gpu: internalize RenderPipeline types
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
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0fac1d9336
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550c5fd55e
3 changed files with 19 additions and 20 deletions
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@ -9,7 +9,6 @@ const PipelineLayout = @import("pipeline_layout.zig").PipelineLayout;
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const QuerySet = @import("query_set.zig").QuerySet;
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const RenderBundleEncoder = @import("render_bundle_encoder.zig").RenderBundleEncoder;
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const RenderPipeline = @import("render_pipeline.zig").RenderPipeline;
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const RenderPipelineDescriptor = @import("render_pipeline.zig").RenderPipelineDescriptor;
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const Sampler = @import("sampler.zig").Sampler;
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const SamplerDescriptor = @import("sampler.zig").SamplerDescriptor;
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const ShaderModule = @import("shader_module.zig").ShaderModule;
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@ -100,11 +99,11 @@ pub const Device = opaque {
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return Impl.deviceCreateRenderBundleEncoder(device, descriptor);
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}
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pub inline fn createRenderPipeline(device: *Device, descriptor: *const RenderPipelineDescriptor) *RenderPipeline {
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pub inline fn createRenderPipeline(device: *Device, descriptor: *const RenderPipeline.Descriptor) *RenderPipeline {
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return Impl.deviceCreateRenderPipeline(device, descriptor);
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}
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pub inline fn createRenderPipelineAsync(device: *Device, descriptor: *const RenderPipelineDescriptor, callback: CreateRenderPipelineAsyncCallback, userdata: *anyopaque) void {
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pub inline fn createRenderPipelineAsync(device: *Device, descriptor: *const RenderPipeline.Descriptor, callback: CreateRenderPipelineAsyncCallback, userdata: *anyopaque) void {
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Impl.deviceCreateRenderPipelineAsync(device, descriptor, callback, userdata);
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}
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@ -91,8 +91,8 @@ pub fn Interface(comptime T: type) type {
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assertDecl(T, "deviceCreatePipelineLayout", fn (device: *gpu.Device, pipeline_layout_descriptor: *const gpu.PipelineLayout.Descriptor) callconv(.Inline) *gpu.PipelineLayout);
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assertDecl(T, "deviceCreateQuerySet", fn (device: *gpu.Device, descriptor: *const gpu.QuerySet.Descriptor) callconv(.Inline) *gpu.QuerySet);
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assertDecl(T, "deviceCreateRenderBundleEncoder", fn (device: *gpu.Device, descriptor: *const gpu.RenderBundleEncoder.Descriptor) callconv(.Inline) *gpu.RenderBundleEncoder);
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assertDecl(T, "deviceCreateRenderPipeline", fn (device: *gpu.Device, descriptor: *const gpu.RenderPipelineDescriptor) callconv(.Inline) *gpu.RenderPipeline);
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assertDecl(T, "deviceCreateRenderPipelineAsync", fn (device: *gpu.Device, descriptor: *const gpu.RenderPipelineDescriptor, callback: gpu.CreateRenderPipelineAsyncCallback, userdata: *anyopaque) callconv(.Inline) void);
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assertDecl(T, "deviceCreateRenderPipeline", fn (device: *gpu.Device, descriptor: *const gpu.RenderPipeline.Descriptor) callconv(.Inline) *gpu.RenderPipeline);
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assertDecl(T, "deviceCreateRenderPipelineAsync", fn (device: *gpu.Device, descriptor: *const gpu.RenderPipeline.Descriptor, callback: gpu.CreateRenderPipelineAsyncCallback, userdata: *anyopaque) callconv(.Inline) void);
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assertDecl(T, "deviceCreateSampler", fn (device: *gpu.Device, descriptor: ?*const gpu.SamplerDescriptor) callconv(.Inline) *gpu.Sampler);
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assertDecl(T, "deviceCreateShaderModule", fn (device: *gpu.Device, descriptor: *const gpu.ShaderModuleDescriptor) callconv(.Inline) *gpu.ShaderModule);
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assertDecl(T, "deviceCreateSwapChain", fn (device: *gpu.Device, surface: ?*gpu.Surface, descriptor: *const gpu.SwapChainDescriptor) callconv(.Inline) *gpu.SwapChain);
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@ -609,12 +609,12 @@ pub fn Export(comptime T: type) type {
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}
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// WGPU_EXPORT WGPURenderPipeline wgpuDeviceCreateRenderPipeline(WGPUDevice device, WGPURenderPipelineDescriptor const * descriptor);
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export fn wgpuDeviceCreateRenderPipeline(device: *gpu.Device, descriptor: *const gpu.RenderPipelineDescriptor) *gpu.RenderPipeline {
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export fn wgpuDeviceCreateRenderPipeline(device: *gpu.Device, descriptor: *const gpu.RenderPipeline.Descriptor) *gpu.RenderPipeline {
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return T.deviceCreateRenderPipeline(device, descriptor);
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}
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// WGPU_EXPORT void wgpuDeviceCreateRenderPipelineAsync(WGPUDevice device, WGPURenderPipelineDescriptor const * descriptor, WGPUCreateRenderPipelineAsyncCallback callback, void * userdata);
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export fn wgpuDeviceCreateRenderPipelineAsync(device: *gpu.Device, descriptor: *const gpu.RenderPipelineDescriptor, callback: gpu.CreateRenderPipelineAsyncCallback, userdata: *anyopaque) void {
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export fn wgpuDeviceCreateRenderPipelineAsync(device: *gpu.Device, descriptor: *const gpu.RenderPipeline.Descriptor, callback: gpu.CreateRenderPipelineAsyncCallback, userdata: *anyopaque) void {
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T.deviceCreateRenderPipelineAsync(device, descriptor, callback, userdata);
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}
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@ -1689,13 +1689,13 @@ pub const StubInterface = Interface(struct {
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unreachable;
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}
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pub inline fn deviceCreateRenderPipeline(device: *gpu.Device, descriptor: *const gpu.RenderPipelineDescriptor) *gpu.RenderPipeline {
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pub inline fn deviceCreateRenderPipeline(device: *gpu.Device, descriptor: *const gpu.RenderPipeline.Descriptor) *gpu.RenderPipeline {
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_ = device;
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_ = descriptor;
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unreachable;
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}
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pub inline fn deviceCreateRenderPipelineAsync(device: *gpu.Device, descriptor: *const gpu.RenderPipelineDescriptor, callback: gpu.CreateRenderPipelineAsyncCallback, userdata: *anyopaque) void {
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pub inline fn deviceCreateRenderPipelineAsync(device: *gpu.Device, descriptor: *const gpu.RenderPipeline.Descriptor, callback: gpu.CreateRenderPipelineAsyncCallback, userdata: *anyopaque) void {
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_ = device;
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_ = descriptor;
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_ = callback;
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@ -9,6 +9,17 @@ const BindGroupLayout = @import("bind_group_layout.zig").BindGroupLayout;
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const Impl = @import("interface.zig").Impl;
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pub const RenderPipeline = opaque {
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pub const Descriptor = extern struct {
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next_in_chain: ?*const ChainedStruct = null,
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label: ?[*:0]const u8 = null,
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layout: ?*PipelineLayout,
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vertex: VertexState,
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primitive: PrimitiveState,
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depth_stencil: ?*const DepthStencilState,
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multisample: MultisampleState,
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fragment: ?*const FragmentState,
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};
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pub inline fn getBindGroupLayout(render_pipeline: *RenderPipeline, group_index: u32) *BindGroupLayout {
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return Impl.renderPipelineGetBindGroupLayout(render_pipeline, group_index);
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}
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@ -25,14 +36,3 @@ pub const RenderPipeline = opaque {
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Impl.renderPipelineRelease(render_pipeline);
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}
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};
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pub const RenderPipelineDescriptor = extern struct {
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next_in_chain: ?*const ChainedStruct = null,
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label: ?[*:0]const u8 = null,
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layout: ?*PipelineLayout,
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vertex: VertexState,
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primitive: PrimitiveState,
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depth_stencil: ?*const DepthStencilState,
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multisample: MultisampleState,
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fragment: ?*const FragmentState,
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};
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