gpu: internalize Sampler types
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
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4 changed files with 38 additions and 40 deletions
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@ -2,7 +2,6 @@ const ChainedStruct = @import("types.zig").ChainedStruct;
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const ShaderStageFlags = @import("types.zig").ShaderStageFlags;
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const Buffer = @import("buffer.zig").Buffer;
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const Sampler = @import("sampler.zig").Sampler;
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const SamplerBindingLayout = @import("sampler.zig").SamplerBindingLayout;
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const Texture = @import("texture.zig").Texture;
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const TextureBindingLayout = @import("texture.zig").TextureBindingLayout;
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const StorageTextureBindingLayout = @import("types.zig").StorageTextureBindingLayout;
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@ -14,7 +13,7 @@ pub const BindGroupLayout = opaque {
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binding: u32,
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visibility: ShaderStageFlags,
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buffer: Buffer.BindingLayout,
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sampler: SamplerBindingLayout,
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sampler: Sampler.BindingLayout,
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texture: TextureBindingLayout,
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storage_texture: StorageTextureBindingLayout,
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};
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