: u32 = limit_u32_undefined,
max_bindings_per_bind_group: u32 = limit_u32_undefined,
max_dynamic_uniform_buffers_per_pipeline_layout: u32 = limit_u32_undefined,
max_dynamic_storage_buffers_per_pipeline_layout: u32 = limit_u32_undefined,
max_sampled_textures_per_shader_stage: u32 = limit_u32_undefined,
max_samplers_per_shader_stage: u32 = limit_u32_undefined,
max_storage_buffers_per_shader_stage: u32 = limit_u32_undefined,
max_storage_textures_per_shader_stage: u32 = limit_u32_undefined,
max_uniform_buffers_per_shader_stage: u32 = limit_u32_undefined,
max_uniform_buffer_binding_size: u64 = limit_u64_undefined,
max_storage_buffer_binding_size: u64 = limit_u64_undefined,
min_uniform_buffer_offset_alignment: u32 = limit_u32_undefined,
min_storage_buffer_offset_alignment: u32 = limit_u32_undefined,
max_vertex_buffers: u32 = limit_u32_undefined,
max_buffer_size: u64 = limit_u64_undefined,
max_vertex_attributes: u32 = limit_u32_undefined,
max_vertex_buffer_array_stride: u32 = limit_u32_undefined,
max_inter_stage_shader_components: u32 = limit_u32_undefined,
max_inter_stage_shader_variables: u32 = limit_u32_undefined,
max_color_attachments: u32 = limit_u32_undefined,
max_color_attachment_bytes_per_sample: u32 = limit_u32_undefined,
max_compute_workgroup_storage_size: u32 = limit_u32_undefined,
max_compute_invocations_per_workgroup: u32 = limit_u32_undefined,
max_compute_workgroup_size_x: u32 = limit_u32_undefined,
max_compute_workgroup_size_y: u32 = limit_u32_undefined,
max_compute_workgroup_size_z: u32 = limit_u32_undefined,
max_compute_workgroups_per_dimension: u32 = limit_u32_undefined,
};
pub const Origin2D = extern struct {
x: u32 = 0,
y: u32 = 0,
};
pub const Origin3D = extern struct {
x: u32 = 0,
y: u32 = 0,
z: u32 = 0,
};
pub const CompilationMessage = extern struct {
next_in_chain: ?*const ChainedStruct = null,
message: ?[*:0]const u8 = null,
type: CompilationMessageType,
line_num: u64,
line_pos: u64,
offset: u64,
length: u64,
utf16_line_pos: u64,
utf16_offset: u64,
utf16_length: u64,
};
pub const ConstantEntry = extern struct {
next_in_chain: ?*const ChainedStruct = null,
key: [*:0]const u8,
value: f64,
};
pub const CopyTextureForBrowserOptions = extern struct {
next_in_chain: ?*const ChainedStruct = null,
flip_y: bool = false,
needs_color_space_conversion: bool = false,
src_alpha_mode: AlphaMode = .unpremultiplied,
src_transfer_function_parameters: ?*const [7]f32 = null,
conversion_matrix: ?*const [9]f32 = null,
dst_transfer_function_parameters: ?*const [7]f32 = null,
dst_alpha_mode: AlphaMode = .unpremultiplied,
internal_usage: bool = false,
};
pub const MultisampleState = extern struct {
pub const NextInChain = extern union {
generic: ?*const ChainedStruct,
dawn_multisample_state_render_to_single_sampled: *const dawn.MultisampleStateRenderToSingleSampled,
};
next_in_chain: NextInChain = .{ .generic = null },
count: u32 = 1,
mask: u32 = 0xFFFFFFFF,
alpha_to_coverage_enabled: bool = false,
};
pub const PrimitiveDepthClipControl = extern struct {
chain: ChainedStruct = .{ .next = null, .s_type = .primitive_depth_clip_control },
unclipped_depth: bool = false,
};
pub const PrimitiveState = extern struct {
pub const NextInChain = extern union {
generic: ?*const ChainedStruct,
primitive_depth_clip_control: *const PrimitiveDepthClipControl,
};
next_in_chain: NextInChain = .{ .generic = null },
topology: PrimitiveTopology = .triangle_list,
strip_index_format: IndexFormat = .undefined,
front_face: FrontFace = .ccw,
cull_mode: CullMode = .none,
};
pub const RenderPassDescriptorMaxDrawCount = extern struct {
chain: ChainedStruct = .{ .next = null, .s_type = .render_pass_descriptor_max_draw_count },
max_draw_count: u64 = 50000000,
};
pub const StencilFaceState = extern struct {
compare: CompareFunction = .always,
fail_op: StencilOperation = .keep,
depth_fail_op: StencilOperation = .keep,
pass_op: StencilOperation = .keep,
};
pub const StorageTextureBindingLayout = extern struct {
next_in_chain: ?*const ChainedStruct = null,
access: StorageTextureAccess = .undefined,
format: Texture.Format = .undefined,
view_dimension: TextureView.Dimension = .dimension_undefined,
};
pub const VertexAttribute = extern struct {
format: VertexFormat,
offset: u64,
shader_location: u32,
};
pub const BlendState = extern struct {
color: BlendComponent = .{},
alpha: BlendComponent = .{},
};
pub const CompilationInfo = extern struct {
next_in_chain: ?*const ChainedStruct = null,
message_count: usize,
messages: ?[*]const CompilationMessage = null,
/// Helper to get messages as a slice.
pub fn getMessages(info: CompilationInfo) ?[]const CompilationMessage {
if (info.messages) |messages| {
return messages[0..info.message_count];
}
return null;
}
};
pub const DepthStencilState = extern struct {
next_in_chain: ?*const ChainedStruct = null,
format: Texture.Format,
depth_write_enabled: bool = false,
depth_compare: CompareFunction = .always,
stencil_front: StencilFaceState = .{},
stencil_back: StencilFaceState = .{},
stencil_read_mask: u32 = 0xFFFFFFFF,
stencil_write_mask: u32 = 0xFFFFFFFF,
depth_bias: i32 = 0,
depth_bias_slope_scale: f32 = 0.0,
depth_bias_clamp: f32 = 0.0,
};
pub const ImageCopyBuffer = extern struct {
next_in_chain: ?*const ChainedStruct = null,
layout: Texture.DataLayout,
buffer: *Buffer,
};
pub const ImageCopyExternalTexture = extern struct {
next_in_chain: ?*const ChainedStruct = null,
external_texture: *ExternalTexture,
origin: Origin3D,
natural_size: Extent2D,
};
pub const ImageCopyTexture = extern struct {
next_in_chain: ?*const ChainedStruct = null,
texture: *Texture,
mip_level: u32 = 0,
origin: Origin3D = .{},
aspect: Texture.Aspect = .all,
};
pub const ProgrammableStageDescriptor = extern struct {
next_in_chain: ?*const ChainedStruct = null,
module: *ShaderModule,
entry_point: [*:0]const u8,
constant_count: usize = 0,
constants: ?[*]const ConstantEntry = null,
/// Provides a slightly friendlier Zig API to initialize this structure.
pub inline fn init(v: struct {
next_in_chain: ?*const ChainedStruct = null,
module: *ShaderModule,
entry_point: [*:0]const u8,
constants: ?[]const ConstantEntry = null,
}) ProgrammableStageDescriptor {
return .{
.next_in_chain = v.next_in_chain,
.module = v.module,
.entry_point = v.entry_point,
.constant_count = if (v.constants) |e| e.len else 0,
.constants = if (v.constants) |e| e.ptr else null,
};
}
};
pub const RenderPassColorAttachment = extern struct {
pub const NextInChain = extern union {
generic: ?*const ChainedStruct,
dawn_render_pass_color_attachment_render_to_single_sampled: *const dawn.RenderPassColorAttachmentRenderToSingleSampled,
};
next_in_chain: NextInChain = .{ .generic = null },
view: ?*TextureView = null,
resolve_target: ?*TextureView = null,
load_op: LoadOp,
store_op: StoreOp,
clear_value: Color,
};
pub const RequiredLimits = extern struct {
next_in_chain: ?*const ChainedStruct = null,
limits: Limits,
};
/// Used to query limits from a Device or Adapter. Can be used as follows:
///
/// ```
/// var supported: gpu.SupportedLimits = .{};
/// if (!adapter.getLimits(&supported)) @panic("unsupported options");
/// ```
///
/// Note that `getLimits` can only fail if `next_in_chain` options are invalid.
pub const SupportedLimits = extern struct {
next_in_chain: ?*ChainedStructOut = null,
limits: Limits = undefined,
};
pub const VertexBufferLayout = extern struct {
array_stride: u64,
step_mode: VertexStepMode = .vertex,
attribute_count: usize,
attributes: ?[*]const VertexAttribute = null,
/// Provides a slightly friendlier Zig API to initialize this structure.
pub inline fn init(v: struct {
array_stride: u64,
step_mode: VertexStepMode = .vertex,
attributes: ?[]const VertexAttribute = null,
}) VertexBufferLayout {
return .{
.array_stride = v.array_stride,
.step_mode = v.step_mode,
.attribute_count = if (v.attributes) |e| e.len else 0,
.attributes = if (v.attributes) |e| e.ptr else null,
};
}
};
pub const ColorTargetState = extern struct {
next_in_chain: ?*const ChainedStruct = null,
format: Texture.Format,
blend: ?*const BlendState = null,
write_mask: ColorWriteMaskFlags = ColorWriteMaskFlags.all,
};
pub const VertexState = extern struct {
next_in_chain: ?*const ChainedStruct = null,
module: *ShaderModule,
entry_point: [*:0]const u8,
constant_count: usize = 0,
constants: ?[*]const ConstantEntry = null,
buffer_count: usize = 0,
buffers: ?[*]const VertexBufferLayout = null,
/// Provides a slightly friendlier Zig API to initialize this structure.
pub inline fn init(v: struct {
next_in_chain: ?*const ChainedStruct = null,
module: *ShaderModule,
entry_point: [*:0]const u8,
constants: ?[]const ConstantEntry = null,
buffers: ?[]const VertexBufferLayout = null,
}) VertexState {
return .{
.next_in_chain = v.next_in_chain,
.module = v.module,
.entry_point = v.entry_point,
.constant_count = if (v.constants) |e| e.len else 0,
.constants = if (v.constants) |e| e.ptr else null,
.buffer_count = if (v.buffers) |e| e.len else 0,
.buffers = if (v.buffers) |e| e.ptr else null,
};
}
};
pub const FragmentState = extern struct {
next_in_chain: ?*const ChainedStruct = null,
module: *ShaderModule,
entry_point: [*:0]const u8,
constant_count: usize = 0,
constants: ?[*]const ConstantEntry = null,
target_count: usize,
targets: ?[*]const ColorTargetState = null,
/// Provides a slightly friendlier Zig API to initialize this structure.
pub inline fn init(v: struct {
next_in_chain: ?*const ChainedStruct = null,
module: *ShaderModule,
entry_point: [*:0]const u8,
constants: ?[]const ConstantEntry = null,
targets: ?[]const ColorTargetState = null,
}) FragmentState {
return .{
.next_in_chain = v.next_in_chain,
.module = v.module,
.entry_point = v.entry_point,
.constant_count = if (v.constants) |e| e.len else 0,
.constants = if (v.constants) |e| e.ptr else null,
.target_count = if (v.targets) |e| e.len else 0,
.targets = if (v.targets) |e| e.ptr else null,
};
}
};
test "BackendType name" {
try testing.expectEqualStrings("Vulkan", BackendType.vulkan.name());
}
test "enum name" {
try testing.expectEqualStrings("front", @tagName(CullMode.front));
}
pub const CompilationInfoCallback = *const fn (
status: CompilationInfoRequestStatus,
compilation_info: *const CompilationInfo,
userdata: ?*anyopaque,
) callconv(.C) void;
pub const ErrorCallback = *const fn (
typ: ErrorType,
message: [*:0]const u8,
userdata: ?*anyopaque,
) callconv(.C) void;
pub const LoggingCallback = *const fn (
typ: LoggingType,
message: [*:0]const u8,
userdata: ?*anyopaque,
) callconv(.C) void;
pub const RequestDeviceCallback = *const fn (
status: RequestDeviceStatus,
device: *Device,
message: ?[*:0]const u8,
userdata: ?*anyopaque,
) callconv(.C) void;
pub const RequestAdapterCallback = *const fn (
status: RequestAdapterStatus,
adapter: *Adapter,
message: ?[*:0]const u8,
userdata: ?*anyopaque,
) callconv(.C) void;
pub const CreateComputePipelineAsyncCallback = *const fn (
status: CreatePipelineAsyncStatus,
compute_pipeline: *ComputePipeline,
message: [*:0]const u8,
userdata: ?*anyopaque,
) callconv(.C) void;
pub const CreateRenderPipelineAsyncCallback = *const fn (
status: CreatePipelineAsyncStatus,
pipeline: *RenderPipeline,
message: [*:0]const u8,
userdata: ?*anyopaque,
) callconv(.C) void;
test {
std.testing.refAllDeclsRecursive(@This());
}

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@ -1,38 +0,0 @@
const ChainedStruct = @import("main.zig").ChainedStruct;
const BindGroupLayout = @import("bind_group_layout.zig").BindGroupLayout;
const Impl = @import("interface.zig").Impl;
pub const PipelineLayout = opaque {
pub const Descriptor = extern struct {
next_in_chain: ?*const ChainedStruct = null,
label: ?[*:0]const u8 = null,
bind_group_layout_count: usize = 0,
bind_group_layouts: ?[*]const *BindGroupLayout = null,
/// Provides a slightly friendlier Zig API to initialize this structure.
pub inline fn init(v: struct {
next_in_chain: ?*const ChainedStruct = null,
label: ?[*:0]const u8 = null,
bind_group_layouts: ?[]const *BindGroupLayout = null,
}) Descriptor {
return .{
.next_in_chain = v.next_in_chain,
.label = v.label,
.bind_group_layout_count = if (v.bind_group_layouts) |e| e.len else 0,
.bind_group_layouts = if (v.bind_group_layouts) |e| e.ptr else null,
};
}
};
pub inline fn setLabel(pipeline_layout: *PipelineLayout, label: [*:0]const u8) void {
Impl.pipelineLayoutSetLabel(pipeline_layout, label);
}
pub inline fn reference(pipeline_layout: *PipelineLayout) void {
Impl.pipelineLayoutReference(pipeline_layout);
}
pub inline fn release(pipeline_layout: *PipelineLayout) void {
Impl.pipelineLayoutRelease(pipeline_layout);
}
};

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const ChainedStruct = @import("main.zig").ChainedStruct;
const PipelineStatisticName = @import("main.zig").PipelineStatisticName;
const QueryType = @import("main.zig").QueryType;
const Impl = @import("interface.zig").Impl;
pub const QuerySet = opaque {
pub const Descriptor = extern struct {
next_in_chain: ?*const ChainedStruct = null,
label: ?[*:0]const u8 = null,
type: QueryType,
count: u32,
pipeline_statistics: ?[*]const PipelineStatisticName = null,
pipeline_statistics_count: usize = 0,
/// Provides a slightly friendlier Zig API to initialize this structure.
pub inline fn init(v: struct {
next_in_chain: ?*const ChainedStruct = null,
label: ?[*:0]const u8 = null,
type: QueryType,
count: u32,
pipeline_statistics: ?[]const PipelineStatisticName = null,
}) Descriptor {
return .{
.next_in_chain = v.next_in_chain,
.label = v.label,
.type = v.type,
.count = v.count,
.pipeline_statistics_count = if (v.pipeline_statistics) |e| e.len else 0,
.pipeline_statistics = if (v.pipeline_statistics) |e| e.ptr else null,
};
}
};
pub inline fn destroy(query_set: *QuerySet) void {
Impl.querySetDestroy(query_set);
}
pub inline fn getCount(query_set: *QuerySet) u32 {
return Impl.querySetGetCount(query_set);
}
pub inline fn getType(query_set: *QuerySet) QueryType {
return Impl.querySetGetType(query_set);
}
pub inline fn setLabel(query_set: *QuerySet, label: [*:0]const u8) void {
Impl.querySetSetLabel(query_set, label);
}
pub inline fn reference(query_set: *QuerySet) void {
Impl.querySetReference(query_set);
}
pub inline fn release(query_set: *QuerySet) void {
Impl.querySetRelease(query_set);
}
};

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const std = @import("std");
const CommandBuffer = @import("command_buffer.zig").CommandBuffer;
const Buffer = @import("buffer.zig").Buffer;
const Texture = @import("texture.zig").Texture;
const ImageCopyTexture = @import("main.zig").ImageCopyTexture;
const ImageCopyExternalTexture = @import("main.zig").ImageCopyExternalTexture;
const ChainedStruct = @import("main.zig").ChainedStruct;
const Extent3D = @import("main.zig").Extent3D;
const CopyTextureForBrowserOptions = @import("main.zig").CopyTextureForBrowserOptions;
const Impl = @import("interface.zig").Impl;
pub const Queue = opaque {
pub const WorkDoneCallback = *const fn (
status: WorkDoneStatus,
userdata: ?*anyopaque,
) callconv(.C) void;
pub const WorkDoneStatus = enum(u32) {
success = 0x00000000,
err = 0x00000001,
unknown = 0x00000002,
device_lost = 0x00000003,
};
pub const Descriptor = extern struct {
next_in_chain: ?*const ChainedStruct = null,
label: ?[*:0]const u8 = null,
};
pub inline fn copyExternalTextureForBrowser(queue: *Queue, source: *const ImageCopyExternalTexture, destination: *const ImageCopyTexture, copy_size: *const Extent3D, options: *const CopyTextureForBrowserOptions) void {
Impl.queueCopyExternalTextureForBrowser(queue, source, destination, copy_size, options);
}
pub inline fn copyTextureForBrowser(queue: *Queue, source: *const ImageCopyTexture, destination: *const ImageCopyTexture, copy_size: *const Extent3D, options: *const CopyTextureForBrowserOptions) void {
Impl.queueCopyTextureForBrowser(queue, source, destination, copy_size, options);
}
// TODO: dawn: does not allow unsetting this callback to null
pub inline fn onSubmittedWorkDone(
queue: *Queue,
signal_value: u64,
context: anytype,
comptime callback: fn (ctx: @TypeOf(context), status: WorkDoneStatus) callconv(.Inline) void,
) void {
const Context = @TypeOf(context);
const Helper = struct {
pub fn cCallback(status: WorkDoneStatus, userdata: ?*anyopaque) callconv(.C) void {
callback(if (Context == void) {} else @as(Context, @ptrCast(@alignCast(userdata))), status);
}
};
Impl.queueOnSubmittedWorkDone(queue, signal_value, Helper.cCallback, if (Context == void) null else context);
}
pub inline fn setLabel(queue: *Queue, label: [*:0]const u8) void {
Impl.queueSetLabel(queue, label);
}
pub inline fn submit(queue: *Queue, commands: []const *const CommandBuffer) void {
Impl.queueSubmit(queue, commands.len, commands.ptr);
}
pub inline fn writeBuffer(
queue: *Queue,
buffer: *Buffer,
buffer_offset_bytes: u64,
data_slice: anytype,
) void {
Impl.queueWriteBuffer(
queue,
buffer,
buffer_offset_bytes,
@as(*const anyopaque, @ptrCast(std.mem.sliceAsBytes(data_slice).ptr)),
data_slice.len * @sizeOf(std.meta.Elem(@TypeOf(data_slice))),
);
}
pub inline fn writeTexture(
queue: *Queue,
destination: *const ImageCopyTexture,
data_layout: *const Texture.DataLayout,
write_size: *const Extent3D,
data_slice: anytype,
) void {
Impl.queueWriteTexture(
queue,
destination,
@as(*const anyopaque, @ptrCast(std.mem.sliceAsBytes(data_slice).ptr)),
@as(usize, @intCast(data_slice.len)) * @sizeOf(std.meta.Elem(@TypeOf(data_slice))),
data_layout,
write_size,
);
}
pub inline fn reference(queue: *Queue) void {
Impl.queueReference(queue);
}
pub inline fn release(queue: *Queue) void {
Impl.queueRelease(queue);
}
};

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@ -1,21 +0,0 @@
const ChainedStruct = @import("main.zig").ChainedStruct;
const Impl = @import("interface.zig").Impl;
pub const RenderBundle = opaque {
pub const Descriptor = extern struct {
next_in_chain: ?*const ChainedStruct = null,
label: ?[*:0]const u8 = null,
};
pub inline fn setLabel(render_bundle: *RenderBundle, label: [*:0]const u8) void {
Impl.renderBundleSetLabel(render_bundle, label);
}
pub inline fn reference(render_bundle: *RenderBundle) void {
Impl.renderBundleReference(render_bundle);
}
pub inline fn release(render_bundle: *RenderBundle) void {
Impl.renderBundleRelease(render_bundle);
}
};

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@ -1,121 +0,0 @@
const Texture = @import("texture.zig").Texture;
const Buffer = @import("buffer.zig").Buffer;
const BindGroup = @import("bind_group.zig").BindGroup;
const RenderPipeline = @import("render_pipeline.zig").RenderPipeline;
const RenderBundle = @import("render_bundle.zig").RenderBundle;
const ChainedStruct = @import("main.zig").ChainedStruct;
const IndexFormat = @import("main.zig").IndexFormat;
const Impl = @import("interface.zig").Impl;
pub const RenderBundleEncoder = opaque {
pub const Descriptor = extern struct {
next_in_chain: ?*const ChainedStruct = null,
label: ?[*:0]const u8 = null,
color_formats_count: usize = 0,
color_formats: ?[*]const Texture.Format = null,
depth_stencil_format: Texture.Format = .undefined,
sample_count: u32 = 1,
depth_read_only: bool = false,
stencil_read_only: bool = false,
/// Provides a slightly friendlier Zig API to initialize this structure.
pub inline fn init(v: struct {
next_in_chain: ?*const ChainedStruct = null,
label: ?[*:0]const u8 = null,
color_formats: ?[]const Texture.Format = null,
depth_stencil_format: Texture.Format = .undefined,
sample_count: u32 = 1,
depth_read_only: bool = false,
stencil_read_only: bool = false,
}) Descriptor {
return .{
.next_in_chain = v.next_in_chain,
.label = v.label,
.color_formats_count = if (v.color_formats) |e| e.len else 0,
.color_formats = if (v.color_formats) |e| e.ptr else null,
.depth_stencil_format = v.depth_stencil_format,
.sample_count = v.sample_count,
.depth_read_only = v.depth_read_only,
.stencil_read_only = v.stencil_read_only,
};
}
};
/// Default `instance_count`: 1
/// Default `first_vertex`: 0
/// Default `first_instance`: 0
pub inline fn draw(render_bundle_encoder: *RenderBundleEncoder, vertex_count: u32, instance_count: u32, first_vertex: u32, first_instance: u32) void {
Impl.renderBundleEncoderDraw(render_bundle_encoder, vertex_count, instance_count, first_vertex, first_instance);
}
/// Default `instance_count`: 1
/// Default `first_index`: 0
/// Default `base_vertex`: 0
/// Default `first_instance`: 0
pub inline fn drawIndexed(render_bundle_encoder: *RenderBundleEncoder, index_count: u32, instance_count: u32, first_index: u32, base_vertex: i32, first_instance: u32) void {
Impl.renderBundleEncoderDrawIndexed(render_bundle_encoder, index_count, instance_count, first_index, base_vertex, first_instance);
}
pub inline fn drawIndexedIndirect(render_bundle_encoder: *RenderBundleEncoder, indirect_buffer: *Buffer, indirect_offset: u64) void {
Impl.renderBundleEncoderDrawIndexedIndirect(render_bundle_encoder, indirect_buffer, indirect_offset);
}
pub inline fn drawIndirect(render_bundle_encoder: *RenderBundleEncoder, indirect_buffer: *Buffer, indirect_offset: u64) void {
Impl.renderBundleEncoderDrawIndirect(render_bundle_encoder, indirect_buffer, indirect_offset);
}
pub inline fn finish(render_bundle_encoder: *RenderBundleEncoder, descriptor: ?*const RenderBundle.Descriptor) *RenderBundle {
return Impl.renderBundleEncoderFinish(render_bundle_encoder, descriptor);
}
pub inline fn insertDebugMarker(render_bundle_encoder: *RenderBundleEncoder, marker_label: [*:0]const u8) void {
Impl.renderBundleEncoderInsertDebugMarker(render_bundle_encoder, marker_label);
}
pub inline fn popDebugGroup(render_bundle_encoder: *RenderBundleEncoder) void {
Impl.renderBundleEncoderPopDebugGroup(render_bundle_encoder);
}
pub inline fn pushDebugGroup(render_bundle_encoder: *RenderBundleEncoder, group_label: [*:0]const u8) void {
Impl.renderBundleEncoderPushDebugGroup(render_bundle_encoder, group_label);
}
/// Default `dynamic_offsets`: `null`
pub inline fn setBindGroup(render_bundle_encoder: *RenderBundleEncoder, group_index: u32, group: *BindGroup, dynamic_offsets: ?[]const u32) void {
Impl.renderBundleEncoderSetBindGroup(
render_bundle_encoder,
group_index,
group,
if (dynamic_offsets) |v| v.len else 0,
if (dynamic_offsets) |v| v.ptr else null,
);
}
/// Default `offset`: 0
/// Default `size`: `gpu.whole_size`
pub inline fn setIndexBuffer(render_bundle_encoder: *RenderBundleEncoder, buffer: *Buffer, format: IndexFormat, offset: u64, size: u64) void {
Impl.renderBundleEncoderSetIndexBuffer(render_bundle_encoder, buffer, format, offset, size);
}
pub inline fn setLabel(render_bundle_encoder: *RenderBundleEncoder, label: [*:0]const u8) void {
Impl.renderBundleEncoderSetLabel(render_bundle_encoder, label);
}
pub inline fn setPipeline(render_bundle_encoder: *RenderBundleEncoder, pipeline: *RenderPipeline) void {
Impl.renderBundleEncoderSetPipeline(render_bundle_encoder, pipeline);
}
/// Default `offset`: 0
/// Default `size`: `gpu.whole_size`
pub inline fn setVertexBuffer(render_bundle_encoder: *RenderBundleEncoder, slot: u32, buffer: *Buffer, offset: u64, size: u64) void {
Impl.renderBundleEncoderSetVertexBuffer(render_bundle_encoder, slot, buffer, offset, size);
}
pub inline fn reference(render_bundle_encoder: *RenderBundleEncoder) void {
Impl.renderBundleEncoderReference(render_bundle_encoder);
}
pub inline fn release(render_bundle_encoder: *RenderBundleEncoder) void {
Impl.renderBundleEncoderRelease(render_bundle_encoder);
}
};

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@ -1,128 +0,0 @@
const Buffer = @import("buffer.zig").Buffer;
const RenderBundle = @import("render_bundle.zig").RenderBundle;
const BindGroup = @import("bind_group.zig").BindGroup;
const RenderPipeline = @import("render_pipeline.zig").RenderPipeline;
const QuerySet = @import("query_set.zig").QuerySet;
const Color = @import("main.zig").Color;
const IndexFormat = @import("main.zig").IndexFormat;
const Impl = @import("interface.zig").Impl;
pub const RenderPassEncoder = opaque {
pub inline fn beginOcclusionQuery(render_pass_encoder: *RenderPassEncoder, query_index: u32) void {
Impl.renderPassEncoderBeginOcclusionQuery(render_pass_encoder, query_index);
}
/// Default `instance_count`: 1
/// Default `first_vertex`: 0
/// Default `first_instance`: 0
pub inline fn draw(render_pass_encoder: *RenderPassEncoder, vertex_count: u32, instance_count: u32, first_vertex: u32, first_instance: u32) void {
Impl.renderPassEncoderDraw(render_pass_encoder, vertex_count, instance_count, first_vertex, first_instance);
}
/// Default `instance_count`: 1
/// Default `first_index`: 0
/// Default `base_vertex`: 0
/// Default `first_instance`: 0
pub inline fn drawIndexed(render_pass_encoder: *RenderPassEncoder, index_count: u32, instance_count: u32, first_index: u32, base_vertex: i32, first_instance: u32) void {
Impl.renderPassEncoderDrawIndexed(render_pass_encoder, index_count, instance_count, first_index, base_vertex, first_instance);
}
pub inline fn drawIndexedIndirect(render_pass_encoder: *RenderPassEncoder, indirect_buffer: *Buffer, indirect_offset: u64) void {
Impl.renderPassEncoderDrawIndexedIndirect(render_pass_encoder, indirect_buffer, indirect_offset);
}
pub inline fn drawIndirect(render_pass_encoder: *RenderPassEncoder, indirect_buffer: *Buffer, indirect_offset: u64) void {
Impl.renderPassEncoderDrawIndirect(render_pass_encoder, indirect_buffer, indirect_offset);
}
pub inline fn end(render_pass_encoder: *RenderPassEncoder) void {
Impl.renderPassEncoderEnd(render_pass_encoder);
}
pub inline fn endOcclusionQuery(render_pass_encoder: *RenderPassEncoder) void {
Impl.renderPassEncoderEndOcclusionQuery(render_pass_encoder);
}
pub inline fn executeBundles(
render_pass_encoder: *RenderPassEncoder,
bundles: []*const RenderBundle,
) void {
Impl.renderPassEncoderExecuteBundles(
render_pass_encoder,
bundles.len,
bundles.ptr,
);
}
pub inline fn insertDebugMarker(render_pass_encoder: *RenderPassEncoder, marker_label: [*:0]const u8) void {
Impl.renderPassEncoderInsertDebugMarker(render_pass_encoder, marker_label);
}
pub inline fn popDebugGroup(render_pass_encoder: *RenderPassEncoder) void {
Impl.renderPassEncoderPopDebugGroup(render_pass_encoder);
}
pub inline fn pushDebugGroup(render_pass_encoder: *RenderPassEncoder, group_label: [*:0]const u8) void {
Impl.renderPassEncoderPushDebugGroup(render_pass_encoder, group_label);
}
/// Default `dynamic_offsets_count`: 0
/// Default `dynamic_offsets`: `null`
pub inline fn setBindGroup(render_pass_encoder: *RenderPassEncoder, group_index: u32, group: *BindGroup, dynamic_offsets: ?[]const u32) void {
Impl.renderPassEncoderSetBindGroup(
render_pass_encoder,
group_index,
group,
if (dynamic_offsets) |v| v.len else 0,
if (dynamic_offsets) |v| v.ptr else null,
);
}
pub inline fn setBlendConstant(render_pass_encoder: *RenderPassEncoder, color: *const Color) void {
Impl.renderPassEncoderSetBlendConstant(render_pass_encoder, color);
}
/// Default `offset`: 0
/// Default `size`: `gpu.whole_size`
pub inline fn setIndexBuffer(render_pass_encoder: *RenderPassEncoder, buffer: *Buffer, format: IndexFormat, offset: u64, size: u64) void {
Impl.renderPassEncoderSetIndexBuffer(render_pass_encoder, buffer, format, offset, size);
}
pub inline fn setLabel(render_pass_encoder: *RenderPassEncoder, label: [*:0]const u8) void {
Impl.renderPassEncoderSetLabel(render_pass_encoder, label);
}
pub inline fn setPipeline(render_pass_encoder: *RenderPassEncoder, pipeline: *RenderPipeline) void {
Impl.renderPassEncoderSetPipeline(render_pass_encoder, pipeline);
}
pub inline fn setScissorRect(render_pass_encoder: *RenderPassEncoder, x: u32, y: u32, width: u32, height: u32) void {
Impl.renderPassEncoderSetScissorRect(render_pass_encoder, x, y, width, height);
}
pub inline fn setStencilReference(render_pass_encoder: *RenderPassEncoder, _reference: u32) void {
Impl.renderPassEncoderSetStencilReference(render_pass_encoder, _reference);
}
/// Default `offset`: 0
/// Default `size`: `gpu.whole_size`
pub inline fn setVertexBuffer(render_pass_encoder: *RenderPassEncoder, slot: u32, buffer: *Buffer, offset: u64, size: u64) void {
Impl.renderPassEncoderSetVertexBuffer(render_pass_encoder, slot, buffer, offset, size);
}
pub inline fn setViewport(render_pass_encoder: *RenderPassEncoder, x: f32, y: f32, width: f32, height: f32, min_depth: f32, max_depth: f32) void {
Impl.renderPassEncoderSetViewport(render_pass_encoder, x, y, width, height, min_depth, max_depth);
}
pub inline fn writeTimestamp(render_pass_encoder: *RenderPassEncoder, query_set: *QuerySet, query_index: u32) void {
Impl.renderPassEncoderWriteTimestamp(render_pass_encoder, query_set, query_index);
}
pub inline fn reference(render_pass_encoder: *RenderPassEncoder) void {
Impl.renderPassEncoderReference(render_pass_encoder);
}
pub inline fn release(render_pass_encoder: *RenderPassEncoder) void {
Impl.renderPassEncoderRelease(render_pass_encoder);
}
};

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@ -1,38 +0,0 @@
const ChainedStruct = @import("main.zig").ChainedStruct;
const DepthStencilState = @import("main.zig").DepthStencilState;
const MultisampleState = @import("main.zig").MultisampleState;
const VertexState = @import("main.zig").VertexState;
const PrimitiveState = @import("main.zig").PrimitiveState;
const FragmentState = @import("main.zig").FragmentState;
const PipelineLayout = @import("pipeline_layout.zig").PipelineLayout;
const BindGroupLayout = @import("bind_group_layout.zig").BindGroupLayout;
const Impl = @import("interface.zig").Impl;
pub const RenderPipeline = opaque {
pub const Descriptor = extern struct {
next_in_chain: ?*const ChainedStruct = null,
label: ?[*:0]const u8 = null,
layout: ?*PipelineLayout = null,
vertex: VertexState,
primitive: PrimitiveState = .{},
depth_stencil: ?*const DepthStencilState = null,
multisample: MultisampleState = .{},
fragment: ?*const FragmentState = null,
};
pub inline fn getBindGroupLayout(render_pipeline: *RenderPipeline, group_index: u32) *BindGroupLayout {
return Impl.renderPipelineGetBindGroupLayout(render_pipeline, group_index);
}
pub inline fn setLabel(render_pipeline: *RenderPipeline, label: [*:0]const u8) void {
Impl.renderPipelineSetLabel(render_pipeline, label);
}
pub inline fn reference(render_pipeline: *RenderPipeline) void {
Impl.renderPipelineReference(render_pipeline);
}
pub inline fn release(render_pipeline: *RenderPipeline) void {
Impl.renderPipelineRelease(render_pipeline);
}
};

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@ -1,52 +0,0 @@
const ChainedStruct = @import("main.zig").ChainedStruct;
const FilterMode = @import("main.zig").FilterMode;
const MipmapFilterMode = @import("main.zig").MipmapFilterMode;
const CompareFunction = @import("main.zig").CompareFunction;
const Impl = @import("interface.zig").Impl;
pub const Sampler = opaque {
pub const AddressMode = enum(u32) {
repeat = 0x00000000,
mirror_repeat = 0x00000001,
clamp_to_edge = 0x00000002,
};
pub const BindingType = enum(u32) {
undefined = 0x00000000,
filtering = 0x00000001,
non_filtering = 0x00000002,
comparison = 0x00000003,
};
pub const BindingLayout = extern struct {
next_in_chain: ?*const ChainedStruct = null,
type: BindingType = .undefined,
};
pub const Descriptor = extern struct {
next_in_chain: ?*const ChainedStruct = null,
label: ?[*:0]const u8 = null,
address_mode_u: AddressMode = .clamp_to_edge,
address_mode_v: AddressMode = .clamp_to_edge,
address_mode_w: AddressMode = .clamp_to_edge,
mag_filter: FilterMode = .nearest,
min_filter: FilterMode = .nearest,
mipmap_filter: MipmapFilterMode = .nearest,
lod_min_clamp: f32 = 0.0,
lod_max_clamp: f32 = 32.0,
compare: CompareFunction = .undefined,
max_anisotropy: u16 = 1,
};
pub inline fn setLabel(sampler: *Sampler, label: [*:0]const u8) void {
Impl.samplerSetLabel(sampler, label);
}
pub inline fn reference(sampler: *Sampler) void {
Impl.samplerReference(sampler);
}
pub inline fn release(sampler: *Sampler) void {
Impl.samplerRelease(sampler);
}
};

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@ -1,69 +0,0 @@
const ChainedStruct = @import("main.zig").ChainedStruct;
const CompilationInfoCallback = @import("main.zig").CompilationInfoCallback;
const CompilationInfoRequestStatus = @import("main.zig").CompilationInfoRequestStatus;
const CompilationInfo = @import("main.zig").CompilationInfo;
const Impl = @import("interface.zig").Impl;
const dawn = @import("dawn.zig");
pub const ShaderModule = opaque {
pub const Descriptor = extern struct {
pub const NextInChain = extern union {
generic: ?*const ChainedStruct,
spirv_descriptor: ?*const SPIRVDescriptor,
wgsl_descriptor: ?*const WGSLDescriptor,
dawn_shader_module_spirv_options_descriptor: ?*const dawn.ShaderModuleSPIRVOptionsDescriptor,
};
next_in_chain: NextInChain = .{ .generic = null },
label: ?[*:0]const u8 = null,
};
pub const SPIRVDescriptor = extern struct {
chain: ChainedStruct = .{ .next = null, .s_type = .shader_module_spirv_descriptor },
code_size: u32,
code: [*]const u32,
};
pub const WGSLDescriptor = extern struct {
chain: ChainedStruct = .{ .next = null, .s_type = .shader_module_wgsl_descriptor },
code: [*:0]const u8,
};
pub inline fn getCompilationInfo(
shader_module: *ShaderModule,
context: anytype,
comptime callback: fn (
ctx: @TypeOf(context),
status: CompilationInfoRequestStatus,
compilation_info: *const CompilationInfo,
) callconv(.Inline) void,
) void {
const Context = @TypeOf(context);
const Helper = struct {
pub fn cCallback(
status: CompilationInfoRequestStatus,
compilation_info: *const CompilationInfo,
userdata: ?*anyopaque,
) callconv(.C) void {
callback(
if (Context == void) {} else @as(Context, @ptrCast(@alignCast(userdata))),
status,
compilation_info,
);
}
};
Impl.shaderModuleGetCompilationInfo(shader_module, Helper.cCallback, if (Context == void) null else context);
}
pub inline fn setLabel(shader_module: *ShaderModule, label: [*:0]const u8) void {
Impl.shaderModuleSetLabel(shader_module, label);
}
pub inline fn reference(shader_module: *ShaderModule) void {
Impl.shaderModuleReference(shader_module);
}
pub inline fn release(shader_module: *ShaderModule) void {
Impl.shaderModuleRelease(shader_module);
}
};

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@ -1,72 +0,0 @@
const ChainedStruct = @import("main.zig").ChainedStruct;
const Impl = @import("interface.zig").Impl;
pub const Surface = opaque {
pub const Descriptor = extern struct {
pub const NextInChain = extern union {
generic: ?*const ChainedStruct,
from_android_native_window: *const DescriptorFromAndroidNativeWindow,
from_canvas_html_selector: *const DescriptorFromCanvasHTMLSelector,
from_metal_layer: *const DescriptorFromMetalLayer,
from_wayland_surface: *const DescriptorFromWaylandSurface,
from_windows_core_window: *const DescriptorFromWindowsCoreWindow,
from_windows_hwnd: *const DescriptorFromWindowsHWND,
from_windows_swap_chain_panel: *const DescriptorFromWindowsSwapChainPanel,
from_xlib_window: *const DescriptorFromXlibWindow,
};
next_in_chain: NextInChain = .{ .generic = null },
label: ?[*:0]const u8 = null,
};
pub const DescriptorFromAndroidNativeWindow = extern struct {
chain: ChainedStruct = .{ .next = null, .s_type = .surface_descriptor_from_android_native_window },
window: *anyopaque,
};
pub const DescriptorFromCanvasHTMLSelector = extern struct {
chain: ChainedStruct = .{ .next = null, .s_type = .surface_descriptor_from_canvas_html_selector },
selector: [*:0]const u8,
};
pub const DescriptorFromMetalLayer = extern struct {
chain: ChainedStruct = .{ .next = null, .s_type = .surface_descriptor_from_metal_layer },
layer: *anyopaque,
};
pub const DescriptorFromWaylandSurface = extern struct {
chain: ChainedStruct = .{ .next = null, .s_type = .surface_descriptor_from_wayland_surface },
display: *anyopaque,
surface: *anyopaque,
};
pub const DescriptorFromWindowsCoreWindow = extern struct {
chain: ChainedStruct = .{ .next = null, .s_type = .surface_descriptor_from_windows_core_window },
core_window: *anyopaque,
};
pub const DescriptorFromWindowsHWND = extern struct {
chain: ChainedStruct = .{ .next = null, .s_type = .surface_descriptor_from_windows_hwnd },
hinstance: *anyopaque,
hwnd: *anyopaque,
};
pub const DescriptorFromWindowsSwapChainPanel = extern struct {
chain: ChainedStruct = .{ .next = null, .s_type = .surface_descriptor_from_windows_swap_chain_panel },
swap_chain_panel: *anyopaque,
};
pub const DescriptorFromXlibWindow = extern struct {
chain: ChainedStruct = .{ .next = null, .s_type = .surface_descriptor_from_xlib_window },
display: *anyopaque,
window: u32,
};
pub inline fn reference(surface: *Surface) void {
Impl.surfaceReference(surface);
}
pub inline fn release(surface: *Surface) void {
Impl.surfaceRelease(surface);
}
};

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@ -1,37 +0,0 @@
const ChainedStruct = @import("main.zig").ChainedStruct;
const PresentMode = @import("main.zig").PresentMode;
const Texture = @import("texture.zig").Texture;
const TextureView = @import("texture_view.zig").TextureView;
const Impl = @import("interface.zig").Impl;
pub const SwapChain = opaque {
pub const Descriptor = extern struct {
next_in_chain: ?*const ChainedStruct = null,
label: ?[*:0]const u8 = null,
usage: Texture.UsageFlags,
format: Texture.Format,
width: u32,
height: u32,
present_mode: PresentMode,
};
pub inline fn getCurrentTexture(swap_chain: *SwapChain) ?*Texture {
return Impl.swapChainGetCurrentTexture(swap_chain);
}
pub inline fn getCurrentTextureView(swap_chain: *SwapChain) ?*TextureView {
return Impl.swapChainGetCurrentTextureView(swap_chain);
}
pub inline fn present(swap_chain: *SwapChain) void {
Impl.swapChainPresent(swap_chain);
}
pub inline fn reference(swap_chain: *SwapChain) void {
Impl.swapChainReference(swap_chain);
}
pub inline fn release(swap_chain: *SwapChain) void {
Impl.swapChainRelease(swap_chain);
}
};

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@ -1,265 +0,0 @@
const std = @import("std");
const ChainedStruct = @import("main.zig").ChainedStruct;
const TextureView = @import("texture_view.zig").TextureView;
const Extent3D = @import("main.zig").Extent3D;
const Impl = @import("interface.zig").Impl;
const types = @import("main.zig");
const dawn = @import("dawn.zig");
pub const Texture = opaque {
pub const Aspect = enum(u32) {
all = 0x00000000,
stencil_only = 0x00000001,
depth_only = 0x00000002,
plane0_only = 0x00000003,
plane1_only = 0x00000004,
};
pub const Dimension = enum(u32) {
dimension_1d = 0x00000000,
dimension_2d = 0x00000001,
dimension_3d = 0x00000002,
};
pub const Format = enum(u32) {
undefined = 0x00000000,
r8_unorm = 0x00000001,
r8_snorm = 0x00000002,
r8_uint = 0x00000003,
r8_sint = 0x00000004,
r16_uint = 0x00000005,
r16_sint = 0x00000006,
r16_float = 0x00000007,
rg8_unorm = 0x00000008,
rg8_snorm = 0x00000009,
rg8_uint = 0x0000000a,
rg8_sint = 0x0000000b,
r32_float = 0x0000000c,
r32_uint = 0x0000000d,
r32_sint = 0x0000000e,
rg16_uint = 0x0000000f,
rg16_sint = 0x00000010,
rg16_float = 0x00000011,
rgba8_unorm = 0x00000012,
rgba8_unorm_srgb = 0x00000013,
rgba8_snorm = 0x00000014,
rgba8_uint = 0x00000015,
rgba8_sint = 0x00000016,
bgra8_unorm = 0x00000017,
bgra8_unorm_srgb = 0x00000018,
rgb10_a2_unorm = 0x00000019,
rg11_b10_ufloat = 0x0000001a,
rgb9_e5_ufloat = 0x0000001b,
rg32_float = 0x0000001c,
rg32_uint = 0x0000001d,
rg32_sint = 0x0000001e,
rgba16_uint = 0x0000001f,
rgba16_sint = 0x00000020,
rgba16_float = 0x00000021,
rgba32_float = 0x00000022,
rgba32_uint = 0x00000023,
rgba32_sint = 0x00000024,
stencil8 = 0x00000025,
depth16_unorm = 0x00000026,
depth24_plus = 0x00000027,
depth24_plus_stencil8 = 0x00000028,
depth32_float = 0x00000029,
depth32_float_stencil8 = 0x0000002a,
bc1_rgba_unorm = 0x0000002b,
bc1_rgba_unorm_srgb = 0x0000002c,
bc2_rgba_unorm = 0x0000002d,
bc2_rgba_unorm_srgb = 0x0000002e,
bc3_rgba_unorm = 0x0000002f,
bc3_rgba_unorm_srgb = 0x00000030,
bc4_runorm = 0x00000031,
bc4_rsnorm = 0x00000032,
bc5_rg_unorm = 0x00000033,
bc5_rg_snorm = 0x00000034,
bc6_hrgb_ufloat = 0x00000035,
bc6_hrgb_float = 0x00000036,
bc7_rgba_unorm = 0x00000037,
bc7_rgba_unorm_srgb = 0x00000038,
etc2_rgb8_unorm = 0x00000039,
etc2_rgb8_unorm_srgb = 0x0000003a,
etc2_rgb8_a1_unorm = 0x0000003b,
etc2_rgb8_a1_unorm_srgb = 0x0000003c,
etc2_rgba8_unorm = 0x0000003d,
etc2_rgba8_unorm_srgb = 0x0000003e,
eacr11_unorm = 0x0000003f,
eacr11_snorm = 0x00000040,
eacrg11_unorm = 0x00000041,
eacrg11_snorm = 0x00000042,
astc4x4_unorm = 0x00000043,
astc4x4_unorm_srgb = 0x00000044,
astc5x4_unorm = 0x00000045,
astc5x4_unorm_srgb = 0x00000046,
astc5x5_unorm = 0x00000047,
astc5x5_unorm_srgb = 0x00000048,
astc6x5_unorm = 0x00000049,
astc6x5_unorm_srgb = 0x0000004a,
astc6x6_unorm = 0x0000004b,
astc6x6_unorm_srgb = 0x0000004c,
astc8x5_unorm = 0x0000004d,
astc8x5_unorm_srgb = 0x0000004e,
astc8x6_unorm = 0x0000004f,
astc8x6_unorm_srgb = 0x00000050,
astc8x8_unorm = 0x00000051,
astc8x8_unorm_srgb = 0x00000052,
astc10x5_unorm = 0x00000053,
astc10x5_unorm_srgb = 0x00000054,
astc10x6_unorm = 0x00000055,
astc10x6_unorm_srgb = 0x00000056,
astc10x8_unorm = 0x00000057,
astc10x8_unorm_srgb = 0x00000058,
astc10x10_unorm = 0x00000059,
astc10x10_unorm_srgb = 0x0000005a,
astc12x10_unorm = 0x0000005b,
astc12x10_unorm_srgb = 0x0000005c,
astc12x12_unorm = 0x0000005d,
astc12x12_unorm_srgb = 0x0000005e,
r8_bg8_biplanar420_unorm = 0x0000005f,
};
pub const SampleType = enum(u32) {
undefined = 0x00000000,
float = 0x00000001,
unfilterable_float = 0x00000002,
depth = 0x00000003,
sint = 0x00000004,
uint = 0x00000005,
};
pub const UsageFlags = packed struct(u32) {
copy_src: bool = false,
copy_dst: bool = false,
texture_binding: bool = false,
storage_binding: bool = false,
render_attachment: bool = false,
transient_attachment: bool = false,
_padding: u26 = 0,
comptime {
std.debug.assert(
@sizeOf(@This()) == @sizeOf(u32) and
@bitSizeOf(@This()) == @bitSizeOf(u32),
);
}
pub const none = UsageFlags{};
pub fn equal(a: UsageFlags, b: UsageFlags) bool {
return @as(u6, @truncate(@as(u32, @bitCast(a)))) == @as(u6, @truncate(@as(u32, @bitCast(b))));
}
};
pub const BindingLayout = extern struct {
next_in_chain: ?*const ChainedStruct = null,
sample_type: SampleType = .undefined,
view_dimension: TextureView.Dimension = .dimension_undefined,
multisampled: bool = false,
};
pub const DataLayout = extern struct {
next_in_chain: ?*const ChainedStruct = null,
offset: u64 = 0,
bytes_per_row: u32 = types.copy_stride_undefined,
rows_per_image: u32 = types.copy_stride_undefined,
};
pub const Descriptor = extern struct {
pub const NextInChain = extern union {
generic: ?*const ChainedStruct,
dawn_texture_internal_usage_descriptor: *const dawn.TextureInternalUsageDescriptor,
};
next_in_chain: NextInChain = .{ .generic = null },
label: ?[*:0]const u8 = null,
usage: UsageFlags,
dimension: Dimension = .dimension_2d,
size: Extent3D,
format: Format,
mip_level_count: u32 = 1,
sample_count: u32 = 1,
view_format_count: usize = 0,
view_formats: ?[*]const Format = null,
/// Provides a slightly friendlier Zig API to initialize this structure.
pub inline fn init(v: struct {
next_in_chain: NextInChain = .{ .generic = null },
label: ?[*:0]const u8 = null,
usage: UsageFlags,
dimension: Dimension = .dimension_2d,
size: Extent3D,
format: Format,
mip_level_count: u32 = 1,
sample_count: u32 = 1,
view_formats: ?[]const Format = null,
}) Descriptor {
return .{
.next_in_chain = v.next_in_chain,
.label = v.label,
.usage = v.usage,
.dimension = v.dimension,
.size = v.size,
.format = v.format,
.mip_level_count = v.mip_level_count,
.sample_count = v.sample_count,
.view_format_count = if (v.view_formats) |e| e.len else 0,
.view_formats = if (v.view_formats) |e| e.ptr else null,
};
}
};
pub inline fn createView(texture: *Texture, descriptor: ?*const TextureView.Descriptor) *TextureView {
return Impl.textureCreateView(texture, descriptor);
}
pub inline fn destroy(texture: *Texture) void {
Impl.textureDestroy(texture);
}
pub inline fn getDepthOrArrayLayers(texture: *Texture) u32 {
return Impl.textureGetDepthOrArrayLayers(texture);
}
pub inline fn getDimension(texture: *Texture) Dimension {
return Impl.textureGetDimension(texture);
}
pub inline fn getFormat(texture: *Texture) Format {
return Impl.textureGetFormat(texture);
}
pub inline fn getHeight(texture: *Texture) u32 {
return Impl.textureGetHeight(texture);
}
pub inline fn getMipLevelCount(texture: *Texture) u32 {
return Impl.textureGetMipLevelCount(texture);
}
pub inline fn getSampleCount(texture: *Texture) u32 {
return Impl.textureGetSampleCount(texture);
}
pub inline fn getUsage(texture: *Texture) UsageFlags {
return Impl.textureGetUsage(texture);
}
pub inline fn getWidth(texture: *Texture) u32 {
return Impl.textureGetWidth(texture);
}
pub inline fn setLabel(texture: *Texture, label: [*:0]const u8) void {
Impl.textureSetLabel(texture, label);
}
pub inline fn reference(texture: *Texture) void {
Impl.textureReference(texture);
}
pub inline fn release(texture: *Texture) void {
Impl.textureRelease(texture);
}
};

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@ -1,40 +0,0 @@
const ChainedStruct = @import("main.zig").ChainedStruct;
const Texture = @import("texture.zig").Texture;
const Impl = @import("interface.zig").Impl;
const types = @import("main.zig");
pub const TextureView = opaque {
pub const Dimension = enum(u32) {
dimension_undefined = 0x00000000,
dimension_1d = 0x00000001,
dimension_2d = 0x00000002,
dimension_2d_array = 0x00000003,
dimension_cube = 0x00000004,
dimension_cube_array = 0x00000005,
dimension_3d = 0x00000006,
};
pub const Descriptor = extern struct {
next_in_chain: ?*const ChainedStruct = null,
label: ?[*:0]const u8 = null,
format: Texture.Format = .undefined,
dimension: Dimension = .dimension_undefined,
base_mip_level: u32 = 0,
mip_level_count: u32 = types.mip_level_count_undefined,
base_array_layer: u32 = 0,
array_layer_count: u32 = types.array_layer_count_undefined,
aspect: Texture.Aspect = .all,
};
pub inline fn setLabel(texture_view: *TextureView, label: [*:0]const u8) void {
Impl.textureViewSetLabel(texture_view, label);
}
pub inline fn reference(texture_view: *TextureView) void {
Impl.textureViewReference(texture_view);
}
pub inline fn release(texture_view: *TextureView) void {
Impl.textureViewRelease(texture_view);
}
};